Casual: Kenaras (Mono-Blue) vs Persephone (Mono-Green)

P1T1


StartingHand Workers

STARTING HAND
Reputable Newsman
Spectral Aven
Manufactured Truth
Building Inspector
Arrest


WORKERS
Manufactured Truth


NextHand

Porkhand Magistrate
Bluecoat Musketeer
Jail
Traffic Director
Lawful Search


Discard

Spectral Aven
Arrest
Reputable Newsman


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire General Onimaru - ($1)
Hire Building Inspector - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: General Onimaru (2/3 +1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Building Inspector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

Good luck and have fun @Persephone!

Good luck & have fun! (I tend to use more emoji and be more verbose in my posts, you don’t have to.)

Opening Hand
  • Tiger Cub
  • Spore Shambler
  • Rich Earth
  • Rampant Growth
  • Forest’s Favor

Player 2, Turn 1


Five starting workers make 5g. (5g)
3g to play Rich Earth. (2g, 4 cards in hand)

Hire a 6th worker. (no gold cost thanks to Rich Earth, 3 cards)
  • Spore Shambler

Discard 3 cards, draw 5.


Patrols: none

Board:
Rich Earth

Base: 20 :heart:

:pspig: 2 gold saved.

6 workers
  • 5 faeries
  • Spore Shambler

5 cards in hand
  • Merfolk Prospector
  • Young Treant
  • Playful Panda
  • Ironbark Treant
  • Verdant Tree

No cards in deck.

3 cards in discard
  • Tiger Cub
  • Rampant Growth
  • Forest’s Favor
1 Like

Alright, let’s see how this goes…

P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Brave Knight


STARTING HAND
Lawful Search
Traffic Director
Jail
Porkhand Magistrate
Bluecoat Musketeer


WORKERS
Manufactured Truth
Bluecoat Musketeer


NextHand

Reputable Newsman
Lawful Search
Traffic Director
Overeager Cadet
Spectral Aven


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech I - ($3)
Build Jail - ($0)
General Onimaru attacks your base for 3 damage (at 17)
Building Inspector attacks your base for 1 damage (at 16)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • General Onimaru (2/3)
  • Building Inspector (1/1)
  • Jail (3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Tech 2 cards (5 cards in discard)
  • Nature Reclaims
  • Circle of Life

Player 2, Turn 1


Workers make 6g. (8g)

Hire a 7th worker. (4 cards)
  • Verdant Tree

Play Ironbark Treant for 3g. (5g)
Play Playful Panda for 2g. (3g)
Play Merfolk Prospector for 1g. (2g)
:exclamation: Playful Panda gets out of jail, creating a 0/1 Wisp token.
Play Young Treant for 2g. (0g, no cards in hand)

Wisp patrols in Squad Leader. Ironbark Treant patrols in Lookout. Merfolk Prospector patrols in Technician.

Shuffle and draw 2 cards.


Patrols:
:psblueshield: Squad Leader: Wisp (0 :crossed_swords: 1 :heart: 1 :psblueshield:)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Merfolk Prospector (1 :crossed_swords: 1 :heart:)
:eye: Lookout: Ironbark Treant (1 :crossed_swords: 2 :heart: 2 :psblueshield:, Resist 1)

Board:
Rich Earth
[In jail] Young Treant

Base: 16 :heart:

7 workers
  • 5 faeries
  • Spore Shambler
  • Verdant Tree

2 cards in hand
  • Rampant Growth
  • Circle of Life
3 cards in deck
  • Tiger Cub
  • Forest’s Favor
  • Nature Reclaims

No cards in discard.

We’ll see how this “play my whole hand” thing goes…

Okay, that’s kind of frightening. Hopefully this doesn’t turn out too badly for me.

P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Elite Training


STARTING HAND
Traffic Director
Reputable Newsman
Overeager Cadet
Lawful Search
Spectral Aven
Porkhand Magistrate


WORKERS
Manufactured Truth
Bluecoat Musketeer
Porkhand Magistrate


NextHand

Arrest
Lawful Search
Brave Knight


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Cast Lawful Search, drawing a card, then peeking at your hand - ($4)
Hire Spectral Aven - ($2)
Hire Reputable Newsman. Arrives: Choose “2” - ($0)
Hire Overeager Cadet
General Onimaru attacks your Wisp, killing it.

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2+1)
  • :psfist: [I]Elite[/I]: Building Inspector (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Reputable Newsman (0/3)
  • :target: [I]Lookout[/I]: Spectral Aven (2/2)
    [B]In Play:[/B]
  • General Onimaru (2/3)
  • Jail (3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

Both of those cards are scary; my Reputable Newsman is a choice between “pain now” and “pain later.”

