Casual: Hilbert90 (mono purple) vs Eijolend (mono black)

If some Skeletons doesn’t work, obviously the answer must be more Skeletons!

P2T7


StartingHand Workers

STARTING HAND
Skeletal Lord
Summon Skeletons
Wight
Deteriorate


WORKERS
Pestering Haunt
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Graveyard


NextHand

Nether Drain
Carrion Curse
Crypt Crawler
Deteriorate


Tech 0 card(s)
Get Paid + float + Scavenger - ($13)
Garth 5->7, put Skeletal Lord A from the Discard into play. - ($11)
Skeletal Lord B - ($8)
Garth casts Summon Skeletons - ($5)
Gath summons another Skeleton - ($4)
Vandy 3->5, maxband ability on Skeleton A and your Mech - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton A (5/5+A) [2 Skeletal Lords, Doomed]
  • :psfist: [I]Elite[/I]: Skeletal Lord A (3+1/3)
  • :ps_: [I]Scavenger[/I]: Skeleton B (3/3) [2 Skeletal Lords]
  • :pschip: [I]Technician[/I]: Skeletal Lord B (3/3)
  • :target: [I]Lookout[/I]: Skeleton C (3/3) [2 Skeletal Lords]
    [B]In Play:[/B]
  • Garth Lvl.7 (3/4)
  • Vandy Lvl.5 (4/5)
  • Skeletal Archery
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

P1T8


Tech StartingHand Workers

TECH
Rewind
Octavian


STARTING HAND
Immortal
Fading Argonaut
Immortal
Undo
Temporal Research
Hyperion


WORKERS
Hardened Mox
Forgotten Fighter
Neo Plexus
Battle Suits
Temporal Research


NextHand

Stewardess of the Undone
Octavian
Warp Gate Disciple
Origin Story
Stewardess of the Undone


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Peek
Prynn - ($5)
Undo on Skeleton A - ($2)
Hyperion trades with Skeletal Lord A (Draw)
Stewardess trades with Skeleton B
Vir trades with Skeletal Lord B
Argonaut kills Skeleton C
Mech attacks base for 8
Fading Argonaut - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3) (2/3 +A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Argonaut (3/2) (Exh)
  • Prynn (4) (1/3) Lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 12
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Spoiler: Thoughts on this Turn

Not sure what the best play was here. Clearing seemed important, and since Mech dies next turn, getting full value seemed important. Killing Tech II building felt right, because he can make Tech III next turn, almost guaranteeing a loss. Killing Garth felt right too, because it helps protect Prynn and limits more skeleton shenanigans.

But those two options didn’t get full value from Mech, and they both feel like “playing not to lose” instead of playing to win. The longer this stalls, the more likely I lose, because his Tech III seems inevitable now and mine can’t compete. I felt I needed to rush face damage to have any chance now.

On the other hand, I should have played a less “tempo” oriented early game if I was going do this. It now feels like switching to a pure face damage strategy is conceding.

I’d love to hear an experienced player’s thoughts on this.

Ouch!^^

P2T8


StartingHand Workers

STARTING HAND
Crypt Crawler
Nether Drain
Carrion Curse
Deteriorate
Wight


WORKERS
Pestering Haunt
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Graveyard


NextHand

Sacrifice the Weak
Skeleton Javelineer
Summon Skeletons
Bone Collector
Bone Collector


Discard

Skeletal Lord
Skeletal Lord
Nether Drain
Deteriorate
Carrion Curse


Tech 0 card(s)
Draw a card from Technician
Get Paid + float + Scavenger - ($13)
Vandy kills Fading Argonaut taking 2 damage.
Garth kills Argonaut taking 3 damage.
Crypt Crawler - ($11)
Wight - ($7)
Tech III - ($2)
Garth makes a Skeleton - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wight (4/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Crypt Crawler (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth Lvl.7 (3/1) xxx
  • Vandy Lvl.5 (4/3) xx
  • Skeletal Archery
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

P1T9


Tech StartingHand Workers

TECH
Rewind


STARTING HAND
Origin Story
Stewardess of the Undone
Stewardess of the Undone
Octavian
Warp Gate Disciple


