btw, shouldnt you have more cards in your deck end of turn 3?
Ya I had 5, just forgot to edit
Game 4, Player 2, Turn 4
P2 [Past/Future]/Finesse vs P1 [Finesse]/Peace/Truth
Starting Hand
Temporal Research
Plasmodium
Hardened Mox
Vortoss Emblem
Nimble Fencer
Events of Turn:
Upkeep:
- Get Gold (8+2float+1scav)
- Tech 2 cards in (except turn 1)
All Teched Cards
Void Star, Xenostalker
Origin Story, Vortoss Emblem
Nimble Fencer, Discord
Main:
- Prynn (9)
- Nimble Fencer and Nullcraft take down Oni, Prynn to level 3 (7)
- Tech 2 Future (3)
- Midband Prynn (2)
- Worker (1)
Workers
Hardened Mox, Time Spiral, Forgotten Fighter, Tinkerer
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 FUTURE
In Patrol:
- Squad Leader: Prynn (2/4+1armor lvl 4)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Nullcraft (1/1)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 6
Gold:
- Gold: 1
- Workers: 9
End of Turn Hand
Fading Argonaut
Neo Plexus
Origin Story
Discord
Battle Suits
End of Turn Discard
Nimble Fencer
Xenostalker
Void Star
Vortoss Emblem
Plasmodium
Temporal Research
My Thoughts
You know what I never noticed? Vortoss Emblem can attach to nullcraft thatāll be a pleasant surprise against DS later, doubtful he has anything but Elite Training and AoW in the deck now though. Possible he has Garrison, Fencers or Cadet(s), but most likely no more than one copy of one of those things (as his likely first tech was Elite x2, and second tech AoW x2 or AoW x1 + something else).
Iāll midband Prynn JIC of Fencer + Bloom / Wither. Next turn I can either pivot to T3 or grab another T2 + Two Step or something (Omegacrons would actually be great with TR, but theyāre kinda slowā¦) Probably would be good to go T3 as thatāll put major offensive pressure on him.
Tech StartingHand Workers
TECH
Overeager Cadet
Spectral Hound
STARTING HAND
Brick Thief
Flagstone Garrison
timely messenger (1/1)
Free Speech
Elite Training
Helpful Turtle (1/2)
Wither
WORKERS
Bloom
Fruit Ninja
Spark
Granfalloon Flagbearer
NextHand
Overeager Cadet
Spectral Hound
Flagstone Garrison
Free Speech
Overeager Cadet
Discard
Wither
Brick Thief
Elite Training
Tech 2 card(s)
Get Paid + float - ($10)
flagstone garrison - ($7)
quince, mirror - ($5)
free speech - ($3)
timely messenger, draw 1 - ($2)
helpful turtle, reshuffle, draw 1 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: timely messenger (1/1)
- Elite:
- Scavenger: Mirror (0/1)
- Technician: Tenderfoot (1/2)
- Lookout:
In Play:
- Flagstone Garrison 4HP
- Quince, lvl 1, (1/3)
- Helpful Turtle (1/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 3
Gold:
- Gold: 0
- Workers: 8
Thoughts
lol, im so stupid. well, fingers crossed this works.
This is interestingā¦ With Prynn silenced, is fading completely irrelevant? Like obviously no trashing or spells and I donāt gain time runes by attacking , but I donāt lose time runes during upkeep? (I donāt āhave fadingā during upkeep)
Iāll operate on that assumption for now
Game 4, Player 2, Turn 5
P2 [Past/Future]/Finesse vs P1 [Finesse]/Peace/Truth
Starting Hand
Fading Argonaut
Neo Plexus
Origin Story
Discord
Battle Suits
Events of Turn:
Upkeep:
- Get Gold (9+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Nebula x2
Void Star, Xenostalker
Origin Story, Vortoss Emblem
Nimble Fencer, Discord
Main:
- Fading Argo (8)
- Vir (6)
- Prynn kills SQL, takes 1
- Nullcraft kills Mirror, you get 1g
- Worker (5)
- Tech3 (0)
Workers
Battle Suits, Hardened Mox, Time Spiral, Forgotten Fighter, Tinkerer
- Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 FUTURE
- Tech3 HP: 5
In Patrol:
- Squad Leader: Fading Argonaut (2/3+1armor fade 3)
- Elite:
- Scavenger:
- Technician: Vir (2/3 lvl 1)
- Lookout:
In Play:
- Nullcraft (1/1)
- Prynn (2/3 lvl 4 fade 4)
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Temporal Research
Nebula
Xenostalker
Nebula
Nimble Fencer
End of Turn Discard
My Thoughts
Heās pretty low firepower, tech3 it is.
works for me.
