[details=Thoughts]Mono-Black means I need to be wary of a few things.
Vandy n Pals
Sacrifice the Weak
Probably going Naughty Dog (Lookout or scavenger?) and either floating 2 or dropping Garth or Zane.
Possible argument in favor of Garth + skeleton, but Dog is ALMOST strictly superior. Some odd edge cases where I end up sacrificing the skeleton to draw a card, but almost certainly not.
I want to keep around pillage, at least for now and definitely charge (as I am planning on tech 2 necromancy most likely, and the charge BHR, corpse catapult, wight, and even necromancer all seem quite solid. Charge BHR, zane attacks to death, sac to return zane at maxband for another 4 + 1 possible scavenger/tech theivery seems like a pretty good 4 gold, fetching BHR with Garth to bring back Prynn for the netherdrain setup, and if I can get her midband to trigger bonus points.
I can do better than Scorch with something like chaos mirror or netherdrain so I think that will be worker #1.
If he is going for Vandy I will almost certainly want Zane, so do I want the base damage now, or do I want to leave my options open some other T2 play?
Leaving the gold up means next turn could be as heafty as worker, tech 1, HH, BRO//Bombaster//Garth if he goes for something really big on buildup like archery, worker, garth on T1.
While missing out on some base damage is kind of unfortunate, I think my next turn can be more than bulky enough without zane. I am looking at potentially Dog+BRO+bombaster+Tech 1 for half my starter on the field as I shuffle and redraw 4 of 7 cards so REALLY high chance of hitting any of stewardess, bone collector, Taxman, or spells of choice such as netherdrains//chaos mirrors.[/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog (1/1) - ($2)
Discard 3, draw 5
- [I]Squad Leader[/I]:
- [I]Scavenger[/I]: Nautical Dog (1/1)
- Base HP: 20
- Hand: 5
- Deck: 0
- Disc: 3
- Gold: 2
- Workers: 5