Casual Mapfest Zhavier Monoblack vs Cstick Monogreen

P1T9


StartingHand Workers

STARTING HAND
Ferocity
Barkcoat Bear
Moss Ancient
Moss Ancient
Stalking Tiger


WORKERS
Playful Panda
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Merfolk Prospector
Rampant Growth


NextHand

Tiger Cub
Gigadon
Spirit of the Panda
Moss Ancient


Tech 0 card(s)
Get Paid + scavenger - ($14)
Play Calamandra - ($12)
Play Barkcoat Bear - ($8)
Play Stalking Tiger - ($5)
Play Ferocity - ($3)
Midband Calamandra - ($1)
Midori hits Garth for 4 - ($1)
Rebuild Tech 3 - ($1)

Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Barkcoat Bear (5/5 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Stalking Tiger (4/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L8 Midori (4/2)
  • L3 Calamandra (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

Edit: forgot scavenger gold from last turn

Double edit: nvm previous double edit, this turn is correct

Skeleton has anti-air from skeletal archery, midori takes 2 more damage.

Okay, that’s fine.

P2T9


StartingHand Workers

STARTING HAND
Shadow Blade
Skeletal Lord
Doom Grasp


WORKERS
Poisonblade Rogue
Pestering Haunt
Twilight Baron
Jandra, the Negator
Graveyard


NextHand

Summon Skeletons
Skeleton Javelineer
Dark Pact


Discard

Gargoyle
Sacrifice the Weak
Metamorphosis
Hooded Executioner
Corpse Catapult
Doom Grasp
Skeletal Lord
Shadow Blade


Tech 0 card(s)
Get Paid - ($10)
Necromancer hits Barkcoat Bear - ($10)
Skeletal Lord #2 - ($7)
Skeleton #1 kills Barkcoat Bear - ($7)
Doom Grasp, kills exhausted Skeleton and Stalking Tiger resist 1 detected by my tower, you draw 1 - ($2)
Garth breaks Tech 3, base to 14, trips Tower - ($2)
Vandy breaks Tech 2, Base to 12 - ($0)
Skeletal Lord #1 trades with Midori, I get a Skeleton - ($0)

Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeletal Lord 3/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • Necromancer 3/2
  • Garth 5/1, Lvl 7, Demon
  • Vandy 6/1, lvl 5, Demon
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Stalking Tiger is invisible while I control Calamandra.

I can detect one unit per turn with my tower.

Oh, of course. I’ll concede. Good game.

I got lucky in there, I can tell. GG!

I’m confused on the 1 detection of the Tower. I thought you could only use that on defending.

Nope. You can use it once per turn. On their turn it automatically is used on the first opportunity. On your turn you can pick one target to reveal and it is revealed for the whole turn. The summary says that in the rules.

ok thanks for the reply