Casual Game: Legion [demon]/finesse/necro vs codexnewb [present]/future/peace

@codexnewb gl hf

P1T1

[details=Secrets]

Hand : imp, javelin, summon skele,PBR, deteriorate
Tech: nope
Thoughts : i expect to lose, i suck with this deck TT. not workering PBR in case of mox [/details]


  1. Get 4 Gold (4), tech 0 cards
  2. Worker (3)
  3. Imp (0) disc card #1 (lefmost one in ur hand)
  4. disc 3 draw 5

[details=Secrets]

Workers : 4+summon
Discard : javelin, PBR, deteriorate
New Hand : haunt, jandra,graveyard, archery, sac [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: imp 2/2+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play :

  • Base : 20
  • Discard : 3
  • Deck : 0
  • Workers : 5
  • Gold: 0
  • Hand : 5

"P2T1


StartingHand Workers

STARTING HAND
Time Spiral
Hardened Mox
Tinkerer
Fading Argonaut
Nullcraft


WORKERS
Time Spiral


NextHand

Battle Suits
Plasmodium
Temporal Research
Neo Plexus


Discard

Tinkerer
Fading Argonaut
Nullcraft


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
discard #1
hardened mox - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Mox (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
    "

P1T2

[details=Secrets]

Hand : haunt, jandra,graveyard, archery, sac
Tech: dark pact+nible fencer
Thoughts : mox, dammit, gotta bring in the PBR and keep it alive [/details]


  1. Get 5 Gold (5), tech 2 cards
  2. Worker (4)
  3. Tech I (3)
  4. Vandy (1)
  5. pestering haunt
  6. disc 3 rs draw 5

[details=Secrets]

Workers : 4+summon+achery
Discard :
New Hand : sac,jandra, DPact, deteriorate, PBR [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Vandy 2/3 +A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: imp 2/2

In Play :

  • Base : 20
  • Tech I: 5
  • Discard : 0
  • Deck : 3
  • Workers : 6
  • Gold: 1
  • Hand : 5

"P2T2


Tech StartingHand Workers

TECH
boot camp
boot camp


STARTING HAND
Temporal Research
Plasmodium
Neo Plexus
Battle Suits


WORKERS
W1 - Time Spiral
W2 - Temporal Research


NextHand

boot camp
Tinkerer
Forgotten Fighter


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
battle suits - ($4)
Neo - ($2)
hero’s hall - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mox (2/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
    Hero’s Hall: 4 HP

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
    "

P1T3

[details=Secrets]

Hand : sac,jandra, DPact, deteriorate, PBR+Nfencer+javelin
Tech: dark pact+discord
Thoughts : mox, dammit, gotta bring in the PBR and keep it alive. too bad he would kill it for free. gotta start hurting. [/details]


  1. Get 6 Gold+f (7), tech 2 cards
  2. Worker (6)
  3. Dark pact, base takes 2, i draw 2
  4. deteriorate mox
  5. imp trades with neo, u draw
  6. nimbel fencer (4) and vandy break ur HH. base takes 2.
  7. Heroes Hall (2)
  8. haunt ping ur base, now at 17
  9. skele javelin (1)
  10. disc 2 draw 1 rs draw 3

[details=Secrets]

Workers : 4+summon+achery+jandra
Discard :
New Hand : graveyard,discord,dark pact,deteriorate [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: skeleton javelin 1/1
  • :exhaust: Technician:
  • :target: Lookout:

In Play : Vandy 2/3, nimble fencer 2/3, haunt 1/1

  • Base : 18
  • Tech I: 5
  • Heroes Hall: 4
  • Discard : 0
  • Deck : 4
  • Workers : 7
  • Gold: 1
  • Hand : 4

"P2T3


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Forgotten Fighter
boot camp
Tinkerer
Plasmodium
Fading Argonaut


WORKERS
W1 - Time Spiral
W2 - Temporal Research
W3 - Forgotten Fighter


NextHand

Nullcraft
Plasmodium
Tinkerer
boot camp


Tech 2 card(s)
Get Paid+tech draw - ($7)
Worker - ($6)
Mox kills SJ, you draw
Oni - ($4)
Boot Camp Mox, draw 1 - ($3)
Fading Argo - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fargo (3/3+A) ***
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
  • Mox (3/2)+
  • Oni, lvl 2, 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 17

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

uh oh, this is not working.

