I’m down to continue, if you are! Would you like to switch up our decks or keep on with the same?
GG WP. I’ve thought up another deck I’m itching to try ([Feral]/Anarchy/Future) and would like to switch to that. I don’t mind if you want to try something else or stick with the demolition deck.
I’ll continue on with the demolitions crew then!
P1T1
Starting Hand Workers
STARTING HAND
Spark
Fruit Ninja
Bloom
Helpful Turtle
Timely Messenger
WORKERS
Spark
Next Hand
Tenderfoot
Granfalloon Flagbearer
Brick Thief
Older Brother
Wither
Discard
Helpful Turtle
Timely Messenger
Bloom
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Fruit Ninja. - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Fruit Ninja 3/2
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
Nekoatl’s deck appears to me to have a lot of options against my Garrison plan via both Detonate AND Assimilate so maybe I should opt for a weird, Bashing Tech II plan.
@Nekoatl’s turn!
P2T1
StartingHand Workers
STARTING HAND
Forest’s Favor
Merfolk Prospector
Playful Panda
Spore Shambler
Young Treant
WORKERS
Playful Panda
NextHand
Verdant Tree
Rich Earth
Tiger Cub
Rampant Growth
Ironbark Treant
Discard
Forest’s Favor
Young Treant
Merfolk Prospector
Spore Shambler
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra Moss - ($2)
Forest’s Favor Calamandra - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: L1 Calamandra Moss (3/4A) Infiltrate [1+]
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 6
Thoughts
Do I dare attempt to patrol a Favored Calamandra here? He’d need to spend 3 cards and at least $5 to kill her in SQL, effectively $3 after deducting free level-ups, whereas factoring in the free levels, I’d be spending $4 and 1 card. That’s technically a swing in my favor, and even if Cal dies, I’d have the opportunity to follow-up with Zane if appropriate. Okay, I’ll give it a shot.
P1T2
Tech Starting Hand Workers
TECH
Flame Arrow
Intimidate
STARTING HAND
Older Brother
Brick Thief
Tenderfoot
Wither
Granfalloon Flagbearer
WORKERS
Spark
Older Brother
NextHand
Timely Messenger
Intimidate
Granfalloon Flagbearer
Brick Thief
Helpful Turtle
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Troq Bashar. - ($2)
Troq Withers Calamandra. - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Fruit Ninja 2/2A
-
Elite:
-
Scavenger: Troq (1) 2/3
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
Hmmmmmmm, Calamandra is a pain in the buns.
@Nekoatl’s turn!
P2T2
Tech StartingHand Workers
TECH
Detonate
Detonate
STARTING HAND
Verdant Tree
Rich Earth
Rampant Growth
Tiger Cub
Ironbark Treant
WORKERS
Playful Panda
Rich Earth
NextHand
Merfolk Prospector
Detonate
Rampant Growth
Young Treant
Spore Shambler
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rampant Growth (on Calamandra) - ($3)
Calamandra kills Fruit Ninja
Tech I - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L1 Calamandra Moss (2/3) Infiltrate
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
Hmm… to Rich Earth, or not to Rich Earth? … Looks like I can’t afford it, so into the worker pile it goes. I predict he’ll want to kill Calamandra, so I either skip building investment to recruit a Treant, or I let him take the kill and plan to switch to a different hero, perhaps Zane with Detonate. Although, Detonate might be better spent trashing Garrisons… unless I can reduce his worker count and prevent the construction of his Tech II entirely. To pull that off, I would need to draw at least one Detonate next turn… 2 cards out of 10, 5 draws… odds are… just over 3/4 that I’ll draw at least one Detonate next turn if I tech in 2 now, and even if I whiff, I’ll be guaranteed to draw both on the following turn, potentially just in time to trash a freshly played Garrison. Even if he doesn’t take the Cal kill, I can probably attack into something to clear her from the board and make room for Zane. Seems like a fairly solid approach. Guess I should build a Tech I as a red herring.
