Actually Shadow Blade sounds like a great idea.
P1T8
Tech StartingHand Workers
TECH
Plague Lord (Tech III)
STARTING HAND
Javelineer (1/1 Javelin Rune)
Cursed Crow (Tech II Disease)
Nether Drain (Necro Magic)
Thieving Imp (2/2)
Jandra The Negator
WORKERS
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Graveyard
Skeletal Archery
Sacrifice the Weak
Jandra The Negator
NextHand
Plague Lab (Tech II)
Plague Spitter (Tech I)
Gorgon (2/4 Deathtouch)
Shadow Blade (Demon Magic)
Discard
Javelineer (1/1 Javelin Rune)
Shadow Blade
Nether Drain (Necro Magic)
Thieving Imp (2/2)
Plague Lord (Tech III)
Tech 1 card(s)
Get Paid - ($10)
Worker - ($9)
Vandy exhausts, discards, grabs Shadow Blade - ($8)
Vandy casts Shadow Blade to make the Glorious Ninja significantly less glorious - ($5)
Shadow Blade forces discard of #4
Cursed Crow - ($2)
Cursed Ghoul and Garth destroy Tech II, each takes 1 damage
Your base takes 2 damage
Bone Collector attacks Tech III, does 3 damage, takes 1 damage
Bone Collector makes a Skeleton
Garth makes a Skeleton - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Skeleton (1/1)
-
[I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]: Cursed Crow (3/3 flying discard on base damage)
[B]In Play:[/B]
- Garth Lv. 1 (1/2) exhausted
- Tower
- Vandy Lv. 3 (3/4 Sparkshot Resist 1) exhausts
- Cursed Ghoul (4/4) exhausted
- Bone Collector (3/2 makes skellies) exhausted
[B]Buildings:[/B]
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 5
[B]Gold:[/B]
- Gold: 1
- Workers: 11
"
"P2T8
StartingHand Workers
STARTING HAND
Savior Monk (2/2A), Healing 1
Birdās Nest
Grappling Hook
Hidden Ninja
Rambasa Twin Alpha (3/2)
WORKERS
Smoker
Fox Primus
Fox Viper
Safe Attacking
Senseiās Advice
Morningstar Flagbearer (2/2A)
NextHand
Aged Sensei (1/1A)
Shruken Hail
Shirken Hail
Sparring Partner (2/2)
Discard
Speed of the Fox
Snapback
Glorious Ninja
Savior Monk (2/2A), Healing 1
Glorious Ninja (5/3)
Grappling Hook
Hidden Ninja
Tech 0 card(s)
Get Paid - ($11)
discard #4
no Worker
rebuilding t2
play rambasa twins - ($7)
summon rook - ($5)
play birdās nest - ($3)
summon Grave Stromboner - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Woody (1/A), flying
-
[I]Elite[/I]: Grave Stromboner (3/3)
-
[I]Scavenger[/I]: Rambasa Twin Beta (3/2)
-
[I]Technician[/I]: Rambasa Twin Alpha (3/2)
-
[I]Lookout[/I]: Tweety (1/1), flying
[B]In Play:[/B]
- Rook (2/4)
- Birdās Nest
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5
-
Tech III HP: 2
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 7
[B]Gold:[/B]
- Gold: 1
- Workers: 11
"
"P1T9
StartingHand Workers
STARTING HAND
Gorgon (2/4 Deathtouch)
Plague Spitter (Tech I)
Plague Lab (Tech II)
Shadow Blade (Demon Magic)
Bone Collector (3/1 makes skellies) exhausted
WORKERS
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Graveyard
Skeletal Archery
Sacrifice the Weak
Jandra The Negator
NextHand
Doom Grasp (Necro Magic)
Dark Pact (Demon Magic)
Sickness (Disease Magic)
Deteriorate
Plague Spitter (Tech I)
Tech 0 card(s)
Get Paid + float - ($12)
Plague Lab - ($9)
All your units get -1/-1 runes
Both birdies die of the bird flu
Vandy casts Shadow Blade on Grave, killing him - ($6)
You discard #2, Garth gains 2 levels
Cursed Ghoul walks past the sick Rambasa Bros and kills Rook, taking 3 damage
Garth gains 2 levels, goes to midband
Cursed Crow attacks your base for 3, takes 1 damage from Tower
Cursed Crow causes discard of card #1
Skellies trade with both Rambasa Twins, you get a gold and a card
Garth destroys Tech III, takes 1 damage
Vandy and Bone Collector destroy Tech II, each takes 1 damage
Bone Collector makes a Skeleton
Garth sacrifices the Skeleton to draw a card
Tech III - ($1)
Garth makes a skeleton - ($0)
Your base takes a total of 7 damage for the turn (Cursed Crow, both Techs)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Skeleton (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Garth Lv. 5 (2/3) exhausted
- Tower
- Vandy Lv. 3 (3/3 Sparkshot Resist 1) exhausted
- Cursed Ghoul (4/1) exhausted
- Bone Collector (3/1 makes skellies) exhausted
- Cursed Crow (3/2 flying discard on base damage) exhusted
- Plague Lab (4 hp)
[B]Buildings:[/B]
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Disease)
-
Tech III HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 8
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 11
"
GG! Kind of a disaster from the beginning for me.
