I think the interaction between Gunpoint Taxman and the Scavenger bonus works this way, but I’m not entirely sure so I’ll ask the rules questions thread just to be safe. (Edit: seems I am correct )
P2T4
Tech StartingHand Workers
TECH
Molting Firebird
Bamstamper Lizzo
STARTING HAND
Scorch
Bloodburn
Mad Man
WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Scorch
NextHand
Pillage
Bloodlust
Lobber
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II (Fire) - ($3)
Mad Man - ($2)
Mad Man attacks Centaur dealing 2 damage and dies.
Bombaster trades with Centaur.
Drakk attacks Argagarg for 2 damage, taking 2 damage.
Gunpoint Taxman trades with Argagarg. The gold you get from scavenger is stolen by Gunpoint Taxman. [Drakk 4->6, heals] - ($3)
Yeah don’t worry. It’s easy to miss some details in this game .
P2T5
Tech StartingHand Workers
TECH
Kidnapping
Chaos Mirror
STARTING HAND
Pillage
Lobber
Bloodlust
Bamstamper Lizzo (Drawn via Zane’s midband)
WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Scorch
Pillage
NextHand
Mad Man
Bloodburn
Charge
Molting Firebird
Discard
Kidnapping
Chaos Mirror
Bloodlust
Lobber
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Drakk kills Tiger Cub taking 2+1 damage.
Zane - ($9)
Zane 1->6. Shove Calamandra to Technician and deal 1 damage to her. - ($4)
Zane trades with Calamandra. You get to draw a card, I get to draw a card.
Bamstamper Lizzo (gets Haste from Drakk’s maxband), arrival effect kills Merfolk Prospector. - ($0)
Bamstamper Lizzo destroys tower taking 1 damage. Your base takes 2 damage.
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Drakk Lvl.6 (3/1) xxx
Bamstamper Lizzo (5/2) x [Haste]
[B]Buildings:[/B]
I’m assuming that the +1 damage from Elite doesn’t get taken away by Polymorph: Squirrel. If that does go away, my Rhino will only have 1 damage on him.
P1T7
Tech StartingHand Workers
TECH
Tiny Basilisk
Blooming Elm
STARTING HAND
Polymorph: Squirrel
Playful Panda
Merfolk Prospector
Galina Glimmer
Centaur
WORKERS
Young Treant
Rampant Growth
Spore Shambler
Verdant Tree
Gemscout Owl
Ironbark Treant
Merfolk Prospector
NextHand
Tiger Cub
Blooming Ancient
Centaur
Spirit of the Panda
Dinosize
Discard
Polymorph: Squirrel
Playful Panda
Galina Glimmer
Centaur
Tiny Basilisk
Blooming Elm
Tech 2 card(s)
Get Paid + float - ($11)
Worker
Level up Argagarg to Level 3 (midband) - ($9)
Arg kills Drakk and takes 3 damage, you gain 1 gold
My base takes 1 damage from Drakk dying
Arg levels to Max, heals.
Arg summons Water Elemental
Cast Polymorph: Squirrel on Bamsamper Lizzo - ($6)
Oversized Rhino kills Bamstamper, takes 2 damage
Summon Calamdra Moss - ($4)
Level Calamdra Moss to Level 3 (midband) - ($2)
Tech 2 card(s)
Get Paid + float + Scavenger - ($14)
Jaina 4->7 - ($11)
Jaina maxband to kill Water-Elemental (pay 2 for resist) - ($9)
Molting Firebird deals 4 damage to your base. (Should be at 13 HP I think) All your units and heroes suffer 1 damage. This kills Wisp so you get 1 gold.
Gunpoint Taxman - ($7)
Lobber - ($6)
Tech III - ($1)
Polymorph: Squirrel
Playful Panda
Galina Glimmer
Centaur
Tiny Basilisk
Blooming Elm
Dinosize
Centaur
Blooming Ancient
Guargum, Eternal Sentinel
Tech 1 card(s)
Get Paid + float - ($13)
Worker
Scavenger - ($14)
Tech III - ($9)
Cast Spirit of the Panda on Oversized Rhino - ($5)
Calamdra kills Gunpoint Taxman, you gain 1 gold
Calamdra suffers 3 damage
Oversized Rhino kills Lobber, you gain 1 card
Oversized Rhino suffers 2 damage
I gain a gold from Spirit of the Panda - ($6)
Cast Dinosize on Argagarg (gains +6/+6) - ($2)
Argagarg kill Jaina, suffers 0 damage
Calamdra levels to Max and heals
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Upgrade: Rich Land
Argagarg Lv.5 (1/4) x (exhausted)
Oversized Rhino (9/5) xxxxx (resist 1) (Spirit of the Panda) (exhausted)
You can’t summon a third hero right now. The Tech III building that would allow you to do so doesn’t finish building until the end of your turn. Would you like to adjust your turn based on that?
I realized that right after I went to bed. No, I’ll just float the 2 gold, nothing to do with it anyway. Nothing changes but Midori isn’t patrolling.
And, yes, that turn came together nicely. Of course, you do get a gold and a card out of it. That Oversized Rhino is boring, but BIG. I’ve got something fun for next turn too…if you don’t turn me to ash in the meantime. Unfortunately I’m not sure how to answer that Firebird.
STARTING HAND
Cinderblast Dragon
Bamstamper Lizzo
Bloodburn
Kidnapping
Lobber
WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Scorch
Pillage
Mad Man
Tech 0 card(s)
Draw a card from Technician
Get Paid + float + Scavenger - ($13)
Drakk - ($11)
Drakk casts Kidnapping on Oversized Rhinoceros (pay 1 more for resist) - ($6)
Oversized Rhinoceros and Molting Firebird attack your base for 13 damage DESTROYING it.
Well. Ok, then. That was a great game with a dramatic ending. Stupid Rhino. I had Stampede, Forest’s Favor and a Polymorph: Squirrel, so I was going to lay a beatdown on my turn.
Thanks for your patience. There’s a lot to keep track of, hopefully my second game will run smoother.