Perhaps this was overly aggressive…but I’m playing Black so…
I think that Vandy and Jandra totally need a cute couple name. Vandra? Jandy? Neganadrose?
P1T3
Tech StartingHand Workers
TECH
Plague Spitter (Tech I)
Doom Grasp (Necro Magic)
STARTING HAND
Graveyard
Dark Pact (Demon Magic)
Pestering Haunt
Deteriorate
Sacrifice the Weak
Skeletal Archery
Bone Collector (Tech I)
WORKERS
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
NextHand
Dark Pact (Demon Magic)
Thieving Imp
Sacrifice the Weak
Plague Spitter (Tech I)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vandy casts Dark Pact, my base takes 2 damage, I draw 2 cards
Vandy casts Deteriorate on the Aged Sensei, who dies of old age
You draw a card
Vandy casts Sacrifice the Weak, killing my Javelineer and your Savior Monk - ($3)
Bone Collector - ($1)
Jandra and Vandy kill Rook, each one takes 2 damage
Vandy gains 2 levels, goes to midband
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Bone Collector (3/3 makes skellies)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Vandy Lv. 3 (3/4 Resist 1) exhausted
Jandra the Negator (3/1 Overpower) exhausted
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 7
"
I should have put the Viper in Lookout 2 turns ago. Is Vandy the strongest hero in the game? feels like her midband should be 4 at least, or not have the resist.
"P2T3
Tech StartingHand Workers
TECH
Sparring Partner
Hidden Ninja
STARTING HAND
Snapback
Morningstar Flagbearer
Bird’s Nest
Rambasa Twin
Fox Viper
Aged Sensei (1/1)
WORKERS
Smoker
Fox Primus
Fox Viper
NextHand
Grappling Hook
Hidden Ninja
Savior Monk (2/2A), Healing 1
Safe Attacking
Sparring Partner
Discard
Snapback
Bird’s Nest
Aged Sensei (1/1)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Play Rambasa Twins! - ($3)
Play Flagbearer - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Morningstar Flagbearer (2/2A)
[I]Elite[/I]:
[I]Scavenger[/I]: Rambasa Twin Alpha (3/2)
[I]Technician[/I]: Rambasa Twin Beta (3/2)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 1
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
already a disaster.
"
If she’s not the best hero she’s at least top tier. I agree, the Resist on the midband is cheesy. A level up of 1-3:4-5:6 feels better to me.
P1T4
Tech StartingHand Workers
TECH
Gorgon (Tech II Disease)
Cursed Ghoul (Tech II Disease)
STARTING HAND
Thieving Imp
Sacrifice the Weak
Plague Spitter (Tech I)
Dark Pact (Demon Magic)
Graveyard
Deteriorate
WORKERS
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Graveyard
NextHand
Skeletal Archery
Javelineer (1/1 Javelin Rune)
Cursed Ghoul (Tech II Disease)
Doom Grasp (Necro Magic)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Vandy plays Dark Pact
Bone Collector kills Flagbearer, makes a Skeleton
Vandy casts Deteriorate on Rambasa Twin Alpha (becomes 2/1)
Vandy kills Rambasa Twin Beta, Sparkshots 1 damage to Rambasa Alpha, both die
Vandy takes 3 damage
Jandra does 3 damage to Tech I
You draw a card and get a gold
Tech II (Disease) - ($3)
Thieving Imp - ($0)
Discard #2
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Thieving Imp (2/2)
[I]Technician[/I]:
[I]Lookout[/I]: Skeleton (1/1)
[B]In Play:[/B]
Vandy Lv. 3 (3/1 Resist 1) exhausted
Bone Collector (3/1 makes skellies) exhausted
Jandra (3/1 Overpower) exhausted
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
"
"P2T4
Tech StartingHand Workers
TECH
Shirken Hail
Speed of the Fox
STARTING HAND
Grappling Hook
Safe Attacking
Savior Monk (2/2A), Healing 1
Hidden Ninja
Sparring Partner
Sensei’s Advice
WORKERS
Smoker
Fox Primus
Fox Viper
Safe Attacking
NextHand
Rambasa Twin Alpha (3/2)
Snapback
Speed of the Fox
Hidden Ninja
Tech 2 card(s)
Get Paid - ($8)
draw 1, get paid 1 for scav/tech - ($9)
discard #2
Worker - ($8)
Build tower - ($5)
Play Savior Monk - ($3)
Play Sparring Partner - ($2)
Summon Rook - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Savior Monk (2/2A), Healing 1
[I]Elite[/I]:
[I]Scavenger[/I]: Sparring Partner (2/2)
[I]Technician[/I]: Rook (2/4)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 2
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
"
would be awesome if monowhite had some way to reach out and kill that Jandra.
