CAsual Game: Legion Mono Black vs Pointyfinger mono green

@PointyFinger

P1T1

[details=Secrets]

Discard :
Hand : archery,deteriorate,javelin,gravey,imp

Thoughts : Ok time to unshackle some tarrasque [/details]


  1. Get 5 Gold (4)
  2. Worker (3)
  3. Javelineer (2)
  4. Vandy (0)
  5. disc 3 draw 5

[details=Secrets]
Workers : 4 + archery
New Hand : rogue,sac,haunt,jandra,summon[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : Vandy 2/3, javelin 1/1

  • Base : 20
  • Discard : 3
  • Deck : 0
  • Workers : 5
  • Gold: 0
  • Hand : 5

P2T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Rampant Growth
Verdant Tree
Spore Shambler
Playful Panda


WORKERS
Verdant Tree


NextHand

Forest’s Favor
Young Treant
Merfolk Prospector
Rich Earth
Tiger Cub


Discard

Spore Shambler
Rampant Growth
Ironbark Treant


Tech 0 card(s)
Collect Gold - (5)
Worker - (4)
Play Playful Panda, summon a Wisp - (2)
Summon Arg, summon a wisp - (0)

Float (0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Wisp (0/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg lvl 1 (1/3)
  • Playful Panda (2/2), exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2

[details=Secrets]

Discard : Imp, gravey,det
Tech: darkP+BC
Hand : rogue,sac,haunt,jandra,summon

Thoughts : my best option is to summon orpal and make ppl sick [/details]


  1. Get 5 Gold (5)+ Tech 2 cards
  2. Worker (4)
  3. Tech I (3)
  4. Haunt (3)
  5. Heroes Hall (1)
  6. disc 3 rs draw 5

[details=Secrets]
Workers : 4 + archery+summon
New Hand : gravey, det,bc,imp,rogue[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Javelin 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : Vandy 2/3, haunt 1/1

  • Base : 20
  • Tech I: 5
  • Heroes Hall: 4
  • Discard : 0
  • Deck : 3
  • Workers : 6
  • Gold: 1
  • Hand : 5

P2T2


Tech StartingHand Workers

TECH
Dinosize
Centaur


STARTING HAND
Merfolk Prospector
Rich Earth
Forest’s Favor
Tiger Cub
Young Treant


WORKERS
Verdant Tree
Merfolk Prospector


NextHand

Rampant Growth
Spore Shambler
Forest’s Favor
Dinosize


Tech 2 card(s)
Collect Gold - (6)
Play Rich Earth - (3)
Worker
Play Tiny Cub - (1)
Build Tech I - (0)

Float (0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Playful Panda (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pspuzzle: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg lvl 1 (1/3)
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1T3 is tiny cub the tiger cub?

[details=Secrets]

Discard :
Tech: darkP+BC
Hand : gravey, det,bc,imp,rogue

Thoughts : my best option is to summon orpal and make ppl sick [/details]


  1. Get 6 Gold+f (7)+ Tech 2 cards
  2. Worker (6)
  3. Bone collector (4)
  4. deteriorate panda(4)
  5. Vandy kills panda taking 1 dmg.
  6. javelin safely kills tech, u gain a card
  7. haunt safely kills scav, u get a gold.
  8. disc 2 draw 3 rs draw 1

[details=Secrets]
Workers : 4 + archery+summon+rogue
New Hand : DP, jandra,sac,bc[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Bone collector 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : Vandy 2/2, haunt 1/1,Javelin 1/1

  • Base : 20
  • Tech I: 5
  • Heroes Hall: 4
  • Discard : 0
  • Deck : 4
  • Workers : 7
  • Gold: 4
  • Hand : 4

Tiger Cub, exactly.

P2T3


Tech StartingHand Workers

TECH
Giant Panda
Centaur


STARTING HAND
Tiger Cub
Dinosize
Forest’s Favor
Rampant Growth
Spore Shambler
Ironbark Treant


WORKERS
Verdant Tree
Merfolk Prospector
Forest’s Favor


NextHand

Young Treant
Tiger Cub
Centaur
Dinosize


Tech 2 card(s)
Gain a gold from Scavenger - (1)
Draw a card from Technician
Collect Gold - (8)
Worker
Dinosize Arg - (4)
Arg takes out Bone Collector
Play Spore Shambler - (1)
Pay 1 to move a +1/+1 counter to Tiger Cub - (0)
Tiger Cub takes out Vandy, level Arg to 3

Float (0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Spore Shambler (1/2, +1 Rune)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg lvl 3 (1/4), exhausted
  • Tiger Cub (3/1, +1 Rune), exhausted
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

