My bad! Went back and edited appropriately.
Game 3, Player 2, Turn 4
P2 [Past]/Peace/Anarchy vs P1 [Anarchy]/Balance/Present
Starting Hand
Fading Argonaut
Overeager Cadet
Hardened Mox
Tinkerer
Chaos Mirror (techn)
Events of Turn:
Upkeep:
- Get Gold (8)
- rs draw 1 techn
- Tech 2 cards in (except turn 1)
All Teched Cards
Pirate Gunship, Marauder
Overeager Cadet, Chaos Mirror
Stewardess of the Undone, Overeager Cadet
Main:
- Nullcraft hits your tech1 to 4hp
- Fading Argonaut (6)
- Overeager Cadet
- Worker (5)
- Tech 2 Anarchy (1)
Workers
Hardened Mox, Plasmodium, Forgotten Fighter, Time Spiral
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 17
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
In Patrol:
-
Squad Leader: Fading Argonuat (3/3+1armor fade 3)
-
Elite:
-
Scavenger:
-
Technician: Overeager Cadet (3/2)
-
Lookout:
In Play:
- Battle Suits
- Nullcraft (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Neo Plexus
Stewardess of the Undone
Temporal Research
Overeager Cadet
End of Turn Discard
Pirate Gunship
Marauder
Chaos Mirror
Tinkerer
My Thoughts
Well at least he built the tech 2… but he burns maxband Geiger on nothing but killing Oni to give me a card? Party city for me I guess…
"P1T5
Tech StartingHand Workers
TECH
Disguised Monkey
Chameleon Lizzo
STARTING HAND
Scorch
Now!
Tiny Basilisk
Temporal Distortion
WORKERS
Bloodburn
Makeshift Rambaster
Careless Musketeer
Scorch
NextHand
Mad Man
Now!
Charge
Nautical Dog
Argonaut
Discard
Tiny Basilisk
Temporal Distortion
Now!
Disguised Monkey
Chameleon Lizzo
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Anarchy) - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: L5 Geiger (3/2)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 19
-
Tech I HP: 4
-
Tech II HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Womp womp womp
"
Game 3, Player 2, Turn 5
P2 [Past]/Peace/Anarchy vs P1 [Anarchy]/Balance/Present
Starting Hand
Neo Plexus
Stewardess of the Undone
Temporal Research
Overeager Cadet
Events of Turn:
Upkeep:
- Get Gold (9+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Pirate Gunship, Steam Tank
Pirate Gunship, Marauder
Overeager Cadet, Chaos Mirror
Stewardess of the Undone, Overeager Cadet
Main:
- Prynn (8)
- Zane (6)
- Cadet trades with Geiger, you draw 1, Zane to level 3
- Zane and Fading Argo break your tech 2, your base to 17
- Nullcraft hits your tech1 to 3hp
- Overeager Cadet
- Worker (5)
- Tech 3 (0)
Workers
Hardened Mox, Plasmodium, Forgotten Fighter, Time Spiral
-
-
Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 17
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
- Tech3 HP: 5
In Patrol:
-
Squad Leader: Overeager Cadet (3/2+1armor)
-
Elite: Prynn (1+1/3 lvl 1 fade 4
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Zane (2/2 lvl 3)
- Fading Argonaut (3/3 fade 2)
- Battle Suits
- Nullcraft (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Marauder
Pirate Gunship
Tinkerer
Pirate Gunship
End of Turn Discard
My Thoughts
"P1T6
Tech StartingHand Workers
TECH
Temporal Distortion
Disguised Monkey
STARTING HAND
Nautical Dog
Mad Man
Charge
Argonaut
Now!
Bombaster
WORKERS
Bloodburn
Makeshift Rambaster
Careless Musketeer
Scorch
Now!
NextHand
Pillage
Disguised Monkey
Charge
Research & Development
Tech 2 card(s)
Get Paid + float - ($10)
Worker
Rebuild tech 2 blood
Hire Zane - ($8)
Midband Zane - ($5)
Hire and Charge Nautical Dog, he kills cadet - ($3)
Hire Argonaut - ($0)
Zane kills prynn, levels and heals
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Argonaut (3/4+a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 17
-
Tech I HP: 3
-
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
Not too bad, but I don’t think it’s gonna be enough. Think my mid game sucks with my deck choices.
"
That it is. It’s 5:30 am and I have been up all night after being called into work. I am gonna do the same thing essentially but need to make just a couple edits.
Since I can’t even focus I’ll fix my turn after I sleep
1 Like
No problem! I’m doubtful it will affect my turn greatly so I will go ahead and post a response anyway
I won’t have Zane is basically all you need to know. Same deaths on your side, and I will have 1 less card in hand
And I float 2g I think. I can’t level Zane so instead a madman and L1 Zane kill cadet, levels to prynn, nautical dog kills prynn.
1 Like
Good deal
I ended up having lethal either way, GG WP!
Game 3, Player 2, Turn 6
P2 [Past]/Peace/Anarchy vs P1 [Anarchy]/Balance/Present
Starting Hand
Marauder
Pirate Gunship
Tinkerer
Pirate Gunship
Events of Turn:
Upkeep:
All Teched Cards
Pirate Gunship, Steam Tank
Pirate Gunship, Marauder
Overeager Cadet, Chaos Mirror
Stewardess of the Undone, Overeager Cadet
Main:
-
Pirate Gunship, hits your base to 10, Argo dies to obliterate (4)
-
Marauder, hits your base to 6 (1)
- Zane, Fargo and Nullcraft finish your base, GG WP!