Player 1: @Nekoatl Future/Peace/Truth
Player 2: @Persephone Green
Tech 0 cards. (1 discard)
Player 2, Turn 6
Workers make 10g. (10g)
Calamandra Moss casts Feral Strike, with boost, for 8g. (2g, 3 cards, 2 discards)
Fetch a Gigadon and a Wandering Mimic and put them into play.
Cast Rampant Growth on Wandering Mimic for 2g. (0g, 2 cards, 3 discards)
Discard my last two cards to give Calamandra stealth. (5 discards)
Wandering Mimic is a 6/4 with Flying, Haste, Overpower, Stealth, and 2 armor.
It attacks Neo Plexus, and is revealed and takes 1 damage from the tower on its armor. Neo Plexus takes 6 damage, 5 of which is excess, so flying-overpower that onto Vir. Neo Plexus and Vir both die, and you get a gold.
Calamandra breaks your tower, taking 1 damage from it. Your base takes 2 damage.
Invisible Stalking Tiger hits your base for 4, down to 14 .
Gigadon patrols in Technician.
Discard 0, draw 2.
Technician: Gigadon (8 , 8 , Overpower, Resist 1)
Calamandra Moss, Lv. MAX (4 , 4 of 5 , can be sneaky, grants resist, befriends tigers)
Stalking Tiger (4 , 4 , Invisible, Resist 1)
Wandering Mimic (4 , 4 , Flying, Haste, Overpower, Resist 1)
Tech I (5 )
Tech II – Feral (4 )
Tech Lab – Balance (4 )
0g banked, 10 workers.
2 cards in hand
5 cards in deck
- Stalking Tiger
- Wandering Mimic
- Faerie Dragon
- Forest’s Favor
5 cards in discard
- Potent Basilisk
- Feral Strike
- Verdant Tree
- Ironbark Treant
- Rampant Growth
Games usually end on turns 7-8… not sure if I’m fast enough to deal the remaining 14 by then. One extra turn might be survivable if I have a fat enough wall of meat, and I can keep the number of units down.
Hitting Vir + Neoplexus is necessary because that prevents Gigadon from being killed by regular units, leaving Mech to wreak havoc on targets of choice. It’s unfortunate that Stalking Tiger can’t give Wandering Mimic stealth long enough to hit anything, would save me a lot of cards.
Considered grabbing 2x Blooming Ancients, playing Argagarg, and just eating the Mech with a 9/9 tiger. That leaves Vir with the chance to cast a second Double Time, the tower, and 3 gold not needed bring in a non-purple hero to Time Spiral it closer.
edit: had accidentally replaced a card in deck with a second Spore Shambler