Casual Mapfest Zhavier Monoblack vs Cstick Monogreen

GG. I’m disappointed that I didn’t get to use the map at all, though.

I think the map could have worked for you but it highly incentivized my use of disease. If I hadn’t locked down Spore Shambler it would have snowballed the other way.

If you are game, lets try a different map.

Random 3 whatever that is.

It looks like #3 is:

BIG GAME HUNTERS: Each player gets an extra [2 gold] during each of their upkeeps.

I’ll go first this time.

P1T1


StartingHand Workers

STARTING HAND
Young Treant
Merfolk Prospector
Playful Panda
Rampant Growth
Forest’s Favor


WORKERS
Playful Panda


NextHand

Verdant Tree
Spore Shambler
Rich Earth
Tiger Cub
Ironbark Treant


Discard

Forest’s Favor
Rampant Growth
Young Treant


Tech 0 card(s)
Get Paid - ($6)
Worker - ($5)
Play Merfolk Prospector - ($4)
Play Calamandra - ($2)
Build a Heroes’ Hall - ($0)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Calamandra (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Merfolk Prospector
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

Green has some very scary uses for money…

P2T1


StartingHand Workers

STARTING HAND
Thieving Imp
Skeletal Archery
Sacrifice the Weak
Summon Skeletons
Poisonblade Rogue


WORKERS
Poisonblade Rogue


NextHand

Graveyard
Pestering Haunt
Jandra, the Negator
Deteriorate
Skeleton Javelineer


Discard

Summon Skeletons
Sacrifice the Weak
Skeletal Archery


Tech 0 card(s)
Get Paid - ($7)
Worker - ($6)
Thieving Imp, you discard #2 of 5 - ($3)
Tech 1 - ($2)
Orpal - ($0)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal 1/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp 2/2
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Ferocity
Tiny Basilisk


STARTING HAND
Verdant Tree
Spore Shambler
Rich Earth
Tiger Cub
Ironbark Treant


WORKERS
Playful Panda
Rich Earth


NextHand

Tiny Basilisk
Tiger Cub
Verdant Tree
Spore Shambler
Ferocity


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Prospect - ($7)
Maxband Calamandra - ($3)
Play Midori - ($1)
Build Tech 1 - ($0)
Calamandra kills Orpal. Midori to level 3. - ($0)

Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Midori (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Calamandra (3/4)
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

Go BIG!

P2T2


Tech StartingHand Workers

TECH
Gargoyle
Twilight Baron


STARTING HAND
Graveyard
Pestering Haunt
Jandra, the Negator
Deteriorate
Skeleton Javelineer


WORKERS
Poisonblade Rogue
Pestering Haunt


NextHand

Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Gargoyle
Jandra, the Negator


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Vandy - ($5)
Deteriorate Prospector - ($5)
Vandy to Max, Imp buffed - ($1)
Imp kills Midori - ($1)

Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy 4/5+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Thieving Imp 4/2, doomed
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Prospector has resist 1 from Calamandra’s midband, so you have 1 less floating.

P1T3


Tech StartingHand Workers

TECH
Rampaging Elephant
Spirit of the Panda


STARTING HAND
Tiny Basilisk
Tiger Cub
Verdant Tree
Spore Shambler
Ferocity


WORKERS
Playful Panda
Rich Earth
Verdant Tree


NextHand

Forest’s Favor
Ironbark Treant
Rampant Growth
Young Treant
Rampaging Elephant


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Tiny Basilisk - ($5)
Exhaust Calamandra to get Stalking Tiger from my Codex - ($1)

Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2+A)
  • :psfist: [I]Elite[/I]: Stalking Tiger (5/4)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Calamandra (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Shadow Blade
Dark Pact


STARTING HAND
Summon Skeletons
Skeleton Javelineer
Skeletal Archery
Gargoyle
Jandra, the Negator


WORKERS
Poisonblade Rogue
Pestering Haunt


NextHand

Twilight Baron
Sacrifice the Weak
Graveyard
Skeleton Javelineer
Thieving Imp


Tech 2 card(s)
Get Paid - ($9)
Tower - ($6)
Gargoyle - ($3)
Summon Skeletons - ($0)
Vandy trades with Tiny Basilisk - ($0)

Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton 1/1
  • :pschip: [I]Technician[/I]: Skeleton 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gargoyle 0/2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1T4


Tech StartingHand Workers

TECH
Polymorph Squirrel
Barkcoat Bear


STARTING HAND
Forest’s Favor
Ironbark Treant
Rampant Growth
Young Treant
Rampaging Elephant


WORKERS
Playful Panda
Rich Earth
Verdant Tree
Ironbark Treant


NextHand

Ferocity
Spore Shambler
Merfolk Prospector


Discard

Forest’s Favor
Rampant Growth
Young Treant
Tiny Basilisk
Rampaging Elephant
Polymorph Squirrel
Barkcoat Bear


