Casual hardy83 (mono purple) vs NikoBolas (mono white)

hm, i thought that my heroes also level when your hero dies on your turn…

“if an opposing hero dies, your hero levels up twice for free if it’sin play!” rulebook p. 3

so Geiger would level to 3 and be a (2/4)?

(probably won’t change my turn significantly)

@NikoBolas: here it is clarified: Rules Questions thread - #67 by Rico

you wanna change your turn as the three soldiers don’t kill Geiger?

1 Like

Ahh, didn’t think about that!

Ok, I’ll keep my turn the same, but use Quince to finish off Geiger!

I attacked your Tech II with Nullcraft twice: in T6 & T7, so your Tech II should be at 3 instead of 4 - just found out now, sorry i gotta tell you… :wink: but no big difference anyway, just nullcraft is free to do 1 damage to your base:

[b]P2T9[/b]
Tech StartingHand Workers

TECH
Now!
Assimilate


STARTING HAND
Temporal Research
Ebbflow Archon
Time Spiral


WORKERS
Plasmodium
Neo Plexus
Tinkerer
Forgotten Fighter
Fading Argonaut


NextHand

Assimilate
Yesterday’s Golgort (6/4+1) - 2 runes
Origin Story
Battle Suits +1 Attack for Soldiers/Mystics


Tech 2 card(s)
Get Paid - ($10)
hire Ebbflow Archon - ($2)
remove 2 timerunes from Archon for Justice Juggernaut and Reputable Newsman
summon Vir - ($0)
Seer trades with Quince, Vir lvls twice
Shimmer Ray destroys your Tech II + 2 dmg to base
Prynn and Nullcraft deal 4 dmg to base

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L3 Vir (2/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1) - exh.
  • Shimmer Ray (3/4) - 1 rune - exh.
  • Ebbflow Archon (12/12) - 5 runes = 7/7
  • L7 Prynn (3/2) - 3 runes - exh.
    [B]Buildings:[/B]
  • :heart: Base HP: 10
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts
1 Like

Ouch, well my deck is much bigger than yours and my draws have been weird! I also played maybe too safe, I think there were many ways to win before you got to play that guy, but that’s how we learn! Good play, I don’t know that I can come back…(nice work killing Bigby when you did btw).

"P1T10


StartingHand Workers

STARTING HAND
Jail
Tax Collector
Arresting Constable
Mind Control


WORKERS
Traffic Director
Bluecoat Musketeer
Porkhand Magistrate
Lawful Search
The Art of War
Spectral Aven
Building Inspector


NextHand

Injunction
Injunction
Tax Collector
Brave Knight
Justice Juggernaut


Tech 0 card(s)
Get Paid - ($11)
Summon Bigby - ($9)
Build a Jail - ($6)
Rebuild Tech II
Worker - ($5)
Max Bigby - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L5 Bigby (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Censorship Council
  • Jail
    [B]Buildings:[/B]
  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Heroes’ Hall HP: 4
  • :heart: Censorship Council HP: 5
  • :heart: Jail HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11

Haha, my next hand is very poor. I think its GG! Well-played man :wink:

yeah, i’m still not quite satisfied with the speed i got the cards into play, but i think it was better than the first game against white with rook :wink:

[b]P2T10[/b]
StartingHand Workers

STARTING HAND
Origin Story
Assimilate
Battle Suits +1 Attack for Soldiers/Mystics
Yesterday’s Golgort (6/4+1) - 2 runes


WORKERS
Plasmodium
Neo Plexus
Tinkerer
Forgotten Fighter
Fading Argonaut


NextHand

Yesterday’s Golgort (6/4) - 1 rune - arrested
Shimmer Ray (3/4)
Time Spiral
Now!


Discard

Assimilate
Origin Story
Battle Suits +1 Attack for Soldiers/Mystics
Yesterday’s Golgort (6/4+1) - 2 runes


Tech 0 card(s)
Get Paid - ($10)
Vir casts Assimilate on your Censorship Council (phew…) - ($7)
Prynn casts Origin Story and tells the darkest secrets of Bigby - ($4)
Ebbflow Archon attacks your base with (8/8)
Vir, Prynn and Nullcraft deal another 6 dmg to base

Float ($4)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1) - exh.
  • Ebbflow Archon (12/12) - 4 runes = 8/8
  • L7 Prynn (3/2) - 4 runes - exh.
  • L3 Vir (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 10
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10

Thanks for the nice sparring! Let’s take a little break. I gotta find back into work the next few days and i spend the next weekend abroad. But then I’ll contact you and see if you’re up for another round!

