[Casual] Nekoatl [Law]/Present/Anarchy vs flagrantangles [Blue]

I’m down to continue, if you are! Would you like to switch up our decks or keep on with the same?

1 Like

GG WP. I’ve thought up another deck I’m itching to try ([Feral]/Anarchy/Future) and would like to switch to that. I don’t mind if you want to try something else or stick with the demolition deck.

1 Like

I’ll continue on with the demolitions crew then!

P1T1


Starting Hand Workers

STARTING HAND
Spark
Fruit Ninja
Bloom
Helpful Turtle
Timely Messenger


WORKERS
Spark


Next Hand

Tenderfoot
Granfalloon Flagbearer
Brick Thief
Older Brother
Wither


Discard

Helpful Turtle
Timely Messenger
Bloom


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Fruit Ninja. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fruit Ninja 3/2
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Nekoatl’s deck appears to me to have a lot of options against my Garrison plan via both Detonate AND Assimilate so maybe I should opt for a weird, Bashing Tech II plan.

@Nekoatl’s turn!

1 Like

P2T1


StartingHand Workers

STARTING HAND
Forest’s Favor
Merfolk Prospector
Playful Panda
Spore Shambler
Young Treant


WORKERS
Playful Panda


NextHand

Verdant Tree
Rich Earth
Tiger Cub
Rampant Growth
Ironbark Treant


Discard

Forest’s Favor
Young Treant
Merfolk Prospector
Spore Shambler


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra Moss - ($2)
Forest’s Favor Calamandra - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Calamandra Moss (3/4A) Infiltrate [1+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Do I dare attempt to patrol a Favored Calamandra here? He’d need to spend 3 cards and at least $5 to kill her in SQL, effectively $3 after deducting free level-ups, whereas factoring in the free levels, I’d be spending $4 and 1 card. That’s technically a swing in my favor, and even if Cal dies, I’d have the opportunity to follow-up with Zane if appropriate. Okay, I’ll give it a shot.

P1T2


Tech Starting Hand Workers

TECH
Flame Arrow
Intimidate


STARTING HAND
Older Brother
Brick Thief
Tenderfoot
Wither
Granfalloon Flagbearer


WORKERS
Spark
Older Brother


NextHand

Timely Messenger
Intimidate
Granfalloon Flagbearer
Brick Thief
Helpful Turtle


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Troq Bashar. - ($2)
Troq Withers Calamandra. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fruit Ninja 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger: Troq (1) 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Hmmmmmmm, Calamandra is a pain in the buns.

@Nekoatl’s turn!

P2T2


Tech StartingHand Workers

TECH
Detonate
Detonate


STARTING HAND
Verdant Tree
Rich Earth
Rampant Growth
Tiger Cub
Ironbark Treant


WORKERS
Playful Panda
Rich Earth


NextHand

Merfolk Prospector
Detonate
Rampant Growth
Young Treant
Spore Shambler


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rampant Growth (on Calamandra) - ($3)
Calamandra kills Fruit Ninja
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Calamandra Moss (2/3) Infiltrate

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

Hmm… to Rich Earth, or not to Rich Earth? … Looks like I can’t afford it, so into the worker pile it goes. I predict he’ll want to kill Calamandra, so I either skip building investment to recruit a Treant, or I let him take the kill and plan to switch to a different hero, perhaps Zane with Detonate. Although, Detonate might be better spent trashing Garrisons… unless I can reduce his worker count and prevent the construction of his Tech II entirely. To pull that off, I would need to draw at least one Detonate next turn… 2 cards out of 10, 5 draws… odds are… just over 3/4 that I’ll draw at least one Detonate next turn if I tech in 2 now, and even if I whiff, I’ll be guaranteed to draw both on the following turn, potentially just in time to trash a freshly played Garrison. Even if he doesn’t take the Cal kill, I can probably attack into something to clear her from the board and make room for Zane. Seems like a fairly solid approach. Guess I should build a Tech I as a red herring.

P1T3


Tech StartingHand Workers

TECH
Iron Man
Overeager Cadet


STARTING HAND
Brick Thief
Timely Messenger
Granfalloon Flagbearer
Intimidate
Helpful Turtle


WORKERS
Spark
Older Brother
Helpful Turtle


Next Hand

Tenderfoot
Bloom
Flame Arrow
Wither


Discard

Fruit Ninja
Intimidate
Brick Thief
Granfalloon Flagbearer
Iron Man
Overeager Cadet


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build Tech I. - ($3)
Troq casts Intimidate on Calamandra. - ($2)
Troq attacks Calamandra and takes no damage.
Hire a Timely Messenger who kills Calamandra; Troq gains 2 levels. - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Timely Messenger 1/1
  • Troq (3) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Hmmmm, I guess I’ll kill Calamandra.

@Nekoatl’s turn!