Edit: Also, your board had a Playful Panda (exhausted) last turn,right?

Yes, I forgot to list him.

Tech 2 cards
  • Stampede
  • Stampede

Player 2, Turn 3


Workers make 7g. (7g)

Hire 8th worker. (1 card in hand)
  • Rampant Growth

:exhaust: Merfolk Prospector to make 1g. (8g)
Begin construction on Tech I building, paying the fee for Building Inspector. (6g)

Play (2g) and max (4g) Argagarg Garg.
:exclamation: Argagarg summons a 0/1 Wisp and a 3/3 Water Elemental with anti-air.

Patrols as below.

Discard 1 card, draw 3.


:psblueshield: Squad Leader: Water Elemental (3 :crossed_swords: 3 :heart: 1 :psblueshield:, Anti-Air)
:psfist: Elite: Ironbark Treant (2 :crossed_swords: 2 :heart: 2 :psblueshield:)
:ps_: Scavenger: Wisp (0 :crossed_swords: 1 :heart:)
:pspuzzle: Technician: Playful Panda (2 :crossed_swords: 2 :heart:)
:eye: Lookout:

Board:
Rich Earth
:exhaust: Merfolk Prospector (1 :crossed_swords: 1 :heart:)
Argagarg Garg, Lv. MAX (1 :crossed_swords: 5 :heart:)
[in jail] Young Treant
Base: 16 :heart:
Tech I: 5 :heart:

8 workers


3 cards in hand
  • Tiger Cub
  • Nature Reclaims
  • Forest’s Favor

No cards in deck.

3 cards in discard
  • Circle of Life
  • Stampede
  • Stampede

edit: forgot about Young Treant.

Nice hand refill.

P1T4


Tech StartingHand Workers

TECH
Drill Sergeant
Flagstone Garrison


STARTING HAND
Arrest
Brave Knight
Lawful Search
Elite Training


WORKERS
Manufactured Truth
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search


NextHand

Elite Training
Overeager Cadet
Traffic Director


Discard

Building Inspector
Arrest
Drill Sergeant
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
General Onimaru attacks your Water Elemental, removing the armor, dealing 2 damage, but dying.
Building Inspector attacks your Water Elemental, killing both.
Spectral Aven attacks and kills your Merfolk Prospector.
Hire Sirus Quince - ($4)
Hire Brave Knight - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight (3/3+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet (2/2)
  • :pschip: [I]Technician[/I]: Mirror Illusion (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • :exhaust:Spectral Aven (2/2)
  • Sirus Quince (1/3)
  • Reputable Newsman (0/3)
  • Jail (3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Tech 2 cards
  • Galina Glimmer
  • Giant Panda

Player 2, Turn 4


Workers make 8g. (8g)

Play Tiger Cub for 2g. (6g)
It goes to jail, springing Young Treant.

Shuffle and draw 1 card. (3 cards in hand, 5 in deck
  • Merfolk Prospector
Hire 9th worker. (2 cards in hand)
  • Nature Reclaims

Begin construction of Tech II - Balance for 4g. (2g)

Play Merfolk Prospector (1g) to jail, springing Tiger Cub. (1g, 1 card)

:exhaust: Argagarg to buff Spectral Aven, shattering the illusion.

Begin construction of a Tech Lab - Feral. (0g)

Patrols as below.

Discard 1 card, draw 3.


:psblueshield: Squad Leader: Playful Panda (2 :crossed_swords: 2 :heart: 1 :psblueshield:)
:psfist: Elite: Ironbark Treant (2 :crossed_swords: 2 :heart: 2 :psblueshield:)
:ps_: Scavenger: Wisp (0 :crossed_swords: 1 :heart:)
:pspuzzle: Technician: Tiger Cub (2 :crossed_swords: 2 :heart:)
:eye: Lookout: Young Treant (0 :crossed_swords: 2 :heart:)

Board:
Rich Earth
:exhaust: Argagarg Garg, Lv. MAX (1 :crossed_swords: 5 :heart:)
[in jail] Merfolk Prospector

Base: 16 :heart:

  • Tech Lab - Feral
    Tech I: 5 :heart:
    Tech II - Balance: 5 :heart:

9 workers


3 cards in hand
  • Stampede
  • Galina Glimmer
  • Giant Panda
2 cards in deck
  • Circle of Life
  • Stampede
1 card in discard
  • Forest’s Favor

edit: forgot Young Treant AGAIN.