Ninjitsu stuff could do it. I was fearing Speed of the Fox/Glorious Ninja/Shuriken Hail kind of stuff.
I think this is then end for you.
P1T5
Tech StartingHand Workers
TECH
Nether Drain (Necro Magic)
Cursed Crow (Tech II Disease)
STARTING HAND
Doom Grasp (Necro Magic)
Skeletal Archery
Javelineer (1/1 Javelin Rune)
Cursed Ghoul (Tech II Disease)
Sacrifice the Weak
WORKERS
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Graveyard
Skeletal Archery
NextHand
Gorgon (Tech II Disease)
Dark Pact (Demon Magic)
Plague Spitter (Tech I)
Sacrifice the Weak
Deteriorate
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Vandy exhausts, discards a card, grabs Shadow Blade - ($6)
Vandy casts Shadow Blade on Savior Monk, kills it - ($3)
Shadow Blade forces discard of #4 .
Thieving Imp trades with Sparring Partner
Bone Collector and Skeleton trade with Rook, Collector makes another Skeleton
Vandy gains 2 levels, maxbands, Dooms Jandra
Jandra becomes 5/3, destroys Tech 1, takes 1 damage from Tower
Your base takes 2 damage
Orpal Gloor - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton (1/1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Orpal Gloor Lv. 1 (1/3 dirty damage)
[I]Lookout[/I]:
[B]In Play:[/B]
Vandy Lv. 5 (4/5 Resist 1) exhausted
Jandra (5/2 Overpower) DOOMED exhausted
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Disease)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 8
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 9
"
Hobusu
March 26, 2017, 11:56am
26
How are you drawing a card from using Shadow Blade?
Deal 3 damage to a patroller. If it dies from Shadow Blade, its controller discards a card at random.
I did that because I just woke up and forgot how the card works. I didn’t use the card that I drew (or any others) so I think the best bet is for me to return a card and Pentatronic to discard.
I’ve randomed card #2 for me to return, and card #4 for Penta to discard.
1 Like
Vandy spells not strong enough as it is? Lol
I have all 3 of those teched but I don’t think it was fast enough. I didn’t feel like I could bring sets out as p2t1
Also you tap vandy for a card then swing with her later in the turn
Guh, you’re right, that was a mess. Let me edit.
OK, you get to keep your Tower.
"P2T5
Tech StartingHand Workers
TECH
Inverse Power Ninja
Shruken Hail
STARTING HAND
Snapback
Hidden Ninja
Rambasa Twin Alpha (3/2)
Speed of the Fox
Grappling Hook
WORKERS
Smoker
Fox Primus
Fox Viper
Safe Attacking
NextHand
Aged Sensei (1/1)
Morningstar Flagbearer (2/2A)
Bird’s Nest
Shirken Hail
Sensei’s Advice
Discard
Hidden Ninja
Snapback
Sparring Partner (2/2)
Savior Monk (2/2A), Healing 1
Rambasa Twin Alpha (3/2)
Speed of the Fox
Grappling Hook
Inverse Power Ninja
Shruken Hail
Tech 2 card(s)
Get Paid - ($9)
discard #4 hidden ninja :’-(
technician draw and scav - ($10)
rebuild t1
Worker - ($9)
summon Grave Strombone - ($7)
snapback vandy, bring out Garth forken - ($3)
Level Grave to midband - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Grave (3/4A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 9
[B]Gold:[/B]
Gold: 1
Workers: 9
"
Your base is at 18 after the Tech 1 break.