P2T3


Tech StartingHand Workers

TECH
Marauder
Marauder


STARTING HAND
Spore Shambler
Young Treant
Merfolk Prospector
Rampant Growth
Detonate


WORKERS
Playful Panda
Rich Earth
Spore Shambler


NextHand

Forest’s Favor
Tiger Cub
Detonate
Ironbark Treant
Verdant Tree


Discard

Young Treant
Rampant Growth
Detonate
Marauder
Marauder


Tech 2 card(s)
Get Paid + float - ($8)
Captain Zane - ($6)
Midband Zane - ($3)
Zane kills Troq
Worker - ($2)
Merfolk Prospector - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1) Gold
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Captain Zane (4/4) Haste, greedy

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Just as planned, muahahahaha! Now I’ll aim to follow-up with Marauders to further the worker destruction! … But I shouldn’t have built that Tech I, as now I can’t afford to trash his worker and buy one for myself without exposing Zane to death by Wither. Looks like I’m going with plan B and using Detonate on Garrisons. Hindsight, 20/20.

Zane has attacked twice so it appears that there were two lines you considered and fused. :sweat_smile:

1 Like

That’s what I get for trying to be fancy and combining a summon and attack into a single spreadsheet cell! :rofl:

1 Like

P1T4


Tech Starting Hand Workers

TECH
Ember Sparks
Hired Stomper


STARTING HAND
Wither
Flame Arrow
Tenderfoot
Bloom


WORKERS
Spark
Older Brother
Helpful Turtle
Wither


Next Hand

Intimidate
Fruit Ninja
Bloom
Tenderfoot


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Summon Jaina Stormborne. - ($5)
Jaina casts Flame Arrow and burns Zane to death. - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Timely Messenger 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina (3) 2/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Oooh and now I can kill Zane!

@Nekoatl’s turn!

P2T4


Tech StartingHand Workers

TECH
Sanatorium
Sanatorium


STARTING HAND
Detonate
Ironbark Treant
Forest’s Favor
Verdant Tree
Tiger Cub


WORKERS
Playful Panda
Rich Earth
Spore Shambler
Tiger Cub


NextHand

Sanatorium
Marauder
Detonate
Young Treant


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Prospect for gold - ($9)
Tech II: Anarchy - ($5)
Ironbark Treant - ($2)
Verdant Tree - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Ironbark Treant (1/2AA) Armor
  • :target: Lookout:

In Play:

  • Verdant Tree (0/3) Healing 1, tech
  • Merfolk Prospector (1/1) Gold

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

By building both the Tree and my Tech II, I maximize my chances of beling able to play tech II cards next turn!

P1T5


Tech Starting Hand Workers

TECH
Eggship
Sneaky Pig


STARTING HAND
Tenderfoot
Bloom
Fruit Ninja
Intimidate


WORKERS
Spark
Older Brother
Helpful Turtle
Wither
Fruit Ninja


Next Hand

Flame Arrow
Overeager Cadet
Brick Thief


Discard

Timely Messenger 1/1
Bloom
Intimidate
Eggship
Sneaky Pig


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech II - Bashing. - ($4)
Jaina Blooms herself. - ($2)
Midband Jaina. - ($1)
Jaina kills the Ironbark Treant.
Timely Messenger trades with the Merfolk Prospector.
Hire a Tenderfoot. - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot 1/2
  • :target: Lookout:

In Play:

  • Jaina (4) 4/3 +

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Bashing)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

We’re losing our cards!

@Nekoatl’s turn!

Seeing you spec into Bashing is a bit unnerving…

P2T5


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Detonate
Marauder
Sanatorium
Young Treant
Sanatorium


WORKERS
Playful Panda
Rich Earth
Spore Shambler
Tiger Cub
Young Treant


NextHand

Detonate
Forest’s Favor
Sanatorium
Marauder
Rampant Growth


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Captain Zane - ($6)
Zane kills Tenderfoot
Marauder, boost to trash a worker - ($0)
Marauder trades with Jaina

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree (0/3) Healing 1, tech
  • L3 Captain Zane (2/1) Haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Bashing, eh? Interesting… maybe he wants the Sneaky Pig to destroy the Verdant Tree? I feel like I should be more worried about Eggships, though… if he just wanted flying units, Firebirds would be more attractive, right…? I mean, he’s even using Fire spells already, so why would he pick Bashing over Fire…? Gotta be PIgs, Reapers, and/or Ducks. I guess I should aim to keep him from hitting 10 workers… that’ll not only hold off the mighty Ducks, but also make it harder to maintain a streamlined deck, as he won’t have the option to avoid teching cards, meaning damaging spells should appear less often. I guess I should go for Gunships, if I can find a way to work them in (not holding my breath), they’ll be extremely useful for keeping his units off the board. Teching them in early so I can try to keep my cycle short.

P1T6


Tech Starting Hand Workers

TECH
Regular-sized Rhinoceros
Harvest Reaper


STARTING HAND
Overeager Cadet
Brick Thief
Flame Arrow
Ember Sparks


WORKERS
Spark
Older Brother
Helpful Turtle
Wither
Brick Thief


Next Hand

Hired Stomper
Flame Arrow
Granfalloon Flagbearer
Iron Man


Tech 2 card(s)
Get Paid - Worker - ($8)
Worker - ($7)
Hire an Overeager Cadet.
Summon Troq Bashar. - ($5)
Build a Surplus. - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger: Troq (1) 2/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Bashing)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Now we’re losing our workers!