WORKERS
Hardened Mox
Forgotten Fighter
Neo Plexus
Battle Suits
Temporal Research
Octavian


NextHand

Immortal
Nullcraft
Time Spiral
Chonofixer


Discard

Origin Story
Stewardess of the Undone
Warp Gate Disciple
Rewind


Tech 1 card(s)
Get Paid - ($9)
Worker - ($8)
Origin Story Vandy - ($5)
Stewardess removes Skeleton - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stewardess of the Undone (2/3 +A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Prynn (3) (1/3) Lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

I’m travelling over the weekend, so I won’t be able to take my turn until after New Year’s.

No problem. I was playing in real life last night, and I noticed 2 major errors we made. I assume we should keep going. We could backtrack if you want. The Mech is untargetable, so when I brought it out a turn early with Tinkerer, that was a mistake. And when you max banded it with Vandy that wasn’t allowed either.

I think it’s only untargetable when it’s in play, not when it’s in the future. And in any case, Tinkerer’s ability doesn’t target (there’s no target symbol on the card), so that is OK.

(Actually, I just checked: neither Time Spiral nor Seer has the target symbol either. Since those are the only 3 cards afaik that can remove runes from forecasted units, there is never any rules issue with removing runes from a forecasted untargetable mech with them :slight_smile: )

2 Likes

Thanks for the clarification! I totally forgot that targeting has that symbol. Last night, while playing, my opponent asked, “Does this count as targeting?” And I stupidly said, “Probably, since you are exhausting to give that unit something.” Doh. We’re going to play again tonight, and he’s probably not going to be happy when I tell him I was wrong (he avoided using Aged Sensei’s ability on Smoker).

Except Aged Sensei does have the target symbol - so he was right, using it on Smoker is pretty silly.

Haha. You’re right. I was going off memory, and assumed I would have noticed it when he asked if it was there. Good. I didn’t tell him something wrong.

Happy New Year!

Ah, sorry I totally missed the untargetable on the Mech.

As this is just a casual game I’d say we just keep playing and learned something for next time. You probably would be in a much better position if that Mech was alive though.

P2T9


StartingHand Workers

STARTING HAND
Bone Collector
Skeleton Javelineer
Sacrifice the Weak
Bone Collector
Summon Skeletons


WORKERS
Pestering Haunt
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Graveyard


NextHand

Deteriorate
Sacrifice the Weak
Lord of Shadows
Skeletal Lord
Summon Skeletons


Tech 0 card(s)
Get Paid + float - ($11)
Worker - ($10)
Wight kills Stewardess of the Undone taking 2 damage.
Crypt Crawler kills Prynn taking 1 damage.
Garth attacks your Tech II for 3 damage.
Garth makes a Skeleton - ($9)
Garth casts Summon Skeletons - ($6)
Bone Collector - ($4)
Vandy - ($2)

Float ($2)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton A (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton B (1/1)
  • :pschip: Technician: Skeleton C (1/1)
  • :target: Lookout:
    In Play:
  • Garth Lvl.7 (3/1) xxx
  • Vandy Lvl.1 (2/3)
  • Wight (4/2) xx
  • Crypt Crawler (3/2) x
  • Bone Collector (3/3)
  • Skeletal Archery
    Buildings:
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 2
  • Workers: 10

P1T10


StartingHand Workers

STARTING HAND
Nullcraft
Immortal
Time Spiral
Chonofixer


WORKERS
Hardened Mox
Forgotten Fighter
Neo Plexus
Battle Suits
Temporal Research
Octavian


NextHand

Ready or Not
Immortal
Undo
Tinkerer


Discard

Origin Story
Stewardess of the Undone
Warp Gate Disciple
Rewind
Stewardess of the Undone
Nullcraft
Chonofixer
Time Spiral


Tech 0 card(s)
Get Paid + float - ($12)
Worker - ($11)
Vir - ($9)
Peek
Immortal - ($3)
Nullcraft - ($1)
Nullcraft kills Garth

