[Casual] Nekoatl [Discipline]/Fire/Truth vs bansa [Feral]/Fire/Necromancy

P2T2


Tech StartingHand Workers

TECH
Doom Grasp
Doom Grasp


STARTING HAND
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Sacrifice the Weak


WORKERS
Jandra, the Negator
Summon Skeletons


NextHand

Graveyard
Doom Grasp
Sacrifice the Weak
Thieving Imp


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Expensive Tech I - ($3)
Pestering Haunt
Tower - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1) [javelin]
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

If I want to build a Tower to stop Calamandra’s stealth, I should wait until I can defend it, but it’s worth considering if I build a Graveyard. I’m still under too much pressure to really do much, though, so I guess I’ll build a Tower to divert attacks from my Tech I. I predict that Calamandra will maxband to destroy the Tower, and if so, I need to be ready to remove her before she starts summoning Tigers.

P1T3


Tech StartingHand Workers

TECH
Ferocity
Ferocity


STARTING HAND
Makeshift Rambaster
Argonaut
Argonaut
Bombaster


WORKERS
Pillage
Scorch


NextHand

Bloodrage Ogre
Careless Musketeer
Bloodburn
Mad Man


Discard

Makeshift Rambaster
Bombaster
Ferocity
Ferocity


Tech 2 card(s)
Get Paid - ($6)
Argonaut - ($3)
Argonaut - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Cali (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut 1 (3/4), readiness
  • :pschip: Technician: Argonaut 2 (3/4), readiness
  • :target: Lookout: Nautical Dog (1/1), frenzy 1, resist 1

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

P2T3


Tech StartingHand Workers

TECH
Giant Panda
Giant Panda


STARTING HAND
Graveyard
Thieving Imp
Sacrifice the Weak
Doom Grasp


WORKERS
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak


NextHand

Doom Grasp
Poisonblade Rogue
Deteriorate


Discard

Pestering Haunt
Doom Grasp
Giant Panda
Giant Panda


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Haunt trades with Dog
Thieving Imp, remove #2 of 4 - ($3)
Graveyard - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1) [javelin]
  • :target: Lookout:

In Play:

  • Graveyard (3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

No attack? Surprising. Still feeling pressured, throwing out another target to choose from.

P1T4


Tech StartingHand Workers

TECH
Lobber
Huntress


STARTING HAND
Bloodburn
Bloodrage Ogre
Careless Musketeer
Mad Man


WORKERS
Pillage
Scorch
Bloodburn


NextHand

Charge
Ferocity
Bombaster


Tech 2 card(s)
Get Paid + discard #2 - ($6)
Worker - ($5)
Bloodrage Ogre - ($3)

Float ($3)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Cali (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut 1 (3/4), readiness
  • :pschip: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout: Argonaut 2 (3/4), readiness, resist 1

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7

P2T4


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Poisonblade Rogue
Deteriorate
Doom Grasp


WORKERS
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Deteriorate


NextHand

Skeletal Archery
Bone Collector
Doom Grasp


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II: Growth - ($4)
Argagarg Garg - ($2)
Poisonblade Rogue - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1A)
  • :psfist: Elite: Thieving Imp (3/2)
  • :ps_: Scavenger: Skeleton Javelineer (1/1) [javelin]
  • :pschip: Technician: Poisonblade Rogue (2/1)
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L1 Argagarg Garg (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

He has no ability to remove MoLaC, but I’m not confident I have enough board presence to successfully charge it.

Cards didn’t get discarded, revised

P1T5


Tech StartingHand Workers

TECH
Firebat
Lobber


STARTING HAND
Charge
Bombaster
Ferocity


WORKERS
Pillage
Scorch
Bloodburn


NextHand

Nautical Dog
Lobber
Ferocity


Discard

Bombaster
Charge
Ferocity
Firebat
Lobber


Tech 2 card(s)
Get Paid + float - ($10)
Bombaster - ($8)
Charge Bombaster - ($5)
Bombaster kills Wisp, takes 1
Sacrifies Bombaster to kill Imp - ($4)
Midband Cali - ($2)
Cali kills PBR, takes 3
Argonuat 2 kills Javelineer, takes 2
Orge destroys Graveyard, takes 1
Argonuat 1 kills Arg, takes 2, Cali to L5
Heroes’ Hall - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut 1 (3/2), readiness, resist 1, 2 dmg
  • :pschip: Technician: Argonaut 2 (3/2), readiness, resist 1, 2 dmg
  • :target: Lookout:

In Play:

  • L5 Cali (4/5)
  • Bloodrage Ogre (3/1), resist 1, 1 dmg

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmm not going the way i wanted