@Nekoatl’s turn!

P2T6


StartingHand Workers

STARTING HAND
Marauder
Rampant Growth
Forest’s Favor
Detonate
Sanatorium


WORKERS
Playful Panda
Rich Earth
Spore Shambler
Tiger Cub
Young Treant
Rampant Growth


NextHand

Merfolk Prospector
Pirate Gunship
Sanatorium
Ironbark Treant


Discard

Sanatorium
Forest’s Favor


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Marauder, boost to trash a worker - ($3)
Marauder kills Overeager Cadet
Midband Zane - ($2)
Zane kills Troq - ($3)
Detonate to trash another worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree (0/3) Healing 1, tech
  • L6 Captain Zane (4/4) Haste, greedy
  • Marauder (4/1) Haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

This might actually work out okay?

I do not love this worker trashing!

P1T7


Tech Starting Hand Workers

TECH
Trojan Duck
Trojan Duck


STARTING HAND
Iron Man
Granfalloon Flagbearer
Hired Stomper
Flame Arrow
Harvest Reaper


WORKERS
Spark
Older Brother
Helpful Turtle
Granfalloon Flagbearer


Next Hand

Ember Sparks
Regular-sized Rhinoceros
Tenderfoot
Sneaky Pig


Discard

Overeager Cadet
Trojan Duck
Trojan Duck
Flame Arrow
Harvest Reaper


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire a Hired Stomper who kills the Marauder. - ($3)
Hire an Iron Man. - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hired Stomper 4/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Iron Man 3/4
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Bashing)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

UGH.

@Nekoatl’s turn!

After this game, I can switch to a deck that doesn’t have worker trashing if you want.

P2T7


StartingHand Workers

STARTING HAND
Merfolk Prospector
Sanatorium
Ironbark Treant
Pirate Gunship


WORKERS
Playful Panda
Rich Earth
Spore Shambler
Tiger Cub
Young Treant
Rampant Growth
Merfolk Prospector


NextHand

Detonate
Pirate Gunship
Marauder
Marauder


Tech 0 card(s)
Get Paid - ($11)
Worker - ($10)
Tech III - ($5)
Ironbark Treant - ($2)
Calamandra Moss - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L6 Captain Zane (4/4A) Haste, greedy
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Ironbark Treant (1/2AA) Armor
  • :target: Lookout:

In Play:

  • Verdant Tree (0/3) Healing 1, tech
  • L1 Calamandra Moss (2/3) Infiltrate

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12

Thoughts

I want to play a boosted Marauder and a Pirate Gunship next turn, meaning I need to float… $0. I think I can manage that. I won’t be able to afford a worker, but I might not draw a card I want to turn into a worker, and in any case, leaving a card in my hand to draw an extra card is not a bad thing.

Oh no, it’s totally fine. It’s just painfully effective. :laughing:

P1T8


Tech Starting Hand Workers

TECH
Elite Training
Elite Training


STARTING HAND
Regular-sized Rhinoceros
Sneaky Pig
Ember Sparks
Tenderfoot
Eggship


WORKERS
Spark
Older Brother
Helpful Turtle
Granfalloon Flagbearer
Ember Sparks


Next Hand

Timely Messenger 1/1
Intimidate
Tenderfoot
Bloom


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire a Sneaky Pig, who destroys the Verdant Tree.
Hire an Eggship. - ($3)

Float ($3)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hired Stomper 4/3A
  • :psfist: Elite: Iron Man 3/4
  • :ps_: Scavenger: Eggship 4/3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sneaky Pig 3/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Bashing)
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

I cannot image that I will survive.

@Nekoatl’s turn!

1 Like

It took me longer that expected to get the process started, and I was worried it’d be too late, but it does seem to be working.

P2T8


Tech StartingHand Workers

TECH
Reaver
Reaver


STARTING HAND
Marauder
Detonate
Pirate Gunship
Marauder


WORKERS
Playful Panda
Rich Earth
Spore Shambler
Tiger Cub
Young Treant
Rampant Growth
Merfolk Prospector


NextHand

Sanatorium
Forest’s Favor
Sanatorium
Pirate Gunship


Discard

Verdant Tree
Marauder
Detonate
Reaver
Reaver


Tech 2 card(s)
Get Paid - ($12)
Pirate Gunship - ($6)
Pirate Gunship snipes Eggship, obliterates Iron Man and Hired Stomper
Marauder, boost to trash a worker - ($0)
Zane kills Sneaky Pig
Calamandra and Marauder break Tech II

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Ironbark Treant (1/2AA) Armor
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Calamandra Moss (2/3) Infiltrate
  • L6 Captain Zane (4/1) Haste, greedy
  • Pirate Gunship (7/6) Flying, haste, long-range, resist 2, obliterate 2
  • Marauder (4/3) Haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 12

Thoughts

I guess I have enough leeway to start teching in prep to use the Sanatoriums now.