Casual IsotopeX [MonoGreen] vs. Eijolend [MonoRed]

"P1T3


StartingHand Workers

STARTING HAND
Galina Glimmer
Forest’s Favor
Spore Shambler
Polymorph: Squirrel


WORKERS
Young Treant
Rampant Growth
Spore Shambler


NextHand

Verdant Tree
Playful Panda
Tiger Cub
Centaur


Discard

Forest’s Favor
Polymorph: Squirrel
Galina Glimmer


Tech 0 card(s)
Get Paid - ($6)
Worker - ($6)
Exhaust Merfolk Prospector - ($7)
Tech 1 - ($6)
Level up Argagarg to Level 3 (midband) - ($4)
Cast Forest’s Favor on Argagarg - ($2)
Argagarg attacks and kills Bloodrage Ogre, suffers 4 damage
Level up Argagarg to Max Level, Argagarg heals - ($0)
Summon Water Elemental

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/2+2A)
  • :psfist: [I]Elite[/I]: Water Elemental (3+1/3)
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1) (exhausted)
  • Rich Land
  • Argagarg Lv. 5 (has +1/+1 rune) (2/6) (exhausted)

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

P2T3


Tech StartingHand Workers

TECH
Bloodlust
Lobber


STARTING HAND
Lobber
Pillage
Gunpoint Taxman
Charge
Makeshift Rambaster


WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster


NextHand

Bloodburn
Mad Man
Scorch


Discard

Bloodrage Ogre
Charge
Lobber
Pillage
Bloodlust
Lobber


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Drakk 1->4, all my units have Frenzy. - ($5)
Gunpoint Taxman - ($3)
Drakk casts Charge on Gunpoint Taxman. - ($1)
Gunpoint Taxman kills Ironbark Treant taking 1 damage.
Lobber - ($0)
Lobber trades with Water Elemental
Drakk kills Wisp, you get 1 gold.

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bombaster (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Lvl.4 (2/3)
  • Gunpoint Taxman (3/2) x
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

I just spotted this now, but please make sure you actually teched something last turn.

I did, just forgot to list them in teh right section of the database.

"P1T4


Tech StartingHand Workers

TECH
Stampede
Oversized Rhinoceros


STARTING HAND
Tiger Cub
Verdant Tree
Playful Panda
Centaur


WORKERS
Young Treant
Rampant Growth
Spore Shambler
Verdant Tree


NextHand

Galina Glimmer
Gemscout Owl
Stampede


Tech 2 card(s)
Get Paid - ($7)
Worker
Gold from Scavenger death - ($8)
Exhaust Merfolk Prospector - ($9)
Tech II Building - ($5)
Summon Centaur - ($2)
Summon Tiger Cub - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur (3/4+1A)
  • :psfist: [I]Elite[/I]: Tiger Cub (2+1/2)
  • :ps_: [I]Scavenger[/I]: Argagarg Lv. 5 (has +1/+1 rune) (2/6)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Rich Land
  • Merfolk Prospector (1/1) (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

I think the interaction between Gunpoint Taxman and the Scavenger bonus works this way, but I’m not entirely sure so I’ll ask the rules questions thread just to be safe. (Edit: seems I am correct )

P2T4


Tech StartingHand Workers

TECH
Molting Firebird
Bamstamper Lizzo


STARTING HAND
Scorch
Bloodburn
Mad Man


WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Scorch


NextHand

Pillage
Bloodlust
Lobber


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II (Fire) - ($3)
Mad Man - ($2)
Mad Man attacks Centaur dealing 2 damage and dies.
Bombaster trades with Centaur.
Drakk attacks Argagarg for 2 damage, taking 2 damage.
Gunpoint Taxman trades with Argagarg. The gold you get from scavenger is stolen by Gunpoint Taxman. [Drakk 4->6, heals] - ($3)

Float ($3)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Drakk Lvl.6 (3/4)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0
    Gold:
  • Gold: 3
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Dinosize
Blooming Ancient


STARTING HAND
Gemscout Owl
Galina Glimmer
Stampede


WORKERS
Young Treant
Rampant Growth
Spore Shambler
Verdant Tree
Gemscout Owl


NextHand

Spirit of the Panda
Ironbark Treant
Polymorph: Squirrel
Oversized Rhinoceros


Discard

Centaur
Stampede
Galina Glimmer
Dinosize
Blooming Ancient


Tech 2 card(s)
Get Paid - ($8)
Worker
Summon Argargarg + Wisp - ($6)
Build Tower - ($2)
Level Argagarg to Level 3 (midband) - ($0)
Exhaust Merfolk Prospector - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiger Cub (2/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Argagarg Level 3 (1/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Rich Land
  • Building: Tower
  • Merfolk Prospector (1/1) (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

You can’t summon Argagarg right now because he died last turn.

1 Like

Ugh, forgot about that. OK, I’ll reset.