P1T3
Tech StartingHand Workers
TECH
Iron Man
Overeager Cadet
STARTING HAND
Brick Thief
Timely Messenger
Granfalloon Flagbearer
Intimidate
Helpful Turtle
WORKERS
Spark
Older Brother
Helpful Turtle
Next Hand
Tenderfoot
Bloom
Flame Arrow
Wither
Discard
Fruit Ninja
Intimidate
Brick Thief
Granfalloon Flagbearer
Iron Man
Overeager Cadet
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I. - ($3)
Troq casts Intimidate on Calamandra. - ($2)
Troq attacks Calamandra and takes no damage.
Hire a Timely Messenger who kills Calamandra; Troq gains 2 levels. - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Timely Messenger 1/1
- Troq (3) 2/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 6
Gold:
- Gold: 1
- Workers: 7
Thoughts
Hmmmm, I guess I’ll kill Calamandra.
@Nekoatl’s turn!
P2T3
Tech StartingHand Workers
TECH
Marauder
Marauder
STARTING HAND
Spore Shambler
Young Treant
Merfolk Prospector
Rampant Growth
Detonate
WORKERS
Playful Panda
Rich Earth
Spore Shambler
NextHand
Forest’s Favor
Tiger Cub
Detonate
Ironbark Treant
Verdant Tree
Discard
Young Treant
Rampant Growth
Detonate
Marauder
Marauder
Tech 2 card(s)
Get Paid + float - ($8)
Captain Zane - ($6)
Midband Zane - ($3)
Zane kills Troq
Worker - ($2)
Merfolk Prospector - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Merfolk Prospector (1/1) Gold
-
Technician:
-
Lookout:
In Play:
- L6 Captain Zane (4/4) Haste, greedy
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 5
Gold:
- Gold: 1
- Workers: 8
Thoughts
Just as planned, muahahahaha! Now I’ll aim to follow-up with Marauders to further the worker destruction! … But I shouldn’t have built that Tech I, as now I can’t afford to trash his worker and buy one for myself without exposing Zane to death by Wither. Looks like I’m going with plan B and using Detonate on Garrisons. Hindsight, 20/20.
Zane has attacked twice so it appears that there were two lines you considered and fused.
That’s what I get for trying to be fancy and combining a summon and attack into a single spreadsheet cell!
P1T4
Tech Starting Hand Workers
TECH
Ember Sparks
Hired Stomper
STARTING HAND
Wither
Flame Arrow
Tenderfoot
Bloom
WORKERS
Spark
Older Brother
Helpful Turtle
Wither
Next Hand
Intimidate
Fruit Ninja
Bloom
Tenderfoot
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Summon Jaina Stormborne. - ($5)
Jaina casts Flame Arrow and burns Zane to death. - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Timely Messenger 1/1
-
Technician:
-
Lookout:
In Play:
- Jaina (3) 2/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
Thoughts
Oooh and now I can kill Zane!
@Nekoatl’s turn!
P2T4
Tech StartingHand Workers
TECH
Sanatorium
Sanatorium
STARTING HAND
Detonate
Ironbark Treant
Forest’s Favor
Verdant Tree
Tiger Cub
WORKERS
Playful Panda
Rich Earth
Spore Shambler
Tiger Cub
NextHand
Sanatorium
Marauder
Detonate
Young Treant
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Prospect for gold - ($9)
Tech II: Anarchy - ($5)
Ironbark Treant - ($2)
Verdant Tree - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Ironbark Treant (1/2AA) Armor
-
Lookout:
In Play:
- Verdant Tree (0/3) Healing 1, tech
- Merfolk Prospector (1/1) Gold
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
By building both the Tree and my Tech II, I maximize my chances of beling able to play tech II cards next turn!
P1T5
Tech Starting Hand Workers
TECH
Eggship
Sneaky Pig
STARTING HAND
Tenderfoot
Bloom
Fruit Ninja
Intimidate
WORKERS
Spark
Older Brother
Helpful Turtle
Wither
Fruit Ninja
Next Hand
Flame Arrow
Overeager Cadet
Brick Thief
Discard
Timely Messenger 1/1
Bloom
Intimidate
Eggship
Sneaky Pig
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech II - Bashing. - ($4)
Jaina Blooms herself. - ($2)
Midband Jaina. - ($1)
Jaina kills the Ironbark Treant.
