Legion
November 16, 2017, 10:05am
1
@codexnewb gl hf
P1T1
[details=Secrets]
Hand : jandra,graveyard,archery,haunt,javelin
Tech: nope
Thoughts : meta vs meta, gonna do a blood/truth rush, hoping to win. would be the first with this deck. [/details]
Get 4 Gold (4), tech 0 cards
Worker (3)
Garth (1)
Garth makes a skele (0)
Pestering haunt
disc 3 draw 5
[details=Secrets]
Workers : 4+jandra
Discard : javelin, gravey,archery
New Hand : deteriorate,sactweak,summon skele,PbR, imp [/details]
Board:
Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play : Lv1 Garth 1/3; Haunt 1/1, Skeleton 1/1
Base : 20
Discard : 3
Deck : 0
Workers : 5
Gold: 0
Hand : 5
"P2T1
StartingHand Workers
STARTING HAND
Ironbark Treant
Rich Earth
Verdant Tree
Rampant Growth
Tiger Cub (2/2+A)
WORKERS
Spore Shambler
NextHand
Verdant Tree
Rampant Growth
Merfolk Prospector
Ironbark Treant
Rich Earth
Discard
Playful Panda
Young Treant
Forest’s Favor
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tiger Cub - ($2)
arg - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tiger Cub (2/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Wisp (0/0)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Arg, lvl 1, (1/3)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 6
"
Legion
November 16, 2017, 3:37pm
3
P1T2
[details=Secrets]
Hand : deteriorate,sactweak,summon skele,PbR, imp
Tech: bone collector, spectral hound
Thoughts : ofc i whiff both teched cards. that’s just my usual luck. he can’t do much, and unless i read all this wrong he can’t kill garth. 2 for arg, 2 for favor, 2 for rampant, he could, but would do nothing more the whole turn, and that would mean lot of tempo for me. [/details]
Get 5 Gold (5), tech 2 cards
Worker (4)
Tech I (2)
poisonblade rogue (0)
haunt pings ur base to 19.
disc 3 draw 5
[details=Secrets]
Workers : 4+jandra+summon
Discard :
New Hand : deteriorate,sactweak, gravey,archery imp [/details]
Board:
Patrol:
Squad Leader: Skeleton 1/1+A
Elite:
Scavenger:
Technician:
Lookout:
In Play : Lv1 Garth 1/3; Haunt 1/1, Poisonblade 2/1
Base : 20
Tech I: 5
Discard : 0
Deck : 3
Workers : 6
Gold: 0
Hand : 5
"P2T2
Tech StartingHand Workers
TECH
BC
BC
STARTING HAND
tech 1
Forest’s Favor
tech 1
Ironbark Treant
Playful Panda
WORKERS
W1 - Spore Shambler
W2 - Rich Earth
NextHand
Rampant Growth
BC
Ironbark Treant
Forest’s Favor
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($3)
rampant growth wisp, kill skeleton - ($1)
arg and tiger cub kill garth, arg to lvl 3
Merfolk Prospector - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Merfolk Prospector (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Arg, lvl 3, (1/4)
Tiger Cub (2/1)
Wisp (0/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Thoughts
going for the early tech 2. even with mid drak, he wont be able to play any tech 1 units, and he’d trade his guys into mine regardless.
if MP takes the hit, i draw and can go for T4 tech 2. If he doesnt, i start getting extra gold. win win.
although, im sure there is something im not thinking of, but oh well. im committed with arg at this point. ill have to use his midband for a lot of value once he takes 2 -1 runes fron PBR.
"
Legion
November 16, 2017, 6:14pm
5
P1T3 ugh, i am an idiot, leaving that wisp alive was a mistake, and the worst part is that i knew it there was a 50% for rampant, hence the idiot
[details=Secrets]
Hand : deteriorate,sactweak,summon skele,PbR, imp
Tech: bone collector, spectral hound
Thoughts : fuck, seems i can’t really do math!. [/details]
Get 6 Gold (6), tech 2 cards
Worker (5)
drakk (3)
deteriorate prospector (2)u get a gold
poisonblade gives 2 -1 runes on arg
graveyard (0)
haunt trades with cub
8.disc 2 draw 3 rs draw 1
[details=Secrets]
Workers : 4+jandra+summon+archery
Discard :
New Hand : javelin,hound,bc, imp [/details]
Board:
Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play : Lv1 drakk 1/3; graveyard 3 [Haunt]
Base : 20
Tech I: 5
Discard : 0
Deck : 3
Workers : 7
Gold: 0
Hand : 4
did you record graveyard twice? also, poisonbalde rogue should be in graveyard after trading with arg.