P1T5


Tech StartingHand Workers

TECH
Drill Sergeant
Flagstone Spy


STARTING HAND
Elite Training
Overeager Cadet
Traffic Director


WORKERS
Manufactured Truth
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
Traffic Director


NextHand

Spectral Aven
Elite Training
Drill Sergeant


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Build Tech II (Peace) - ($4)
Brave Knight attacks Playful Panda, taking two damage and killing the poor Panda
Sirus Quince attacks Ironbark Treant, taking two damage and removing one armor
Train Sirus Quince to level 3 - ($2)
Sirus Quince -> Mirror Illusion copies Brave Knight - ($0)
Brave Knight Illusion attacks Ironbark Treant, taking two damage and killing the Treant
Overeager Cadet attacks Young Treant, killing it
Hire Overeager Cadet (#2)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2+1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Reputable Newsman (0/3) [“2”]
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • :exhaust:Brave Knight (3/1) [2 damage]
  • :exhaust:Overeager Cadet (2/2)
  • :exhaust:Sirus Quince (1/4) [L3]
  • Jail (3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

With Young Treant, Ironbark Treant, and Playful Panda dead, there are 4 cards in my discard.

Tech 2 cards (6 cards in discard)
  • Wandering Mimic
  • Moss Ancient

Player 2, Turn 5


Workers generate 9g. (9g)

Argagarg casts Stampede for 6g, giving all my units (Wisp and Tiger Cub) +3 attack and 3 armor this turn. (3g, 2 cards in hand, 7 in discard.)

Tiger Cub attacks the Overeager Cadet in Squad Leader, dealing 5 damage total - killing the Cadet with the first 3, and further stampeding 2 damage to your base. Her armor absorbs all of the Cadet’s damage. (Your base is now at 18.)

Wisp attacks and kills Reputable Newsman. Nothing else takes damage in that attack.

Hire 10th worker. (1 card in hand.)
  • Galina Glimmer

Play Calamandra Moss for 2g. She patrols in Technician. (1g)

Discard 1 card, draw 2, shuffle 8 cards, draw 1.


Patrols:
:pspuzzle: Technician: Calamandra Moss, Lv. 1 (2 :crossed_swords: 3 :heart:)

Board:
Rich Earth
:exhaust: Tiger Cug (2 :crossed_swords: 2 :heart:)
:exhaust: Wisp (0 :crossed_swords: 1 :heart:)
:argagarg: Argagarg Garg, Lv. MAX (1 :crossed_swords: 5 :heart:)
[in jail] Merfolk Prospector

Base: 16 :heart:
â””Tech Lab - Feral: 4 :heart:
Tech I: 5 :heart:
Tech II - Balance: 5 :heart:

:pspig: 1g saved.
10 workers.


3 cards in hand
  • Circle of Life
  • Stampede
  • Young Treant
7 cards in deck
  • Stampede
  • Chameleon
  • Moss Ancient
  • Forest’s Favor
  • Ironbark Treant
  • Playful Panda
  • Giant Panda

No cards in discard.

I was wondering when that was going to drop. Fortunately I managed to clear some units off the table before it landed.

P1T6


Tech StartingHand Workers

TECH
Patriot Gryphon
Patriot Gryphon


STARTING HAND
Elite Training
Drill Sergeant
Spectral Aven
Arrest


WORKERS
Manufactured Truth
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
Traffic Director
Spectral Aven


NextHand

Building Inspector
Flagstone Garrison
Flagstone Spy
Drill Sergeant


Discard

Overeager Cadet
Reputable Newsman
Elite Training
Brave Knight
Arrest
Patriot Gryphon
Patriot Gryphon


Tech 2 card(s)
Draw a card (technician)
Get Paid - ($9)
Worker - ($8)
Hire Drill Sergeant - ($5)
Hire General Onimaru - ($3)
General Onimaru casts Elite Training targeting Overeager Cadet and Sirus Quince - ($1)
Brave Knight attacks Calamandra Moss; both die. Brave Knight returns to my hand and you draw a card. General Onimaru gains 2 levels.
Overeager Cadet attacks Argagarg Garg, dealing 3 damage and losing his armor.
Sirus Quince attacks Argagarg Garg, dealing 2 damage and losing his armor. Argagarg Garg dies; General Onimaru gains 2 levels.

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: General Onimaru (3/4+1) [L5]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Drill Sergeant (3/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • :exhaust:Overeager Cadet (3/2) [Elite Training]
  • :exhaust:Sirus Quince (2/4) [L3, Elite Training]
  • Jail (3)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

I draw a card (Giant Panda) from Technician (Calamandra) dying. Calamandra and Argagarg are recovering this turn.

