Casual: Hobusu vs robinz

[details=Thoughts I wrote before you posted]OK, I’ve looked at them now, and as I suspected your plan was partly to get cheap units to sac for Omegacron. That game could have gone differently if I hadn’t been able to kill Garth… My thought is that using Lich’s Bargain so early, while it could have been quite a swing in your favor, is pretty risky. It actually makes it harder to build the Tech II that you need for Omegacron or Garth maxband shenanigans, so I probably would have stuck with having him pump out skeletons and used two Bone Collectors. Also, building a Tower would have helped you a lot, since it would have negated all that value I got from Safe Attacking and made it harder for me to be stealthy.

You did correctly guess that I wanted to use FDS with Might of Leaf and Claw, but we somehow both failed to notice that you had Assimilate until turn 2… :sweat_smile:[/details]

Yeah, teching correctly in multicolor is hard! I definitely had room for improvement there, too (if I’d teched Shuriken Hail earlier it might have gotten use, and Inverse Power Ninja never helped me because my units refused to die). It was definitely fun, though. I really saw Sirlin’s vision of “forcing the player to have fun” – if I’d built a similar deck in a game like Magic, I pretty much would be forced to play Might of Leaf and Claw (possibly not knowing whether you had Assimilate), and then you could have turned the tables easily. With 3 specs pre-built, I had several possible backup plans to choose from!

I’m surprised you didn’t recognize my codex, though. You commented on @mysticjuicer’s post where he asked what the third spec should be, and I used Present based on this post. As you noted, I mostly used Ninjutsu that game, but that’s because I never had much chance to go Tech II. Probably would have gone Present, but it’s hard to say…

I’m willing to keep playing with you casually, but only if you’re OK with me needing time between turns (I’d expect only one per day at most).

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