P2T5


Tech StartingHand Workers

TECH
Blooming Elm
Blooming Elm


STARTING HAND
Skeletal Archery
Doom Grasp
Bone Collector
Bone Collector


WORKERS
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Deteriorate


NextHand

Giant Panda
Pestering Haunt
Giant Panda
Doom Grasp


Discard

Graveyard
Thieving Imp
Skeleton Javelineer
Poisonblade Rogue
Doom Grasp
Bone Collector
Skeletal Archery
Blooming Elm
Blooming Elm


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Garth Torken - ($8)
Skeleton - ($7)
Doom Grasp, Calamandra and Skeleton die - ($3)
Midband Garth - ($2)
Bone Collector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L4 Garth Torken (2/4)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 9

P1T6


Tech StartingHand Workers

TECH
Burning Volley
Burning Volley


STARTING HAND
Nautical Dog
Ferocity
Lobber


WORKERS
Pillage
Scorch
Bloodburn


NextHand

Mad Man
Makeshift Rambaster
Huntress


Discard

Bombaster
Charge
Ferocity
Firebat
Lobber
Bloodrage Ogre
Argonaut
Argonaut
Lobber
Ferocity
Burning Volley
Burning Volley


Tech 2 card(s)
Get Paid - ($7)
Lobber - ($6)
Jaina - ($4)
Lobber and Orge trade with BC
Argonauts trade with Garth, Jaina to L3
Nautical Dog - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Jaina (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 12

Gold:

  • Gold: 3
  • Workers: 7

P2T6


StartingHand Workers

STARTING HAND
Doom Grasp
Pestering Haunt
Giant Panda
Giant Panda
Skeletal Archery


WORKERS
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Deteriorate
Pestering Haunt


NextHand

Blooming Elm
Thieving Imp
Graveyard
Bone Collector


Discard

Skeletal Archery
Doom Grasp


Tech 0 card(s)
Get Paid - ($9)
Worker - ($8)
Giant Panda - ($5)
Giant Panda - ($2)
Argagarg Garg - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician:
  • :target: Lookout: Wisp (0/1) Resist 1

In Play:

  • L1 Argagarg Garg (1/3)
  • Giant Panda (2/4)
  • Giant Panda (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10

P1T7


Tech StartingHand Workers

TECH
Ember Sparks
Ember Sparks


STARTING HAND
Mad Man
Huntress
Makeshift Rambaster


WORKERS
Pillage
Scorch
Bloodburn


NextHand

Careless Musketeer
Argonaut


Tech 2 card(s)
Get Paid + float - ($10)
Dog trades with SQL Wisp
Mad Man trades with Scav Wisp - ($9)
Makeshift Rambaster kills Lookout Wisp, takes 1 - ($7)
Midband Jaina - ($6)
Jaina kills Arg, takes 2, levels to L6
Maxband Jaina - ($5)
Huntress - ($3)
Cali - ($1)

Float ($1)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Huntress (4/3), anti-air, sparkshot
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/1), can’t patrol, 1 dmg
  • L7 Jaina (4/3)
  • L1 Cali (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 15
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Tower is killing me big time

P2T7


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Might of Leaf and Claw


STARTING HAND
Blooming Elm
Thieving Imp
Bone Collector
Graveyard


WORKERS
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Deteriorate
Pestering Haunt
Graveyard


NextHand

Poisonblade Rogue
Skeleton Javelineer


Discard

Skeletal Archery
Doom Grasp
Might of Leaf and Claw
Might of Leaf and Claw


Tech 2 card(s)
Get Paid + Scavenger - ($11)
Thieving Imp, discard #2 of 2 - ($8)
Worker - ($7)
Blooming Elm - ($4)
Bone Collector - ($2)

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Giant Panda (2/4)
  • :pschip: Technician: Giant Panda (2/4)
  • :target: Lookout:

In Play:

  • Blooming Elm (4)
  • Bone Collector (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 11

Thoughts

Trying to throw out targets faster than they can be taken down, was tempted to include the Graveyard as one of them, but I think there’s a good chance it would immediately go over capacity and go to waste.