P1T6
Tech StartingHand Workers
TECH
Plague Lab (Tech II)
Sickness (Disease Magic)
STARTING HAND
Dark Pact (Demon Magic)
Deteriorate
Plague Spitter (Tech I)
Gorgon (Tech II Disease)
Sacrifice the Weak
WORKERS
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Graveyard
Skeletal Archery
Sacrifice the Weak
NextHand
Dark Pact (Demon Magic)
Thieving Imp (2/2)
Cursed Ghoul (Tech II Disease)
Bone Collector (3/1 makes skellies) exhausted
Discard
Jandra The Negator
Deteriorate
Plague Spitter (Tech I)
Plague Lab (Tech II)
Sickness (Disease Magic)
Tech 2 card(s)
Get Paid + float - ($10)
Jandra explodes, taking out the Skeleton
Worker - ($9)
Garth summons a Skeleton - ($8)
Gorgon - ($5)
Tower - ($2)
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Gorgon (2/4 Deathtouch)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Skeleton (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Garth Lv. 1 (1/3)
Tower
Orpal Gloor Lv. 1 (1/3 dirty damage)
[B]Buildings:[/B]
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Disease)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 5
Disc: 5
[B]Gold:[/B]
Gold: 2
Workers: 10
"
"P2T6
Tech StartingHand Workers
TECH
Glorious Ninja
Glorious Ninja
STARTING HAND
Sensei’s Advice
Shirken Hail
Aged Sensei (1/1)
Bird’s Nest
Morningstar Flagbearer (2/2A)
WORKERS
Smoker
Fox Primus
Fox Viper
Safe Attacking
Sensei’s Advice
NextHand
Morningstar Flagbearer (2/2A)
Glorious Ninja
Snapback
Speed of the Fox
Glorious Ninja
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build Tech 2 - ($5)
Maxband Grave - ($1)
Play Aged Sensei - ($0)
Remove sword rune, kill Gorgon, you draw a card
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Aged Sensei (1/1A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Grave (4/5)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 9
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
"
Hooray Dark Pact!
P1T7
StartingHand Workers
STARTING HAND
Bone Collector (3/1 makes skellies) exhausted
Thieving Imp (2/2)
Dark Pact (Demon Magic)
Cursed Ghoul (Tech II Disease)
Shadow Blade (Demon Magic)
Doom Grasp (Necro Magic)
Nether Drain (Necro Magic)
WORKERS
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Graveyard
Skeletal Archery
Sacrifice the Weak
NextHand
Cursed Crow (Tech II Disease)
Thieving Imp (2/2)
Javelineer (1/1 Javelin Rune)
Jandra The Negator
Nether Drain (Necro Magic)
Tech 0 card(s)
Get Paid + float - ($12)
Cursed Ghoul - ($8)
Cursed Ghoul gives Aged Sensei -1/-1 rune, kills the old man
Orpal attacks Grave, gives him a -1/-1 rune
Vandy - ($6)
Vandy casts Dark Pact
Garth casts Doom Grasp, sacrifices Skeleton to kill Grave - ($2)
Vandy gains 2 levels
Bone Collector - ($0)
Float ($0)
Discard 4, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Cursed Ghoul (4/5)
[I]Elite[/I]:
[I]Scavenger[/I]: Bone Collector (3/3 makes skellies)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Garth Lv. 1 (1/3)
Tower
Vandy Lv. 3 (3/4 Sparkshot Resist 1)
[B]Buildings:[/B]
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Disease)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 9
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
"
"P2T7
StartingHand Workers
STARTING HAND
Glorious Ninja
Snapback
Morningstar Flagbearer (2/2A)
Glorious Ninja
Speed of the Fox
WORKERS
Smoker
Fox Primus
Fox Viper
Safe Attacking
Sensei’s Advice
Morningstar Flagbearer (2/2A)
NextHand
Hidden Ninja
Bird’s Nest
Rambasa Twin Alpha (3/2)
Savior Monk (2/2A), Healing 1
Grappling Hook
Discard
Speed of the Fox
Snapback
Glorious Ninja
Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Play Glorious Ninja - ($5)
build t3 - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Glorious Ninja (5/3)
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 18
Tech I HP: 5
Tech II HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 11
"
Glorious Ninja has swift strike, I don’t think anything with less than 5 HP or swift strike or long range hurts him
I should have listed his abilities and what not. No shadow blade plz