@codexnewb Should be interesting. I’ve never played white and I’m going against my main squad. I found an interaction and I’m curious if it would be viable in action. GLHF!
"P1T1
StartingHand Workers
STARTING HAND
Fox Primus
Snapback
Grappling Hook
Morningstar Flagbearer
Aged Sensei
WORKERS
Morningstar Flagbearer
NextHand
Sensei’s Advice
Safe Attacking
Savior Monk
Smoker
Fox Viper
Discard
Fox Primus
Grappling Hook
Snapback
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Garus Rook - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Garus Rook (level 1, 2/4+a)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Aged Sensei (1/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 5
@codexnewb’s turn!
"
I’ll need a day to get to this, but yeah! best of luck. New strategies are always fun to try. I’m in the same boat.
Had a few minutes!
"P2T1
StartingHand Workers
STARTING HAND
Skeletal Archery
Poisonblade Rogue
Pestering Haunt
Thieving Imp
Deteriorate
WORKERS
Skeletal Archery
NextHand
Sacrifice the Weak
Graveyard
Summon Skeletons
Jandra, the Negator
Skeleton Javelineer
Discard
Pestering Haunt
Poisonblade Rogue
Deteriorate
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Theiving Imp, you discard card #3 from the top - ($1)
Float 1
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Thieving Imp
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 1
- Workers: 6
Thoughts
Going to make him go down cards.
"
"P1T2
Tech StartingHand Workers
TECH
Ardra’s Boulder
Bird’s Nest
STARTING HAND
Fox Viper
Safe Attacking
Smoker
Savior Monk
Sensei’s Advice
WORKERS
Morningstar Flagbearer
Fox Viper
NextHand
Bird’s Nest
Smoker
Ardra’s Boulder
Sensei’s Advice
Savior Monk
Tech 2 card(s)
Get Paid - ($5)
Discard from Imp
Worker - ($4)
Rook kills Elite Imp, takes 3
Build Tech I - ($2)
Build Heroes’ Hall - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Aged Sensei (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Garus Rook (level 1, 2/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 6
@codexnewb’s turn!
"
"P2T2
Tech StartingHand Workers
TECH
Lobber
Gargoyle
STARTING HAND
Jandra, the Negator
Summon Skeletons
Skeleton Javelineer
Graveyard
Sacrifice the Weak
WORKERS
Skeletal Archery
Summon Skeletons
NextHand
Graveyard
Pestering Haunt
Thieving Imp
Gargoyle
Deteriorate
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tech 1 - ($4)
Jandra the Negator - ($1)
Float 1
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Jandra, the Negator (3/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
Tech 1 HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 7
Thoughts
Lobber/Graveyard, Gargoyle/Two Step - Jandra should either make him spend too much gold, or straight up survive next turn.
"
"P1T3
Tech StartingHand Workers
TECH
Lobber
Ember Sparks
STARTING HAND
Sensei’s Advice
Smoker
Ardra’s Boulder
Bird’s Nest
Savior Monk
WORKERS
Morningstar Flagbearer
Fox Viper
Savior Monk
NextHand
Safe Attacking
Smoker
Snapback
Fox Primus
Grappling Hook
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Ardra’s Boulder - ($3)
Jaina - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Ardra’s Boulder (0/6+a)
-
[I]Elite[/I]: Jaina (level 1, 2+1/3, sparkshot)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Aged Sensei (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Garus Rook (level 1, 2/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 7
@codexnewb’s turn!
"
"P2T3
Tech StartingHand Workers
TECH
two step
voidblocker
STARTING HAND
Pestering Haunt
Deteriorate
Gargoyle
Thieving Imp
Graveyard
WORKERS
Skeletal Archery
Summon Skeletons
Pestering Haunt
NextHand
Sacrifice the Weak
Skeleton Javelineer (1/1+A)
Lobber
Theiving Imp
Poisonblade Rogue
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Summon Gargoyle - ($4)
tech 2 , Demonology - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Jandra, the Negator (3/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Gargoyle (1/1) indestructible
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 8
Thoughts
gargoyle, two step…come on codexnewb, you can do this.
"
Just noticed you don’t have your Tech 1 & 2 buildings listed. Could you add their HP over on the right of the spreadsheet, making sure to remember the 3 Jaina just did? Thanks!
"P1T4
Tech StartingHand Workers
TECH
Training Grounds
Young Lightning Dragon
STARTING HAND
Snapback
Grappling Hook
Fox Primus
Safe Attacking
Smoker
WORKERS
Morningstar Flagbearer
Fox Viper
Savior Monk
Fox Primus
NextHand
Young Lightning Dragon
Sensei’s Advice
Lobber
Bird’s Nest
Ember Sparks
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Cast Grappling Hook, pull Jandra to Lookout slot
Tap Aged Sensei to give +1/+1a to Rook
Rook trades with Jandra, Gargoyle dies from Jandra’s death, but since it can’t die, it gets tapped and I’m sad
Jaina to level 4 - ($4)
Jaina attacks Tech II for 3
Build Tech II (Discipline) - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Ardra’s Boulder (0/6+a)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Aged Sensei (1/1)
- Jaina (level 4, 3/3, sparkshot, tap to ping)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 8
@codexnewb’s turn!