Timely Messenger trades with the Merfolk Prospector.
Hire a Tenderfoot. - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Tenderfoot 1/2
-
Lookout:
In Play:
- Jaina (4) 4/3 +
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Bashing)
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 5
Gold:
- Gold: 0
- Workers: 9
Thoughts
We’re losing our cards!
@Nekoatl’s turn!
Seeing you spec into Bashing is a bit unnerving…
P2T5
Tech StartingHand Workers
TECH
Pirate Gunship
Pirate Gunship
STARTING HAND
Detonate
Marauder
Sanatorium
Young Treant
Sanatorium
WORKERS
Playful Panda
Rich Earth
Spore Shambler
Tiger Cub
Young Treant
NextHand
Detonate
Forest’s Favor
Sanatorium
Marauder
Rampant Growth
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Captain Zane - ($6)
Zane kills Tenderfoot
Marauder, boost to trash a worker - ($0)
Marauder trades with Jaina
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Verdant Tree (0/3) Healing 1, tech
- L3 Captain Zane (2/1) Haste
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
Bashing, eh? Interesting… maybe he wants the Sneaky Pig to destroy the Verdant Tree? I feel like I should be more worried about Eggships, though… if he just wanted flying units, Firebirds would be more attractive, right…? I mean, he’s even using Fire spells already, so why would he pick Bashing over Fire…? Gotta be PIgs, Reapers, and/or Ducks. I guess I should aim to keep him from hitting 10 workers… that’ll not only hold off the mighty Ducks, but also make it harder to maintain a streamlined deck, as he won’t have the option to avoid teching cards, meaning damaging spells should appear less often. I guess I should go for Gunships, if I can find a way to work them in (not holding my breath), they’ll be extremely useful for keeping his units off the board. Teching them in early so I can try to keep my cycle short.
P1T6
Tech Starting Hand Workers
TECH
Regular-sized Rhinoceros
Harvest Reaper
STARTING HAND
Overeager Cadet
Brick Thief
Flame Arrow
Ember Sparks
WORKERS
Spark
Older Brother
Helpful Turtle
Wither
Brick Thief
Next Hand
Hired Stomper
Flame Arrow
Granfalloon Flagbearer
Iron Man
Tech 2 card(s)
Get Paid - Worker - ($8)
Worker - ($7)
Hire an Overeager Cadet.
Summon Troq Bashar. - ($5)
Build a Surplus. - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Overeager Cadet 2/2A
-
Elite:
-
Scavenger: Troq (1) 2/3
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Bashing)
-
Surplus HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
Now we’re losing our workers!
@Nekoatl’s turn!
P2T6
StartingHand Workers
STARTING HAND
Marauder
Rampant Growth
Forest’s Favor
Detonate
Sanatorium
WORKERS
Playful Panda
Rich Earth
Spore Shambler
Tiger Cub
Young Treant
Rampant Growth
NextHand
Merfolk Prospector
Pirate Gunship
Sanatorium
Ironbark Treant
Discard
Sanatorium
Forest’s Favor
Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Marauder, boost to trash a worker - ($3)
Marauder kills Overeager Cadet
Midband Zane - ($2)
Zane kills Troq - ($3)
Detonate to trash another worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Verdant Tree (0/3) Healing 1, tech
- L6 Captain Zane (4/4) Haste, greedy
- Marauder (4/1) Haste
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 2
Gold:
- Gold: 0
- Workers: 11
Thoughts
This might actually work out okay?
I do not love this worker trashing!
