GL HF @charnel_mouse
P1T1
StartingHand Workers
STARTING HAND
Savior Monk
Grappling Hook
Sensei’s Advice
Snapback
Fox Viper
WORKERS
Fox Viper
NextHand
Morningstar Flagbearer
Safe Attacking
Aged Sensei
Fox Primus
Smoker
Discard
Snapback
Grappling Hook
Sensei’s Advice
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Savior Monk - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Savior Monk (2/2) Healing 1
Technician :
Lookout :
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
GLHF!
P2T1
StartingHand Workers
STARTING HAND
Ironbark Treant
Playful Panda
Spore Shambler
Tiger Cub
Verdant Tree
WORKERS
Verdant Tree
NextHand
Rampant Growth
Forest’s Favor
Merfolk Prospector
Young Treant
Rich Earth
Discard
Spore Shambler
Ironbark Treant
Tiger Cub
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Playful Panda, Wisp arrives - ($2)
Master Midori - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Wisp 0/1
Technician :
Lookout :
In Play:
Midori L1 2/3
Playful Panda 2/2
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
No haste to worry about, anti-air from Grave and flying units. I’d like to keep Spore Shambler in case of a Truth build, and I was considering Bloodlust anyway for Mimic shenanigans. Can’t rely too much on high-level heroes, due to Snapback, so Stampede and War Drums are more risky than I was hoping for with all my free Wisps. Makes only having one combat hero a problem too, I really need to keep a board down here.
P1T2
Tech StartingHand Workers
TECH
Sparring Partner
Tax Collector
STARTING HAND
Morningstar Flagbearer
Safe Attacking
Smoker
Aged Sensei
Fox Primus
WORKERS
Fox Viper
Fox Primus
NextHand
Sensei’s Advice
Tax Collector
Sparring Partner
Snapback
Grappling Hook
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Grave Stormborne - ($3)
Aged Sensei - ($2)
Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Aged Sensei (1/1A)
Elite :
Scavenger : Savior Monk (2/2) Healing 1
Technician :
Lookout :
In Play:
L1 Grave Stormborne (2/3) Sparkshot
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I’ve tended to avoid Tax Collector in the past because it’s easily countered by avoiding float, but now I think it’s worth teching 1 copy to simply discourage floating of gold and patrolling as Scavenger. Patrolling Sensei as SQL so Midori can’t simply midband to buff the Wisp and then flatten Grave.
P2T2
Tech StartingHand Workers
TECH
Giant Panda
Crash Bomber
STARTING HAND
Young Treant
Rich Earth
Merfolk Prospector
Rampant Growth
Forest’s Favor
WORKERS
Verdant Tree
Rich Earth
NextHand
Crash Bomber
Rampant Growth
Tiger Cub
Ironbark Treant
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Midori kills Aged Sensei , takes 1 damage
Merfolk Prospector - ($2)
Forest’s Favor on Playful Panda - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Playful Panda 3/3+1A (+)
Elite :
Scavenger : Wisp 0/1
Technician : Merfolk Prospector 1/1
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Teching here to play around Discipline and Law Tech I units, they can all be killed by Giant Panda, or traded with Crash Bomber, and Giant Panda can survive a Rambasa Twin kill. Not bothered about illusions just yet.
… OK, IT for easy worker choice, Crash Bomber for board, Rampant Growth for instant damage boost if I need it for Grave or killing a Spectral Tiger or something.
P1T3
Tech StartingHand Workers
TECH
Scribe
Scribe
STARTING HAND
Grappling Hook
Snapback
Sparring Partner
Sensei’s Advice
Tax Collector
WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
NextHand
Morningstar Flagbearer
Smoker
Safe Attacking
Discard
Aged Sensei
Grappling Hook
Savior Monk
Snapback
Scribe
Scribe
Tech 2 card(s)
Get Paid - ($6)
Grappling Hook Panda to Elite
Grave kills Wisp, sparkshots Panda
Tax Collector steals your Scavenger gold - ($5)
Savior Monk trades with Panda
Worker - ($4)
Sparring Partner - ($3)
Float ($3)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Tax Collector (2/3)
Lookout :
In Play:
L1 Grave Stormborne (2/3) Sparkshot
Sparring Partner (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Scribes to recover hand size.
P2T3
Tech StartingHand Workers
TECH
Bloodlust
Wandering Mimic
STARTING HAND
Tiger Cub
Rampant Growth
Ironbark Treant
Crash Bomber
WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
NextHand
Young Treant
Forest’s Favor
Spore Shambler
Discard
Playful Panda
Rampant Growth
Bloodlust
Wandering Mimic
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Crash Bomber - ($5)
Midori to midband - ($1)
Merfolk Prospector exhausts for gold - ($2)
Tiger Cub - ($0)
Midori kills Tax Collector, you draw , takes 2 damage
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite : Crash Bomber 1+2/2
Scavenger :
Technician :
Lookout : Tiger Cub 3/3 (Midori boost)
In Play:
Midori L5 3/2 (2 damage)
Merfolk Prospector 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Killing Tax Collector now so Nekoatl only has 4 teched cards on this cycle when we’re on low hands. Putting Tiger Cub in Lookout in case of Reversal.
