GL, HF!!!
"P1T1
StartingHand Workers
STARTING HAND
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Sacrifice the Weak
Graveyard
WORKERS
Skeletal Archery
NextHand
Deteriorate
Summon Skeletons
Jandra, the Negator
Pestering Haunt
Thieving Imp
Discard
Graveyard
Poisonblade Rogue
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
play skeletal javelineer - ($2)
summon Rook - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Skeleton Javelineer (1/1), Jav rune
- [I]Technician[/I]: Rook (2/4)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
Thoughts
the threat of assimilate is real with my graveyard, birds nest and beneath the ferns. probably will still tech birds but skip on graveyard and ferns, since he would keep those.
@zhavier I want to try to feral strike in terrasq and an immortal
"
@Penatronic GL, HF
P2T1
StartingHand Workers
STARTING HAND
Tiger Cub
Spore Shambler
Verdant Tree
Playful Panda
Rampant Growth
WORKERS
Verdant Tree
NextHand
Rich Earth
Merfolk Prospector
Young Treant
Forest’s Favor
Ironbark Treant
Discard
Spore Shambler
Tiger Cub
Rampant Growth
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)
Playful Panda - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: L1 Calamandra (2/3A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Playful Panda (2/2)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 6
"P1T2
Tech StartingHand Workers
TECH
Ardra’s Boulder
Mythmaking
STARTING HAND
Thieving Imp
Pestering Haunt
Deteriorate
Summon Skeletons
Jandra, the Negator
WORKERS
Skeletal Archery
Summon Skeletons
NextHand
Poisonblade Rogue
Thieving Imp
Graveyard
Mythmaking
Ardra’s Boulder
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
build T1 - ($2)
play pestering haunt
Float ($2)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Skeleton Javelineer (1/1), Jav rune
-
[I]Lookout[/I]:
[B]In Play:[/B] - Pestering Haunt
- Rook (2/4)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 6
Thoughts
would have liked a different distribution of cards for those draws.
"
For Penatronic
Note: You would still create the 4 warlocks and be unable to do anything with TerrasQ, and you don’t have Present Tech for the immortals. But as Feral Strike targets go, Immortals are pretty good.
Reply to Zhavier
I assumed he meant DeGrey.
for the noncoms
Did nobody play warcraft 3, from which this game had obvious derivatives??? Immortal in that game was basically banefire golem
P2T2
Tech StartingHand Workers
TECH
Centaur
Spectral Hound
STARTING HAND
Merfolk Prospector
Young Treant
Ironbark Treant
Rich Earth
Forest’s Favor
Spore Shambler
WORKERS
Verdant Tree
Rich Earth
NextHand
Spectral Hound
Tiger Cub
Forest’s Favor
Rampant Growth
Centaur
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Young Treant, rs and draw - ($3)
Calamandra kills Javelineer
Panda kills Haunt
Merfolk Prospector - ($2)
Tech I - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Merfolk Prospector (1/1)
- [I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Playful Panda (2/1)
- L1 Calamandra (2/2)
- Young Treant (0/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
"P1T3
Tech StartingHand Workers
TECH
Gargoyle
Bird’s Nest
STARTING HAND
Jandra, the Negator
Sacrifice the Weak
Skeleton Javelineer
Thieving Imp
Poisonblade Rogue
WORKERS
Skeletal Archery
Summon Skeletons
Graveyard
NextHand
Jandra, the Negator
Bird’s Nest
Sacrifice the Weak
Poisonblade Rogue
Pestering Haunt
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
draw from tech
play mythmaking - ($5)
play boulder - ($3)
build tower - ($0)
Rook kills prospector, you get $1
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Ardra’s Boulder (3/8)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Mythmaking (upgrade)
- Rook lvl1 (2/3), exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
Thoughts
super safety turn!
"
Fixed my turn, sorry.
Rook can’t play deteriorate for free
Ack thanks for policing.
P2T3
Tech StartingHand Workers
TECH
Omegacron
Assimilate
STARTING HAND
Tiger Cub
Spectral Hound
Rampant Growth
Centaur
Forest’s Favor
WORKERS
Verdant Tree
Rich Earth
Tiger Cub
NextHand
Spore Shambler
Centaur
Merfolk Prospector
Ironbark Treant
Omegacron
Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Midband Cal - ($5)
Spectral Hound - ($4)
Tech II - Future - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Spectral Hound (3/3A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]: Young Treant (0/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Playful Panda (2/1)
- L3 Calamandra (3/4)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Future)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
"P1T4
Tech StartingHand Workers
TECH
Murk wood Allies
Earthquake
STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Bird’s Nest
Poisonblade Rogue
Pestering Haunt
WORKERS
Skeletal Archery
Summon Skeletons
Graveyard
Poisonblade Rogue
NextHand
Deteriorate
Pestering Haunt
Gargoyle
Thieving Imp
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
t2 - ($2)
play bird’s nest - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Ardra’s Boulder (3/8)
- [I]Scavenger[/I]: tweety (1/1), flying
- [I]Technician[/I]: tweety (1/1), flying
-
[I]Lookout[/I]:
[B]In Play:[/B] - Mythmaking (upgrade)
- Rook lvl1 (2/3)
- Bird’s Nest (ongoing spell)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
Thoughts
should have built a heroes hall last turn
"
P2T4
Tech StartingHand Workers
TECH
Spectral Hound
Omegacron
STARTING HAND
Ironbark Treant
Spore Shambler
Centaur
Merfolk Prospector
Omegacron
WORKERS
NextHand
Assimilate
Forest’s Favor
Rampant Growth
Ironbark Treant
Young Treant
Tech 2 card(s)
Get Paid - ($8)
Quince & Mirror - ($6)
Max Quince - ($2)
Omegacron - ($0)
Sac Wisp, Treant, and 4 workers to Omegacron
Omegacron arrives
Quince maxband triggers, mirroring Omegacron
Mirrored Omega kills Boulder
Cal kills Rook, going to L5 and healing
Panda and Hound destroy Tech II, Panda dies to Tower, your base to 18
Omegacron destroys Tech I, your base to 16
Skip worker
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Spectral Hound (3/2)
- L5 Calamandra (4/5)
- Omegacron (9/6)
- Mirrored Omegacron (9/3)
- L5 Quince (1/5)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Future)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 4
A thorough smashing!
Gg, only thing I could have drawn to stall didnt end up in my hand.
Yeah, it was a risky play. If you had Sac the Weak in hand, then you can easily kill all my units. In hindsight, I’m not sure it was the best play.
Still, GG! Do you want to play another?
I want to play all The games!
I’m gonna switch spec as I just attempted this one again IRL and it needs work.
You can go first this game
P1T1
StartingHand Workers
STARTING HAND
Spore Shambler
Rich Earth
Tiger Cub
Playful Panda
Young Treant
WORKERS
Rich Earth
NextHand
Merfolk Prospector
Rampant Growth
Forest’s Favor
Verdant Tree
Ironbark Treant
Discard
Spore Shambler
Young Treant
Tiger Cub
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Wisp (0/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Playful Panda (2/2)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 5