@Legion
Legion
November 16, 2017, 6:22pm
7
my mistake, i had 2 line of play. Rogue is not in graveyard, i built it after the suicide to get rid of her.
oh i see, that’s right. got it.
also, i draw a card, not get a gold for MP dying from deteriorate.
"P2T3
Tech StartingHand Workers
TECH
Doubling Barbarian (3/5)
Colosus (6/7)
STARTING HAND
Rampant Growth
Forest’s Favor
Ironbark Treant
BC
WORKERS
W1 - Spore Shambler
W2 - Rich Earth
W3 - Ironbark Treant
NextHand
Young Treant
Verdant Tree
Playful Panda
BC
Discard
Tiger Cub (2/1)
Merfolk Prospector (1/1)
Rampant Growth
Forest’s Favor
BC
Doubling Barbarian (3/5)
Colosus (6/7)
Tech 2 card(s)
Get Paid + draw for tech - ($7)
Worker - ($6)
tech 2 strength - ($2)
rampant growth wisp - ($0)
tap arg to give wisp +1/+A
Wisp kills Drak, Arg to Max, summon Water elemental
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Water Elemental (3/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Arg, lvl 5, (0/3) - -
Wisp (0/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
tech 2 strength: 5hp
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 7
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
best of both. tech 2 now, can skip worker to rush and max garth for DBB t4, OR, if he doesnt tech 2, i can hold off a turn.
"
Legion
November 16, 2017, 6:51pm
10
P1T4 this is going bad and fast! damn that wisp
[details=Secrets]
Hand : javelin,hound,bc, imp
Tech: barrow, nether drain
Thoughts : fuck, seems i can’t really do math!. [/details]
Get 7 Gold (7), tech 2 cards
Worker (6)
tech II blood (2)
bone colletor(0)
resurrect haunt
disc 2 draw 4
[details=Secrets]
Workers : 4+jandra+summon+archery+imp
Discard : barrow,drain, javelin,hound
New Hand : bloodlust,sac,deteriorate,crashb [/details]
Board:
Patrol:
Squad Leader: bone collector 3/3+A
Elite:
Scavenger:
Technician:
Lookout:
In Play : haunt 1/1 graveyard 3 []
Base : 20
Tech I: 5
Tech II Blood: 5
Discard : 4
Deck : 1
Workers : 8
Gold: 0
Hand : 4
"P2T4
Tech StartingHand Workers
TECH
Doubling Barbarian
Dinosize
STARTING HAND
Young Treant
Playful Panda
Verdant Tree
BC
Merfolk Prospector (1/1)
WORKERS
W1 - Spore Shambler
W2 - Rich Earth
W3 - Ironbark Treant
W4 - Playful Panda
NextHand
Doubling Barbarian (3/5+AA)
Doubling Barbarian
BC
Discard
Verdant Tree
Tech 2 card(s)
Get Paid - ($8)
worker - ($7)
young treant, draw 1 - ($5)
Bone Collector - ($3)
Merfolk Prospector - ($2)
tap arg, buff water elemental, kills your BC
Float ($2)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Young Treant (0/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Wisp (0/1)
[I]Technician[/I]: BC (3/3)
[I]Lookout[/I]: Merfolk Prospector (1/1)
[B]In Play:[/B]
Arg, lvl 5, (0/3) - -
Water Elemental (3/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 5
Disc: 1
[B]Gold:[/B]
Gold: 2
Workers: 9
Thoughts
hmmm, how to stop the Cb cycle? well, if he treades all my stuff, he’ll at least be down onc ards, with only one GY card a turn (CB).
"
Legion
November 16, 2017, 8:10pm
12
P1T5
[details=Secrets]
Hand : bloodlust,sac,deteriorate,crashb
Tech: shoddyx2
Thoughts : comeback, maybe [/details]
Get 8 Gold (8), tech 2 cards
garth (6)
deteriorate wisp, haunt trades with merfolk
sac the weak (4) kills treant
crashbarrow (1) kills bone collector, overpower kills arg, garth lv 3
tap graveyard to resurrect haunt
makes a skele (0)
disc 1 draw 1 rs draw 2
[details=Secrets]
Workers : 4+jandra+summon+archery+imp
Discard :
New Hand : poisonb,javelin, bloodlust, [/details]
Board:
Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: skele 1/1
Lookout:
In Play : haunt 1/1 graveyard 3 [bone collector, CB], garth lv 3 1/3
Base : 20
Tech I: 5
Tech II Blood: 5
Discard : 0
Deck : 7
Workers : 8
Gold: 0
Hand : 3
"P2T5
Tech StartingHand Workers
TECH
Dinosize
Spirit of the Panda
STARTING HAND
Doubling Barbarian (3/5+AA)
BC
Doubling Barbarian
Colosus (6/7)
WORKERS
W1 - Spore Shambler
W2 - Rich Earth
W3 - Ironbark Treant
W4 - Playful Panda
NextHand
Rampant Growth
Forest’s Favor
Tiger Cub (2/1)
Discard
Verdant Tree
BC
MP
BC
Dinosize
Spirit of the Panda
Tech 2 card(s)
Get Paid 9 + float 2 + scav 1+tech draw - ($12)
skip worker
Doubling Barbarian - ($9)
Doubling Barbarian - ($6)
Colosus - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Doubling Barbarian (3/5+AA)
[I]Elite[/I]:
[I]Scavenger[/I]: Water Elemental (3/1)
[I]Technician[/I]: Colosus (6/7)
[I]Lookout[/I]:
[B]In Play:[/B]
Doubling Barbarian (3/5)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 1
Disc: 6
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
despite this turn…i dont feel good about this game.
