"P1T3
Tech StartingHand Workers
TECH
Tiny Basilisk
Huntress
STARTING HAND
Galina Glimmer
Young Treant
Giant Panda
Verdant Tree
Spore Shambler
Rampant Growth
WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
NextHand
Verdant Tree
Tiny Basilisk
Forest’s Favor
Rampant Growth
Tech 2 card(s)
Get Paid - ($6)
prospect - ($7)
Galina, Giant Panda, Young Treant - draw a card - ($1)
Worker - ($0)
Playful Panda and Tiger Cub deal 4 dmg to your base
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Young Treant (0/2a)
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
-
Merfolk Prospector
-
Playful Panda
-
Tiger Cub (2/2)
- Galina Glimmer
-
Giant Panda
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
well… skipping tech 1 and teching behind the ferns probably would have been better. sigh
gotta prepare for birds and will bring in my basilisk-hero killer (hopefully… twice) doublesigh
"
P2T3
Tech StartingHand Workers
TECH
Earthquake
Earthquake
STARTING HAND
Fox Primus
Safe Attacking
Bird’s Nest
Aged Sensei
Morningstar Flagbearer
WORKERS
Sensei’s Advice
Fox Viper
Fox Primus
NextHand
Snapback
Smoker
Savior Monk
Thunderclap
Discard
Aged Sensei
Safe Attacking
Earthquake
Earthquake
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bird’s Nest - ($5)
Expensive Tech I - ($3)
Morningstar Flagbearer - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: L8 Garus Rook (4/6A) Two lives
-
Elite:
-
Scavenger:
-
Technician: Morningstar Flagbearer (2/2) Tempting Target
-
Lookout:
In Play:
- Bird’s Nest
- Bird (1/1) Flying
- Bird (1/1) Flying
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Ugh, I really wish I had Thunderclap in hand so I could stop Galina from generating gold.
P1T4
Tech StartingHand Workers
TECH
Stampede
Nature Reclaims
STARTING HAND
Forest's Favor
Rampant Growth
Verdant Tree
Tiny Basilisk
WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Forest's Favor
NextHand
Stampede
Huntress
Rampant Growth
Tech 2 card(s)
Get Paid - ($7)
Galina produces 4 gold - ($11)
prospector - ($12)
summon max Arg - ($6)
verdant tree - ($4)
tiny basilisk - ($2)
worker - ($1)
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Young Treant (0/2a)
-
Elite: Playful Panda (3/2)
-
Scavenger: Tiger Cub (2/2)
-
Technician: Giant Panda (2/4)
-
Lookout: Water Elemental (3/3)
In Play:
-
Merfolk Prospector (1/1)
- Wisp (0/1)
- Wisp (0/1)
- Galina Glimmer (2/2)
- Argagarg Garg, L5 (1/5)
- Tiny Basilisk (1/2)
-
Verdant Tree (3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
so let's hope he got no snapback, no way to buff birds too high, no thunderclap… arg might live?
oh… probably could have teched in nature reclaims before instead of huntress to deal with birds - probably that's still a good decision…
what can i do if he kills arg? not much
after draw: hm… nature reclaims would have been nice to draw, too… maybe he kills my technician, though? probably no reason for that with rook ignoring 1 patroller…
P2T4
Tech StartingHand Workers
TECH
Jefferson DeGrey, Ghostly Diplomat
Morningstar Pass
STARTING HAND
Savior Monk
Thunderclap
Smoker
Snapback
WORKERS
Sensei’s Advice
Fox Viper
Fox Primus
Smoker
NextHand
Morningstar Pass
Earthquake
Grappling Hook
Earthquake
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bird and Flagbearer kill SQL
Expensive Thunderclap - ($4)
Sideline Water Elemental, Playful Panda, and Tiger Cub
Bird and Rook kill Argagarg
Tech II: Strength - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L8 Garus Rook (4/5) Two lives [ 1 damage]
- Bird’s Nest
- Morningstar Flagbearer (2/2) Tempting Target
- Bird (1/1) Flying
- Bird (1/1) Flying
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
Economy Info:
Cards:
Gold:
Thoughts
What a mess. If I leave Argagarg on board, I’m at risk for Stampede, but replacing him with another hero just punts me in a bad situation even if he doesn’t have Stampede. Even without a hero, there’s enough units on the board to take down Rook. I should have delayed Earthquake until just before a reshuffle, in case something like this happened. I’d much rather have a Boulder and Mythmaking get shuffled into my deck in their place.
PLZ tell me you had to throw away your earthquake last turn!
"P1T5
Tech StartingHand Workers
TECH
Behind the Ferns
Behind the Ferns
STARTING HAND
Huntress
Stampede
Rampant Growth
WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Forest’s Favor
Rampant Growth
NextHand
Behind the Ferns
Behind the Ferns
Nature Reclaims
Tech 2 card(s)
Get Paid + float - ($9)
Galina produces another 4 - ($13)
Hire midband midori - ($7)
2 wisps and tiger Cub break tech 2
Little panda and elemental break tech 1
Tiny Basilisk trades 1 life with Rook
Giant Panda and Galina deal another 4 to your base
tap Verdant Tree to build instant feral Tech 2 (why? Because I can…) - ($3)
Prospector does his job - ($4)
Hire huntress - ($2)
Worker - ($1)
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Huntress (3/3a)
-
Elite:
-
Scavenger:
-
Technician: Midori, L5 (3/4)
-
Lookout:
In Play:
-
Merfolk Prospector (1/1)
-
Wisp (1/2)
-
Wisp (1/2)
-
Galina Glimmer (2/2)
-
Tiger Cub (3/3)
-
Giant Panda (2/4)
-
Verdant Tree (3)
-
Playful Panda (2/2)
-
Water Elemental (3/3)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Feral)
Economy Info:
Cards:
Gold:
Thoughts
Can he prevent me from casting behind the ferns next turn? I don’t really think so… Except he takes tech 2 and tree with an earthquake and prevents a midori suicide… In which case I get a flying midori at least
"
I had both Earthquakes in hand, but it’s too little, too late. I can’t stop you from breaking my base next turn, GG. I needed to draw one last turn and one this turn, but I didn’t.
gg, flooding the board with green units is quite fun… i honestly thought, maxband rook would kill me off
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