P1T7
Tech Starting Hand Workers
TECH
Trojan Duck
Trojan Duck
STARTING HAND
Iron Man
Granfalloon Flagbearer
Hired Stomper
Flame Arrow
Harvest Reaper
WORKERS
Spark
Older Brother
Helpful Turtle
Granfalloon Flagbearer
Next Hand
Ember Sparks
Regular-sized Rhinoceros
Tenderfoot
Sneaky Pig
Discard
Overeager Cadet
Trojan Duck
Trojan Duck
Flame Arrow
Harvest Reaper
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire a Hired Stomper who kills the Marauder. - ($3)
Hire an Iron Man. - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Hired Stomper 4/3A
-
Elite:
-
Scavenger: Iron Man 3/4
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Bashing)
-
Surplus HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
Thoughts
UGH.
@Nekoatl’s turn!
After this game, I can switch to a deck that doesn’t have worker trashing if you want.
P2T7
StartingHand Workers
STARTING HAND
Merfolk Prospector
Sanatorium
Ironbark Treant
Pirate Gunship
WORKERS
Playful Panda
Rich Earth
Spore Shambler
Tiger Cub
Young Treant
Rampant Growth
Merfolk Prospector
NextHand
Detonate
Pirate Gunship
Marauder
Marauder
Tech 0 card(s)
Get Paid - ($11)
Worker - ($10)
Tech III - ($5)
Ironbark Treant - ($2)
Calamandra Moss - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: L6 Captain Zane (4/4A) Haste, greedy
-
Elite:
-
Scavenger:
-
Technician: Ironbark Treant (1/2AA) Armor
-
Lookout:
In Play:
- Verdant Tree (0/3) Healing 1, tech
- L1 Calamandra Moss (2/3) Infiltrate
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 12
Thoughts
I want to play a boosted Marauder and a Pirate Gunship next turn, meaning I need to float… $0. I think I can manage that. I won’t be able to afford a worker, but I might not draw a card I want to turn into a worker, and in any case, leaving a card in my hand to draw an extra card is not a bad thing.
Oh no, it’s totally fine. It’s just painfully effective.
P1T8
Tech Starting Hand Workers
TECH
Elite Training
Elite Training
STARTING HAND
Regular-sized Rhinoceros
Sneaky Pig
Ember Sparks
Tenderfoot
Eggship
WORKERS
Spark
Older Brother
Helpful Turtle
Granfalloon Flagbearer
Ember Sparks
Next Hand
Timely Messenger 1/1
Intimidate
Tenderfoot
Bloom
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire a Sneaky Pig, who destroys the Verdant Tree.
Hire an Eggship. - ($3)
Float ($3)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Hired Stomper 4/3A
-
Elite: Iron Man 3/4
-
Scavenger: Eggship 4/3
-
Technician:
-
Lookout:
In Play:
- Sneaky Pig 3/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Bashing)
-
Surplus HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold:
- Gold: 3
- Workers: 9
Thoughts
I cannot image that I will survive.
@Nekoatl’s turn!
It took me longer that expected to get the process started, and I was worried it’d be too late, but it does seem to be working.
P2T8
Tech StartingHand Workers
TECH
Reaver
Reaver
STARTING HAND
Marauder
Detonate
Pirate Gunship
Marauder
WORKERS
Playful Panda
Rich Earth
Spore Shambler
Tiger Cub
Young Treant
Rampant Growth
Merfolk Prospector
NextHand
Sanatorium
Forest’s Favor
Sanatorium
Pirate Gunship
Discard
Verdant Tree
Marauder
Detonate
Reaver
Reaver
Tech 2 card(s)
Get Paid - ($12)
Pirate Gunship - ($6)
Pirate Gunship snipes Eggship, obliterates Iron Man and Hired Stomper
Marauder, boost to trash a worker - ($0)
Zane kills Sneaky Pig
Calamandra and Marauder break Tech II
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Ironbark Treant (1/2AA) Armor
-
Technician:
-
Lookout:
In Play:
- L1 Calamandra Moss (2/3) Infiltrate
- L6 Captain Zane (4/1) Haste, greedy
- Pirate Gunship (7/6) Flying, haste, long-range, resist 2, obliterate 2
- Marauder (4/3) Haste
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tech III HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 12
Thoughts
I guess I have enough leeway to start teching in prep to use the Sanatoriums now.