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Play Argagarg - ($7)
Maxband Argagarg - ($3)
Discard 2 cards to give Calamandra stealth - ($3)
Calamandra kills Technician skeleton and is detected by the Tower - ($3)
Play Forest’s Favor on Stalking Tiger - ($1)
Stalking Tiger sneaks past and breaks your Tech 1 - ($1)

Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Elemental (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L5 Argagarg (1/5)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Calamandra (3/2)
  • Stalking Tiger (5/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Hooded Executioner
Doom Grasp


STARTING HAND
Twilight Baron
Sacrifice the Weak
Graveyard
Deteriorate
Skeleton Javelineer
Thieving Imp


WORKERS
Poisonblade Rogue
Pestering Haunt
Twilight Baron


NextHand

Shadow Blade
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Dark Pact


Discard

Deteriorate
Sacrifice the Weak
Thieving Imp
Skeleton Javelineer
Graveyard
Hooded Executioner
Doom Grasp


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Garth - ($6)
Deteriorate Wisp - ($5)
Sacrifice the Weak hits Skeleton and Water Elemental - ($3)
Rebuild Tech 1 - ($3)
Activate Gargoyle - ($2)
Gargoyle kills Calamandra, Garth to lvl 3 - ($2)
Skeleton - ($1)
Garth to Lvl 4 - ($0)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Garth 2/4, Lvl 4
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gargoyle 3/2
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P1T5


Tech StartingHand Workers

TECH
Murkwood Allies
Gigadon


STARTING HAND
Ferocity
Spore Shambler
Merfolk Prospector
Spirit of the Panda


WORKERS
Playful Panda
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler


NextHand

Tiger Cub
Ferocity
Forest’s Favor
Murkwood Allies
Merfolk Prospector


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Build Tech 2: Feral - ($6)
Play Midband Midori - ($0)

Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stalking Tiger (5/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L5 Argagarg (1/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Midori (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 Spec: Feral
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Skeletal Lord
Skeletal Lord


STARTING HAND
Shadow Blade
Summon Skeletons
Skeletal Archery
Jandra, the Negator
Dark Pact


WORKERS
Poisonblade Rogue
Pestering Haunt
Twilight Baron
Jandra, the Negator


NextHand

Shadow Blade
Skeleton Javelineer
Dark Pact
Skeletal Lord
Summon Skeletons


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Garth makes a Skeleton #2 - ($8)
Garth rams into Tiger, Midori to lvl 7 - ($8)
Activate Gargoyle - ($7)
Maxband Vandy, +2 Doom to Gargoyle - ($1)
Gargoyle kills Midori - ($1)

Discard 4, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton #2 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton #1 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gargoyle 5/4, Active, Doomed
  • Vandy 4/5, lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

Vandy’s maxband only can hit tech 0 and 1 units

Quite right, leaving the rest as is.

P1T6


Tech StartingHand Workers

TECH
Moss Ancient
Stampede


STARTING HAND
Tiger Cub
Ferocity
Forest’s Favor
Murkwood Allies
Merfolk Prospector


WORKERS
Playful Panda
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Merfolk Prospector


NextHand

Polymorph Squirrel
Barkcoat Bear
Gigadon
Young Treant
Spirit of the Panda


Discard

Murkwood Allies
Forest’s Favor
Ferocity
Tiger Cub
Moss Ancient
Stampede


Tech 2 card(s)
Get Paid - ($11)
Worker - ($10)
Play Calamandra - ($8)
Play Murkwood Allies - ($3)
Arg buffs the Tiger - ($3)
Tiger kills SQL skeleton - ($3)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Frog (1/1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Frog (1/1)
  • :pschip: [I]Technician[/I]: Frog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Argagarg (1/5)
  • Stalking Tiger (5/4)
  • L1 Calamandra (2/3)
  • Frog (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10

P2T6


Tech StartingHand Workers

TECH
Wight
Metamorphosis


STARTING HAND
Shadow Blade
Skeleton Javelineer
Dark Pact
Skeletal Lord
Summon Skeletons
Sacrifice the Weak
Deteriorate


WORKERS
Poisonblade Rogue
Pestering Haunt
Twilight Baron
Jandra, the Negator


NextHand

Thieving Imp
Hooded Executioner
Doom Grasp
Graveyard
Skeletal Archery


Discard

Shadow Blade
Dark Pact
Sacrifice the Weak
Summon Skeletons
Deteriorate
Skeletal Lord
Skeleton Javelineer
Wight
Metamorphosis