P1T4
Tech StartingHand Workers
TECH
Insurance Agent
Insurance Agent
STARTING HAND
Smoker
Safe Attacking
Morningstar Flagbearer
Savior Monk
WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Smoker
NextHand
Scribe
Scribe
Aged Sensei
Grappling Hook
Discard
Sparring Partner
Morningstar Flagbearer
Safe Attacking
Insurance Agent
Insurance Agent
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Sparring Partner trades with Crash Bomber
Midband Grave - ($7)
Grave kills Tiger Cub
Maxband Grave - ($3)
Grave throws his sword at Midori
Savior Monk - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Savior Monk (2/2) Healing 1
Lookout :
In Play:
L7 Grave Stormborne (4/5) Sparkshot, readiness
Buildings:
Base HP: 19
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
It’s a bit wasteful to kill Midori this way, but it’s better than letting him max and start killing stuff from the sky.
P2T4
Tech StartingHand Workers
TECH
Wandering Mimic
Tiny Basilisk
STARTING HAND
Spore Shambler
Young Treant
Forest’s Favor
WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Forest’s Favor
NextHand
Rampant Growth
Bloodlust
Wandering Mimic
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Young Treant, I draw - ($5)
Giant Panda, Wisp arrives - ($2)
Merfolk Prospector exhausts for gold - ($3)
Tower - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite : Young Treant 1+0/2 (can’t attack)
Scavenger :
Technician : Wisp 0/1
Lookout :
In Play:
Giant Panda 2/4
Merfolk Prospector 1/1
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
P1T5
Tech StartingHand Workers
TECH
Rambasa Twin
Injunction
STARTING HAND
Aged Sensei
Scribe
Grappling Hook
Scribe
Tax Collector
WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Smoker
Aged Sensei
NextHand
Snapback
Insurance Agent
Grappling Hook
Tech 2 card(s)
Get Paid + float - ($9)
Scribe - ($7)
Grappling Hook Young Treant to Scavenger
Grave kills Young Treant and sparkshots Wisp
Tax Collector steals your Scavenger gold - ($6)
Savior Monk damages Tower
Tech II: Law - ($2)
Worker - ($1)
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader :
Elite : Scribe (2/3)
Scavenger :
Technician : Tax Collector (2/3)
Lookout :
In Play:
L7 Grave Stormborne (4/4) Sparkshot, readiness [1 damage]
Savior Monk (2/1) Healing 1 [1 damage]
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Law)
Economy Info:
Cards:
Gold:
P2T5
Tech StartingHand Workers
TECH
Potent Basilisk
Nature Reclaims
STARTING HAND
Bloodlust
Wandering Mimic
Rampant Growth
Wandering Mimic
WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Forest’s Favor
NextHand
Playful Panda
Tiger Cub
Tiny Basilisk
Crash Bomber
Spore Shambler
Discard
Young Treant
Bloodlust
Merfolk Prospector
Rampant Growth
Wandering Mimic
Wandering Mimic
Potent Basilisk
Nature Reclaims
Tech 2 card(s)
Get Paid - ($9)
Technician draw
Skip worker
Drakk Ramhorn - ($7)
Maxband Drakk - ($2)
Bloodlust on Merfolk Prospector and Drakk - ($0)
Panda and Prospector kill patrollers, you draw , take 2 damage each, Prospector dies
Drakk trades with Grave, your base to 18 , levels fizzle
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Giant Panda 2/2 (2 damage)
Buildings:
Base HP: 20
Tech I HP: 5
Tower HP: 2
Economy Info:
Cards:
Gold:
Thoughts
Here comes the Juggernaut train, choo choo chaboogie. Technician draw gave me my other Mimic, so I’m probably done for. No point getting Tech II right now, so I’ll just take out what I can. Nature Reclaims on the offchance that Censorship Council comes out.
Nekoatl
October 30, 2018, 11:50am
11
P1T6
Tech StartingHand Workers
TECH
Guardian of the Gates
Lawbringer Gryphon
STARTING HAND
Snapback
Insurance Agent
Grappling Hook
Safe Attacking
WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Smoker
Aged Sensei
Grappling Hook
NextHand
Morningstar Flagbearer
Scribe
Insurance Agent
Insurance Agent
Injunction
Discard
Scribe
Tax Collector
Snapback
Safe Attacking
Guardian of the Gates
Lawbringer Gryphon
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech III - ($4)
Bigby Hayes - ($2)
Sirus Quince - ($0)
Savior Monk breaks Tower
Float ($0)
Stash 1, Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Mirror Illusion (0/1)
Lookout :
In Play:
Savior Monk (2/1) Healing 1 [1 damage]
L1 Bigby Hayes (2/3)
L1 Sirus Quince (1/3)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Law)
Tech III HP: 5
Economy Info:
Cards:
Gold:
EDIT: adding some thoughts.
