Casual: Hilbert90 (Mono Green) vs mdn1111 ([Feral]/Strength/Blood)

I’m still trying to work out the spreadsheet. It’s pretty straightforward except the tech column and where to actually drag things to get them to register… Do you just type your tech choices into those two spots then hit Discard/Draw then post the code for the forum post? I’m going to try that and see what outputs. Hmm…other people’s posts don’t have a tech written until turn 2 …

Hmm…it thinks I floated 3 gold also. Does this work automatically somehow or do I manually enter it? Sorry. I told you this might require patience (I’ll manually edit for now to get this going).

EDITS: Re-did the whole sheet (same exact turn) to try to get everything to render.

P1T3


Tech StartingHand Workers

TECH


STARTING HAND


WORKERS
Young Treant


NextHand

Merfolk Prospector
Rich Earth
Tiger Cub
Forest’s Favor
Rampant Growth


Discard

Playful Panda
Verdant Tree
Spore Shambler


Tech 1 card(s)
Get Paid - ($4)
Worker - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

Hey! One tip - you can tag people by putting @ before their name, like @Hilbert90; that gives them a notification. I was looking for that, so didn’t see you’d created this; sorry for the resultant delay.

Spreadsheet is great but can definitely be finnicky. You’re right about how to tech and how to generate the post. However, you don’t tech during your first turn at all. The cards that you would be adding during my turn if we were playing in real life you put in the tech slot at the start of your next turn on the spreadsheet. Not sure why it thinks you floated gold, though; manually editing it out of the spreadsheet should solve it.

P2T1


StartingHand Workers

STARTING HAND
Rich Earth
Tiger Cub
Forest’s Favor
Rampant Growth
Spore Shambler


WORKERS
Spore Shambler


NextHand

Merfolk Prospector
Ironbark Treant
Verdant Tree
Young Treant
Playful Panda


Discard

Forest’s Favor
Rampant Growth
Tiger Cub


Tech 0 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Worker
Rook - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4A, lvl1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

@mdn1111 Thanks so much! I think I figured it out now. I hit Ctr+Z a bunch of times and re-did the exact same turn. It seems good now.

P1T5


Tech StartingHand Workers

TECH
Tiny Basilisk
Galina Glimmer


STARTING HAND
Merfolk Prospector
Rich Earth
Forest’s Favor
Rampant Growth
Tiger Cub


WORKERS
Young Treant
Forest’s Favor


NextHand

Spore Shambler
Verdant Tree
Tiger Cub
Galina Glimmer
Rampant Growth


Tech 2 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Worker
Argagarg Garg - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ironbark Treant (1/4A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Argagarg Garg (1/3, Lvl 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

If you click the words above the sheet that say when it was last edited, you can see a list of all the times you’ve edited it. You can then click on one of those and choose to restore it to that point.

1 Like

Also, @Hilbert90, the top of your post says its your fifth turn. No idea why that’s happening, and I don’t think it’s anything to worry about, just wanted to let you know. And Hobusu is right that the previous versions is very clutch.

P2T2


Tech StartingHand Workers

TECH
Barkcoat Bear
Barkcoat Bear


STARTING HAND
Merfolk Prospector
Verdant Tree
Young Treant
Ironbark Treant
Playful Panda


WORKERS
Spore Shambler
Young Treant


NextHand

Barkcoat Bear
Barkcoat Bear
Ironbark Treant
Forest’s Favor


Tech 2 card(s)
Get Paid - ($6)
Worker
Merfolk Prospector - ($5)
Tech I - ($3)
Verdant Tree - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4A, lvl1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Verdant Tree
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
1 Like

@mdn1111 Not sure if I have to keep tagging you. Is there a way to subscribe to the post to be informed of replies? I fixed the turn thing.

P1T3


Tech StartingHand Workers

TECH
Dinosize
Might of Leaf and Claw


STARTING HAND
Tiger Cub
Rampant Growth
Verdant Tree
Galina Glimmer
Spore Shambler


WORKERS
Young Treant
Forest’s Favor
Verdant Tree


NextHand

Rampant Growth
Tiny Basilisk
Might of Leaf and Claw
Playful Panda
Merfolk Prospector


Tech 2 card(s)
Get Paid - ($6)
Worker
Rampant Growth on Ironbark - ($4)
Ironbark attacks and kills Rook for 5
Argagarg levels up twice
Tech I Building - ($3)
Level Argagarg up 2 producing 3/3 water elemental - ($1)
Exhaust Argagarg to give Wisp (+1/+0 A)
Wisp attacks and kills Merfolk Prospector

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Argagarg Garg (1/3, Lvl 5) Exhausted
  • Ironbark Treant (3/2) Exhausted
  • Wisp (0/1) Exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

No need to keep tagging; I’m watching the thread. If you scroll down below the last post, underneath Bookmark, Share, Flag and Reply, it will say if you are watching, tracking, etc. the thread. If you’re watching it, you’ll get notifications.

