Hi @Ruomyes!
32 vs 31 that means I go first. If you have any questions regarding the spreadsheat or anything else feel free to ask.
I’ll post my first turn in a minute. GL & HF
Hi @Ruomyes!
32 vs 31 that means I go first. If you have any questions regarding the spreadsheat or anything else feel free to ask.
I’ll post my first turn in a minute. GL & HF
P1T1
STARTING HAND
WORKERS
Older Brother
Granfalloon Flagbearer
Spark
Fruit Ninja
Wither
Bloom
Timely Messenger
Helpful Turtle
Brick Thief
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Setsuki Hiruki - ($1)
Tenderfoot - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Is there a macro to copypasta what you have there? It seems like an awful
lot to have to retype and format every turn.
This is pinned in the Codex category. It’s a spreadsheet that automatically generates the post for you. Try reading some of the posts in that thread before using it, since it’s not immediately obvious how it works.
P2T1
STARTING HAND
WORKERS
Rampant Growth
Playful Panda
Rich Earth
Forest’s Favor
Verdant Tree
Ironbark Treant
Young Treant
Spore Shambler
Tiger Cub
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Merfolk Prospector - ($3)
Argagarg - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Sorry for the long turn, the spreadsheet does not have a small learning curve. Also GLHF.
It looks like you have the wrong turn number on your post. It should say P2T1. You might also need to fix it on the spreadsheet – it should be turn 2 there, since you’ve finished the first turn.
No worries .
This is already all-in on Turn 2. Seems to be the thing with Ninjutsu.
P1T2
TECH
Shuriken Hail
Shuriken Hail
STARTING HAND
Fruit Ninja
Wither
Granfalloon Flagbearer
Spark
Bloom
WORKERS
Older Brother
Spark
Shuriken Hail
Bloom
Fruit Ninja
Brick Thief
Shuriken Hail
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Setsuki casts Bloom on Setsuki - ($2)
Setsuki kills Wisp
Tenderfoot kills Prospector
Float ($2)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
My name is Argagarg Garg, you have killed my prospector prepare to die
P2T1
TECH
Centaur
Tiny Basilisk
STARTING HAND
Ironbark Treant
Playful Panda
Verdant Tree
Forest’s Favor
Rich Earth
WORKERS
Rampant Growth
Rich Earth
Young Treant
Tiger Cub
Forest’s Favor
Spore Shambler
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Start building Tech 1 - ($5)
Summon Playful Panda - ($3)
Summon Ironbark Treant - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
I think your Argagarg should still be 1/3 since you didn’t level him up.
Setsuki still alive, hurrah!
P1T3
TECH
Hidden Ninja
Fox’s Den Students
STARTING HAND
Fruit Ninja
Shuriken Hail
Brick Thief
Shuriken Hail
Bloom
WORKERS
Older Brother
Spark
Fruit Ninja
Helpful Turtle
Wither
Granfalloon Flagbearer
Timely Messenger
Shuriken Hail
Bloom
Shuriken Hail
Hidden Ninja
Fox’s Den Students
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Setsuki to Max - ($2)
Setsuki swiftly kills Ironbark Treant; you gain 1$
Brick Thief; Your Tech 1 takes 1 damage - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Wow, this is such a failure. I really thought going full Setsuki wouldn’t be sooo bad. But I invested heavily and I don’t get enough from it. No real pressure on him and he could have removed Setsuki already with the right hand last turn. It’s frustrating. So he can build his Tech II next turn and be rather safe. Any Tech I I could have played this turn would put much more pressure on him. Setsukis spells just aren’t good enough and her good maxband is hard to get to. I’ll keep trying for a few more games and see where this goes, but I suppose I’ll just give up on her.
its gotta be my base, tech 1 wont finish building until my turn
P2T3
TECH
Giant Panda
Spirit of the Panda
STARTING HAND
Spore Shambler
Forest’s Favor
Young Treant
Tiger Cub
Tiny Basilisk
WORKERS
Rampant Growth
Rich Earth
Spore Shambler
Verdant Tree
Giant Panda
Centaur
Merfolk Prospector
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon young treant, draw 1 card - ($4)
Summon Tiny Basilik - ($2)
Midband Arg - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
That’s not true - your Tech 1 (as well as all other tech buildings and addons) finishes building at the end of the turn on which you pay to build it. So it is unfortunately available for your opponent to attack before you get to use it. This comes up quite a lot late in the game when one player might be trying to play a Tech 3 unit to get back in the game, but the opponent with a stronger board state can keep on trying to break the Tech 3 building.
P1T4
TECH
Hidden Ninja
Fox’s Den Students
STARTING HAND
Granfalloon Flagbearer
Timely Messenger
Wither
Helpful Turtle
Fox’s Den Students
Hidden Ninja
Hidden Ninja
WORKERS
Older Brother
Spark
Fruit Ninja
Wither
Shuriken Hail
Bloom
Fox’s Den Students
Shuriken Hail
Hidden Ninja
Tech 2 card(s)
Get Paid - ($7)
Upkeep: Setsuki draws 2
Worker - ($6)
Setsuki casts Hidden Ninja on Setsuki; I draw - ($4)
Setsuki casts Fox’s Den Students - ($0)
4 hasted, stealthed Ninjas break your Tech I; your base takes 2 damage
Setsuki swiftly kills Tiny Basilisk
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
P2T3
TECH
Giant Panda
Might of Leaf and Claw
STARTING HAND
Verdant Tree
Centaur
Merfolk Prospector
Giant Panda
WORKERS
Rampant Growth
Rich Earth
Spore Shambler
Verdant Tree
Spirit of the Panda
Tiger Cub
Ironbark Treant
Forest’s Favor
Tiny Basilisk
Playful Panda (2/2)
Centaur
Giant Panda
Giant Panda
Might of Leaf and Claw
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Merfolk Prospector - ($6)
Playful Panda attacks brick thief killing it and itself in the process
Build Surplus - ($1)
Rebuild tech 1
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
P1T4
TECH
Injunction
Injunction
STARTING HAND
Fox’s Den Students
Shuriken Hail
Shuriken Hail
Bloom
Hidden Ninja
Helpful Turtle
Hidden Ninja
Granfalloon Flagbearer
WORKERS
Older Brother
Spark
Fruit Ninja
Wither
Bloom
Shuriken Hail
Granfalloon Flagbearer
Timely Messenger
Shuriken Hail
Fox’s Den Students
Tech 2 card(s)
Draw 1 from dead Technician
Get Paid - ($8)
Worker - ($7)
Upkeep: Setsuki draws 2
Setsuki casts Fox’s Den Students - ($3)
Setsuki casts Shuriken Hail twice; your patrol dies, you gain 1$ - ($1)
Setsuki + Ninja kill your Tech I; your base takes 2
5 Ninjas take out your Surplus; your base takes 2
2 Ninjas hit your base for 2 damage
Float ($1)
Discard 4, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[B]Economy Info:[/B]
[B]Cards:[/B]
Im gonna go ahead and do what i should have on t3 and concede theres no effective way for me to get back in this uaing only t0
That’s a lot of ninjas. They should each be about as strong as a small puppy with tuberculosis right now.
If you want to play again I’m up for another match. I’ve been very busy this week, but if you want revenge you shall have it