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Immortal (5/5)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vir (2/3) Lvl 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10

P2T10


StartingHand Workers

STARTING HAND
Lord of Shadows
Skeletal Lord
Summon Skeletons
Deteriorate
Sacrifice the Weak


WORKERS
Pestering Haunt
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Graveyard


NextHand

Skeleton Javelineer
Carrion Curse
Bone Collector
Nether Drain
Skeletal Lord


Discard

Summon Skeletons
Sacrifice the Weak
Deteriorate


Tech 0 card(s)
Get Paid + float - ($12)
Skeletal Lord - ($9)
Lord of Shadows - ($2)
Wight, Crypt Crawler, Bone Collector and Skeletons A-C atack your base for 16 damage. 1 new Skeleton from Bone Collector.
Orpal - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton D (2/2) [Skeletal Lord, Invisible]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vandy Lvl.1 (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Orpal Lvl.1 (1/3)
  • Wight (4/2) xx [Invisible]
  • Crypt Crawler (3/2) x [Invisible]
  • Bone Collector (3/3) [Invisible]
  • Skeleton A (2/2) [Skeletal Lord, Invisible]
  • Skeleton B (2/2) [Skeletal Lord, Invisible]
  • Skeleton C (2/2) [Skeletal Lord, Invisible]
  • Skeletal Lord (3/3) [Invisible]
  • Lord of Shadows (8/7) [Invisible]
  • Skeletal Archery
    [B]Buildings:[/B]
  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Good job. I feel like this was insanely close at the end. I had Undo, Rewind, and Ready or Not all in hand, but couldn’t quite find a line to finish it off.

P1T11


StartingHand Workers

STARTING HAND
Undo
Ready or Not
Tinkerer
Immortal
Hyperion
Rewind
Plasmodium


WORKERS
Hardened Mox
Forgotten Fighter
Neo Plexus
Battle Suits
Temporal Research
Octavian


NextHand

Undo
Hyperion
Hyperion
Chonofixer
Nullcraft


Tech 0 card(s)
Get Paid + float - ($11)
Skip Worker
Peek
Exchange - ($10)
Hyperion - ($5)
Hyperion kills Skeleton D
Max - ($3)
Vir +1 Lvl - ($2)
Vir kills Vandy
Immortal attacks base for 5
Max +2 Lvl - ($0)
Max maxband Hyperion
Hyperion attacks base for 4

Float ($0)
Discard 6, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Immortal (5/4)
  • Hyperion (4/4)
  • Max (3/4) Lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 4
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P2T11


StartingHand Workers

STARTING HAND
Bone Collector
Skeletal Lord
Carrion Curse
Skeleton Javelineer
Nether Drain


WORKERS
Pestering Haunt
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Graveyard


Tech 0 card(s)
Get Paid + Scavenger - ($11)
Lord of Shadows destroys your base.


GG! Yeah it felt insanely close, that Mech really would have made a huge difference I think.

Would you like to play again? I rolled a 25.

I do, but I’m still hunting around for a deck idea. I want to try a purple combo.

Sure, let me know when you found something!

I see a few people doing [Past]/Peace/Anarchy. I’m not sure I see the synergy (other than being forced into battle suits), but it seems like a good reactive deck. Lots of answers for things.

Random: 78

P1T1


StartingHand Workers

STARTING HAND
Hardened Mox
Temporal Research
Nullcraft
Fading Argonaut
Time Spiral


WORKERS
Time Spiral


NextHand

Neo Plexus
Tinkerer
Plasmodium
Forgotten Fighter
Battle Suits


Discard

Temporal Research
Nullcraft
Fading Argonaut


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Mox - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Hardened Mox (1/1)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

That sounds like an interesting choice of a deck. I haven’t played against it before and I’m looking forward to finding out what makes it so strong.

P2T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Summon Skeletons
Graveyard
Skeleton Javelineer
Thieving Imp


WORKERS
Pestering Haunt


NextHand

Deteriorate
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak


Discard

Summon Skeletons
Thieving Imp
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Graveyard - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vandy Lvl.1 (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Graveyard (-/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6