P2T2
Tech StartingHand Workers
TECH
Detonate
Seer
STARTING HAND
Bloodrage Ogre
Mad Man
Nautical Dog
Bloodburn
Makeshift Rambaster
WORKERS
Careless Musketeer
Nautical Dog
NextHand
Seer
Detonate
Bloodrage Ogre
Mad Man
Scorch
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Bloodburn - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bombaster
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Zane (2/2, lvl 1)
Bloodburn
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
mdn1111
November 22, 2016, 8:06pm
44
Your tech buildign costs 2 since you are playing with multiple colors
1 Like
mdn1111
November 22, 2016, 8:14pm
45
Iām going to assume you used the extra gold yoiu spent leveling Zane once to build the tech building.
P1T3
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Nullcraft
Battle Suits
Neo Plexus
Temporal Research
Plasmodium
WORKERS
Time Spiral
Tinkerer
Plasmodium
NextHand
Forgotten Fighter
Temporal Research
Stewardess of the Undone
Stewardess of the Undone
Overeager Cadet
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Battle Suits - ($3)
Summon Onimaru - ($1)
Mox kills Bombaster
Argonaut kills Zane
Oni to lvl 3
Oni to lvl 4 - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Onimaru (3/4A, lvl4)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Hardened Mox(2/1)
Fading Argonaut (3/1, 2 time)
Battle Suits
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
P2T3
Tech StartingHand Workers
TECH
Origin Story
Shadow Blade
STARTING HAND
Seer
Mad Man
Bloodrage Ogre
Detonate
Scorch
WORKERS
Careless Musketeer
Nautical Dog
Mad Man
NextHand
Origin Story
Scorch
Charge
Makeshift Rambaster
Pillage
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Seer - ($5)
Seer removes time rune from Argonaut
Prynn - ($3)
Prynn +3 lvls - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Seer
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Bloodburn (1)
Prynn (2/4, Lvl 4, Time: 4)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
mdn1111
November 22, 2016, 9:26pm
47
P1T4
Tech StartingHand Workers
TECH
Drill Sergeant
Drill Sergeant
STARTING HAND
Stewardess of the Undone
Stewardess of the Undone
Forgotten Fighter
Overeager Cadet
Temporal Research
WORKERS
Time Spiral
Tinkerer
Plasmodium
Temporal Research
NextHand
Drill Sergeant
Nullcraft
Overeager Cadet
Stewardess of the Undone
Neo Plexus
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II - Peace - ($2)
Mox kills the Seer
Onimaru midbands - ($1)
Onimaru kills Pryn, goes to 7
Onimaru maxbands - ($0)
Overeager Cadet
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Onimaru (4/6A, Max)
[I]Elite[/I]: Overeager Cadet(3/2)
[I]Scavenger[/I]: SoldierA
[I]Technician[/I]: SoldierB
[I]Lookout[/I]:
[B]In Play:[/B]
Hardened Mox(2/1)
SoldierC
Battle Suits
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Quick question.
Mox only hits for 1 as far as I can tell, so shouldnāt the Seer armor absorb that?
mdn1111
November 22, 2016, 9:59pm
49
Battle Suits gives him (and all other non-token soldiers and mystics) +1 attack. Thatās how he was able to kill your bombaster last turn
1 Like
mdn1111
November 22, 2016, 10:04pm
50
Although, looking at it, I see that the Bombaster had armor, so the Argonaut should have killed it and the Mox should have killed Zane. Same exact outcome though.
Ugh. This was all I could come up with. It leaves me in a pretty dire situation.
P2T4
Tech StartingHand Workers
TECH
Shadow Blade
Stewardess of the Undone
STARTING HAND
Charge
Pillage
Makeshift Rambaster
Scorch
Origin Story
WORKERS
Careless Musketeer
Nautical Dog
Mad Man
Pillage
NextHand
Detonate
Seer
Bloodrage Ogre
Bombaster
Shadow Blade
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Max Zane - ($0)
Zane shoves Onimaru to Lookout and deals 1 damage
Zane trades with Onimaru
Bloodburn deals 1 damage to Soldier B
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Bloodburn (2) Exhausted
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 6
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
mdn1111
November 24, 2016, 7:39pm
52
P1T5
Tech StartingHand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Overeager Cadet
Nullcraft
Neo Plexus
Drill Sergeant
Stewardess of the Undone
Fading Argonaut
WORKERS
Time Spiral
Tinkerer
Plasmodium
Temporal Research
NextHand
Forgotten Fighter
Drill Sergeant
Fading Argonaut
Stewardess of the Undone
Tech 2 card(s)
Get Paid+Technician draw - ($8)
Donāt Worker
Drill Sergeant - ($5)
Overeager Cadet, counter on Sergeant
Stewardess of the Undone, bouncing nothing, butcounter on Sergeant - ($2)
Nullcraft, counter on Sergeant - ($0)
Mox and Cadet smash your Tech I, you take 2
Soldier A and C do 2 to your base
Sergeant moves his counters to Nullcraft, which does 4 to your base
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Overeager CadetB (3/3)
[I]Elite[/I]: Drill Sergeant(5/3)
[I]Scavenger[/I]: Stewardess of the Undone (4/2)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Hardened Mox(2/1)
Nullcraft
Overeager Cadet(3/2)
SoldierA
SoldierC
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
P2T5
Tech StartingHand Workers
TECH
Rewind
Marauder
STARTING HAND
Bloodrage Ogre
Bombaster
Shadow Blade
Detonate
Seer
WORKERS
Careless Musketeer
Nautical Dog
Mad Man
Pillage
Detonate
NextHand
Charge
Scorch
Origin Story
Stewardess of the Undone
Discard
Shadow Blade
Bombaster
Seer
Rewind
Marauder
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Vandy - ($6)
Shadow Blade on Drill Sergeant, dies so discard at random - ($3)
Rebuild tech 1
Bloodrage Ogre - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bloodrage Ogre (3/2 +1A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Bloodburn (2) Exhausted
[B]Buildings:[/B]
Base HP: 12
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 2
Disc: 5
[B]Gold:[/B]
Gold: 1
Workers: 10
mdn1111
November 24, 2016, 9:22pm
54
GG!
