Sure, your turn to P1
P1T1
StartingHand Workers
STARTING HAND
Aged Sensei
Snapback
Grappling Hook
Smoker
Fox Viper
WORKERS
Fox Viper
NextHand
Morningstar Flagbearer
Sensei’s Advice
Fox Primus
Safe Attacking
Savior Monk
Discard
Snapback
Smoker
Grappling Hook
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave Stormborne - ($1)
Aged Sensei - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L1 Grave Stormborne (2/3) Sparkshot
- Aged Sensei (1/1)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
The only card in my starter deck that can deal with a non-patrolling Aven is Fox Primus, and I’m at a disadvantage in that trade. If he plays Aven on T1, I’ll have to suck it up and play the Ninja, otherwise I’ll respond with Versatile Style.
P2T1
StartingHand Workers
STARTING HAND
Spectral Aven
Bluecoat Musketeer
Porkhand Magistrate
Jail
Reputable Newsman
WORKERS
Porkhand Magistrate
NextHand
Traffic Director
Arrest
Manufactured Truth
Lawful Search
Building Inspector
Discard
Spectral Aven
Jail
Bluecoat Musketeer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru - ($2)
Reputable Newsman, number: 0 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Reputable Newsman (0/3A), number: 0
- Elite:
- Scavenger:
- Technician: L1 Onimaru (2/3)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
P1T2
Tech StartingHand Workers
TECH
Martial Mastery
Versatile Style
STARTING HAND
Safe Attacking
Savior Monk
Sensei’s Advice
Fox Primus
Morningstar Flagbearer
WORKERS
Fox Viper
Morningstar Flagbearer
NextHand
Grappling Hook
Safe Attacking
Fox Primus
Martial Mastery
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Expensive Tech I - ($0)
Grave and Sensei reduce Newsman to 1 HP
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite: Savior Monk (3/2) Healing 1
- Scavenger:
- Technician:
- Lookout:
In Play:
- L1 Grave Stormborne (2/3) Sparkshot
- Aged Sensei (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
Getting the Tech I in now before the Inspector drops.
Spell didnt go to discard, fixing error
With 2 damage chits on the Newsman, if you use Manufactured Truth to make it copy a 2 health unit, it’ll die instantly.
Sorry about the error. I’m going to bed now. Good night.
P2T2
Tech StartingHand Workers
TECH
Nimble Fencer
Brave Knight
STARTING HAND
Lawful Search
Traffic Director
Manufactured Truth
Building Inspector
Arrest
WORKERS
Porkhand Magistrate
Lawful Search
NextHand
Manufactured Truth
Arrest
Traffic Director
Spectral Aven
Nimble Fencer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Arrest S Monk - ($2)
Onimaru kills Grave, levels to L3
Midband Onimaru - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Reputable Newsman (0/1A), number: 0, 2 dmg
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L5 Onimaru (3/4), frenzy 1
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Newsman survivied hmm
P1T3
Tech StartingHand Workers
TECH
Firebat
Firebat
STARTING HAND
Fox Primus
Martial Mastery
Safe Attacking
Grappling Hook
Sensei’s Advice
WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
NextHand
Martial Mastery
Versatile Style
Firebat
Smoker
Snapback
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Safe Attacking - ($4)
Float ($4)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Aged Sensei (1/1)
- Technician:
- Lookout:
In Play:
- Safe Attacking
- Savior Monk (2/2) Healing 1
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 4
- Workers: 7
Thoughts
Welp, that happened. Good thing Snapback is in my deck rather than my hand. Floating gold to be able to afford it and a Tech II in the same turn.