Tech 2 card(s)
Doomed gargoyle becomes a statue, then doom exhaussts the gargoyle - ($0)
Get Paid + float - ($12)
Dark Pact - ($12)
Tech 2 (Necromancy) - ($8)
Shadow Blade SQL, you discard card #2 of 5 - ($5)
Vandy kills Scav and Tech, you draw 1 and get 1g - ($5)
Skeleton trades with backline Frog - ($5)
Sacrifice the Weak, Stalking Tiger dies - ($3)
Summon Skeletons - ($0)

Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton #2 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton #1 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Gargoyle 0/2
  • Vandy 4/4, lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P1T7


Tech StartingHand Workers

TECH
Moss Ancient


STARTING HAND
Polymorph Squirrel
Barkcoat Bear
Gigadon
Young Treant
Spirit of the Panda
Tiny Basilisk
Rampaging Elephant


WORKERS
Playful Panda
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Merfolk Prospector


NextHand

Rampant Growth
Stampede
Murkwood Allies
Forest’s Favor
Tiny Basilisk


Tech 1 card(s)
Get Paid + float + Scavenger - ($16)
Play Young Treant - ($14)
Play Rampaging Elephant - ($8)
Build Tech 3 - ($3)
Destroy Heroes’ Hall and build a Tower - ($0)

Discard 4, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rampaging Elephant (6/7+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]: L1 Calamandra (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L5 Argagarg (1/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Well, that went poorly. If he doesn’t kill the Elephant or Arg though, I think I just win next turn.

I like to think Ive been putting up a good fight, and this is not a terrible turn for me… but its not looking good.

P2T7


StartingHand Workers

STARTING HAND
Thieving Imp
Hooded Executioner
Doom Grasp
Graveyard
Skeletal Archery


WORKERS
Poisonblade Rogue
Pestering Haunt
Twilight Baron
Jandra, the Negator
Graveyard


NextHand

Skeletal Lord
Sacrifice the Weak
Metamorphosis
Hooded Executioner


Tech 0 card(s)
Get Paid - ($11)
Worker - ($10)
Garth - ($8)
Create a Skeleton - ($7)
Doom Grasp, New Skeleton and Rampaging Elephant Die - ($3)
Vandy kills Calamandra, Garth to lvl 3, you draw 1, sparkshot on Young Treant - ($3)
Skeleton #2 kills Young Treant, you get 1g - ($3)
Skeletal Archery - ($1)
Garth to lvl 4 - ($0)

Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton #1 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Garth 2/4, Lvl 4
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • Gargoyle 0/2
  • Vandy 4/1, lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

An uneventful turn from me…

P1T8


StartingHand Workers

STARTING HAND
Rampant Growth
Stampede
Murkwood Allies
Forest’s Favor
Tiny Basilisk
Polymorph Squirrel


WORKERS
Playful Panda
Rich Earth
Verdant Tree
Ironbark Treant
Spore Shambler
Merfolk Prospector
Rampant Growth


NextHand

Ferocity
Barkcoat Bear
Moss Ancient
Moss Ancient
Stalking Tiger


Discard

Rampaging Elephant
Young Treant
Polymorph Squirrel
Forest’s Favor
Murkwood Allies
Stampede


Tech 0 card(s)
Get Paid - ($12)
Worker - ($11)
Play Maxband Midori - ($2)
Play Tiny Basilisk - ($0)

Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L5 Argagarg (1/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tiny Basilisk (1/2)
  • :pschip: [I]Technician[/I]: L8 Midori (4/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

Ya know, I actually had decided I’d rather Arg live so I didn’t have to see another set of wisp/water elementals :stuck_out_tongue:

P2T8


Tech StartingHand Workers

TECH
Corpse Catapult
Necromancer


STARTING HAND
Skeletal Lord
Sacrifice the Weak
Metamorphosis
Hooded Executioner


WORKERS
Poisonblade Rogue
Pestering Haunt
Twilight Baron
Jandra, the Negator
Graveyard


NextHand

Shadow Blade
Skeletal Lord
Doom Grasp


Discard

Gargoyle
Sacrifice the Weak
Metamorphosis
Hooded Executioner
Corpse Catapult


Tech 2 card(s)
Get Paid - ($12)
Metamorphosis, gargoyle exhausts and skeleton dies, Garth Maxband pulls out a Necromancer - ($6)
Skeletal Lord - ($3)
Activate Gargoyle - ($2)
Sacrifice the Weak, kills Gargoyle making a skeleton and tiny basilisk dies, you get 1g - ($0)
Vandy kills Argagarg, tripping Tower - ($0)
Garth Breaks your Tech 3 - ($0)

Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton 2/2+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Garth 5/6, Lvl 7, Demon
  • :pschip: [I]Technician[/I]: Vandy 6/1, lvl 5, Demon
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • Skeletal Lord 3/3
  • Necromancer 3/3
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10