I don’t know most of your cards particularly well yet and I’m not used to playing purple as well, so don’t wonder if I do something bad , I’ll try to play my turns quickly and see where it goes.
P2T1
StartingHand Workers
STARTING HAND
Fading Argonaut
Temporal Research
Neo Plexus
Nullcraft
Battle Suits
WORKERS
Temporal Research
NextHand
Tinkerer
Hardened Mox
Time Spiral
Plasmodium
Forgotten Fighter
Discard
Battle Suits
Neo Plexus
Nullcraft
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Max Geiger - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Fading Argonaut (2/3; 3 time runes)
STARTING HAND
Plasmodium
Forgotten Fighter
Time Spiral
Hardened Mox
Tinkerer
WORKERS
Temporal Research
Plasmodium
NextHand
Time Spiral
Neo Plexus
Hardened Mox
Nullcraft
Tinkerer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Fading Argonaut fades a little
Forgotten Fighter sends Fox Primus back to your hand - ($3)
Build Tech I - ($2)
Fading Argonaut attacks Vandy
Max kills Vandy
You gain 1$
Max -> Lvl 3, Midband, Heals
Build Heroes Hall - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Max Geiger (2/4)
Fading Argonaut(2/1; 2 Time runes)
[B]Buildings:[/B]
STARTING HAND
Hardened Mox
Neo Plexus
Time Spiral
Nullcraft
Tinkerer
WORKERS
Temporal Research
Plasmodium
Time Spiral
NextHand
Now!
Battle Suits
Argonaut
Forgotten Fighter
Discard
Fading Argonaut
Nullcraft
Tinkerer
Hardened Mox
Argonaut
Research & Development
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Fading Argonaut fades a little
Vir Garbarean - ($4)
Vir peeks at top card
Max kills Sensei, you draw a card
Fading Argonaut attacks Grave, dies
Nullcraft - ($2)
Nullcraft kills Grave, dies because of tower
Max -> Lvl 5, Maxband, heals
Neo Plexus - ($0)
is useless to go on. I keep getting dead draws, and that killed my P1 adv.
sigh, recently my luck is so bad it makes me wanna cry.
Rematch? u go first this time
Sure, I planned to go for a rush with R&D after I gained some tempo on T2, no idea if it would have worked , but I got a reallly strong position from the opening moves. Still, purple seems so complicated…
P1T1
StartingHand Workers
STARTING HAND
Tinkerer
Neo Plexus
Temporal Research
Hardened Mox
Time Spiral
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Hardened Mox (2/1)
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 5
Thoughts
Last time I just wanted to gain quick board control, because I feared for some kind of rush strategy. I still expect him to do something aggressive. I think opening with Hardening Mox here gives me many options on T2. I’ll be trying to gain advantage by some decent trades to set me up for the mid game.
no offense, mate, u can read my oast secrets.
U did not had a strong opening, i just had a string of worst possible hands cuz rng.
T1 i got no 1 dropper, T2 only high price low payoff units, etc.
Having such hands negated my P1 adv. sure i misplayed not midvanding, but bad luck is just bad luck. having T1-2 worst possible cards combination (the turns when u have yet to tech and have just starter cards) can create snowball effects that make the game end rlly fast unless the opponent has dead hands too or makes blatant mistakes.
I’ll play my turn in a jiffy.
STARTING HAND
Knight of the Conclave
Temporal Research
Origin Story
Time Spiral
WORKERS
Tinkerer
Plasmodium
Temporal Research
NextHand
Origin Story
Fading Argonaut
Forgotten Fighter
Neo Plexus
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Prynn - ($3)
Prynn casts Origin Story on Grave - ($0)
Nullcraft attacks your base for 1
Mox attacks your base for 2
STARTING HAND
Forgotten Fighter
Fading Argonaut
Neo Plexus
Origin Story
WORKERS
Tinkerer
Plasmodium
Temporal Research
Forgotten Fighter
NextHand
Origin Story
Assimilate
Knight of the Conclave
Knight of the Conclave
Time Spiral
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Prynn Fades a little
Build Tech 1 - ($5)
Build Heroes Hall - ($3)
Mox kills Primus
Nullcraft kills Sensei; You draw a card
Prynn hits your base for 1; gains time
Float ($3)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Hardened Mox (2/1)
Nullcraft (1/1)
Battle Suits
Prynn (1/3; 4 time runes)
[B]Buildings:[/B]
Base HP: 17
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 3
Workers: 8
Thoughts
I missed building my Tech earlier, which I mostly forgot and then didn’t want to skip Origin Story. This cost me Tempo, but maybe I’m still making the transition. I expect a lightning dragon next turn and will get problems with it.
STARTING HAND
Knight of the Conclave
Time Spiral
Assimilate
Knight of the Conclave
Origin Story
WORKERS
Tinkerer
Plasmodium
Temporal Research
Forgotten Fighter
NextHand
Neo Plexus
Sentry
Fading Argonaut
Undo
Discard
Assimilate
Time Spiral
Origin Story
Seer
Slow Time Generator
Tech 2 card(s)
Get Paid + float - ($11)
skip Worker
Prynn fades a little
Vir Garbarean - ($9)
Vir peeks at top card
Vir casts Assimilate on Safe Attacking - ($6)
Knight of the Conclave
Knight of the Conclave
Build Tech II; I choose Past - ($2)