2 Likes

@NikoBolas hey there! forgot about codex for a few weeks… just read through your other matches… really nice to just watch games actually :slight_smile: especially with thoughts

anyway i’d be up for another round… with mono white (a color i only played twice up to now) and a roll of 38!

1 Like

Sure, I’ve been trying out my first multicolor deck [Growth]/Necromancy/Peace, I got a 67 so I’ll start :wink:

Good luck and have fun! @hardy83

P1T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Playful Panda
Rampant Growth
Rich Earth
Forest’s Favor


WORKERS
Rich Earth


NextHand

Verdant Tree
Young Treant
Tiger Cub
Spore Shambler
Merfolk Prospector


Discard

Rampant Growth
Forest’s Favor
Ironbark Treant


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Playful Panda - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

[details=Thoughts]
Alright, well I used a double bone collector tech I plan against Pirate to good effect, I think I will bank on the same thing. I could start with Oni, but the Panda comes with benefits and I do call this a “Token.dec” after all so I’ll try starting with him. [/details]

P2T1


StartingHand Workers

STARTING HAND
Fox Viper
Savior Monk
Snapback
Sensei’s Advice
Aged Sensei


WORKERS
Fox Viper


NextHand

Smoker
Safe Attacking
Grappling Hook
Fox Primus
Morningstar Flagbearer


Discard

Sensei’s Advice
Aged Sensei
Snapback


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
hire Savior Monk - ($2)
build Tech I - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Savior Monk (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

…maybe should have started right away with Rook or Grave - like you always did in your games with White… well, too late for now

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Tiger Cub
Verdant Tree
Merfolk Prospector
Spore Shambler
Young Treant


WORKERS
Rich Earth
Spore Shambler


NextHand

Ironbark Treant
Rampant Growth
Playful Panda
Verdant Tree
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Build Tech I - ($3)
Summon Oni - ($1)
Hire Merfolk Prospector - ($0)
Playful Panda (2/2) attacks and kills Savior Monk (2/2). You get a gold.

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Oni (2/3)
  • :pschip: [I]Technician[/I]: Merfolk Prospector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Well, I get to trade my 2/2 for his 2/2, he gets a gold out of it, but I still have a wisp. I’m trying to be aggressive so I went for Onimaru instead of Arg. The prospector can also be either a way to catch up in gold or get 1 more damage. I didn’t draw a Bone Collector for next hand…ouch. Let’s see if he’s willing to play Rook or not!

edit: removed the annoying quotation marks from the spreadsheet - do they prevent autocard anywhere in my post?

P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Rambasa Twin


STARTING HAND
Smoker
Morningstar Flagbearer
Grappling Hook
Safe Attacking
Fox Primus


WORKERS
Fox Viper
Safe Attacking


NextHand

Aged Sensei
Sensei’s Advice
Grappling Hook
Savior Monk (2/2)


Tech 2 card(s)
Get Paid + float + scavenger - ($8)
Worker - ($7)
hire Morningstar Flagbearer - rise and shine! - ($4)
summon Rook - ($2)
hire Smoker - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Smoker (1/1+a)

  • :psfist: [I]Elite[/I]:

  • :ps_: [I]Scavenger[/I]: L1 Garrus Rook (2/4)

  • :pschip: [I]Technician[/I]: Morningstar Flagbearer (2/2)

  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Twins and Birds will hopefully keep him busy when i get them out… Flagbearer and a maybe later Versatile Style could prevent him from playing growth, probably he’ll bring at least some skeletons which i could tackle with Shuriken or deGrey… would also be nice to go for the Training Grounds and maybe a YLD - i don’t think he’ll have much airpower

@hardy83 I’m not sure, I usually delete them!

