No worries. It’s a busy time for me (I tutor, and it’s semester finals for a lot of my clients), so having a break was good for me, I think.
And thanks! I was very satisfied with how that turn went. I’ll probably post it in the “When the Codex hits just right” thread, even if I lose this game. Though, I should say, I am somewhat less satisfied with it now that I see what you’ve done. This is a really good match! (Also, thanks for making me laugh out loud while reading your turn. (: )
Edit: Adding in to my actions that I did, in fact, draw from Technician.
[details=Thoughts][spoiler]
If I tech Metamorphosis now, I won’t get it for a while. I’m thinking I’ll have Vandy fish for it next turn, if I decide to turtle up and protect her (leveling her this turn). Of course, he could just snap her back again.
I’m thinking I’ll tech in Kidnapping, because I’ve never used it and it could be great at helping me with hero removal at this point, and another Bloodlust. Ugh. My deck is so fat and bloated. It’s like an abomination or an ogre recruiter. Yuck. I know, I’m fat-shaming my deck. But I built the thing, so really I’m fat-shaming my own mind.
Ardra’s was a nice draw from Technician. I’m tempted to fetch a Soul Stone to make it into Rook lite.
I’m also contemplating fetching the Dark Pact and drawing again. What would help?
Well, Bloodlust on Rook isn’t happening (and it’s unclear it would help), as Drakk’s not out, and I can’t get him and Rook out together without killing Vandy, and I can’t attack with her if I’ve used her to get a Dark Pact to draw Bloodlust. So, Bloodlust on Drakk? 2/3 haste for 4 (5 counting the Dark Pact fetch) isn’t great. 3/3 if I bring him to Lv. 4, but now we’re talking all my money. Nope. Bloodlust on Glider and Rambaster? The Glider could take out Tower or Porcupine (might be worth it). If I max Vandy to doom the Rambaster, that’s 8 damage. On Naughty Dog and Glider, with Rambaster doomed, that’s 10 damage. Not enough to take out a 13-HP Rook, though. And all that (including Drakk) would cost 9, which I don’t have. So Bloodlust really isn’t great right now except for boosting my Glider, and I can also do that by pumping 5 into Drakk without losing a card.
BRO isn’t fantastic. Expensive by my standards for what would be a patroller.
Octopus can’t patrol. Why did I tech him? Well, at least it would be an alternative target to keep heat off Vandy. But I think smart patrolling on his part could keep it from being much of a threat, and he’d just let my cephalopod eat my workers alive until I was helpless.
Earthquake would be useless now.
Charge wouldn’t be bad. It’d be expensive at $3 for Vandy, but it’d let me boost my Glider without Drakk. Shadow Blade would let me pop his smug little Monk and drop him a card, but I’m not sure that does that much for me.
Scorch is worse.
So the only thing I really could hope to draw is Charge, and that’s not fantastic.
I really want to take out that porcupine, but there’s not guaranteed way to do except pushing $5 into Drakk, which leaves only $3 for the Glider, leveling Vandy, and recruiting the Boulder ($5 worth). Then Rook comes through like Wreck-it-Ralph next turn.
Hrmm. If I push $5 into Drakk, I could hit Rook for 4 from the Glider ($1). Level Vandy for my last $2 and then the Rambaster hits for 4. Maxxed Vandy could hit for 4 and survive. That’s 12. Not enough to kill Rook and it doesn’t work that way. I’d do 8 before he started crumbling, then I’d have to do 6 again. I really need to hit for 7 then 3 then 3, or 4 then 3 then 6. Blahhhh. Rook is annoying.
I guess I turtle up. But how?
Rook + AB + soul stone = $7. Not enough left to level Vandy to max for next turn’s Meta.
Rook + AB + max Vandy = $6. Porcupine kills one rock and his rock walks past my other rock and rocks Vandy or my Tech. If play NDog, then he might just have Sensei or Monk kill the dog before Rook walks by. But decent odds of max Vandy surviving. She might take 4. (Of course, if he has another GN, I’m
hosed.) But I could use my last money to have Glider kill the Monk.
AB + soul stone + max Vandy = $7. Not enough for another patroller, unless I use Dog. Let’s see. Porcupine knocks stone off SQL boulder. He still has to do 6 worth to kill boulder. Dog keeps Sensei’d Rook from killing Vandy or Tech II. That just might work. But no Glider. Oooh, man, I hate not swinging with a Glider when I have it. But it sets me up good for Metamorphosed Rook next turn, unless he has a second GN. This goes against everything I stand for, but I think it’s my best chance at victory.
Maybe I should doom the boulder instead of the Rambaster? That’s a 2/8 even after he porcupines away its first life. A GN could still get through with a doomed Monk or Sensei. If I doom the Sensei, Rook can’t get a boost from him if he’s using him to pop the Boulder. And the Dog should still keep the Monk from finishing off Vandy. I’m guaranteed my Meta if he doesn’t snap her back next turn. (Big if.)
If I doom the Rambaster, Boulder is just a 0/6 after porcupine. GN + Monk could take it, and boosted Rook could kill Vandy. Let’s not do that.
I wish I could spare a single $1 to build a Tech Lab (or, for that matter, worker). I have a hankering for a Morningstar Pass. Or, hell, a Hero’s Hall. Sure would be nice if Meta (again, big if) hit Rook and Drakk.
[/spoiler][/details]
P1T8
Tech StartingHand Workers
TECH
STARTING HAND
Earthquake
Nautical Dog
Shoddy Glider
Ardra’s Boulder
WORKERS
Bloodburn
Pillage
Careless Musketeer
Bombaster
NextHand
Shadow Blade
Bloodrage Ogre
Scorch
Discard
Mythmaking
Crashbarrow
Captured Bugbladder
Shoddy Glider
Mad Man
Crashbarrow
Crash Bomber
Earthquake
Shoddy Glider
Kidnapping
Bloodlust
Tech 2 card(s)
Draw a card from the poor, dead, Crash Bomber. Only the good die young!
Get Paid - ($8)
Skip worker
Recruit Vandy’s Boulder, Imposter Golem - ($6)
Exhaust Vandy to discard a card and fetch Soul Stone from my codex - ($5)
VandyDiscard
Earthquake
Vandy casts Soul Stone on her Boulder. Two can play at this game! - ($3)
Max Vandy; she heals and dooms her Boulder and your Aged Sensei for +2/+2. (He was aged. It’s not like he’s not expecting death soon. It’s merciful, is what it is. One last hurrah for the old fellow.) - ($1)
Recruit Naughty Dog - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
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[I]Squad Leader[/I]: Ardra’s Boulder (3/9+a, doomed) {+1/+1 from Soul Stone; will be 2/8, doomed, if it, I don’t know, gets hugged by a cute spine-pig}
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[I]Elite[/I]:
-
[I]Scavenger[/I]:
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[I]Technician[/I]: Nautical Dog
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[I]Lookout[/I]:
[B]In Play:[/B]
- Vandy Anadrose (4/5, Resist 1, Lv. 5)
- Makeshift Rambaster (1/1)
- Soul Stone (attached to Ardra’s Boulder)
[B]Buildings:[/B]
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Base HP: 20
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Tech I HP: 5
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Tech II HP: 5 (Blood)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 4
- Disc: 11
[B]Gold:[/B]
- Gold: 0
- Workers: 8