News Shop
Events Chat

Casual Moose(demon/anarchy/balance) vs Pete(anarchy/feral/balance)

glhf @petE !

P1T1:

Starting Hand

Thieving Imp Graveyard Skeletal Archery Deteriorate Summon Skeletons

Gold (4)
Worker (3)
Thieving Imp, you discard (0)
Discard 3, Draw 5

Patrol:
Leader: Thieving Imp (2/2 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 5
Hand: 5
Deck: 0
Discard: 3

Worker

Archery

New Hand

Pestering Haunt Skeleton Javelineer Poisonblade Rogue Jandra Sacrifice the weak

GLHF !

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Mad Man
Pillage
Bombaster
Charge -> discard to Imp
Nautical Dog


WORKERS
Pillage


[/spoiler][/details]

[details=NextHand][spoiler]
Bloodrage Ogre
Scorch
Careless Musketeer
Makeshift Rambaster


[/spoiler][/details]

[details=Discard][spoiler]
Charge
Bombaster
Mad Man


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nautical Dog - ($3)
Calamandra - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra (2/3 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Nautical Dog (1/1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts][spoiler]


As P2 down a card, may be tricky defending my hero if he draws a Tiny Basilisk T3 and I don’t draw a Tech 1.

[/spoiler][/details]

I’m not totally sure what I want to do yet, but I want to confirm an option on board:

If I trade in the imp, then summon and midband Zane, I think I can kill your Cala -> maxband has to hit your naughty dog even though I can’t pay the gold -> I can move him to scav and we both gain a gold. Is that correct?

If you can’t pay to target something in Lookout, then you’re unable to target that thing. Choose another target if possible. In this case, Zane’s maxband would have no effect.

3 Likes

oh shit, I forgot to actually take my turn. Sorry about that!

P1T2:

Tech

Tiny Basilisk x2

Starting Hand

Pestering Haunt Skeleton Javelineer Poisonblade Rogue Jandra Sacrifice the weak

Gold (5)
Worker (4)
Tier I (2)
Poisonblade Rogue (0)
Pestering Haunt (0)
Discard 2, rs, Draw 4

Patrol:
Leader: Thieving Imp (2/2 + a)
Elite:
Scavenger: Poisonblade Rogue (2/1)
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes: Pestering Haunt (1/1)
Base: 20
Other:

Economy:

Workers: 6
Hand: 4
Deck: 3
Discard: 0

Worker

Jandra

New Hand

Graveyard Deteriorate Summon Skeletons Skeleton Javelineer

Your Tech choices are visible. Feel free to redo if you’d like, so I don’t know whether or not you kept or changed the tech choices.

woops, I hate that bug.

I’ve edited - thanks

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Gunpoint Taxman
Huntress


STARTING HAND
Careless Musketeer
Makeshift Rambaster
Bloodrage Ogre
Scorch


WORKERS
Pillage
Careless Musketeer


[/spoiler][/details]

[details=NextHand][spoiler]
Charge
Bloodburn
Bombaster
Gunpoint Taxman


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Bloodrage Ogre - ($4)
Cal to mid - ($2)
Cal kills Imp
Dog trades with Rogue, you gain $1
Tech 1 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bloodrage Ogre (3/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra lvl 3 (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


Teching my two 2-costs 3/3s (Huntress, Taxman) rather than Tiny Basilisks, as the Basilisks lose their atk to Deteriorate. Their anti-air may be useful later if he goes Balance Tech 2 (quite possible – Demonz would be risky against Chaos Mirror, and he may not like an Anarchy Gunship Mirror as P1). ~2/3 chance I draw one of my tech 1s next hand to put between a Basilisk and Cal – though seems a matter of time before Cal get deathtouch’d.

[/spoiler][/details]