[Casual] Nekoatl [Discipline]/Fire/Truth vs bansa [Feral]/Fire/Necromancy

Sure, your turn to P1

P1T1


StartingHand Workers

STARTING HAND
Aged Sensei
Snapback
Grappling Hook
Smoker
Fox Viper


WORKERS
Fox Viper


NextHand

Morningstar Flagbearer
Sensei’s Advice
Fox Primus
Safe Attacking
Savior Monk


Discard

Snapback
Smoker
Grappling Hook


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave Stormborne - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Grave Stormborne (2/3) Sparkshot
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

The only card in my starter deck that can deal with a non-patrolling Aven is Fox Primus, and I’m at a disadvantage in that trade. If he plays Aven on T1, I’ll have to suck it up and play the Ninja, otherwise I’ll respond with Versatile Style.

P2T1


StartingHand Workers

STARTING HAND
Spectral Aven
Bluecoat Musketeer
Porkhand Magistrate
Jail
Reputable Newsman


WORKERS
Porkhand Magistrate


NextHand

Traffic Director
Arrest
Manufactured Truth
Lawful Search
Building Inspector


Discard

Spectral Aven
Jail
Bluecoat Musketeer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru - ($2)
Reputable Newsman, number: 0 - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/3A), number: 0
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Onimaru (2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Martial Mastery
Versatile Style


STARTING HAND
Safe Attacking
Savior Monk
Sensei’s Advice
Fox Primus
Morningstar Flagbearer


WORKERS
Fox Viper
Morningstar Flagbearer


NextHand

Grappling Hook
Safe Attacking
Fox Primus
Martial Mastery
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Expensive Tech I - ($0)
Grave and Sensei reduce Newsman to 1 HP

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Savior Monk (3/2) Healing 1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Grave Stormborne (2/3) Sparkshot
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Getting the Tech I in now before the Inspector drops.

Spell didnt go to discard, fixing error

With 2 damage chits on the Newsman, if you use Manufactured Truth to make it copy a 2 health unit, it’ll die instantly.

1 Like

Sorry about the error. I’m going to bed now. Good night.

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Brave Knight


STARTING HAND
Lawful Search
Traffic Director
Manufactured Truth
Building Inspector
Arrest


WORKERS
Porkhand Magistrate
Lawful Search


NextHand

Manufactured Truth
Arrest
Traffic Director
Spectral Aven
Nimble Fencer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Arrest S Monk - ($2)
Onimaru kills Grave, levels to L3
Midband Onimaru - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Reputable Newsman (0/1A), number: 0, 2 dmg
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Onimaru (3/4), frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Newsman survivied hmm

P1T3


Tech StartingHand Workers

TECH
Firebat
Firebat


STARTING HAND
Fox Primus
Martial Mastery
Safe Attacking
Grappling Hook
Sensei’s Advice


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus


NextHand

Martial Mastery
Versatile Style
Firebat
Smoker
Snapback


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Safe Attacking - ($4)

Float ($4)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Savior Monk (2/2) Healing 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 7

Thoughts

Welp, that happened. Good thing Snapback is in my deck rather than my hand. Floating gold to be able to afford it and a Tech II in the same turn.

P2T3


Tech StartingHand Workers

TECH
Nimble Fencer
Two Step


STARTING HAND
Traffic Director
Arrest
Nimble Fencer
Spectral Aven
Manufactured Truth


WORKERS
Porkhand Magistrate
Lawful Search
Traffic Director


NextHand

Brave Knight
Bluecoat Musketeer
Building Inspector
Jail


Discard

Manufactured Truth
Reputable Newsman
Spectral Aven
Arrest
Nimble Fencer
Two Step


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Nimble Fencer - ($4)
Manufactured Truth, Newsman becomes Fencer - ($3)
Real Fencer kills Sensei
Fake Fencer trades with S Monk
Max Onimaru, Soldiers arrive - ($0)
Onimaru destroys Tech I, your Base on 18

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier 1 (1/1A), sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier 2 (1/1), sparkshot
  • :pschip: Technician: Soldier 3 (1/1), sparkshot
  • :target: Lookout:

In Play:

  • L8 Onimaru (4/5), frenzy 1, readiness
  • Nimble Fencer (2/2), 1 dmg

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Dreamscape
Rambasa Twin


STARTING HAND
Versatile Style
Smoker
Snapback
Firebat
Martial Mastery


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Smoker


NextHand

Savior Monk
Firebat
Versatile Style
Sensei’s Advice
Grappling Hook


Tech 2 card(s)
Get Paid + float + Scavenger - ($12)
Worker - ($11)
Rebuild Tech I
Grave Stormborne - ($9)
Snapback, bring forth River! - ($6)
Tower - ($3)

Float ($3)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Grave Stormborne (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 8

Thoughts

Choosing River to impose the multicolor penalty on basic spells. I don’t think it’s worth using Versatile Style to repair my base atm, so I’ll wait 'til later.