P1T8


Tech StartingHand Workers

TECH
Research & Development
Research & Development


STARTING HAND
Careless Musketeer
Argonaut


WORKERS
Pillage
Scorch
Bloodburn


NextHand

Lobber
Lobber
Bloodrage Ogre


Discard

Argonaut
Careless Musketeer
Research & Development
Research & Development


Tech 2 card(s)
Get Paid + float + discard #2 - ($8)
Maxband Cali - ($4)
Jaina taps to kill BC
Cali summons Stalking Tiger - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stalking Tiger (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Huntress (3/3), anti-air, sparkshot
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/1), can’t patrol, 1 dmg
  • L7 Jaina (4/3)
  • L5 Cali (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 12
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

gg

P2T8


Tech StartingHand Workers

TECH
Nether Drain
Nether Drain


STARTING HAND
Poisonblade Rogue
Skeleton Javelineer


WORKERS
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Deteriorate
Pestering Haunt
Graveyard
Skeleton Javelineer


NextHand

Doom Grasp
Blooming Elm


Discard

Skeletal Archery
Doom Grasp
Might of Leaf and Claw
Might of Leaf and Claw
Bone Collector
Poisonblade Rogue
Thieving Imp
Nether Drain
Nether Drain


Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Drakk Ramhorn, maxband - ($5)
Garth Torken - ($3)
Poisonblade Rogue, hasty - ($1)
Elm buffs Rogue
Rogue pierces Tiger’s armor, overpowers to put a -1/-1 rune on Huntress
Panda kills Huntress
Imp trades with Jaina
Skeleton - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Giant Panda (2/4A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1) Frenzy 1
  • :target: Lookout:

In Play:

  • Blooming Elm (4)
  • L3 Garth Torken (1/3)
  • L6 Drakk Ramhorn (3/4)
  • Giant Panda (2/2) Frenzy 1 [2 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 0
  • Workers: 12

Thoughts

I need to get -1/-1 runes on more things.

GG WP! Tower was a nice play. Got me really good. I would go again with same spec if you are down.

GG WP. I just felt so pressured that I didn’t know what else to do except turtle up.

P1T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Thieving Imp
Deteriorate
Jandra, the Negator
Skeleton Javelineer


WORKERS
Jandra, the Negator


NextHand

Graveyard
Sacrifice the Weak
Poisonblade Rogue
Skeletal Archery
Summon Skeletons


Discard

Deteriorate
Thieving Imp
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth Torken - ($1)
Skeleton - ($0)
Pestering Haunt

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garth Torken (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

Yay, Haunt for the 3-man opening.

P2T1


StartingHand Workers

STARTING HAND
Nautical Dog
Pillage
Scorch
Careless Musketeer
Bombaster


WORKERS
Pillage


NextHand

Mad Man
Bloodburn
Makeshift Rambaster
Bloodrage Ogre
Charge


Discard

Scorch
Careless Musketeer
Nautical Dog


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Cali - ($2)
Bombaster - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Cali (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Giant Panda
Giant Panda


STARTING HAND
Summon Skeletons
Skeletal Archery
Sacrifice the Weak
Graveyard
Poisonblade Rogue


WORKERS
Jandra, the Negator
Summon Skeletons


NextHand

Giant Panda
Skeletal Archery
Deteriorate
Sacrifice the Weak
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Graveyard - ($2)
Expensive Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Garth Torken (1/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

This actually isn’t as good of an opening as I thought, because maxband Garth doesn’t work on Tech 0 units.

P2T2


Tech StartingHand Workers

TECH
Ferocity
Ferocity


STARTING HAND
Makeshift Rambaster
Bloodburn
Charge
Bloodrage Ogre
Mad Man


WORKERS
Pillage


NextHand

Careless Musketeer
Ferocity
Charge
Mad Man
Scorch


Tech 2 card(s)
Get Paid - ($6)
Bloodrage Ogre - ($4)
Bombaster kills Skeleton
Midband Cali - ($2)
Cali kills Garth, levels to L5
Makeshift Rambaster destroys Graveyard - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bombaster (2/1), 1 dmg
  • L5 Cali (4/5), units have resist 1
  • Makeshift Rambaster (1/2), can’t patrol

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P1T3


Tech StartingHand Workers

TECH
Doom Grasp
Doom Grasp


STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Giant Panda
Deteriorate
Skeletal Archery


WORKERS
Jandra, the Negator
Summon Skeletons
Deteriorate


NextHand

Skeleton Javelineer
Skeletal Archery
Pestering Haunt
Thieving Imp
Giant Panda


Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Haunt trades with Bombaster
Giant Panda - ($3)
Argagarg Garg - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Argagarg Garg (2/3)
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Giant Panda (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

Died: Garth

P2T3


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Mad Man
Ferocity
Charge
Careless Musketeer
Scorch


WORKERS
Pillage
Scorch


NextHand

Bloodburn
Nautical Dog
Bombaster
Ferocity


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Ferocity - ($3)
Mad Man kills Tech Wisp - ($2)
Bloodrage Ogre kills Arg with SS
Makeshift Rambaster kills scav Wisp
Tech I - ($0)
Cali kills Giant Panda

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/2), SS
  • L5 Cali (4/3), units have resist 1, dmg 2
  • Makeshift Rambaster (1/2), can’t patrol, SS
  • Mad Man (1/1), SS

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7