at first I was confused whether to include Young Treant in my discard pile when i reshuffled to draw from the Technician Slot. But I found a thread on a separate forum that said I should include him. I detailed the timing of everything in the turn below. Let me know if you have any objections.
"P2T3
Tech StartingHand Workers
TECH
Netherdrain
Netherdrain
STARTING HAND
Spore Shambler
Tiny Basilisk
Playful panda
Tiny Basilisk
Rampant Growth
WORKERS
Tiger Cub
Ironbark Treant
Forest’s Favor
NextHand
Young Treant
Tiny Basilisk
Rampant Growth
Merfolk Prospector
Verdant Tree
Reshuffle, draw 1 (include both Merfolk Propsector and Young Treant in reshuffle and draw 1 as you killed MP first, then YT.
THEN, I tech in 2 carrds.
now i can finally start my turn.
Get Paid (7) + Scavenger (1) - ($8)
Rebuild Tech 1
Worker for free
Garth - ($6)
Skeleton - ($5)
Playful Panda (summon Wisp) - ($3)
Spore Shambler - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Spore Shambler (2/3+A) ++
- Elite:
- Scavenger: Skeleton (1/1)
- Technician: Wisp (0/1)
- Lookout:
In Play: - Rich Earth
- Playful Panda (2/2)
- Garth, lvl 1, (1/3)
Buildings: - Base HP: 18
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold: - Gold: 0
- Workers: 8
Thoughts
Well, at least he had to trade Jav, Haunt, and 3 gold to Orpal to get my tech 1. Putting out Strong Board now, should be good to survive anything he throws out. he can only attack with maybe Lobbers, and Orpal, He could wipe out my board with Lobber, Lobber, SWT, Det, but that would be a huge drain on his hand. I expect SOMETHING will survive. Protecting Garth for the ND. Tech 2 Next turn, Max Garth turn after.
"