Casual: Hobusu (Mono-White) vs ARMed_Pirate (Blood/Demonology/Strength)

Good luck, @ARMed_PIrate! Just let me know what your codex is when you post your turn. I’ll update the thread title once I see it.

P1T1


StartingHand Workers

STARTING HAND
Savior Monk
Fox Viper
Smoker
Grappling Hook
Aged Sensei


WORKERS
Fox Viper


NextHand

Sensei’s Advice
Fox Primus
Morningstar Flagbearer
Safe Attacking
Snapback


Discard

Grappling Hook
Smoker
Savior Monk


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Recruit Aged Sensei - ($2)
Summon Grave - ($0)
Patrol as shown below

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave Stormborne Lv. 1 (2/3) [Sparkshot]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

I don’t actually know what he’s playing as I write this, but from what I’ve read this seems like a solid opening line. Gives me several options regardless of what he does, and doesn’t telegraph any specific strategy like Rook does (everyone’s first instinct is stop the birds against him).

I’m realizing that I’ll also have to keep myself from viewing your Thoughts section!

I think I’m going to go with [Blood]/Demonology/Strength, just to have something familiar while I wrestle with technology. Is standard practice to just create a new instance of the spreadsheet on google docs, or do you usually use a downloaded version of the spreadsheet (does it even work in other applications?)?

1 Like

I have one copy that I’ve left blank in my Google Drive, and when I play against a new opponent I make a copy of that to use for each game against them. I don’t know about using it as anything other than a Google Sheet, and I’ve only ever used it on my laptop.

Also, now you know the reason why I both hide and blur my thoughts – so if anyone is used to reading them, they’ll have an extra opportunity to say “what am I doing?!

1 Like

Tech cards should be the first thing I do in my turn (though not my first turn), right?
Will adding cards to the Tech Cards section automatically add them to my discard for draws/reshuffles?

1 Like

P2T1


[details=StartingHand Workers]
STARTING HAND[spoiler]
Charge
Bloodrage Ogre
Careless Musketeer
Bloodburn
Nautical Dog


[/spoiler]WORKERS[spoiler]
Bloodburn


[/spoiler][/details]

[details=NextHand][spoiler]
Scorch
Bombaster
Pillage
Mad Man
Makeshift Rambaster


[/spoiler][/details]

[details=Discard][spoiler]
Bloodrage Ogre
Charge
Careless Musketeer


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Recruit Naughty Dog - ($3)
Summon Rook - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garus Rook (2/4+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1)
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts]
I really wanted to put BRO in Elite, but my goal in this game is Terras Q + DeGrey, preferably with some haste, which is very gold-intensive. So the first few turns I have to focus on playing cheap units and floating gold. I almost had a version I liked that involved building Tech I, but then I realized that I won’t need Tech I next turn, and it costs $2 due to multicolor. Bleh. I’m tempted with this build to tech in Rickety Mine (one of my favorite cards), but getting it online will slow me down too much, I think.
[/details]

Just learned the hard way that I don’t need to manually discard (and should not!). Had to draw manually and adjust the template to get it right, but I think everything’s good now.

Also: I’m correct that the heroes are completely manually controlled, right? No hero boxes to drag from that I’m missing?

Yes to all your questions (with the caveat that you should draw a card for technician before teching, if applicable). Technically, the earliest you need to tech is before anything makes you draw after your turn starts (since clicking either draw or discard/draw adds your tech choices to your discard), but I’d recommend putting something in immediately so you don’t have an illegal turn if you forget later.

1 Like

Yeah, any token and hero cards have to be typed manually.

1 Like

P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Martial Mastery


STARTING HAND
Morningstar Flagbearer
Fox Primus
Snapback
Safe Attacking
Sensei’s Advice


WORKERS
Fox Viper
Morningstar Flagbearer


NextHand

Snapback
Martial Mastery
Grappling Hook
Savior Monk
Smoker


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Recruit Fox Primus - ($1)
Build Tech I - ($0)
Patrol as shown below

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fox Primus (2/2+a) [Frenzy 1, anti-air]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave Stormborne Lv. 1 (2/3) [Sparkshot]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]Fun fact: I forgot that Sensei’s Advice only buffs units until I was mostly done with my turn, so I had to redo the whole thing. :disappointed_relieved:

I don’t like the possibility of him getting birds, so Fox Primus makes that harder both by having anti-air and frenzy (so I can threaten a hero kill if he doesn’t respond, and if Fox Primus lives it can help block the birds).