P2T6
Tech StartingHand Workers
TECH
Polymorph: Squirrel
Bloodlust
STARTING HAND
Tiny Basilisk
Playful Panda
Tiger Cub
Crash Bomber
Spore Shambler
WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Forest’s Favor
Spore Shambler
NextHand
Playful Panda
Bloodlust
Young Treant
Wandering Mimic
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech II Balance - ($4)
Giant Panda kills Mirror, you draw
Crash Bomber - ($3)
Tiny Basilisk - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Crash Bomber 2/2+1A (1 to your base if killed on your turn)
Elite :
Scavenger :
Technician : Tiny Basilisk 1/2 (deathtouch, no combat with tech 0 units)
Lookout :
In Play:
Giant Panda 2/2 (2 damage)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Balance)
Economy Info:
Cards:
Gold:
Thoughts
Tax Collector is still in discard, so 11 gold’s enough to get out a Wandering Mimic, midband Drakk, and Bloodlust, for a 6-attack Mimic to take out any Lawbringer Gryphon that turns up.
Nekoatl
October 30, 2018, 1:17pm
13
P1T7
Tech StartingHand Workers
TECH
Martial Mastery
Martial Mastery
STARTING HANDInsurance Agent
Injunction
Insurance Agent
Scribe
Morningstar Flagbearer
Rambasa Twin
WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Smoker
Aged Sensei
Grappling Hook
Scribe
NextHand
Sparring Partner
Morningstar Flagbearer
Martial Mastery
Tech 2 card(s)
Get Paid - ($10)
Injunction, Tech I disabled - ($7)
Bigby, Quince, and Savior Monk break Tech II
Rambasa Twin - ($3)
Insurance Agent insures Twin - ($2)
Insurance Agent insures Twin - ($1)
Worker - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Rambasa Twin (3/2) {Insured by A}
Technician : Rambasa Twin (3/2) {Insured by B}
Lookout :
In Play:
L1 Bigby Hayes (2/3)
L1 Sirus Quince (1/3)
Savior Monk (2/2) Healing 1
Insurance Agent (2/2) {A}
Insurance Agent (2/2) {B}
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Law)
Tech III HP: 5
Economy Info:
Cards:
Gold:
1 Like
P2T7
StartingHand Workers
STARTING HAND
Wandering Mimic
Bloodlust
Playful Panda
Young Treant
WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Forest’s Favor
Spore Shambler
NextHand
Rampant Growth
Bloodlust
Tiger Cub
Nature Reclaims
Merfolk Prospector
Discard
Wandering Mimic
Young Treant
Bloodlust
Tech 0 card(s)
Get Paid + float - ($11)
Playful Panda, Wisp arrives - ($9)
Argagarg Garg, Wisp #2 arrives - ($7)
Tower - ($4)
Maxband Argagarg, Water Elemental arrives - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Water Elemental 3/3+1A (anti-air)
Elite : Argagarg L5 1+1/5+1A
Scavenger : Wisp #1 0/1
Technician : Wisp #2 0/1
Lookout :
In Play:
Giant Panda 2/2 (2 damage)
Crash Bomber 2/2 (1 to your base if killed on your turn)
Tiny Basilisk 1/2 (deathtouch, no combat with tech 0 units)
Playful Panda 2/2
Buildings:
Base HP: 18
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Should’ve put in a Moment’s Peace last turn.
Nekoatl
October 30, 2018, 2:38pm
15
P1T8
Tech StartingHand Workers
TECH
Free Speech
Sparring Partner
STARTING HAND
Sparring Partner
Morningstar Flagbearer
Martial Mastery
Scribe
Snapback
Martial Mastery
Guardian of the Gates
Morningstar Flagbearer
Lawbringer Gryphon
Safe Attacking
WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Smoker
Aged Sensei
Grappling Hook
Scribe
NextHand
Tax Collector
Safe Attacking
Injunction
Snapback
Tech 2 card(s)
Get Paid - ($11)
Grave Stormborne - ($9)
Martial Mastery - ($8)
Rambasa Twin {by B} and Insurance Agent {B} trade with Water Elemental - ($12)
Quince and Savior Monk kill Wisps
Snapback replaces Argagarg with Drakk
Rambasa Twin trades with Drakk - ($16)
Bigby and Insurance Agent break Tower
Injunction, disable Tech I - ($13)
Martial Mastery - ($12)
Lawbringer Gryphon - ($2)
Scribe - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Scribe (1/3)
Lookout : Lawbringer Gryphon (7/6) Flying, resist 3, obliterate 4
In Play:
L1 Grave Stormborne (2/3) Sparkshot
L1 Bigby Hayes (2/2) [1 damage]
L1 Sirus Quince (1/2) [1 damage]
Savior Monk (2/1) Healing 1 [1 damage]
Insurance Agent (2/1) [1 damage]
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Law)
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Forgot to put Injunction into the discard after casting, so used random.org to determine where it should be. Although, after drawing almost my entire deck, it probably wouldn’t have mattered where it randomed to.
