[Casual] Nekoatl [Balance]/Ninjutsu/Disease vs. hardy83 [Strength/Discipline]/Blood

GL HF @hardy83

P1T1


StartingHand Workers

STARTING HAND
Verdant Tree
Ironbark Treant
Spore Shambler
Forest’s Favor
Rampant Growth


WORKERS
Forest’s Favor


NextHand

Merfolk Prospector
Rich Earth
Tiger Cub
Young Treant
Playful Panda


Discard

Rampant Growth
Verdant Tree
Spore Shambler


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Ironbark Treant (1/2AA)
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

This starting hand doesn’t jive well with my preferred opening plan, so I’ll abandon it and recalibrate.

u2!

P2T1


StartingHand Workers

STARTING HAND
Fox Viper
Sensei's Advice
Savior Monk
Aged Sensei
Morningstar Flagbearer


WORKERS
Fox Viper


NextHand

Smoker
Fox Primus
Snapback
Safe Attacking
Grappling Hook


Discard

Aged Sensei
Morningstar Flagbearer
Sensei's Advice


Tech 1 card(s)
Get Paid - ($5)
Worker - ($4)
hire Savior Monk - ($2)
summon Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: Grave Stormborn, L1 (2/3), sparkshot
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

oh… just read through your current game with @bansa

just to be clear - i didn’t copy my opening-move from yours :wink:

Well, they say great minds think alike. :wink:

P1T2


Tech StartingHand Workers

TECH
Inverse Power Ninja
Inverse Power Ninja


STARTING HAND
Tiger Cub
Merfolk Prospector
Young Treant
Rich Earth
Playful Panda


WORKERS
Forest’s Favor
Merfolk Prospector


NextHand

Verdant Tree
Spore Shambler
Playful Panda
Inverse Power Ninja
Rampant Growth


Tech 2 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Worker
Expensive Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ironbark Treant (2/2AA)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Looks like I’m gravitating back to my original plan, lol.

How flattering!

"P2T2


Tech StartingHand Workers

TECH
Versatile Style
Rambasa Twin


STARTING HAND
Smoker
Snapback
Fox Primus
Grappling Hook
Safe Attacking


WORKERS
Fox Viper
Smoker


NextHand

Sensei’s Advice
Snapback
Morningstar Flagbearer
Rambasa Twin
Aged Sensei


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Fox Primus - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Savior Monk (2/2)
  • :pschip: Technician: Fox Primus (2/2)
  • :target: Lookout:

In Play:

  • Grave Stormborne, L1 (2/3), sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Versatile style to get rid of rich earth soon… And maybe as a detector later?

"

P1T3


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Rampant Growth
Playful Panda
Verdant Tree
Spore Shambler
Inverse Power Ninja


WORKERS
Forest’s Favor
Merfolk Prospector
Playful Panda


NextHand

Young Treant
Tiny Basilisk
Inverse Power Ninja
Tiger Cub


Tech 2 card(s)
Get Paid - ($6)
Worker
Verdant Tree - ($4)
Inverse Power Ninja - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (5/5A)
  • :psfist: Elite: Ironbark Treant (2/2AA)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree (3) Healing 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

"P2T3


Tech StartingHand Workers

TECH
Sparring Partner
Reversal


STARTING HAND
Aged Sensei
Morningstar Flagbearer
Rambasa Twin
Sensei’s Advice
Snapback


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer


NextHand

Safe Attacking
Grappling Hook
Reversal
Versatile Style


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Cast Sensei’s advice on monk and fox - ($5)
They trade with IPN
Hire rambasa twins - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin Alex (3/2)
  • :pschip: Technician: Rambasa Twin Bert (3/2)
  • :target: Lookout:

In Play:

  • Grave Stormborne, L1 (2/3), sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Not sure what to make out of his turtling… Instant tech 2 and fox’s den school? Need that detector for sure

"

P1T4


Tech StartingHand Workers

TECH
Circle of Life
Fox’s Den School


STARTING HAND
Young Treant
Inverse Power Ninja
Tiger Cub
Tiny Basilisk


WORKERS
Forest’s Favor
Merfolk Prospector
Playful Panda
Young Treant


NextHand

Tiny Basilisk
Spore Shambler
Rampant Growth


Discard

Inverse Power Ninja
Ironbark Treant
Tiger Cub
Circle of Life
Fox’s Den School


Tech 2 card(s)
Get Paid + float - ($8)
Worker
Inverse Power Ninja - ($5)
Treant trades with Scavenger Twin
Tiny Basilisk - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (5/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiny Basilisk (1/2) Deathtouch, avoids tech 0
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree (3) Healing 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 8