Correction from my last turn - I wrote that I had teched Wandering Mimic in my “Tech” section, but put Chameleon in my discard. The intended tech was Chameleon - I was going back and forth and didn’t update everything consistently. I’m going to treat it as a Chameleon unless you say I should resolve it the other way, since it was ambiguous on my part.

Tech 2 cards (2 cards in discard)
  • Tyrannosaurus Rex
  • Gigadon

Player 2, Turn 6


1g from last turn.
Workers generate 10g. (11g)

Play Giant Panda (3g), freeing Merfolk Prospector, then Young Treant (2g), freeing the Panda, who creates a 2nd Wisp. (6g, 2 cards.) Young Treant is in jail.

Hire 11th worker. (1 card in hand.)
  • Circle of Life

Begin construction on Tech III building. (1g)

Patrols as below.

Discard 1 card, draw 3.


Patrols:
:psblueshield: Squad Leader: Wisp (0 :crossed_swords: 1 :heart: 1 :psblueshield:)
:psfist: Elite: Merfolk Prospector (2 :crossed_swords: 1 :heart:)
:ps_: Scavenger: Wisp (0 :crossed_swords: 1 :heart:)
:pspuzzle: Technician: Tiger Cub (2 :crossed_swords: 2 :heart:)
:eye: Lookout:

Board:
Rich Earth
:exhaust: Giant Panda (2 :crossed_swords: 4 :heart:)
[in jail] Young Treant

Base: 16 :heart:
â””Tech Lab - Feral: 4 :heart:
Spec: Balance
Tech I: 5 :heart:
Tech II: 5 :heart:
Tech III: 5 :heart:

:pspig: 1g saved.
11 workers.


3 cards in hand
  • Chameleon
  • Ironbark Treant
  • Playful Panda
3 cards in deck
  • Stampede
  • Moss Ancient
  • Forest’s Favor
3 cards in discard
  • Tyrannosaurus Rex
  • Gigadon
  • Stampede

Feel free to fix your tech choice. I hadn’t seen your tech anyway, and I’ll do my best to forget I know one of your techs.

P1T7


StartingHand Workers

STARTING HAND
Drill Sergeant
Flagstone Garrison
Flagstone Spy
Building Inspector
Arrest
Brave Knight


WORKERS
Manufactured Truth
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
Traffic Director
Spectral Aven


NextHand

Elite Training
Overeager Cadet
Reputable Newsman
Patriot Gryphon


Discard

Arrest
Building Inspector
Brave Knight


Tech 0 card(s)
Get Paid + float - ($11)
Build Flagstone Garrison - ($8)
Hire Drill Sergeant #2; Drill Sergeant #1 gains a +1/+1 rune; I reshuffle then draw a card - ($5)
Hire Flagstone Spy; both Drill Sergeants gain +1/+1 runes; I draw a card - ($2)
Cast Arrest targeting your Tiger Cub, disabling it - ($0)
General Onimaru attacks your Squad Leader Wisp, killing it
Overeager Cadet attacks your Scavenger Wisp, killing it. You gain 1g
Sirus Quince attacks your Merfolk Prospector, killing it but taking 2 damage
Drill Sergeant #1 attacks your Tech III building, dealing 5 damage and destroying it. Your base takes 2 damage, to 14
Drill Sergeant #1 removes a +1/+1 rune -> Places a +1/+1 rune on Drill Sergeant #2 (#2 now has two runes)
Drill Sergeant #1 removes a +1/+1 rune -> Places a +1/+1 rune on Flagstone Spy

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drill Sergeant (5/5+1) [Two +1/+1 runes]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: General Onimaru (3/4) [L5]
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • :exhaust:Overeager Cadet (2/2)
  • :exhaust:Drill Sergeant (3/3)
  • :exhaust:Sirus Quince (1/2) [L3, 2 damage]
  • Flagstone Spy (4/4) [One +1/+1 rune]
  • Jail (3)
  • Flagstone Garrison (4)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Don’t forget the Arrest in your discarded cards. I keep almost losing spells that way.

Tech 2 cards (6 cards in discard)
  • Merfolk Prospector
  • Moment’s Peace
  • Moment’s Peace
  • Tyrannosaurus Rex
  • Stampede
  • Gigadon

Player 2, Turn 7


1g banked + 1g from Scavenger. (2g)
Workers make 11g. (13g)

Play Chameleon for 2g, freeing Young Treant.

Draw a card for Young Treant
  • Forest’s Favor
Hire 12th worker. (2 cards)
  • Forest’s Favor

Play Ironbark Treefolk for 3g and Playful Panda for 2g. (6g, no cards)
Playful Panda is in jail, again.