P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Verdant Tree
Forest’s Favor
Rampant Growth
Ironbark Treant
Playful Panda


WORKERS
Rich Earth
Spore Shambler
Verdant Tree


NextHand

Tiger Cub
Bone Collector
Bone Collector
Young Treant


Discard

Forest’s Favor
Rampant Growth
Ironbark Treant
Overeager Cadet
Overeager Cadet


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Oni casts Forest’s Favor on himself (can only target Friendly units/heroes) - ($2)
Hire Playful Panda, who wants to play some more with all his wisp friends! - ($0)
Merfolk Prospector digs up a gold - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1+A)
  • :psfist: [I]Elite[/I]: L1 Oni+ (4/4)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Cursed Morningstar Flagbearer prevented me from playing Rampant Growth and killing Rook. Well this looks like we’re in for Birds next turn. If he somehow techd in Thunderclap I’m screwed, but I doubt it. So why no attacks - I’m P1 after all? I am trying to make it very difficult to kill Oni. He would need to kill the Prospector, Grappling Hook Oni out of Elite, then attack Oni with a level 5 Rook and Smoker (if the Morningstar kills SL Wisp). He would kill Oni, but it would be pretty costly. Next turn I plan on mostly going to a tiny hand and playing Bone Collectors, but let’s see what he does!

can’t have that General around, i think (?)

P2T3


Tech StartingHand Workers

TECH
Earthquake
Sparring Partner


STARTING HAND
Aged Sensei
Grappling Hook
Sensei’s Advice
Savior Monk (2/2)


WORKERS
Fox Viper
Safe Attacking
Aged Sensei


NextHand

Fox Primus
Bird’s Nest
Rambasa Twin
Snapback


Discard

Smoker (1/1)
Grappling Hook
Sensei’s Advice
Earthquake
Sparring Partner


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Rook trains hard and gains 4 levels - ($3)
Morningstar Flagbearer goes for SQL Whisp
L5 Rook (3/5) hits Oni
Smoker finishes Oni
Rook lvls twice plus one for max/heal - ($2)
hire Savior Monk again - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L8 Garus Rook (4/6)
  • Morningstar Flagbearer (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

did he tempt me into killing Onimaru by purpose? anyway, got a maxxed Rook on the board… so i’ll get Earthquake in my deck i think…

don’t wanna make my spec choice already… so i’ll put in a Sparring Partner who should come in handy any case (?)

Ouch! Rook is a beast to play against :wink:

P1T4


Tech StartingHand Workers

TECH
Flagstone Garrison
Drill Sergeant


STARTING HAND
Tiger Cub
Bone Collector
Young Treant
Bone Collector


WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Tiger Cub


NextHand

Flagstone Garrison
Bone Collector
Drill Sergeant
Young Treant


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire Bone Collector - ($5)
Summon Arg and another Wisp - ($3)
Merfolk Prospector digs up a gold - ($4)
Build Tech II (Peace) - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Playful Panda (2/2+A)
  • :psfist: [I]Elite[/I]: Wisp (1/1)
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1), exhausted
  • Arg (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts] I don’t know why I thought Forest’s Favor was a great play. It reduced my hand-size and ultimately didn’t matter since he was willing to dump his turn’s worth of gold into Rook. I should’ve built a tower instead. So how do you punish someone spending 5 gold on their hero? Thankfully I’m playing a Token.dec. I plan on flooding the board with little dudes. Earthquake isn’t too scary yet (no birds) and I’m still just nervous about Thunderclap. Entangling Vines is good but costly, it will cost him more to remove a guy than it cost me to make any of them.

Next turn I managed to draw both Drill Sergeant and Flagstone Garrison, but don’t have any Cadets. Next turn if my tech II is around I could play garrison then drill sergeant then Young Treant to get back up to 5 cards and hopefully get a cadet or 2. Which gets the whole engine going as long as I have 1 unit to attack with. Good thing Rook doesn’t have Readiness! [/details]

P2T4


Tech StartingHand Workers

TECH
Young Lightning Dragon
Training Grounds


STARTING HAND
Rambasa Twin
Fox Primus
Snapback
Bird’s Nest


WORKERS
Fox Viper
Safe Attacking
Aged Sensei
Fox Primus


NextHand

Smoker (1/1)
Sensei’s Advice
Grappling Hook


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rook calls his little friends - Bird’s Nest - ($5)
hire Rambasa Twin - ($1)
Rook attacks Playful Panda
Flagbearer attacks elite Whisp

Float ($1)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin A (3/2+a)
  • :psfist: [I]Elite[/I]: Bird 2 (2/1)
  • :ps_: [I]Scavenger[/I]: Rambasa Twin B (3/2)
  • :pschip: [I]Technician[/I]: Savior Monk (2/2)
  • :target: [I]Lookout[/I]: Bird 1 (1/1)
    [B]In Play:[/B]
  • L8 Garus Rook (4/4) - exh.
  • Morningstar Flagbearer (2/1) - exh.
  • Bird’s Nest (attached to Rook)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

maybe i did too much this turn? but i wanted birds to deal at least one damage to his buildings for the hopefully upcoming earthquake. and i feel i need my twins for defense… still no tech ii but at least a spec choice: discipline. shurikens will have to deal with his tokens i think…

