$6 and 3 cards for $3 and 1, I’ll gladly take that trade. I’ll split up the Twins and reduce my IPN penalty, even though the gold balance tips in his favor for that trade. For tech cards, I don’t want units, which means I need spells, but which? I can’t decide between Circle of Life or Hidden Ninja, so I’ll take one of each… on second thought, there’s a good chance I won’t reshuffle until the end of my next turn, so I’ll go for the School instead of Hidden Ninja. Even if I get the Technician draw, it’s much more likely the School will end up in my deck than in my hand.
I want to summon a hero to gain levels if Grave trades, but because I lost my healing tree, I’m limited to 3 things in play at a time, and a hero isn’t as threatening as an IPN right now. Invisible porcupines seem super scary, so I’ll go with those.
puh… how many of those IPNs you got over there? plus annoying basilisk…
P2T5
Tech StartingHand Workers
TECH
Ogre Recruiter
Shoddy Glider
STARTING HAND
Sparring Partner
Aged Sensei
Sensei's Advice
Fox Primus (2/2)
WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Safe Attacking
Fox Primus (2/2)
NextHand
Reversal
Crashbarrow
Savior Monk (2/2)
Snapback
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
lvl Grave to max - ($4)
Grave throws sword at IPN in technician, you draw
hire Sparring Partner - ($3)
summon Rook - ($1)
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Sparring Partner (2/2)
Technician: Rook, L1 (2/4)
Lookout:
In Play:
Grave Stormborne, L7 (4/5), sparkshot, readiness
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info: Cards:
Hand: 4
Deck: 7
Disc: 0
Gold:
Gold: 1
Workers: 10
Thoughts
so… invisible ninjas it will be - i fear this will find a sudden end
invisible things stay untargetable even in patrol zone, right? so kidnapping and ogre recruiter won't help with IPNs when he gets his ninja academy - difficult… on the other hand i'll need a tower anyway to detect my targets - versatile style alone won't do… probably doesn't matter anyway what i'm teching… maybe a shoddy glider with sensei's advice can destroy a detected den school? quite a lot of conditions here
edit: used the versioning function of google docs to roll back my turn and play grappling hook and drakk instead of reversal - hope you’re ok with that - my draw was worse this time. am missing an important card next turn…
"P2T6
StartingHand Workers
STARTING HAND
Savior Monk (2/2)
Snapback
Crashbarrow
Reversal
Grappling Hook
WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Safe Attacking
Fox Primus (2/2)
Tech 0 card(s)
Get Paid + float - ($11)
draw for Technician
summon midband Drakk - ($6)
frenzied Sparring Partner trades with SQL-Basilisk
cast Grappling Hook to pull other TB to Elite
hire Crashbarrow - ($3)
frenzied Crashbarrow kills Elite TB and overpowers into your… Tech… 2 - tell me you got that Glorious Ninja in hand!
Grave kills Midori, Drakk to maxband
build Tower - ($0)
Seems like Circle of Life is going to be more trouble than it’s worth, so I’ll get it out of my cycle. Trying for Gorgons for the card draw, and hopefully I can get some Setsuki maxband action as well (probably should have aimed for this sooner, but IPN…).
Tech 2 card(s)
Get Paid - ($10)
hire an Ogre Recruiter - he gets haste, but still waits a bit - ($5)
hire Shoddy Glider - ($4)
use Tower to detect your Ninja Academy and aim frenzied Glider at it
IPN gets visible and targetable
Ogre kills Orpal, takes two runes, IPN switches sides as a (2/2) because glider is still alive
Drakk destroys your verdant tree
Grave deals 4 damage to your Tech 2
Glider dies, IPN becomes a (3/3)
The term “arrival fatigue” suggests that you could for that reason, but actually reading through the rules text reveals “… the turn they come under your control…” (p. 17), so you can’t attack with IPN this turn unless you Bloodlust him or otherwise give him haste. Nice play, btw!