P2T4


Tech StartingHand Workers

TECH
Appel Stomp
Elite Training


STARTING HAND
Brave Knight
Bluecoat Musketeer
Jail
Building Inspector


WORKERS
Porkhand Magistrate
Lawful Search
Traffic Director
Bluecoat Musketeer


NextHand

Two Step
Elite Training
Spectral Aven
Reputable Newsman


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Brave Knight - ($4)
Midband River - ($2)
Fencer runs into Grave
River kills Grave, levels to L5
Heroes’ Hall - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3A), readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 River (3/4)
  • Soldier 1 (1/1), sparkshot
  • Soldier 2 (1/1), sparkshot
  • Soldier 3 (1/1), sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Ember Sparks is a threat

P1T5


Tech StartingHand Workers

TECH
Mind-Parry Monk
Training Grounds


STARTING HAND
Grappling Hook
Firebat
Sensei’s Advice
Savior Monk
Versatile Style


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Smoker
Sensei’s Advice


NextHand

Dreamscape
Firebat
Martial Mastery
Rambasa Twin


Discard

Grappling Hook
Versatile Style
Mind-Parry Monk
Training Grounds


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Savior Monk - ($8)
Firebat - ($6)
Jaina Stormborne - ($4)
Tech II: Discipline - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A) Healing
  • :psfist: Elite: L1 Jaina Stormborne (3/3) Sparkshot
  • :ps_: Scavenger:
  • :pschip: Technician: Firebat (3/3)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Looks like he really wants to use Onimaru; probably has Peace spells in deck. Well, I guess it’s also possible he just doesn’t want free levels to fizzle. I waffled between a 2nd Martial Mastery and Dreamscape for last turn’s techs, and I now regret settling on Dreamscape. My board isn’t stable enough for it yet.

P2T5


Tech StartingHand Workers

TECH
Grounded Guide
Maestro


STARTING HAND
Reputable Newsman
Elite Training
Spectral Aven
Two Step


WORKERS
Porkhand Magistrate
Lawful Search
Traffic Director
Bluecoat Musketeer
Reputable Newsman


NextHand

Manufactured Truth
Jail
Building Inspector


Discard

Elite Training
Two Step
Grounded Guide
Maestro


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Onimaru - ($6)
Elite Training River and Soldier 3 - ($4)
Soldier 3 runs into S Monk, takes HP down to 1, deal 2 sparkshot dmg to Jaina
Soldier 2 trades with S Monk, deal 1 sparkshot to Jaina to kill, Onimaru to L3
River kills Firebat, takes 4
Brave Knight deals 3 to Tower
Soldier 1 trades with Tower, your Base on 16
Spectral Aven, costs 1 less - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Brave Knight (3/2), readiness, 1 dmg, resist 1

In Play:

  • L5 River (4/1), 3 dmg, elite
  • L3 Onimaru (2/3), frenzy 1
  • Spectral Aven (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

Likely incoming dragons

P1T6


Tech StartingHand Workers

TECH
Martial Mastery
Young Lightning Dragon


STARTING HAND
Rambasa Twin
Martial Mastery
Dreamscape
Firebat
Aged Sensei
Snapback
Savior Monk


WORKERS
Fox Viper
Morningstar Flagbearer
Fox Primus
Smoker
Sensei’s Advice
Aged Sensei


NextHand

Training Grounds
Martial Mastery
Grappling Hook
Young Lightning Dragon
Mind-Parry Monk


Discard

Snapback
Savior Monk
Firebat


Tech 2 card(s)
Get Paid - ($9)
Grave Stormborne - ($7)
Martial Mastery - ($6)
Worker - ($5)
Rambasa Twin - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Grave Stormborne (3/3) Sparkshot
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Rambasa Twin (3/2)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10

P2T6


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Grounded Guide


STARTING HAND
Building Inspector
Manufactured Truth
Jail


WORKERS
Porkhand Magistrate
Lawful Search
Traffic Director
Bluecoat Musketeer
Reputable Newsman
Building Inspector


NextHand

Nimble Fencer
Arrest
Appel Stomp


Discard

Elite Training
Two Step
Grounded Guide
Maestro
Manufactured Truth
Star-Crossed Starlet
Grounded Guide


Tech 2 card(s)
Get Paid + float - ($13)
Worker - ($12)
Brave Knight trades with Grave, returns to hand, Onimaru to L5
Brave Knight - ($9)
Aven kills Scav Twin
River trades with Tech Twin
Max Onimaru, Soldiers arrive - ($6)
Onimaru destroys Tech II, your Base on 14
Jail - ($3)
Bigby - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (3/3A), readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jail (-/3)
  • L8 Onimaru (4/5), frenzy 1, readiness
  • Spectral Aven (2/2)
  • Soldier 1 (1/1), sparkshot
  • Soldier 2 (1/1), sparkshot
  • Soldier 3 (1/1), sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 11
1 Like

I’ll resign it here, GG. I’m not as happy with how these factions interact as I had expected. If you want to keep going, I’ll switch to [Necromancy]/Growth/Blood.

Sure, I will go with [Fire]/Feral/Present

1 Like

P1T1


StartingHand Workers

STARTING HAND
Mad Man
Pillage
Bombaster
Nautical Dog
Bloodrage Ogre


WORKERS
Pillage


NextHand

Careless Musketeer
Charge
Scorch
Bloodburn


Discard

Bombaster
Mad Man


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Bloodrage Ogre - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout: Nautical Dog (1/1), frenzy 1, resist 1

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Thieving Imp
Skeletal Archery
Deteriorate


WORKERS
Jandra, the Negator


NextHand

Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Sacrifice the Weak


Discard

Deteriorate
Skeletal Archery


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard #2 of 4 - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1) [javelin]
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

I’m not confident Garth can survive aggressive Red, so I’ll rely on units for defense. Bonus for shrinking an already reduced hand size.

P1T2


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Scorch
Bloodburn
Charge
Careless Musketeer


WORKERS
Pillage
Scorch


NextHand

Bombaster
Argonaut
Makeshift Rambaster
Argonaut


Tech 2 card(s)
Get Paid + discard 4 - ($5)
Worker - ($4)
Orge trades with Imp
Cali - ($2)
Tech I - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Cali (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1), frenzy 1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6