Teching Sparring Partner and Martial Mastery because they’re both cheap (only $1 each). Martial Mastery in particular is to make my cycle faster, to let me play more cheap things per turn, and to get info about his plans (because I really want some idea what’s coming before it happens)…[/spoiler][/details]

Edit: Can’t patrol someone who’s exhausted from walking that far. Fixed.
Edit #2 and 3: Getting a weird thing where my Thoughts are hidden in details in preview, but not in actual post. Good thing they’re spoilered.

P2T2


Tech StartingHand Workers

TECH
Ardra’s Boulder
Mythmaking


STARTING HAND
Bombaster
Makeshift Rambaster
Scorch
Mad Man
Pillage

WORKERS
Bloodburn
Scorch

[details=NextHand]
Mythmaking
Pillage
Ardra’s Boulder
Bombaster
Charge

[/details]
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Summon Mad Man - ($5)
Mad Man suicides into Fox Primus to knock off armor.
Naughty Dog trades with Fox Primus.
Rook to Level 6 - ($0)
Rook (now 3/5) walks past Sensei to kill Grave.
Rook levels to Max.

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garus Rook (4/6) (Two Lives)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

These were not the right moves. I should have left Rook little, patrolled him, the Dog, and the MM, and built Tech I, which gets me towards my plans. But I couldn’t pass up the free levels and cleaning the best stuff on his board. I have a problem with hyper-aggression in games, as my Yomi Geiger Geid might indicate.

Make sure to leave an empty line before your details. That should fix the problem.

2 Likes

Thanks! That was it!

You’re up, @ARMed_PIrate!

Player 1 Turn 3


Tech, Starting Hand and Workers

TECH

Bird’s Nest
Rambasa Twin


STARTING HAND

Grappling Hook
Snapback
Martial Mastery
Savior Monk
Smoker


WORKERS

Fox Viper
Morningstar Flagbearer
Savior Monk


Next Hand

Grappling Hook
Sparring Partner
Safe Attacking
Sensei’s Advice
Bird’s Nest


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Summon Garus Rook, the People’s Champion (he’s rock solid, you know) - ($3)
Rook casts Snapback on the evil imposter Rook, replacing him with Drakk - ($0)
Patrol as shown below

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Garus Rook Lv. 1 (2/4+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]I’ll admit, I wasn’t expecting that play. Good thing I had Snapback in hand!

He did disrupt my plans, though… If I’d been able to use Martial Mastery I probably could have have guaranteed the Sparring Partner that turn and seen his hand. Alas, 'twas not meant to be… I guess it worked out OK, since I didn’t have the money to play any units this turn anyway!

While my plans are still a bit up in the air, if I suspect he’s going Blood Tech II then I’ll probably want to use Glorious Ninja from Ninjutsu Tech II. If he builds a Heroes’ Hall (or I think he will), I might go for Discipline Tech II so I can use Mind-Parry Monk for defense and Young Lightning Dragon to pick off his heroes. We’ll see, though![/spoiler][/details]

I knew I would get snapped as soon as I posted it. I also knew I’d regret not building Tech I. I got too excited about killing Grave and ignored my game plan entirely. (:

@Hobusu Here’s my turn:

P2T3


Tech StartingHand Workers

TECH
Rickety Mine
Bloodlust


STARTING HAND
Charge
Ardra’s Boulder
Mythmaking
Pillage
Bombaster

WORKERS

Bloodburn
Scorch
Pillage

NextHand

Mad Man
Careless Musketeer
Bloodrage Ogre
Nautical Dog
Makeshift Rambaster

Discard

Charge
Ardra’s Boulder
Mythmaking
Rickety Mine
Bloodlust

Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Recruit Bombaster - ($4)
Build Tech I - ($3)

Float ($3)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk (1/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Bombaster
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 8

[details=Thoughts]
Yeah, I really need to learn self-control. It was the perfect draw this turn if I had built Tech I last turn. Can’t do better than Mythmaking and A’s B on the same turn. Blech. I think I’ve lost this one. Since I’m a full cycle behind on Tech, I brought in my favorite Mine and Bloodlust, because they’re likely to be more useful towards my endgame than my actual endgame cards until next cycle.

[/details]

1 Like

Player 1 Turn 4


Tech, Starting Hand and Workers

TECH

Thunderclap
Young Lightning Dragon


STARTING HAND

Sparring Partner
Sensei’s Advice
Safe Attacking
Bird’s Nest
Grappling Hook


WORKERS

Fox Viper
Morningstar Flagbearer
Savior Monk
Safe Attacking


Next Hand

Snapback
Fox Primus
Martial Mastery
Smoker


Discard

Grappling Hook
Bird’s Nest
Sensei’s Advice
Thunderclap
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Discipline Tech II - ($2)
Rook casts Grappling Hook on Drakk, moving him to Lookout
Aged Sensei gives +1 ATK / +1 Armor to Rook
Rook safely kills Drakk and gains 2 free levels, my base takes 1 damage
Recruit Sparring Partner - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Sparring Partner (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garus Rook Lv. 3 (2/4)
  • Aged Sensei (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