P1T6
Tech StartingHand Workers
TECH
Flagstone Spy
Flagstone Spy
STARTING HAND
Forgotten Fighter
Stewardess of the Undone
Drill Sergeant
Fading Argonaut
WORKERS
Time Spiral
Tinkerer
Plasmodium
Temporal Research
NextHand
Flagstone Garrison
Neo Plexus
Discard
Forgotten Fighter
Drill Sergeant
Flagstone Spy
Flagstone Spy
Tech 2 card(s)
Get Paid+ discard - ($8)
Donāt Worker
Drill Sergeant - ($5)
Stewardess of the Undone, bouncing Ogre and putting counter on Sergeant - ($2)
Fading Argonaut, counter on Sergeant - ($0)
Counters from Sergeant to Nullcraft
Nullcraft does 6 to your base
Overeager Cadet and Stewardess do last 6 to base
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Overeager CadetB (3/3)
[I]Elite[/I]:
[I]Scavenger[/I]: Stewardess of the Undone (4/2)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Hardened Mox(2/1)
Nullcraft(5/5)
Overeager Cadet(3/2)
SoldierA
SoldierC
Drill Sergeant+
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 2
Deck: 1
Disc: 4
[B]Gold:[/B]
Gold: 0
Workers: 8
Nice. GG. I learned a valuable lesson. Detonate is quite risky. If you canāt use it on the first time it cycles, it loses too much value to be worth it. That makes it a totally wasted tech choice.
I probably should have put out a different hero, then on turn 3, intentionally kill it off to have Zane out at the right time.
1 Like
Hobusu
November 25, 2016, 4:46pm
56
I think as a general rule, if you canāt (or donāt want to) attack with Zane on turn 1, bringing him out is a bad move (since his main benefit at Lv. 1 is his Haste, which goes to waste it you donāt attack with him the turn he arrives).
mdn1111
November 29, 2016, 2:29pm
57
Ah, see, I was totally blind to that whole dynamic. I liked this combination, although I didnāt use any of the Blood. Want to go again? My random is 77
Sure. Iāll go [Past]/Present/Future. I feel like Past is difficult to utilize without the base purple deck. Random: 39
mdn1111
November 29, 2016, 8:24pm
59
P1T1
StartingHand Workers
STARTING HAND
Time Spiral
Fading Argonaut
Hardened Mox
Forgotten Fighter
Nullcraft
WORKERS
Time Spiral
NextHand
Neo Plexus
Plasmodium
Temporal Research
Battle Suits
Tinkerer
Discard
Fading Argonaut
Nullcraft
Forgotten Fighter
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Hardened Mox
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 5
P2T1
StartingHand Workers
STARTING HAND
Hardened Mox
Battle Suits
Temporal Research
Time Spiral
Plasmodium
WORKERS
Temporal Research
NextHand
Tinkerer
Nullcraft
Fading Argonaut
Neo Plexus
Forgotten Fighter
Discard
Battle Suits
Time Spiral
Hardened Mox
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Max - ($2)
Plasmodium - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Max Geiger (2/3, +1A, lvl 1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Plasmodium (3)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 6
mdn1111
November 29, 2016, 10:52pm
61
P1T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Stewardess of the Undone
STARTING HAND
Plasmodium
Neo Plexus
Battle Suits
Tinkerer
Temporal Research
WORKERS
Time Spiral
Tinkerer
NextHand
Stewardess of the Undone
Temporal Research
Forgotten Fighter
Stewardess of the Undone
Plasmodium
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Battle Suits - ($2)
Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Hardened Mox(3/1)
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Battle Suits
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
P2T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Stewardess of the Undone
STARTING HAND
Nullcraft
Fading Argonaut
Forgotten Fighter
Neo Plexus
Tinkerer
WORKERS
Temporal Research
Neo Plexus
NextHand
Stewardess of the Undone
Nullcraft
Forgotten Fighter
Battle Suits
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tinkerer - ($3)
Tech 1 - ($2)
Argonaut - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Max Geiger (2/3, +1A, lvl 1)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Fading Argonaut (3) (2/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Plasmodium (2)
Tinkerer
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7