P1T4

[details=Secrets]

Discard : BC
Tech: dozer+Drain
Hand : DP, jandra,sac,bc

Thoughts : unexpected but nothing fearful [/details]


  1. Get 7 Gold+f (11)+ Tech 2 cards
  2. Worker (10)
  3. Bone collector (8)
  4. haunt trades with ur cub.
  5. Garth + Token(5)
  6. Tech II Demonology (1)
  7. disc 2 draw 4

[details=Secrets]
Workers : 4 + archery+summon+rogue+jandra
New Hand : gravey,det,imp,DP,[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Bone collector 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skele 1/1
  • :exhaust: Technician: javelin 1/1
  • :target: Lookout:

In Play : Garth 1/3,

  • Base : 20
  • Tech I: 5
  • Tech II demonology: 5
  • Heroes Hall: 4
  • Discard : 6
  • Deck : 0
  • Workers : 8
  • Gold: 1
  • Hand : 4

Recognized an error from my previous turn where I shuffled a tiger cub into my deck before it died. I removed, drew a new card, and my stats going into the below turn were 4 in hand and 4 in deck.

P2T4


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Potent Basilisk


STARTING HAND
Centaur
Young Treant
Dinosize
Tiger Cub
Giant Panda
Playful Panda


WORKERS
Verdant Tree
Merfolk Prospector
Forest’s Favor
Playful Panda


NextHand

Centaur
Dinosize
Ironbark Treant
Potent Basilisk
Rampant Growth


Tech 2 card(s)
Collect Gold - (8)
Worker
Play Young Treant, I draw a card - (6)
Level Arg to 5, summon a Water Elemental - (4)
Build Tech II (Balance) - (0)

Float (0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Water Elemental (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pspuzzle: [I]Technician[/I]: Spore Shambler (1/2, +1 Rune)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg lvl 5 (1/5)
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P1T5

[details=Secrets]

Discard : BC
Tech: shrine+meta
Hand : gravey,det,imp,DP. DP=drain+BC. Garth=shrine+DP

Thoughts : As things are, TerrasQ is too complicated. I’ll go all out. [/details]


  1. Get 8 Gold+f (9)+ Tech 2 cards
  2. Worker (8)
  3. Vandy (6)
  4. Dark pact (6) my base takes 2, i reshuffle draw 2
  5. deteriorate (6) on Water ele.
  6. bc kills WE, takes 2 dmg and makes skeleton#2.
  7. midgarth(3) he kills spore, takes 1 dmg, u draw 1.
  8. javelin+ skele #1 kill YT, u take a gold.
  9. midb Garth sacs skele#1 and javelin for 2 cards.
  10. Shrine of forbidden knowledge (0)
  11. disc 4 draw 4, rs draw 2

[details=Secrets]
Workers : 4 + archery+summon+rogue+jandra+gravey
New Hand : meta,dozer,sac,haunt,drain,jav[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Vandy 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skele 1/1
  • :exhaust: Technician:
  • :target: Lookout:

In Play : lv 4Garth 2/3, BC 3/1, shrine (5)

  • Base : 18
  • Tech I: 5
  • Tech II demonology: 5
  • Heroes Hall: 4
  • Discard : 0
  • Deck : 5
  • Workers : 9
  • Gold: 0
  • Hand : 6

P2T5


Tech StartingHand Workers

TECH
Nature Reclaims
Nature Reclaims


STARTING HAND
Rampant Growth
Ironbark Treant
Centaur
Dinosize
Potent Basilisk
Tiger Cub


WORKERS
Verdant Tree
Merfolk Prospector
Forest’s Favor
Playful Panda
Tiger Cub


NextHand

Giant Panda
Centaur
Nature Reclaims
Polymorph: Squirrel
Centaur


Tech 2 card(s)
Draw a card from technician
Gain a gold from scavenger - (1)
Collect Gold - (10)
Worker
Summon Midori - (8)
Dinosize Arg - (4)
Arg takes out Vandy, level Midori twice
Play Potent Basilisk - (0)

Float (0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Potent Basilisk (4/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Arg lvl 5 (1/5), exhausted
  • Midori lvl 3 (2/3)
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

P1T6

[details=Secrets]

Discard : BC
Tech: void+terras
Hand : meta,dozer,sac,haunt,drain,jav

Thoughts : ok, back toTerrasQ then. [/details]


  1. Get 9 Gold (9)+ Tech 2 cards+ my base takes 1 from shrine
  2. Worker (8)
  3. orpal (6)
  4. Sac the weak(4), my skele and ur basilisk die.
  5. nether drain(3), midori goes back t LV1, garth to lv 6.
  6. BC and garth kill arg, BC dies generating a skele. Orpal Lv3
  7. maxgarth(2) healing and rising a voidblocker from discard.
  8. disc 3 draw 5, rs draw 1