P2T3
Tech StartingHand Workers
TECH
Nimble Fencer
Two Step
STARTING HAND
Traffic Director
Arrest
Nimble Fencer
Spectral Aven
Manufactured Truth
WORKERS
Porkhand Magistrate
Lawful Search
Traffic Director
NextHand
Brave Knight
Bluecoat Musketeer
Building Inspector
Jail
Discard
Manufactured Truth
Reputable Newsman
Spectral Aven
Arrest
Nimble Fencer
Two Step
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Nimble Fencer - ($4)
Manufactured Truth, Newsman becomes Fencer - ($3)
Real Fencer kills Sensei
Fake Fencer trades with S Monk
Max Onimaru, Soldiers arrive - ($0)
Onimaru destroys Tech I, your Base on 18
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Soldier 1 (1/1A), sparkshot
- Elite:
- Scavenger: Soldier 2 (1/1), sparkshot
- Technician: Soldier 3 (1/1), sparkshot
- Lookout:
In Play:
- L8 Onimaru (4/5), frenzy 1, readiness
- Nimble Fencer (2/2), 1 dmg
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 6
Gold:
- Gold: 0
- Workers: 8
P1T4
Tech StartingHand Workers
TECH
Dreamscape
Rambasa Twin
STARTING HAND
Versatile Style
Smoker
Snapback
Firebat
Martial Mastery
WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Smoker
NextHand
Savior Monk
Firebat
Versatile Style
Sensei’s Advice
Grappling Hook
Tech 2 card(s)
Get Paid + float + Scavenger - ($12)
Worker - ($11)
Rebuild Tech I
Grave Stormborne - ($9)
Snapback, bring forth River! - ($6)
Tower - ($3)
Float ($3)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: L1 Grave Stormborne (2/3A) Sparkshot
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Safe Attacking
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 3
- Workers: 8
Thoughts
Choosing River to impose the multicolor penalty on basic spells. I don’t think it’s worth using Versatile Style to repair my base atm, so I’ll wait 'til later.
P2T4
Tech StartingHand Workers
TECH
Appel Stomp
Elite Training
STARTING HAND
Brave Knight
Bluecoat Musketeer
Jail
Building Inspector
WORKERS
Porkhand Magistrate
Lawful Search
Traffic Director
Bluecoat Musketeer
NextHand
Two Step
Elite Training
Spectral Aven
Reputable Newsman
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Brave Knight - ($4)
Midband River - ($2)
Fencer runs into Grave
River kills Grave, levels to L5
Heroes’ Hall - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Brave Knight (3/3A), readiness
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L5 River (3/4)
- Soldier 1 (1/1), sparkshot
- Soldier 2 (1/1), sparkshot
- Soldier 3 (1/1), sparkshot
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
Ember Sparks is a threat
P1T5
Tech StartingHand Workers
TECH
Mind-Parry Monk
Training Grounds
STARTING HAND
Grappling Hook
Firebat
Sensei’s Advice
Savior Monk
Versatile Style
WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Smoker
Sensei’s Advice
NextHand
Dreamscape
Firebat
Martial Mastery
Rambasa Twin
Discard
Grappling Hook
Versatile Style
Mind-Parry Monk
Training Grounds
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Savior Monk - ($8)
Firebat - ($6)
Jaina Stormborne - ($4)
Tech II: Discipline - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Savior Monk (2/2A) Healing
- Elite: L1 Jaina Stormborne (3/3) Sparkshot
- Scavenger:
- Technician: Firebat (3/3)
- Lookout:
In Play:
- Safe Attacking
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II: 5 (Discipline)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 4
Gold:
- Gold: 0
- Workers: 9
Thoughts
Looks like he really wants to use Onimaru; probably has Peace spells in deck. Well, I guess it’s also possible he just doesn’t want free levels to fizzle. I waffled between a 2nd Martial Mastery and Dreamscape for last turn’s techs, and I now regret settling on Dreamscape. My board isn’t stable enough for it yet.