I’ll call GG there, well played.
Game 2
P1T1
StartingHand Workers
STARTING HAND
Verdant Tree
Forest’s Favor
Playful Panda
Tiger Cub
Spore Shambler
WORKERS
Verdant Tree
NextHand
Ironbark Treant
Young Treant
Rich Earth
Rampant Growth
Merfolk Prospector
Discard
Tiger Cub
Spore Shambler
Forest’s Favor
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda, Wisp arrives - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Wisp 0/1
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Nekoatl
October 30, 2018, 3:40pm
17
GG
P2T1
StartingHand Workers
STARTING HAND
Savior Monk
Aged Sensei
Fox Viper
Fox Primus
Snapback
WORKERS
Fox Primus
NextHand
Morningstar Flagbearer
Smoker
Sensei’s Advice
Safe Attacking
Grappling Hook
Discard
Snapback
Aged Sensei
Fox Viper
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Grave Stormborne - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Savior Monk (2/2A) Healing 1
Elite :
Scavenger :
Technician :
Lookout :
In Play:
L1 Grave Stormborne (2/3) Sparkshot
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
With 6 gold, both Rampant Growth and Forest’s Favor could be played, for a total of 5 damage from units, so to keep Grave alive, patrol needs to soak at least 3.
P1T2
Tech StartingHand Workers
TECH
Tiny Basilisk
Crash Bomber
STARTING HAND
Merfolk Prospector
Ironbark Treant
Rampant Growth
Young Treant
Rich Earth
WORKERS
Verdant Tree
Rich Earth
NextHand
Young Treant
Crash Bomber
Tiny Basilisk
Forest’s Favor
Tiger Cub
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Ironbark Treant - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Ironbark Treant 1/2+3A
Elite :
Scavenger :
Technician :
Lookout : Wisp 0/1
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Putting Wisp in Lookout here, because that’s the only slot that it would really suck to have the Treant hooked to.
Nekoatl
October 30, 2018, 4:33pm
19
P2T2
Tech StartingHand Workers
TECH
Sparring Partner
Sparring Partner
STARTING HAND
Safe Attacking
Sensei’s Advice
Morningstar Flagbearer
Smoker
Grappling Hook
WORKERS
Fox Primus
Smoker
NextHand
Aged Sensei
Fox Viper
Grappling Hook
Snapback
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Grappling Hook Treant to Technician
Grave and Monk kill Treant, sparkshot Wisp
Morningstar Flagbearer - ($2)
Tech I - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Morningstar Flagbearer (2/2A) Tempting target
Elite :
Scavenger :
Technician :
Lookout :
In Play:
L1 Grave Stormborne (2/2) Sparkshot [1 damage]
Savior Monk (2/1) Healing 1 [1 damage]
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Tax Collector should be expected this time, so there’s less value in teching it, especially so early. Doubling up on Partner for its efficiency.
P1T3
Tech StartingHand Workers
TECH
Bloodlust
Crash Bomber
STARTING HAND
Young Treant
Forest’s Favor
Tiger Cub
Tiny Basilisk
Crash Bomber
Merfolk Prospector
WORKERS
Verdant Tree
Rich Earth
Forest’s Favor
NextHand
Young Treant
Spore Shambler
Rampant Growth
Tiger Cub
Merfolk Prospector
Tech 2 card(s)
Get Paid - ($6)
Technician draw
Worker - ($5)
Crash Bomber - ($4)
Tiny Basilisk - ($2)
Drakk Ramhorn - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Tiny Basilisk 1/2+1A (deathtouch, no combat with Tech 0 units)
Elite :
Scavenger :
Technician : Playful Panda 2/2
Lookout :
In Play:
Drakk L1 1/3 (1 to your base if killed)
Crash Bomber 2/2 (1 to your base if killed)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Probably expecting Twins or Sparring Partner to show up here, illusions would go down to several of my cards. Tax Collector has a bit more health, but a Bloodlusted or Frenzied Crash Bomber can still deal with it pretty efficiently.
50/50 Nekoatl can Hook the Basilisk here, in which case Drakk’s in trouble, and a Scribe would keep his hand up. I think it’s still better than putting the Young Treant down.
… Not a great hand, but at least I can Rampant Growth something if Drakk dies.