Play (2g) and max (4g) Argagarg Garg. (0g)
Argagarg summons a Wisp and a Water Elemental.

Giant Panda, Young Treant, Water Elemental, Ironbark Treefolk, and Wisp patrol as below.

Discard 0 cards, draw 2.


Patrols:
:psblueshield: Squad Leader: Wisp (0 :crossed_swords: 1 :heart: 1 :psblueshield:)
:psfist: Elite: Young Treant (1 :crossed_swords: 2 :heart:)
:ps_: Scavenger: Ironbark Treant (1 :crossed_swords: 2 :heart: 2 :psblueshield:)
:pspuzzle: Technician: Giant Panda (2 :crossed_swords: 4 :heart:)
:eye: Lookout: Water Elemental (3 :crossed_swords: 3 :heart:, Resist 1, Anti-Air)

Board:
:exhaust: Tiger Cub (2 :crossed_swords: 2 heart)
Chameleon (3 :crossed_swords: 3 :heart:)
Argagarg Garg, Lv. MAX (1 :crossed_swords: 5 :heart:)
[in jail] Ironbark Treefolk
Base: 14 :heart:
├Spec: Balance
â””Tech Lab - Feral: 4 :heart:
Tech I: 5 :heart:
Tech II: 5 :heart:
Tech III: 5 :heart:

:pspig: 0g banked, 12 workers.


2 cards in hand
  • Moss Ancient
  • Stampede

No cards in deck.

6 cards in discard.
  • Merfolk Prospector
  • Moment’s Peace
  • Moment’s Peace
  • Tyrannosaurus Rex
  • Stampede
  • Gigadon

Good catch; I have Arrest in my discard right now, but something is wrong. I should have three cards in my discard (the two I discarded at the end of turn, and the Arrest I cast.) I’m guessing I forgot to move Arrest to discard when I cast it, but also forgot to draw the second card from Flagstone Garrison? I’m not entirely sure; I thought I drew the second card, but it’s the only thing I can think of that makes sense.

I’m going to move the first card in my hand to discard and draw the top card of my deck to replace it. Assuming this is what happened, that will put hand/deck/discard back into the correct state.

Edit: That’s definitely what happened. From my next turn, I can tell that the spreadsheet adds cards drawn during the turn to the bottom of your starting hand. My starting hand only had one additional card added to it (Arrest) when it should have had two (Arrest + Brave Knight.) Everything should be fixed now.

P1T8


StartingHand Workers

STARTING HAND
Reputable Newsman
Overeager Cadet
Brave Knight
Elite Training
Patriot Gryphon
Building Inspector
Brave Knight
Arrest


WORKERS
Manufactured Truth
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
Traffic Director
Spectral Aven


NextHand

Elite Training
Patriot Gryphon
Arrest
Patriot Gryphon


Tech 0 card(s)
Get Paid - ($10)
Hire Overeager Cadet; both Drill Sergeants gain +1/+1 runes; I draw a card
Hire Reputable Newsman; Arrives: Choose “2”; both Drill Sergeants gain +1/+1 runes; I reshuffle and draw a card - ($8)
Hire Building Inspector; both Drill Sergeants gain +1/+1 runes; I draw a card - ($7)
Hire Brave Knight; both Drill Sergeants gain +1/+1 runes; I draw a card - ($4)
Drill Sergeant #2 removes six +1/+1 runes -> Places six +1/+1 runes on Flagstone Spy (Spy now has seven runes)
Drill Sergeant #1 removes four +1/+1 runes -> Places four +1/+1 runes on Flagstone Spy (now has eleven +1/+1 runes)
Flagstone Spy sneaks invisible past your patrol zone and attacks your base for 14 damage, destroying it

That should do it, assuming I didn’t make any mistakes. Good game! :slight_smile:

Good game!

I definitely shouldn’t have played my whole hand on turn 2. I kept teching reactions (instead of predictions), drawing them late, and then workering them because my hand was too small.

It’s kinda not cool that Rampant Growth, Forest’s Favor, Nature Reclaims, and Moment’s Peace all cost 2 (not even counting Calamandra’s spells).

Yeah, I had no way of knowing how much the Reputable Newsman was hurting you. I wanted to be sure to avoid Rampant Growth, but those other spells are a big deal too.

Part of the reason I went for an aggressive Peace build was because I was worried about your long-term economy after the turn one Rich Earth. I think if I’d gone with a defensive spec, you would have built up your board before the Stampede and I wouldn’t have recovered.