As I said, I’ve read quite a bit in this forum. I’d never have found this awesome combo, I guess…
Edit: turn from mobile created some copy pasta
Game5 P1T3
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Boot Camp
Boot Camp
Time Spiral
Nullcraft
Forgotten Fighter
WORKERS
Tinkerer
Plasmodium
Time Spiral
NextHand
Temporal Research
Boot Camp
Forgotten Fighter
Overeager Cadet
Neo Plexus
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Oni - ($3)
mox kills bombaster, you get $1
Boot Camp mox, draw one - ($2)
tech 1 - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Fading Argonaut (3/3A), 1 rune -
Elite: -
Scavenger: -
Technician: Oni (2/3, lvl1) -
Lookout:
In Play:
- Battle Suits
- Hardened Mox (3/2, indestr.q)±
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Fargo will die either way before my next main phase, but can patrol once more, which probably gains me less than attacking.
So 8 gold and 6 cards with likely both teched cards it is what I have to expect. Probably either two taxmen or more likely birds+GPT from what I’ve observed during CAMS21.
Let’s check corner cases first: If I were him, I’d probably go for a tech 2 rush with this deck or he wants to go for early sharks, but for that he can’t plan consistently with me allowing him to suicide Rook, so I’m discounting on that one. Tech 2 rush I cannot seriously stop next turn, so he likely will have a GPT for blocking +Rook & mad man for killing Oni. As I’m not able to then break tech two, he will have a hand of at least five cards, with three to four of them being from his next cycle. So on second thoughts if I were him I might have teched a GPT and something for value in the next cycle, as now whiffing on GPT doesn’t seem that bad, as it’s more the number of units that count, not their strength against battle suits on the table.
With the minimal chance of Oni surviving (have to draw Neo, he must not have mad man/rambaster plus charge in hand - probability of high he simply chooses not to kill him), I probably should not go for additional Oni spells. I don’t see much gain from Zane’s spells in the next cycle (sharks are just too expensive, unfortunately)
A single undo might come in handy against early BA, but as I do not have add on removal, he is more likely to go for might and Prynn is kind of chunky this early.
I’ll go for the classic route of two overeager cadets which equals to having to go for tech 1 even if I draw Neo from my single boot camp I’m going to play.
Post draw: just realized, that not attacking with Fargo is also fine as that neglects his draw and if he chooses not to attack his Bogre goes back to hand. Also this reduces the size of my next cycle which is a nice bonus, even though Fargo is far away from a bad draw I want to speed up my way to my cycle after the next one.


play on