If it’s OK with you I’ll summon Calamandra and level her to 3 instead. Same gold cost, no Wisp. Turn looks like this:

P1T5


Tech StartingHand Workers

TECH
Dinosize
Blooming Ancient


STARTING HAND
Gemscout Owl
Galina Glimmer
Stampede


WORKERS
Young Treant
Rampant Growth
Spore Shambler
Verdant Tree
Gemscout Owl


NextHand

Spirit of the Panda
Ironbark Treant
Polymorph: Squirrel
Oversized Rhinoceros


Discard

Centaur
Stampede
Galina Glimmer
Dinosize
Blooming Ancient


Tech 2 card(s)
Get Paid - ($8)
Worker
Summon Calamdara Moss - ($6)
Build Tower - ($2)
Level Calamdara to Level 3 (midband) - ($0)
Exhaust Merfolk Prospector - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiger Cub (2/2+1A) (Resist 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Calamdara Lv. 3 (3/4)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Rich Land
  • Building: Tower
  • Merfolk Prospector (1/1) (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "

Yeah don’t worry. It’s easy to miss some details in this game :slight_smile: .

P2T5


Tech StartingHand Workers

TECH
Kidnapping
Chaos Mirror


STARTING HAND
Pillage
Lobber
Bloodlust
Bamstamper Lizzo (Drawn via Zane’s midband)


WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Scorch
Pillage


NextHand

Mad Man
Bloodburn
Charge
Molting Firebird


Discard

Kidnapping
Chaos Mirror
Bloodlust
Lobber


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Drakk kills Tiger Cub taking 2+1 damage.
Zane - ($9)
Zane 1->6. Shove Calamandra to Technician and deal 1 damage to her. - ($4)
Zane trades with Calamandra. You get to draw a card, I get to draw a card.
Bamstamper Lizzo (gets Haste from Drakk’s maxband), arrival effect kills Merfolk Prospector. - ($0)
Bamstamper Lizzo destroys tower taking 1 damage. Your base takes 2 damage.

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Lvl.6 (3/1) xxx
  • Bamstamper Lizzo (5/2) x [Haste]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

My Merfolk! That’s OK, he survived a LOT longer than I thought he would.

"P1T6


Tech StartingHand Workers

TECH
Tiny Basilisk
Centaur


STARTING HAND
Spirit of the Panda
Polymorph: Squirrel
Ironbark Treant
Oversized Rhinoceros
Forest’s Favor


WORKERS
Young Treant
Rampant Growth
Spore Shambler
Verdant Tree
Gemscout Owl
Ironbark Treant


NextHand

Centaur
Merfolk Prospector
Galina Glimmer
Polymorph: Squirrel
Playful Panda


Tech 2 card(s)
Get Paid + float - ($10)
Worker
Argagarg + Wisp - ($8)
Oversized Rhinoceros - ($3)
Master Midori - ($1)

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Oversized Rhino (7/8+1A)
  • :psfist: [I]Elite[/I]: Argagarg Lv.1 (1+1/3)
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Midori Lv. 1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Rich Land
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
    "

P2T6


StartingHand Workers

STARTING HAND
Bloodburn
Mad Man
Molting Firebird
Charge


WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Scorch
Pillage
Mad Man


NextHand

Bloodrage Ogre
Gunpoint Taxman
Bombaster
Lobber


Discard

Kidnapping
Chaos Mirror
Bloodlust
Lobber
Charge
Bloodburn


Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Molting Firebird (gets Haste from Drakk’s Maxband) - ($5)
Jaina - ($3)
Molting Firebird flys over Squad Leader to kill Midori, taking no damage. (Jaina 1->3)
Jaina 3->4 - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Bamstamper Lizzo (5+1/2) x [Haste]
  • :ps_: [I]Scavenger[/I]: Drakk Lvl.6 (3/1) xxx
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina Lvl.4 (3/3)
  • Molting Firebird (4/3) [Haste]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 11

I’m assuming that the +1 damage from Elite doesn’t get taken away by Polymorph: Squirrel. If that does go away, my Rhino will only have 1 damage on him.

P1T7


Tech StartingHand Workers

TECH
Tiny Basilisk
Blooming Elm


STARTING HAND
Polymorph: Squirrel
Playful Panda
Merfolk Prospector
Galina Glimmer
Centaur


WORKERS
Young Treant
Rampant Growth
Spore Shambler
Verdant Tree
Gemscout Owl
Ironbark Treant
Merfolk Prospector


NextHand

Tiger Cub
Blooming Ancient
Centaur
Spirit of the Panda
Dinosize


Discard

Polymorph: Squirrel
Playful Panda
Galina Glimmer
Centaur
Tiny Basilisk
Blooming Elm


Tech 2 card(s)
Get Paid + float - ($11)
Worker
Level up Argagarg to Level 3 (midband) - ($9)
Arg kills Drakk and takes 3 damage, you gain 1 gold
My base takes 1 damage from Drakk dying
Arg levels to Max, heals.
Arg summons Water Elemental
Cast Polymorph: Squirrel on Bamsamper Lizzo - ($6)
Oversized Rhino kills Bamstamper, takes 2 damage
Summon Calamdra Moss - ($4)
Level Calamdra Moss to Level 3 (midband) - ($2)

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamdra Moss Level 3 (3/4+1A) (Resist 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1) (resist 1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Water Elemental (3/3) (Antiair) (Resist 1)
    [B]In Play:[/B]
  • Upgrade: Rich Land
  • Argagarg Lv.5 (1/5) (exhausted) (Resist 1)
  • Oversized Rhino (7/6) xx (exhausted) (resist 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 11
    "

I think this is correct.[quote=“IsotopeX, post:20, topic:1598”]
My base takes 1 damage from Drakk dying
[…]

  • :heart: Base HP: 16
    [/quote]
    Somehow it seems to have taken 2 though^^

Note that Calamandra’s midband only gives resist to units, not heroes.