Thoughts

$6 and 3 cards for $3 and 1, I’ll gladly take that trade. I’ll split up the Twins and reduce my IPN penalty, even though the gold balance tips in his favor for that trade. For tech cards, I don’t want units, which means I need spells, but which? I can’t decide between Circle of Life or Hidden Ninja, so I’ll take one of each… on second thought, there’s a good chance I won’t reshuffle until the end of my next turn, so I’ll go for the School instead of Hidden Ninja. Even if I get the Technician draw, it’s much more likely the School will end up in my deck than in my hand.

"P2T4


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Safe Attacking
Versatile Style
Grappling Hook
Reversal


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Safe Attacking


NextHand

Fox Primus (2/2)
Aged Sensei
Sensei’s Advice
Sparring Partner


Discard

Reversal
Versatile Style
Grappling Hook
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid + float + scavenger - ($10)
Worker - ($9)
Cast reversal to disable IPN - ($6)
Bert trades with Basilisk, goes to codex
Lvl Grave to 3 - ($4)
Grave destroys verdant tree
Build tech 2 - blood - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave Stormborne, L3 (3/4), sparkshot, readiness
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Go for that tree and prevent instant tech 2…

"

P1T5


Tech StartingHand Workers

TECH
Porcupine
Porcupine


STARTING HAND
Tiny Basilisk
Rampant Growth
Spore Shambler
Inverse Power Ninja


WORKERS
Forest’s Favor
Merfolk Prospector
Playful Panda
Young Treant
Rampant Growth


NextHand

Tiger Cub
Ironbark Treant
Fox’s Den School


Discard

Verdant Tree
Spore Shambler
Porcupine
Porcupine


Tech 2 card(s)
Get Paid + float - ($11)
Worker
Tech II: Ninjutsu - ($7)
Inverse Power Ninja - ($4)
Tiny Basilisk - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2A) Deathtouch, avoids Tech 0
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Inverse Power Ninja (4/4)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Inverse Power Ninja (4/1) [3 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 9

Thoughts

I want to summon a hero to gain levels if Grave trades, but because I lost my healing tree, I’m limited to 3 things in play at a time, and a hero isn’t as threatening as an IPN right now. Invisible porcupines seem super scary, so I’ll go with those.

puh… how many of those IPNs you got over there? plus annoying basilisk… :sweat:

P2T5


Tech StartingHand Workers

TECH
Ogre Recruiter
Shoddy Glider


STARTING HAND
Sparring Partner
Aged Sensei
Sensei's Advice
Fox Primus (2/2)


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Safe Attacking
Fox Primus (2/2)


NextHand

Reversal
Crashbarrow
Savior Monk (2/2)
Snapback


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
lvl Grave to max - ($4)
Grave throws sword at IPN in technician, you draw
hire Sparring Partner - ($3)
summon Rook - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician: Rook, L1 (2/4)
  • :target: Lookout:

In Play:

  • :exhaust: Grave Stormborne, L7 (4/5), sparkshot, readiness

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

so… invisible ninjas it will be - i fear this will find a sudden end :frowning:

invisible things stay untargetable even in patrol zone, right? so kidnapping and ogre recruiter won't help with IPNs when he gets his ninja academy - difficult… on the other hand i'll need a tower anyway to detect my targets - versatile style alone won't do… probably doesn't matter anyway what i'm teching… maybe a shoddy glider with sensei's advice can destroy a detected den school? quite a lot of conditions here :wink:

2 many.

P1T6


Tech StartingHand Workers

TECH
Glorious Ninja
Glorious Ninja


STARTING HAND
Tiger Cub
Ironbark Treant
Fox’s Den School
Tiny Basilisk


WORKERS
Forest’s Favor
Merfolk Prospector
Playful Panda
Young Treant
Rampant Growth
Ironbark Treant


NextHand

Verdant Tree
Inverse Power Ninja
Circle of Life


Tech 2 card(s)
Get Paid + float - ($11)
Worker
Master Midori - ($9)
Inverse Power Ninja trades with Rook.
Fox’s Den School - ($5)
Tiny Basilisk - ($3)

Float ($3)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2A) Deathtouch, avoids tech 0
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiny Basilisk (1/2) Deathtouch, avoids tech 0
  • :target: Lookout:

In Play:

  • Rich Earth
  • Fox’s Den School (4) Invisible
  • L3 Master Midori (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10

you paid 4 for tiny basilisk?