Ouch, I think I’ve made some misplays this game! Really needed a tower earlier and now I don’t have money for it! :frowning:

P1T5


Tech StartingHand Workers

TECH
Air Hammer
Doom Grasp


STARTING HAND
Drill Sergeant
Young Treant
Bone Collector
Flagstone Garrison
Overeager Cadet
Rampant Growth
Ironbark Treant
Forest’s Favor


WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Tiger Cub
Rampant Growth


NextHand

Air Hammer
Doom Grasp
Overeager Cadet
Bone Collector
Bone Collector


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Merfolk Prospector digs up a gold - ($8)
Build Flagstone Garrison - ($5)
Hire Drill Sergeant, Draw a card - ($2)
Hire Overeager Cadet. Draw a card. D.S. gets a rune (1).
Hire Young Treant. Draw 2 cards. D.S. gets a rune (2). - ($0)
Bone Collector (3/3) attacks SL Rambasa (3/2+A) and they trade. Rambasa back to your Codex. I get a skeleton.

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2+A)
  • :psfist: [I]Elite[/I]: Skeleton (1/1)
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]: Arg (1/3), resist 1
    [B]In Play:[/B]
  • Merfolk Prospector (1/1), exhausted
  • Flagstone Garrison HP: 4
  • Drill Sergeant++ (5/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Flagstone Garrison HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Ok, so now the turn when I planned on building a Tower and instead I wanted to go off with my engine. I got unlucky and the last card was Overeager Cadet, but I have a pretty fat Patrol Zone and should get some $ and cards. Next turn I guess I go for Tech III? I don’t see how I win at tech II and he’s kept himself at tech I? I guess next turn he will probably tech up to II. Hmm, his army is scary and Earthquake with the birds means I could lose all my tech for next turn! That darn flagbearer prevented me from making better attacks, of course I didn’t think about how he would counter all my Drill Sergeant shenanigans. Last turn I could’ve traded 2 cards for it, but wanted my discard to be clean to have better chances at drawing Overeager Cadets this turn. Oh well, let’s see what happens!

…some decissions to make here…

P2T5


Tech StartingHand Workers

TECH
Versatile Style
Hidden Ninja


STARTING HAND
Smoker (1/1)
Sensei’s Advice
Grappling Hook


WORKERS
Fox Viper
Safe Attacking
Aged Sensei
Fox Primus
Grappling Hook


NextHand

Training Grounds
Earthquake


Discard

Sensei’s Advice
Versatile Style
Hidden Ninja


Tech 2 card(s)
Get Paid + float - ($10)
Savior Monk heals Rook and Flagbearer
Worker - ($9)
cast Sensei’s Advice on Flagbearer and Savior Monk - ($8)
Morningstar Flagbearer attacks SQL Cadet
Savior Monk kills Garg - i made a mistake when i forgot a heroes’ hall doesn’t built instantly…
Bird 1 hits scavenger Whisp
Bird 2 kills elite Skeleton
Garus Rook ignores Young Treant and destroys Flagstone Garrison - you won’t have a second copy… so maybe it’ll take you some time to get it again…
Build Tech II - Discipline - ($4)
hire Smoker
build Heroes’ Hall - ($2)

Float ($2)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rambasa Twin (3/2+a)

  • :psfist: [I]Elite[/I]:

  • :ps_: [I]Scavenger[/I]:

  • :pschip: [I]Technician[/I]: Smoker (1/1)

  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

  • L8 Garus Rook (4/5) - exh.

  • Morningstar Flagbearer (2/1) - exh.

  • Bird’s Nest (attached to Rook)

  • Bird 1 (1/1) - exh.

  • Bird 2 (1/1) - exh.