Good game! You held on a lot longer than I was thinking you would. You were on your back foot from early on. I was sort of expecting a Jade Fox when you went Tech III, but unfortunately that wouldnāt have been useful for you.
Iām REALLY liking Disease, though strangely not Orpal.
Probably the most success Iāve had so far in codex is growth + disease builds. I feel like Orpal is money if you can buff him up and really spread the icky
You interested in another game? Maybe not exact same specs
Sure, Iāll give Mono-Blue a try, fully expecting to be steamrolled. Blue has never worked for me but I want to get some practice.
Do you mind if I play an experimental multicolor or stick to mono?
Not that it really matters, but Jandra only kills all her friends if she dies from combat damage, so getting sacrificed, killed with spells, or doomed to death by nefarious pacts with demons doesnāt count.
Because of this, I like playing Jandra on early turns, and then using her as my Doom Grasp or Vandy maxband sacrifice on later turns so she isnāt a liability
4 Likes
Thatās true, I KNEW I Doomed her for a reason. The Skellie wasnāt going to accomplish much in his life anyway.
1 Like
Mono white it is then
"P1T1
StartingHand Workers
STARTING HAND
Snapback
Smoker
Safe Attacking
Senseiās Advice
Grappling Hook
WORKERS
Grappling Hook
NextHand
Morningstar Flagbearer
Fox Viper
Savior Monk
Aged Sensei
Fox Primus
Discard
Senseiās Advice
Snapback
Safe Attacking
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
play smoker
summon setsuki - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Setsuki (1/3A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Smoker (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 1
- Workers: 5
"
P2T1
StartingHand Workers
STARTING HAND
Traffic Director
Spectral Aven
Building Inspector
Manufactured Truth
Arrest
WORKERS
Traffic Director
NextHand
Jail
Lawful Search
Porkhand Magistrate
Reputable Newsman
Bluecoat Musketeer
Discard
Arrest
Manufactured Truth
Spectral Aven
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Building Inspector - ($3)
Onimaru - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Onimaru (2/3+1A Frenzy)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Building Inspector (1/1 Buildings 1 more expensive)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 1
- Workers: 6
"
"P1T2
Tech StartingHand Workers
TECH
Rambasa Twins
Hidden Ninja
STARTING HAND
Aged Sensei
Savior Monk
Morningstar Flagbearer
Fox Primus
Fox Viper
WORKERS
Grappling Hook
Savior Monk
NextHand
Rambasa Twins
Hidden Ninja
Safe Attacking
Fox Primus
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
smoker trades with inspector
tech 1 - ($4)
play aged sensei - ($3)
play fox viper - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Fox Viper (2/1A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Aged Sensei (1/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Setsuki (1/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 6
"
P2T2
Tech StartingHand Workers
TECH
Overeager Cadet (Tech I)
Brave Knight (Tech II)
STARTING HAND
Lawful Search
Bluecoat Musketeer
Reputable Newsman
Porkhand Magistrate
Jail
WORKERS
Traffic Director
Bluecoat Musketeer
NextHand
Manufactured Truth
Porkhand Magistrate
Spectral Aven
Arrest
Lawful Search
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Scavenger - ($7)
Tech I - ($6)
Reputable Newsman speaks out against things that cost 1 - ($4)
Tower - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Reputable Newsman (0/3+1A Blocking cost 1)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Onimaru (2/3+1A Frenzy)
[B]In Play:[/B]
- Tower
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 7
"
"P1T3
Tech StartingHand Workers
TECH
Sparring Partner
Hidden Ninja
STARTING HAND
Safe Attacking
Rambasa Twins
Fox Primus
Hidden Ninja
Snapback
WORKERS
Grappling Hook
Savior Monk
Fox Primus
NextHand
Senseiās Advice
Smoker (1/1)
Hidden Ninja
Morningstar Flagbearer
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
cast hidden ninja on sets and Fox viper, draw - ($4)
Play Rambasa Twins - ($0)
Setsuki attacks Reputable, takes 1 dmg, uses up tower detection
Aged Sensei buffs Fox Viper
Fox Viper trades with Onimaru, Setsuki to lvl3
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Rambasa Twin Alpha (3/2A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Rambasa Twin Beta (3/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- L3 Setsuki (1/2)
- Aged Sensei (1/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
Thoughts
Iāve had some hard decisions to make when making workers, without Grappling Hook Iām in a bad spot against his illusion bird. I want to use safe attacking eventually, but Fox primus is basically my only anti air option right now and snapback seems unwise to worker as well. My only saving grace is he probably thinks theres no way I workered grappling hook already and may not be playing the Aven because of that.