1 Like

edit: used the versioning function of google docs to roll back my turn and play grappling hook and drakk instead of reversal - hope you’re ok with that - my draw was worse this time. am missing an important card next turn… :cry:

"P2T6


StartingHand Workers

STARTING HAND
Savior Monk (2/2)
Snapback
Crashbarrow
Reversal
Grappling Hook


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Safe Attacking
Fox Primus (2/2)


NextHand

Aged Sensei
Sensei’s Advice
Ogre Recruiter
Shoddy Glider
Versatile Style


Discard

Sparring Partner (2/2)
Grappling Hook
Crashbarrow
Snapback
Savior Monk (2/2)
Reversal


Tech 0 card(s)
Get Paid + float - ($11)
draw for Technician
summon midband Drakk - ($6)
frenzied Sparring Partner trades with SQL-Basilisk
cast Grappling Hook to pull other TB to Elite
hire Crashbarrow - ($3)
frenzied Crashbarrow kills Elite TB and overpowers into your… Tech… 2 - tell me you got that Glorious Ninja in hand!
Grave kills Midori, Drakk to maxband
build Tower - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Stormborne, L7 (4/3+a), sparkshot, readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Drakk, L6 (3/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
    "

Overpower only works if the attack target is a patroller.

1 Like

Well… I got a Ninja, at least.

P1T7


Tech StartingHand Workers

TECH
Gorgon
Gorgon


STARTING HAND
Circle of Life
Inverse Power Ninja
Verdant Tree


WORKERS
Forest’s Favor
Merfolk Prospector
Playful Panda
Young Treant
Rampant Growth
Ironbark Treant
Circle of Life


NextHand

Porcupine
Spore Shambler


Discard

Tiny Basilisk
Tiny Basilisk
Gorgon
Gorgon


Tech 2 card(s)
Get Paid + float - ($13)
Rebuild Tech II
Inverse Power Ninja - ($10)
Verdant Tree - ($8)
Orpal Gloor, midband - ($3)
Worker - ($2)
Tech Lab: Disease - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L4 Orpal Gloor (2/4A) Withering touch
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Inverse Power Ninja (5/5) Invisible
  • :target: Lookout:

In Play:

  • Rich Earth
  • Fox’s Den School (4) Invisible
  • Verdant Tree (3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech Lab HP: 4 (Disease)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 11

Thoughts

Seems like Circle of Life is going to be more trouble than it’s worth, so I’ll get it out of my cycle. Trying for Gorgons for the card draw, and hopefully I can get some Setsuki maxband action as well (probably should have aimed for this sooner, but IPN…).

"P2T7


Tech StartingHand Workers

TECH
War Drums
Desperation


STARTING HAND
Shoddy Glider
Sensei’s Advice
Aged Sensei
Versatile Style
Ogre Recruiter


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Safe Attacking
Fox Primus (2/2)


NextHand

Snapback
Shoddy Glider
Sparring Partner (2/2)
Crashbarrow
Aged Sensei


Tech 2 card(s)
Get Paid - ($10)
hire an Ogre Recruiter - he gets haste, but still waits a bit - ($5)
hire Shoddy Glider - ($4)
use Tower to detect your Ninja Academy and aim frenzied Glider at it
IPN gets visible and targetable
Ogre kills Orpal, takes two runes, IPN switches sides as a (2/2) because glider is still alive
Drakk destroys your verdant tree
Grave deals 4 damage to your Tech 2
Glider dies, IPN becomes a (3/3)

Float ($4)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (3/3+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave Stormborne, L7 (4/3), sparkshot, readiness
  • :target: Lookout:

In Play:

  • :exhaust: Ogre Recruiter (3/2) - -
  • :exhaust: Drakk, L6 (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10
    "

edit: put IPN in SQL, attack Tree with Drakk and Teck 2 with Grave - thx for clarification and the compliment :wink:

am i using the ogre recruiter right here? i can attack with IPN, right? it didn’t arrive after all, but was already part of the board.

that would be my interpretation. but i’m not so sure anymore after a look at the rules thread

The term “arrival fatigue” suggests that you could for that reason, but actually reading through the rules text reveals “… the turn they come under your control…” (p. 17), so you can’t attack with IPN this turn unless you Bloodlust him or otherwise give him haste. Nice play, btw!

1 Like

hm… :thinking: probably should have taken down your tech lab on 2nd thoughts (?)