[details=Thoughts][spoiler]While I did have to go down a card, I was able to take Drakk out easily. As long as he can’t kill Rook (and I can’t immediately think of any way he could do so), I think I’ll be able to swing this heavily in my favor next turn. I built Tech II despite not being able to get any Tech II units in my new hand (even if he kills my Technician!) for three reasons:

  1. Having a Tech II building lets me summon another hero (aka Grave).
  2. I had good odds of being able to get Martial Mastery in my new hand (and I did!), so I might be able to get a Tech II anyway.
  3. There wasn’t that much more I could have spent the gold on that turn anyway, especially since I already went down on cards with the ones I did play, and this is a one-time purchase.

I guess I could have built a Heroes’ Hall, but we’ll see if this works out OK. I think it should, but it all comes down to what he does![/spoiler][/details]

P2T4


Tech StartingHand Workers

TECH

Jefferson DeGrey
Terras Q, the Shackled


STARTING HAND
Mad Man
Nautical Dog
Careless Musketeer
Bloodrage Ogre
Makeshift Rambaster

WORKERS

Bloodburn
Scorch
Pillage
Careless Musketeer

NextHand

Bloodrage Ogre
Terras Q, the Shackled
Jefferson DeGrey
Bloodlust
Nautical Dog

Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Tech I actually cost 1 more last turn (multicolor; sorry; I floated 3, so no biggie I think) - ($9)
Build Tech II (Strength) - ($5)
Build Tech Lab (Demonology) - ($4)
Bombaster trades with Sparring Partner (you draw).
Recruit Mad Man - ($3)
Mad Man trades with Aged Sensei.

Float ($3)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Demonology)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9

[details=Thoughts]
Well, that could have gone a lot worse. If he has anything hasty, he can break my Tech II and I’m screwed, but I drew into my combo at the right time, so I’m happy for now.

[/details]

Oh, and your base is at 19, 'cause Drakk’s as vindictive as he is beautiful.

1 Like

Nice catch! FYI, I might not be able to take another turn until tomorrow, but I already have something resembling a plan. Looks like this so far:

  • Draw the last card in my deck from technician dying
  • Tech 2 cards (this is relevant!)
  • Summon Grave
  • Cast Martial Mastery to discard 1, reshuffle and draw 2, then look at your hand

From there it all depend on what I draw and what I see in your hand… I calculate a 53% chance of drawing one of my Tech II units, and I know what I’m most likely to play if I don’t get one. I just need to be able to sit down at my computer to do it (no way am I doing all that on this phone).

Edit: Am I getting my math right here, @ARMed_PIrate? You’ll have 12 gold at start of turn, and Terras Q + DeGray + Drakk + Bloodlust costs 13, right?

You got it. I’m 1 short of swinging with Terras Q this turn, so if you let me play him, you’ll have at least a turn before he attacks, though I could patrol him.

It’s a good thing that multi-color penalty exists… Otherwise I’d be super ultra dead plus. :cold_sweat:

Player 1 Turn 5


Tech, Starting Hand and Workers

TECH

Training Grounds
Vigor Adept


STARTING HAND


Fox Primus
Smoker
Snapback (Discarded for Martial Mastery)
Martial Mastery
Rambasa Twin (Draw from Technician)
Aged Sensei (Draw from Martial Mastery)
Bird’s Nest (Draw from Martial Mastery)


WORKERS

Fox Viper
Morningstar Flagbearer
Savior Monk
Safe Attacking
Fox Primus


Next Hand

Vigor Adept
Sparring Partner
Young Lightning Dragon
Grappling Hook
Sensei’s Advice


Discard

Martial Mastery
Rambasa Twin
Aged Sensei
Bird’s Nest
Smoker


Tech 2 card(s)
Draw a card from technician dying
Get Paid + float - ($9)
Summon Grave - ($7)
Grave casts Martial Mastery; I discard 1 card, draw 2 cards, then look at your hand and sweat at how close to instant game-over that was… - ($6)
Level Rook to Lv. 8 - ($1)
Rook smashes your puny Tech Lab, your base takes 2 damage
Worker - ($0)
Patrol as shown below

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Grave Stormborne Lv. 1 (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garus Rook Lv. 8 (4/6) [Two Lives]
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

As much as I wanted to spend the gold another way, I had to stop the Terras Q threat before it was too late. If I had gotten the Training Grounds I could either have spent only 2 gold on leveling Rook or maxed him anyway and destroyed his Tech II instead… Next turn I can start looking toward how to end the game, but I’ll need to see what he does first.