"
"P2T3
Tech StartingHand Workers
TECH
Boot Camp (Peace Magic)
Tax Collector (Tech I)
STARTING HAND
Lawful Search
Porkhand Magistrate
Manufactured Truth
Spectral Aven
Arrest
WORKERS
Traffic Director
Bluecoat Musketeer
Porkhand Magistrate
NextHand
Building Inspector (1/1 Buildings 1 more expensive)
Overeager Cadet (Tech I)
Brave Knight (Tech I)
Jail
Discard
Manufactured Truth
Lawful Search
Arrest
Boot Camp (Peace Magic)
Tax Collector (Tech I)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Quince + Mirror Illusion - ($5)
Spectral Aven - ($3)
Quince casts Manufactured Truth, turns Reputable Newman into Spectral Aven
Reputable Aven flies over and kills Setsuki (costs 1 gold
Quince gains 2 levels
Quince summons 2nd Mirror Illusion - (@0)
Manufactured Truth ends, Reputable Newsman reappears
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Mirror Illusion (0/1)
-
[I]Technician[/I]: Mirror Illusion (0/1)
-
[I]Lookout[/I]: Spectral Aven (2/2 flying)
[B]In Play:[/B]
- Tower
- Quince Lv. 3 (1/4)
- Reputable Newsman (0/2 Blocking cost 1) 1 damage exhausted
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 5
[B]Gold:[/B]
- Gold: 1
- Workers: 8
"
"P1T4
Tech StartingHand Workers
TECH
Young Lightning Dragon
Young Lightning Dragon
STARTING HAND
Senseiās Advice
Morningstar Flagbearer
Smoker (1/1)
Hidden Ninja
WORKERS
Grappling Hook
Savior Monk
Fox Primus
Smoker (1/1)
NextHand
Hidden Ninja
Fox Viper (2/1A)
Sparring Partner
Snapback
Safe Attacking
Discard
Morningstar Flagbearer
Hidden Ninja
Senseiās Advice
Young Lightning Dragon
Young Lightning Dragon
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 DISCIPRINE - ($2)
Summon Rook - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Rambasa Twin Alpha (3/2A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Aged Sensei (1/1)
-
[I]Technician[/I]: Rambasa Twin Beta (3/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Rook (2/4)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 8
Thoughts
Ugh losing Sets hurts
"
ouch bro, ouch.
"P2T4
Tech StartingHand Workers
TECH
Drill Sergeant
Flagstone Garrison
STARTING HAND
Building Inspector (1/1 Buildings 1 more expensive)
Jail
Overeager Cadet (Tech I)
Brave Knight (Tech I)
WORKERS
Traffic Director
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector (1/1 Buildings 1 more expensive)
NextHand
Boot Camp (Peace Magic)
Flagstone Garrison
Lawful Search
Tax Collector (Tech I)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Quince turns a Mirror Illusion into a Rambasa Twin (doesnāt really matter which twin) - ($5)
Mirror Rambasa trades with the real thing
Spectral Aven kills other Rambasa
Overeager Cadet
Tech II (Peace) - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Overeager Cadet (2/2)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Mirror Illusion (0/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Reputable Newsman (0/2 Blocking cost 1) 1 damage exhausted
[B]In Play:[/B]
- Tower
- Quince Lv. 3 (1/4)
-
-
- Spectral Aven (2/2 flying)
-
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Peace)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 9
"