"

P1T4

[details=Secrets]

Hand : graveyard,discord,dark pact,deteriorate
Tech: grounded guide+fencer
Thoughts : so far so good, imo, he is giving me free lvs [/details]


  1. Get 7 Gold+f+scv (9), tech 2 cards
  2. Worker (8)
  3. Dark pact, base takes 2, i draw 2
  4. deteriorate fargo
  5. river (6)
  6. discord (4)
  7. vandy kills fargo safely
  8. haunt and fencer kill oni, river midbands
  9. Tech II finesse
  10. disc 2 draw 1 rs draw 2

[details=Secrets]

Workers : 4+summon+achery+jandra+graveyard
Discard :
New Hand : darkp,psb,discord,sac [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: LV3 River 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : lv1 Vandy 2/3, nimble fencer 2/1,

  • Base : 16
  • Tech I: 5
  • Tech II Finesse: 5
  • Heroes Hall: 4
  • Discard : 0
  • Deck : 7
  • Workers : 8
  • Gold: 0
  • Hand : 4

mistake: fargo was 0/1 at the time of death so vandy took no dmg. editing now.

lol, ill just GG this one now. i totally mis-played.

1 Like

well, imho i had some good draws, thanks to DP my cycle was very fast.
But imho building heroes hall when u knew i could take it down was bad. The oni kill honestly was unexpected. On my side, if u read my notes i misplayed teching grounded guide instead of maestro. I could still salvage stuff, but when i would have draw it was a dead draw for sure.
If u did not GG i would have either gone for a 3 hero meta or a rushdown.

run it back?

u mean rematch with u as p1? sure!

"P1T1


StartingHand Workers

STARTING HAND
Plasmodium
Battle Suits
Fading Argonaut
Temporal Research
Neo Plexus


WORKERS
Temporal Research


NextHand

Forgotten Fighter
Hardened Mox
Nullcraft
Tinkerer
Time Spiral


Discard

Neo Plexus
Battle Suits
Fargo


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium (4/4) ***
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
    "

P2T1

[details=Secrets]

Hand : archery,imp, StW, gravreyard,jandra
Tech: nope
Thoughts : i expected the plasmo, not this awful hand. jandra AND imp, so she is a liabilty to my board. sactW t1 is bad too. need to improvise :frowning: [/details]


  1. Get 5 Gold (5), tech 0 cards
  2. Worker (4)
  3. graveyard (2)
  4. Vandy (0)
  5. disc 3 draw 5

[details=Secrets]

Workers : 4+summon
Discard : sac, imp, archery
New Hand : PBR, javelin, deteriorate, summon s, haunt [/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: Vandy 2/3+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : Graveyard 3

  • Base : 20
  • Discard : 3
  • Deck : 0
  • Workers : 6
  • Gold: 0
  • Hand : 5

"P1T2


Tech StartingHand Workers

TECH
OEC
OEC


STARTING HAND
Hardened Mox
Forgotten Fighter
Tinkerer
Time Spiral
Nullcraft


WORKERS
W1 -Temporal Research
W2 - Hardened Mox


NextHand

Nullcraft
Battle Suits
OEC
Neo Plexus
OEC


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
remove rune from Plas
tech 1 - ($3)
Vir - ($1)
time sprial, remove rune from Plas - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Vir (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium (4/4) *
    [B]Buildings:[/B]
  • :heart: Base HP: 20
    Tech 1 HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

using plasmodium to rush his hero, or hero hall. whatever he ends up putting out. will need to give up VIr free levels to put some pressure out there.

battle suits OEC will give me some good value, and i can give Oni or Geiger some levels based on that.

"

P2T2

[details=Secrets]

Hand : PBR, javelin, deteriorate, summon s, haunt
Tech: dark P, executioner
Thoughts : so far everything as predicted, my hand sucks, and plasmo will be a prob, swarming for safety and executioner as extra stw [/details]


  1. Get 6 Gold (6), tech 0 cards
  2. Worker (5)
  3. summon skeles (2)
  4. tech I (1)
  5. skele javelin (0)
  6. disc 2 rs draw 4

[details=Secrets]

Workers : 4+summon+PBR
Discard :
New Hand : HE, archery, imp, haunt[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: javelin 1/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: skele #1 1/1
  • :exhaust: Technician: skele #2 1/1
  • :target: Lookout:

In Play : Graveyard 3, Vandy 2/3

  • Base : 20
  • Tech I : 5
  • Discard : 0
  • Deck : 4
  • Workers : 7
  • Gold: 0
  • Hand : 4

edit no hero’s hall. that was a previous turn idea.

