I got all the spells in this weird split into my second hand, so I thought I should make use of it… Let’s see whether this was too greedy!
P1T2
Tech StartingHand Workers
TECH
Martial Mastery
Bird’s Nest
STARTING HAND
Spark
Granfalloon Flagbearer
Timely Messenger
Bloom
Wither
WORKERS
Fruit Ninja
Wither
NextHand
Martial Mastery
Timely Messenger
Older Brother
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
spark Bogre - ($3)
messenger suicides into Bogre - ($2)
Tenderfoot trades with Bogre
bloom Grave - ($0)
Grave kills Drakk
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Grave (4/5, lvl 3) +
Buildings:
-
Base HP: 20
Economy Info:
Cards:
- Hand: 3
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
Sacrificing tenderfoot+spark+messenger for Bogre in order to kill Drakk with a bloomed Grave sounds nice, but invests a ton of cards and let’s me skip T1 and leaves my patrol zone clear.
A charged dog let’s Zane trade with my Grave, we both miss T1, but I am one card down. In case he does not have the combo in hand I think I make a good deal with this move, if he has it in hand it’s plain bad, but hopefully not blowout bad. If he “only” has charge but not the dog he can still trade, but then has to skip a worker, so that’s definitely a gamble I’m willing to take.
Obviously without a tech building I do not want to tech a unit, instead I’ll go for two spells, one for Rook, one for Grave.
With that in mind I will worker away my wither as I do need some units in my deck as well
Awesome redraw! Especially after looking up what happens when casting Martial Mastery from an then empty hand, cf.
Rules Questions thread - #2570 by FrozenStorm
Now let’s hope Grave gets to live another day!