P2T5
Tech StartingHand Workers
TECH
Grounded Guide
Maestro
STARTING HAND
Reputable Newsman
Elite Training
Spectral Aven
Two Step
WORKERS
Porkhand Magistrate
Lawful Search
Traffic Director
Bluecoat Musketeer
Reputable Newsman
NextHand
Manufactured Truth
Jail
Building Inspector
Discard
Elite Training
Two Step
Grounded Guide
Maestro
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Onimaru - ($6)
Elite Training River and Soldier 3 - ($4)
Soldier 3 runs into S Monk, takes HP down to 1, deal 2 sparkshot dmg to Jaina
Soldier 2 trades with S Monk, deal 1 sparkshot to Jaina to kill, Onimaru to L3
River kills Firebat, takes 4
Brave Knight deals 3 to Tower
Soldier 1 trades with Tower, your Base on 16
Spectral Aven, costs 1 less - ($3)
Float ($3)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout: Brave Knight (3/2), readiness, 1 dmg, resist 1
In Play:
- L5 River (4/1), 3 dmg, elite
- L3 Onimaru (2/3), frenzy 1
- Spectral Aven (2/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 4
Gold:
- Gold: 3
- Workers: 10
Thoughts
Likely incoming dragons
P1T6
Tech StartingHand Workers
TECH
Martial Mastery
Young Lightning Dragon
STARTING HAND
Rambasa Twin
Martial Mastery
Dreamscape
Firebat
Aged Sensei
Snapback
Savior Monk
WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Smoker
Sensei’s Advice
Aged Sensei
NextHand
Training Grounds
Martial Mastery
Grappling Hook
Young Lightning Dragon
Mind-Parry Monk
Discard
Snapback
Savior Monk
Firebat
Tech 2 card(s)
Get Paid - ($9)
Grave Stormborne - ($7)
Martial Mastery - ($6)
Worker - ($5)
Rambasa Twin - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite: L1 Grave Stormborne (3/3) Sparkshot
- Scavenger: Rambasa Twin (3/2)
- Technician: Rambasa Twin (3/2)
- Lookout:
In Play:
- Safe Attacking
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Discipline)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 3
Gold:
- Gold: 1
- Workers: 10
P2T6
Tech StartingHand Workers
TECH
Star-Crossed Starlet
Grounded Guide
STARTING HAND
Building Inspector
Manufactured Truth
Jail
WORKERS
Porkhand Magistrate
Lawful Search
Traffic Director
Bluecoat Musketeer
Reputable Newsman
Building Inspector
NextHand
Nimble Fencer
Arrest
Appel Stomp
Discard
Elite Training
Two Step
Grounded Guide
Maestro
Manufactured Truth
Star-Crossed Starlet
Grounded Guide
Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Brave Knight trades with Grave, returns to hand, Onimaru to L5
Brave Knight - ($9)
Aven kills Scav Twin
River trades with Tech Twin
Max Onimaru, Soldiers arrive - ($6)
Onimaru destroys Tech II, your Base on 14
Jail - ($3)
Bigby - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Brave Knight (3/3A), readiness
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Jail (-/3)
- L8 Onimaru (4/5), frenzy 1, readiness
- Spectral Aven (2/2)
- Soldier 1 (1/1), sparkshot
- Soldier 2 (1/1), sparkshot
- Soldier 3 (1/1), sparkshot
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 7
Gold:
- Gold: 1
- Workers: 11
I’ll resign it here, GG. I’m not as happy with how these factions interact as I had expected. If you want to keep going, I’ll switch to [Necromancy]/Growth/Blood.
Sure, I will go with [Fire]/Feral/Present
P1T1
StartingHand Workers
STARTING HAND
Mad Man
Pillage
Bombaster
Nautical Dog
Bloodrage Ogre
WORKERS
Pillage
NextHand
Careless Musketeer
Charge
Scorch
Bloodburn
Discard
Bombaster
Mad Man
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Bloodrage Ogre - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Bloodrage Ogre (3/2)
- Lookout: Nautical Dog (1/1), frenzy 1, resist 1
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 5
P2T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Thieving Imp
Skeletal Archery
Deteriorate
WORKERS
Jandra, the Negator
NextHand
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Sacrifice the Weak
Discard
Deteriorate
Skeletal Archery
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard #2 of 4 - ($1)
Skeleton Javelineer - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Thieving Imp (2/2A)
- Elite:
- Scavenger:
- Technician: Skeleton Javelineer (1/1) [javelin]
- Lookout:
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 6
Thoughts
I’m not confident Garth can survive aggressive Red, so I’ll rely on units for defense. Bonus for shrinking an already reduced hand size.
P1T2
Tech StartingHand Workers
TECH
Argonaut
Argonaut
STARTING HAND
Scorch
Bloodburn
Charge
Careless Musketeer
WORKERS
Pillage
Scorch
NextHand
Bombaster
Argonaut
Makeshift Rambaster
Argonaut
Tech 2 card(s)
Get Paid + discard 4 - ($5)
Worker - ($4)
Orge trades with Imp
Cali - ($2)
Tech I - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: L1 Cali (2/3A)
- Elite:
- Scavenger:
- Technician: Nautical Dog (1/1), frenzy 1
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 6