cstick
September 30, 2016, 3:41pm
41
P1T9
StartingHand Workers
STARTING HAND
Ferocity
Barkcoat Bear
Moss Ancient
Moss Ancient
Stalking Tiger
WORKERS
Playful Panda
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Merfolk Prospector
Rampant Growth
NextHand
Tiger Cub
Gigadon
Spirit of the Panda
Moss Ancient
Tech 0 card(s)
Get Paid + scavenger - ($14)
Play Calamandra - ($12)
Play Barkcoat Bear - ($8)
Play Stalking Tiger - ($5)
Play Ferocity - ($3)
Midband Calamandra - ($1)
Midori hits Garth for 4 - ($1)
Rebuild Tech 3 - ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Barkcoat Bear (5/5 + A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Stalking Tiger (4/4)
[I]Lookout[/I]:
[B]In Play:[/B]
L8 Midori (4/2)
L3 Calamandra (3/4)
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Feral)
Tech III HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 9
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 11
Edit: forgot scavenger gold from last turn
Double edit: nvm previous double edit, this turn is correct
zhavier
September 30, 2016, 3:49pm
42
Skeleton has anti-air from skeletal archery, midori takes 2 more damage.
zhavier
September 30, 2016, 4:11pm
44
P2T9
StartingHand Workers
STARTING HAND
Shadow Blade
Skeletal Lord
Doom Grasp
WORKERS
Poisonblade Rogue
Pestering Haunt
Twilight Baron
Jandra, the Negator
Graveyard
NextHand
Summon Skeletons
Skeleton Javelineer
Dark Pact
Discard
Gargoyle
Sacrifice the Weak
Metamorphosis
Hooded Executioner
Corpse Catapult
Doom Grasp
Skeletal Lord
Shadow Blade
Tech 0 card(s)
Get Paid - ($10)
Necromancer hits Barkcoat Bear - ($10)
Skeletal Lord #2 - ($7)
Skeleton #1 kills Barkcoat Bear - ($7)
Doom Grasp, kills exhausted Skeleton and Stalking Tiger resist 1 detected by my tower, you draw 1 - ($2)
Garth breaks Tech 3, base to 14, trips Tower - ($2)
Vandy breaks Tech 2, Base to 12 - ($0)
Skeletal Lord #1 trades with Midori, I get a Skeleton - ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton 2/2+A
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Skeletal Lord 3/3
[I]Lookout[/I]:
[B]In Play:[/B]
Skeletal Archery
Necromancer 3/2
Garth 5/1, Lvl 7, Demon
Vandy 6/1, lvl 5, Demon
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Necromancy)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 3
Disc: 8
[B]Gold:[/B]
Gold: 0
Workers: 10
cstick
September 30, 2016, 4:11pm
45
Stalking Tiger is invisible while I control Calamandra.
zhavier
September 30, 2016, 4:13pm
46
I can detect one unit per turn with my tower.
cstick
September 30, 2016, 4:14pm
47
Oh, of course. I’ll concede. Good game.
zhavier
September 30, 2016, 4:15pm
48
I got lucky in there, I can tell. GG!
I’m confused on the 1 detection of the Tower. I thought you could only use that on defending.
Nope. You can use it once per turn. On their turn it automatically is used on the first opportunity. On your turn you can pick one target to reveal and it is revealed for the whole turn. The summary says that in the rules.