  • Savior Monk (2/2) - exh.
    [B]Buildings:[/B]

  • :heart: Base HP: 20

  • :heart: Tech I HP: 5

  • :heart: Tech II HP: 5 (Discipline)

  • :heart: Addon: Heroe’s Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 3
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
Thoughts

…thought alternatively about killing Drill Sergeant (with Bird and Rook and get a crumbling rune) or destroying tech II… but i’m kinda hoping for an Earthquake soon to get some damage to his base and tech buildings… not sure if that decission was wise… but i hate Garrison too :wink:

Arg, so many mistakes. Should have put my hero in the Tech slot, not the guy who can’t even attack :frowning:

P1T6


Tech StartingHand Workers

TECH
Flagstone Garrison
Nether Drain


STARTING HAND
Overeager Cadet
Bone Collector
Air Hammer
Bone Collector
Doom Grasp


WORKERS
Rich Earth
Spore Shambler
Verdant Tree
Tiger Cub
Rampant Growth
Air Hammer


NextHand

Forest’s Favor
Ironbark Treant
Playful Panda


Discard

Flagstone Garrison
Overeager Cadet
Doom Grasp
Merfolk Prospector
Bone Collector
Flagstone Garrison
Nether Drain


Tech 2 card(s)
Get Paid - ($9)
Worker and Scavenger gives 1 gold.
Summon Garth - ($7)
Garth casts Doom Grasp, killing Morningstar Flagbearer “Good Night!” sacrificing Young Treant - ($3)
Hire Overeager Cadet, DS gets a rune (1).
Hire Bone Collector, DS gets a rune (2) - ($1)
Garth makes a skeleton - ($0)
Drill Sergeant++++ (7/7) attacks and kills SL Rambasa Twin (3/2+A), takes 3 damage.
Drill Sergeant++++ orders your Smoker back to your hand, by giving him a rune and targetting him.
Drill Sergeant+++ orders Merfolk Prospector to drop and give him …1 push-up. Gives him a rune.
Merfolk Prospector+ (2/2) attacks and kills Savior Monk “Clinic is Closed!”, dies

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2+A)
  • :psfist: [I]Elite[/I]: Bone Collector (4/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth (1/3)
  • Drill Sergeant++ (5/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

Ok so I’m really slow. Took me forever to think that Nether Drain would counter his Rook better than any of my other cards, so I tech’d one of those in. This turn was really weird, I’m not sure building the tower is good after destroying his army, but it will at least slow down the Birds which will get out of hand soon. Next turn either tech II from him or Earthquake? He only has 2 cards in hand (well 3 with the smoker) so not sure what he’s up to. 1 bird will definitely kill my drill sergeant, then die to tower (hopefully). Garth is all-around awesome so hopefully he manages to live another turn. I really wanted to play a bone collector this turn, that might have been a better play than the tower (?). Also would have made DS harder to kill. I dunno, I’ve made so many mistakes this game its hard to say. OK, I talked myself out of the tower haha, going way down on cards but keeping up with my economy and making DS harder to kill seems better.

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P2T6


Tech StartingHand Workers

TECH
Hero’s Monument
Martial Mastery


STARTING HAND
Training Grounds
Earthquake


WORKERS
Fox Viper
Safe Attacking
Aged Sensei
Fox Primus
Grappling Hook


NextHand

Young Lightning Dragon
Snapback
Sparring Partner


Discard

Sensei’s Advice
Versatile Style
Hidden Ninja
Rambasa Twin (3/2)
Savior Monk (2/2)
Morningstar Flagbearer (2/2)
Earthquake
Smoker (1/1)
Hero’s Monument
Martial Mastery


Tech 2 card(s)
Get Paid + float - ($12)
Bird 1 attacks Tech I
Bird 2 attacks Tech II
Rook casts Earthquake - ($7)
Tech I and II gone and 4 to your base
build Training Grounds - ($6)
summon Grave and Setsuki - ($2)
level Grave twice - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L8 Garus Rook (4+1/5)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: L1 Setsuki (1+1/3)
  • :pschip: [I]Technician[/I]: L3 Grave (3+1/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • :heart: Training Grounds HP: 4
  • Bird’s Nest (attached to Rook)
  • Bird 1 (1/1) - exh.
  • Bird 2 (1/1) - exh.
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Addon: Heroe’s Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 10
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

not quite sure about that… Rook’s probably gone and with him my birds… don’t wanna do the math if he can kill my other heroes… anyway it will take him two rounds to rebuild tech ii. by then i hope i get something done…

@NikoBolas: Sorry, I just realize that your doom grasp doesn’t hit Morningstar Flagbearer but should hit one of my birds… right?

I don’t have time to fix that right now. Some friends are going to pick me up and I’ll be away most of the day. I’ll try to fix it as soon as possible though… Or do you wanna change your T6?

@NikoBolas: ah sorry, had Sacrifice the Weak in my head for one moment instead of Doom Grasp… so everything’s all right :wink:

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