Also, since your deck is getting quite big, I’d like to remind you that teching is optional once you reach 10 workers.

1 Like

P2T7


Tech StartingHand Workers

TECH
Cinderblast Dragon
Cinderblast Dragon


STARTING HAND
Gunpoint Taxman
Lobber
Bloodrage Ogre
Bombaster


WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Scorch
Pillage
Mad Man


NextHand

Kidnapping
Bloodburn
Bamstamper Lizzo
Cinderblast Dragon


Tech 2 card(s)
Get Paid + float + Scavenger - ($14)
Jaina 4->7 - ($11)
Jaina maxband to kill Water-Elemental (pay 2 for resist) - ($9)
Molting Firebird deals 4 damage to your base. (Should be at 13 HP I think) All your units and heroes suffer 1 damage. This kills Wisp so you get 1 gold.
Gunpoint Taxman - ($7)
Lobber - ($6)
Tech III - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Gunpoint Taxman (3/3)
  • :pschip: [I]Technician[/I]: Lobber (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina Lvl.7 (4/3)
  • Molting Firebird (4/3) [Haste]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

Yep, I just wanted to tech one more…

P1T8


Tech StartingHand Workers

TECH
Guargum, Eternal Sentinel


STARTING HAND
Spirit of the Panda
Centaur
Blooming Ancient
Tiger Cub
Dinosize


WORKERS
Young Treant
Rampant Growth
Spore Shambler
Verdant Tree
Gemscout Owl
Ironbark Treant
Merfolk Prospector
Tiger Cub


NextHand

Stampede
Tiny Basilisk
Polymorph: Squirrel
Forest’s Favor


Discard

Polymorph: Squirrel
Playful Panda
Galina Glimmer
Centaur
Tiny Basilisk
Blooming Elm
Dinosize
Centaur
Blooming Ancient
Guargum, Eternal Sentinel


Tech 1 card(s)
Get Paid + float - ($13)
Worker
Scavenger - ($14)
Tech III - ($9)
Cast Spirit of the Panda on Oversized Rhino - ($5)
Calamdra kills Gunpoint Taxman, you gain 1 gold
Calamdra suffers 3 damage
Oversized Rhino kills Lobber, you gain 1 card
Oversized Rhino suffers 2 damage
I gain a gold from Spirit of the Panda - ($6)
Cast Dinosize on Argagarg (gains +6/+6) - ($2)
Argagarg kill Jaina, suffers 0 damage
Calamdra levels to Max and heals

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Upgrade: Rich Land
  • Argagarg Lv.5 (1/4) x (exhausted)
  • Oversized Rhino (9/5) xxxxx (resist 1) (Spirit of the Panda) (exhausted)
  • Calamdra Moss Lv. 5 (4/5) (exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 12
    "

You can’t summon a third hero right now. The Tech III building that would allow you to do so doesn’t finish building until the end of your turn. Would you like to adjust your turn based on that?

Other than that: Ouch that turn hurt^^

I realized that right after I went to bed. No, I’ll just float the 2 gold, nothing to do with it anyway. Nothing changes but Midori isn’t patrolling.

And, yes, that turn came together nicely. Of course, you do get a gold and a card out of it. That Oversized Rhino is boring, but BIG. I’ve got something fun for next turn too…if you don’t turn me to ash in the meantime. Unfortunately I’m not sure how to answer that Firebird.

So about that turning to ashes thing…

P2T8


StartingHand Workers

STARTING HAND
Cinderblast Dragon
Bamstamper Lizzo
Bloodburn
Kidnapping
Lobber


WORKERS
Careless Musketeer
Nautical Dog
Makeshift Rambaster
Scorch
Pillage
Mad Man


Tech 0 card(s)
Draw a card from Technician
Get Paid + float + Scavenger - ($13)
Drakk - ($11)
Drakk casts Kidnapping on Oversized Rhinoceros (pay 1 more for resist) - ($6)
Oversized Rhinoceros and Molting Firebird attack your base for 13 damage DESTROYING it.


[B]In Play:[/B]

  • Molting Firebird (4/3) [Haste]
  • Drakk Lvl. 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)
  • :heart: Tech III HP: 5

GG! That was an intense fight!

1 Like

Well. Ok, then. That was a great game with a dramatic ending. Stupid Rhino. I had Stampede, Forest’s Favor and a Polymorph: Squirrel, so I was going to lay a beatdown on my turn.

Thanks for your patience. There’s a lot to keep track of, hopefully my second game will run smoother.