P2T3


Tech StartingHand Workers

TECH
Rampaging Elephant
Rampaging Elephant


STARTING HAND
Barkcoat Bear
Barkcoat Bear
Forest’s Favor
Ironbark Treant


WORKERS
Spore Shambler
Young Treant
Ironbark Treant


NextHand

Playful Panda
Tiger Cub
Barkcoat Bear
Rampant Growth


Tech 2 card(s)
Get Paid + float+ prospector - ($8)
Worker
Tree makes Tech II instant
Tech II - Feral - ($4)
Barkcoat Bear - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Barkcoat Bear
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Verdant Tree
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Stampede
Blooming Ancient


STARTING HAND
Tiny Basilisk
Merfolk Prospector
Playful Panda
Might of Leaf and Claw
Rampant Growth


WORKERS
Young Treant
Forest’s Favor
Verdant Tree
Merfolk Prospector


NextHand

Galina Glimmer
Tiger Cub
Spore Shambler
Dinosize


Discard

Rampant Growth
Ironbark Treant
Playful Panda
Might of Leaf and Claw
Stampede
Blooming Ancient


Tech 2 card(s)
Get Paid + float - ($8)
Worker
Basilisk - ($6)
Rampant Growth on Ironbark - ($4)
Exhaust Argagarg to give Ironbark (+1/0A)
Ironbark trades with Barkcoat
Tech II Building (Growth) - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2 deathtouch)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Water Elemental (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Argagarg Garg (1/5, Lvl 5) Exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Rampant Growth
Playful Panda
Tiger Cub
Barkcoat Bear


WORKERS
Spore Shambler
Young Treant
Ironbark Treant
Playful Panda


NextHand

Rampaging Elephant
Merfolk Prospector
Forest’s Favor
Rampaging Elephant


Discard

Barkcoat Bear
Rampant Growth
Barkcoat Bear
Kidnapping
Kidnapping


Tech 2 card(s)
Get Paid - ($8)
Worker
Tiger Cub - ($6)
Rook - ($4)

Float ($4)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook (2/4A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tiger Cub(2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Verdant Tree
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Murkwood Allies
Guargum


STARTING HAND
Galina Glimmer
Dinosize
Spore Shambler
Tiger Cub


WORKERS
Young Treant
Forest’s Favor
Verdant Tree
Merfolk Prospector
Spore Shambler


NextHand

Guargum
Stampede
Murkwood Allies


Tech 2 card(s)
Get Paid - ($8)
Worker
Galina - ($7)
Calamandra - ($5)
Arg gives Basilisk (+1/0 A)
Basilisk trades with Rook
Calamandra gains 2 levels
Water Elemental attacks Tiger Cub
Dinosize Wisp (6/1 6A) - ($1)
Wisp deals 6 damage to Tech II building
Calamandra +1 Level - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Galina Glimmer
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Argagarg Garg (1/5, Lvl 5) Exhausted
  • Wisp (0/1) Exhausted
  • Calamandra (3/4, lvl 4)
  • Water Elemental (3/1) Exhausted
  • Tiny Basilisk (1/1) Exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Edit: When I dragged cards after combat, I didn’t update their life total.

Shouldn’t the armor keep Tiny Basilisk alive with 1 HP? Rook had 2 ATK, and there’s no Tower to add an extra point of damage.

Oh, yes. I missed that. Thanks!

Edited because I forgot what the cards do - I’m coming up with a new turn now

Ok, new and appropriate turn here:

P2T5


Tech StartingHand Workers

TECH
Moss Ancient
Moss Ancient


STARTING HAND
Forest’s Favor
Rampaging Elephant
Merfolk Prospector
Rampaging Elephant
Rampant Growth


WORKERS
Spore Shambler
Young Treant
Ironbark Treant
Playful Panda
Forest’s Favor


NextHand

Kidnapping
Barkcoat Bear
Moss Ancient
Barkcoat Bear
Kidnapping


Discard

Rampaging Elephant
Rampant Growth
Merfolk Prospector


Tech 2 card(s)
Get Paid + float - ($13)
Draw for Technician
Worker
Summon and max Drakk - ($6)
Rebuild Tech II instantly, thanks to Tree
Rampaging Elephant, gets haste - ($0)
Elephant kills Galina
Elephant kills Arg

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk (3/4A, max)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Verdant Tree
  • Rampaging Elephant(6/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Doh. I messed up really bad. I knew you had Verdant Tree, but I stupidly thought you had to pay to remake the building. I planned on that clogging your money a bit. The right move was obviously to do the 6 damage to your base.

P1T6


Tech StartingHand Workers

TECH
Stampede
Oversized Rhino


STARTING HAND
Murkwood Allies
Guargum
Stampede


WORKERS
Young Treant
Forest’s Favor
Verdant Tree
Merfolk Prospector
Spore Shambler


NextHand

Ironbark Treant
Playful Panda
Might of Leaf and Claw
Rampant Growth


Discard

Galina Glimmer
Murkwood Allies
Tiny Basilisk
Stampede
Guargum
Stampede
Oversized Rhino


Tech 2 card(s)
Get Paid - ($9)
Murkwood to produce 4 frogs - ($4)
Basilisk trade with Drakk
Calamandra +2 level (only 1 to max)
Cal’s max ability to produce Stalking Tiger - ($0)
Water Elemental deals 3 damage to base

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Frog (1/1)
  • :psfist: [I]Elite[/I]: Wisp (0/1)
  • :ps_: [I]Scavenger[/I]: Frog (1/1)
  • :pschip: [I]Technician[/I]: Frog (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Frog (1/1)
  • Calamandra (4/5, lvl 5) Exhausted
  • Stalking Tiger (4/4 stealth, invis)
  • Water Elemental (3/1) Exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Doesn’t Basilisk have deathtouch? It should be able to take out Drakk by itself.

I haven’t looked up specifically how deathtouch works, but I assumed the one point of damage would go to the squad leader armor and hence not actually touch Drakk.

No, Hobusu is correct, unfortunately for me. The reminder text on the Baslisk says “even to their armor.”

1 Like

Okay. I’ve fixed it in the post. I think my sheet is right after some fiddling with the revision history.