"
"P2T4
Tech StartingHand Workers
TECH
terras q
discord
STARTING HAND
Lobber
Sacrifice the Weak
Skeleton Javelineer (1/1+A)
Poisonblade Rogue
Theiving Imp
WORKERS
Skeletal Archery
Summon Skeletons
Pestering Haunt
Poisonblade Rogue
NextHand
voidblocker
Graveyard
two step
Lobber
Deteriorate
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Vandy, max, give +2+2 to gargoyle and Adra’s Boulder (both to die on my next upkeep) - ($1)
1 gold, Gargoyle gains flying, loses indestructible (until next upkeep) and can attack, Kills your tech 2, your base to 18 - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Vandy, lvl 5, (4/5+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Gargoyle (5/4) flying, reverts to indestructible at my next upkeep
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 2
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 9
Thoughts
Even one turn with gargoyle is good. two step next turn would be incredible. Terras Q in 2 turns for the win.
"
Ember sparks can only hit patrollers and buildings. it can’t hit Garg.
Also, Jaina cant patrol if she tapped
Crap. Ok, sorry. Let me redo.
No worries. I literally did the same thing yesterday.
I guess this still works out ok since the Gargoyle still “dies” and taps for a turn. Thanks for the patience.
"P1T5
Tech StartingHand Workers
TECH
Earthquake
Young Lightning Dragon
STARTING HAND
Bird’s Nest
Ember Sparks
Sensei’s Advice
Lobber
Young Lightning Dragon
WORKERS
Morningstar Flagbearer
Fox Viper
Savior Monk
Fox Primus
Sensei’s Advice
NextHand
Smoker
Grappling Hook
Training Grounds
Snapback
Discard
Ember Sparks
Bird’s Nest
Young Lightning Dragon
Earthquake
Young Lightning Dragon
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rebuild Tech 2
Max Jaina - ($4)
Cast Ember Sparks to deal 2 damage to break Tech 2; 1 damage to Tech 1, your base takes 2 - ($1)
Jaina taps to deal 3 to Tech 1
Lobber - ($0)
tap Lobber to finish off Tech 1, your base takes another 2
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Aged Sensei (1/1)
-
[I]Technician[/I]: Ardra’s Boulder (2/8, gonna die at your upkeep and draw me a card)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Lobber (2/2, haste, tap to ping buildings)
- Jaina (level 7, 4/3, sparkshot, tap to ping)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 9
@codexnewb’s turn!
"
I think Garg would become ready on my turn. Since he turns back into indestructible, “dies” from Vandy’s maxband, and readies (exhausted units ready in upkeep), and as the Active player, I get to decide the order of the events.
Upkeep
- Gain Indestructible,
- “dies” and therefore exhaust,
- Ready as exhausted units ready in Upkeep - and therefore be ready to go at the start of my Main Phase.
This is my understanding of how events that take place in the same phase work. can you help me clarify if you think otherwise?
nvm, you’re right, he would stay exhausted. readiness happen before upkeep.
he’ll be exhausted this turn.
Ok. I thought I had that right but second guessed myself for a second there.
That’s definitely going to kill me this game. Let’s play it out and see what happens. ill know better for next time.
Alright, let’s see if I can come back from this!
"P2T5
Tech StartingHand Workers
TECH
ember sparks
ember sparks
STARTING HAND
two step
Deteriorate
Graveyard
voidblocker
Lobber
WORKERS
Skeletal Archery
Summon Skeletons
Pestering Haunt
Poisonblade Rogue
W - Graveyard
NextHand
Jandra, the Negator (3/3+A)
terras q
Theiving Imp
Sacrifice the Weak
Skeleton Javelineer (1/1+A)
Discard
Deteriorate
two step
Lobber
voidblocker
ember sparks
ember sparks
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Adra’s Boulder dies, garg get’s exhausted from Vandy’s max
deteriorate AG, you get a gold
Vandy Kills Jaina (4/1)
Rebuild Tech 1
hero’e hall - ($6)
Float 6
Float ($6)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Gargoyle (0/2) indestructible
- Vandy, lvl 5, (4/1)
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 6
[B]Gold:[/B]
- Gold: 6
- Workers: 10
Thoughts
Ouch, taht Garg miscalculation really hurt. Probably going to lose because of it.
"
just edited so i deteriorate AG first, then kill Jaina.