[details=Secrets]
Workers : 4 + archery+summon+rogue+jandra+gravey+dozer
New Hand : BC,DP,deter,DP,imp,NDrain[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Voidblocker 2/6+A
  • :psfist: Elite:
  • :ps_: Scavenger: Skele 1/1
  • :exhaust: Technician:
  • :target: Lookout:

In Play : lv maxGarth 3/4, Lv3 Orpal1/3, shrine (5)

  • Base : 17
  • Tech I: 5
  • Tech II demonology: 5
  • Heroes Hall: 4
  • Discard : 0
  • Deck : 6
  • Workers : 10
  • Gold: 2
  • Hand : 6

P2T6


StartingHand Workers

STARTING HAND
Centaur
Giant Panda
Polymorph: Squirrel
Centaur
Nature Reclaims


WORKERS
Verdant Tree
Merfolk Prospector
Forest’s Favor
Playful Panda
Tiger Cub


NextHand

Spore Shambler
Ironbark Treant
Rampant Growth
Dinosize


Discard

Potent Basilisk
Polymorph: Squirrel
Giant Panda


Tech 0 card(s)
Collect Gold - (10)
Nature Reclaims your Shrine - (8)
Play Centaur - (5)
Play Centaur - (2)

Float (2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Centaur (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pspuzzle: [I]Technician[/I]: Centaur (3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Midori lvl 1 (2/3)
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

P1T7

[details=Secrets]

Discard : BC
Tech:
Hand : BC,DP,deter,DP,imp,NDrain
Dark P = javeli, meta, sac, haunt
Thoughts : sdness [/details]


  1. Get 10 Gold +f(12)
  2. Vandy (10)
  3. Dark pact (10) base takes 2, i draw 2
  4. Dark pact (10) base takes 2, i draw 2
  5. Nether drain (9) on ur midori. still lv 1 but my orpal goes lv5
  6. Garth makes a skele (8)
  7. sac the weak(6). newborn skele and sql centaur die.
  8. sac the old skele to put a -1 rune on tech, now 2/3
  9. deteriorate on tech centaur now 1/2 Orpal kills tech taking 1 dmg.
  10. garth kills midori, vandy midbands.
  11. bone collector (4)
  12. MAxvandy (2) pumping my BC
  13. work (1)
  14. disc 3 draw 2, rs draw 3

[details=Secrets]
Workers : 4 + archery+summon+rogue+jandra+gravey+dozer+haunt
New Hand : TerrasQ,BC,sac,det,DP[/details]

Board:

Patrol:

  • :psblueshield: Squad Leader: Voidblocker 2/6+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: BC5/5 doomed
  • :target: Lookout:

In Play : lv maxGarth 3/2, Lv5 Orpal2/4, Vandy 4/5

  • Base : 13
  • Tech I: 5
  • Tech II demonology: 5
  • Heroes Hall: 4
  • Discard : 0
  • Deck : 5
  • Workers : 11
  • Gold: 1
  • Hand : 5

I will concede here.

What are my options as green to counter this strategy? I knew it was what you would do because it is all I have played against whenever someone has done mono black so I imagine it’s a more popular build but was unsure of what I should be doing against it.

hmmm, i am no green expert, so far green and red are my weak points (i mean i do not think myself very good at them). I noticed that despite we got to t7, u played only 1 TII unit, which is bad. Also, imo u should have used more ur heroes, like calamandra and her ferocity. Swift strike works also as patroller, so if u use ferocity while u have a water ele, only units with 4 or more HP can attack.
Also u kept max arg for quite a whle, yet no stampede. during ur t6 i would have used maxbandori to fly over my patrol and kill garth.

I had not considered swiftstrike on defense, good point there, and I do still miss some max hero plays.

I never tech’d the stampede because I never felt I had a board worth using it on and I think I also missed a cycle to get more TII units in. I have only played a handful of green games so just trying to figure it out a little more but I think I have also lost maybe my last 5 games so I feel like I have mechanical issues somewhere.

imo if u aim to TIII use balance, since Trex is the best TIII unit in green. Potent is good as a blocker, Fairy D make everything a flyier. Consider cala like a powerful body, since she needs just 4 lvs to become 4/5. if u pick growth then u must aim to activate myght of leaf and claw or getting Blooming ancient into play. remember that maxcala can bring out tigers even without the tech buildings. Also my suggestion is to try and use ult spells, since they turn tables. If u feel too much pressure, tech in moment’s peace to regain strenght