"P1T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
OEC
OEC
Nullcraft
Battle Suits
Neo Plexus


WORKERS
W1 -Temporal Research
W2 - Hardened Mox
W3 - Neo Plexus


NextHand

Tinkerer
Time Spiral
Forgotten Fighter


Discard

Nullcraft
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
remove final rune from Plas, arrives with haste.
Overeager Cadet
Overeager Cadet
Battle Suits - ($3)
Vir kills Skeleton Javlineer
Plasmodium kills SK #1, you get a gold

Float ($3)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet (3/2
  • :pschip: [I]Technician[/I]: Overeager Cadet (3/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Plasmodium (4/3)
  • Vir (2/2)
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 7
Thoughts

pretty good move on his part. playing nullcraft instead of battle suits so i can clewar his patrol more easily, plus not use max vandy very well.

ill most likely lose plas to max vandy ability.

teching 2 FSG for now, and I can decide what spells (or KOTC) i need later.

"

P2T3

[details=Secrets]

Hand : HE, archery, imp, haunt
Tech: dark P, discord
Thoughts : no DP, sigh. getting rid of plasmo is the priority, delaying tech 2 for a turn, i hope [/details]


  1. Get 7 Gold+scv (8), tech 2 cards
  2. Worker (7)
  3. boosted hooded executioner (2) kills plasmo, i knew u shortly but u where a pain in the neck
  4. tap graveyard for javelin (1)
  5. disc 2 rs draw 4

[details=Secrets]

Workers : 4+summon+PBR+imp
Discard : archery,haunt,dp,discord
New Hand : dp, summon skele,det,sac[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader: hooded ex 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: skele #1 1/1
  • :exhaust: Technician: javelin 1/1
  • :target: Lookout:

In Play : Graveyard 3, Vandy 2/3

  • Base : 20
  • Tech I : 5
  • Discard : 4
  • Deck : 0
  • Workers : 8
  • Gold: 1
  • Hand : 4

"P1T4


Tech StartingHand Workers

TECH
Assimilate
General’s Hammer


STARTING HAND
Forgotten Fighter
Tinkerer
Time Spiral


WORKERS
W1 -Temporal Research
W2 - Hardened Mox
W3 - Neo Plexus
W4 - Forgotten Fighter


NextHand

Time Spiral
Fargo
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
tech 2 peace - ($5)
Tower - ($2)
Tinkerer - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: OEC (3/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tinkerer (1/2)
  • :pschip: [I]Technician[/I]: Vir (2/2)
  • :target: [I]Lookout[/I]: OEC (3/2)
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

hmmm, about to get wrecked, but that’s go peace engine works. i can put a strong baord presence turn after. jsut need to Draw FSG

"

P2T4

[details=Secrets]

Hand : dp, summon skele,det,sac+dp+archery
Tech: nimble f, nimble f
Thoughts : i can clear his board! [/details]


  1. Get 8 Gold+scv (9), tech 2 cards
  2. Worker (8)
  3. HE trades with SQL
  4. midvandy (6)
  5. Tech II finesse (2)
  6. deteriorate tinkerer javelin trades with it, +1 gold for u.
  7. skele suicides into looky.
  8. vandy kills vir and sparkshots looky (no target, no pay. vandy takes 3 but maxb and heals. maxb fizzles.
  9. Dark pact, my base takes 2 i draw 2
  10. raise HE from graveyard (0)
  11. disc 3 draw 2 rs draw 3

[details=Secrets]

Workers : 4+summon+PBR+imp+summon
Discard :
New Hand : haunt, discord, det, dp, nimble[/details]


Board:

Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play : Graveyard 3[javelin], maxVandy 4/5, HE 3/3

  • Base : 18
  • Tech I : 5
  • Tech II finesse: 5
  • Discard : 0
  • Deck : 4
  • Workers : 9
  • Gold: 0
  • Hand : 5

EDIT: no heroes hall, was a secondary line of play that got mixed.