"
Legion
November 16, 2017, 10:01pm
14
P1T6
[details=Secrets]
Hand : poisonb,javelin, bloodlust+ deteriorate+crashb
Tech: captured bx2
Thoughts : comeback, maybe [/details]
Get 8 Gold (8), tech 2 cards
midgarth (7)
sac skele, draw 1
make a skele (6), draw again
gravey crashbarrow (3) rams into SQL, dies, SQL down to 1 hp
crashbarrow#2 (0) kills sql overpower colossus down to 2 hp.
deteriorate water ele
garth trades with colossus,
haunt ping your tech II
disc 3 draw 5
[details=Secrets]
Workers : 4+jandra+summon+archery+imp
Discard : deteriorate,poisonblade,javelin,bloodlust,bugblatter, bugblatter
New Hand : nether drain,spectral hound,shoddy glider,shoddy glider, sacrifice [/details]
Board:
Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play : haunt 1/1 graveyard 3 [bone collector, CB, CB],
Base : 20
Tech I: 5
Tech II Blood: 5
Discard : 6
Deck : 0
Workers : 8
Gold: 0
Hand : 5
"P2T6
StartingHand Workers
STARTING HAND
Rampant Growth
Tiger Cub (2/1)
Forest’s Favor
Dinosize
WORKERS
W1 - Spore Shambler
W2 - Rich Earth
W3 - Ironbark Treant
W4 - Playful Panda
NextHand
W - Tiger Cub (2/1)
Dinosize
Doubling Barbarian (3/5+AA)
Tech 0 card(s)
Get Paid+scav + tech draw - ($10)
skip worker
Arg - ($8)
dinosize Doubling BarBarbarian, gains +12+12 - ($4)
rampant growth Doubling Barbarian +4+4A - ($2)
forest favor Doubling Barbarian +2+2 - ($0)
Doubling Barbarian (3+12+4+2) = 21 to your base for the win. GG!
Float ($0)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Doubling Barbarian (3/5)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 4 (Strength)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 9
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
despite this turn…i dont feel good about this game.
"
Legion
November 16, 2017, 10:11pm
16
gg really wp! i made a lot of mistakes, and even skipping workers like a madman did not save me
I thought I was done man. I was completely dependent on the defender rewards to compensate for my workers being down.
1 Like
Legion
November 16, 2017, 10:13pm
18
same for me, if garth did not give me good card i would have conceded there, was too much far behind
run it back? see my P1 T1 below.
"P1T1
StartingHand Workers
STARTING HAND
Rampant Growth
Playful Panda
Ironbark Treant
Spore Shambler
Forest’s Favor
WORKERS
Ironbark Treant
NextHand
Young Treant
Tiger Cub
Rich Earth
Merfolk Prospector
Verdant Tree
Discard
Rampant Growth
Spore Shambler
Forest’s Favor
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful panda - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: wisp
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
playful panda
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 5
Thoughts
wow, bad starting ahnd. need to play a unit to thin the deck.
"
Legion
November 17, 2017, 9:28am
20
sure
P2T1
[details=Secrets]
Hand : imp,poisonblade,deteriorate,haunt,javelin
Tech: nope
Thoughts : sigh, seeems i cannot win with meta decks. [/details]
Get 5 Gold (5), tech 0 cards
Worker (4)
Garth (2)
Garth makes a skele (1)
skeleton javelineer (0)
disc 3 draw 5
[details=Secrets]
Workers : 5+poisonblace
Discard : deteriorate, haunt,imp
New Hand : summon skele, archery, sac t weak,graveyard [/details]
Board:
Patrol:
Squad Leader:
Elite:
Scavenger: skele 1/1
Technician: skeleton javelin 1/1
Lookout:
In Play : Lv1 Garth 1/3;
Base : 20
Discard : 3
Deck : 0
Workers : 6
Gold: 0
Hand : 5