also, not looking goodā¦
[b]P1T6[/b]Tech StartingHand Workers
TECH
Flagstone Spy
Flagstone Spy
STARTING HAND
Free Speech
Overeager Cadet
Flagstone Garrison
Overeager Cadet
Spectral Hound
Elite Training
Older Brother
Flagstone Spy
Flagstone Spy
Mirror (0/1)
Wither
timely messenger
WORKERS
Bloom
Fruit Ninja
Spark
Granfalloon Flagbearer
Older Brother
NextHand
Wither
Brick Thief
Free Speech
Elite Training
Elite Training
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
flagstone garrison - ($4)
overeager cadet, draw 2
overeager cadet, reshuffle, draw 2
flagstone spy, draw 2 - ($1)
timely messenger - ($0)
Float ($0)
Discard 5, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Flagstone Spy (3/3+A)
- Elite: Helpful Turtle (2/2)
- Scavenger: Overeager Cadet (2/2)
- Technician: Tenderfoot (1/2)
- Lookout: Overeager Cadet (2/2)
In Play:
- Flagstone Garrison 4HP
- Flagstone Garrison 4HP
- Quince, lvl 1, (1/3)
- timely messenger
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
smart to go tech 3. unfortuantely, i didnt think of thatā¦ oh well, learned a lot playing this one. ill try spies to see if they can help.
Game 4, Player 2, Turn 6
P2 [Past/Future]/Finesse vs P1 [Finesse]/Peace/Truth
Starting Hand
Temporal Research
Nebula
Xenostalker
Nebula
Nimble Fencer
Events of Turn:
Upkeep:
- Get Gold (10)
- No techs right now
All Teched Cards
Nebula x2
Void Star, Xenostalker
Origin Story, Vortoss Emblem
Nimble Fencer, Discord
Main:
- Nebula (3)
- Nimble Fencer, it and Fargo kill Quince, Prynn to level 6 (1)
- Maxband Prynn, she and Nullcraft take down Spy (0)
- Nebula blows up Turtle
- Prynn trashes scav
Workers
Battle Suits, Hardened Mox, Time Spiral, Forgotten Fighter, Tinkerer
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 FUTURE
- Tech3 HP: 5
In Patrol:
- Squad Leader: Vir (2/3+1armor lvl 1)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Nullcraft (1/1 invisible)
- Prynn (3/2 lvl 7 fade 2, holding OC hostage)
- Nebula (7/6)
- Fading Argo (2/2 fade 2 invisible)
- Nimble Fencer (2/2 invisible)
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 3
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Discord
Neo Plexus
Origin Story
Plasmodium
Vortoss Emblem
End of Turn Discard
My Thoughts
This would be a pretty nice time for discord but oh well. I can mostly keep him down, will likely lose both heroes next turn to Elite Training but thatās survive-able and nebula should start generating big wins. Void Star next turn and I should be able to coast from there.
ā¦
Unless I bottom deck it. Woof. If I lose both heroes next turn this is gonna be really roughā¦
Tech StartingHand Workers
TECH
Eyes of the Chancellor
Discord
STARTING HAND
Elite Training
Brick Thief
Elite Training
Wither
Free Speech
Spectral Hound
Flagstone Spy
WORKERS
Bloom
Fruit Ninja
Spark
Granfalloon Flagbearer
Older Brother
Wither
NextHand
Free Speech
Elite Training
Elite Training
Flagstone Spy
timely messenger (1/1)
Tech 2 card(s)
Get Paid - ($9)
worker - ($8)
oni - ($6)
river - ($4)
elite training cadet and tenderfoot - ($2)
cadet and messenger kill vir, river to lvl 3
tenderfoor safely kill prynn, river to lvl 5, i get my cadet back.
cheaper brick thief, ping your tech 3, draw 2 - ($1)
tech lab truth - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Overeager Cadet (2/2+A)
- Elite:
- Scavenger: Brick Thief (2/1)
- Technician: Oni, lvl 1, (2/3)
- Lookout:
In Play:
- Flagstone Garrison 4HP
- Flagstone Garrison 4HP
- Tenderfoot (1/1)
- Overeager Cadet (2/1)
- River, lvl 5, (3/4)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Tech Lab HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
this is most likely over. donāt see a way out.
Game 4, Player 2, Turn 7
P2 [Past/Future]/Finesse vs P1 [Finesse]/Peace/Truth
Starting Hand
Discord
Neo Plexus
Origin Story
Plasmodium
Vortoss Emblem
Events of Turn:
Upkeep:
- Get Gold (10)
- Tech 2 cards in
All Teched Cards
Grounded Guide, Blademaster
Nebula x2
Void Star, Xenostalker
Origin Story, Vortoss Emblem
Nimble Fencer, Discord
Main:
- Nullcraft, Fencer and Fargo kill your tech 2, your base to 18
- Nebula kills your tech 1, your base to 16
- Nebula zaps SQL
- River (8)
- Discord, Cadet Thief and Tendy drop (tendy should already be dead, hitting a 3/2 prynn as a 2/3 unit) (6)
- Neo Plexus (4)
- Tech Lab Finesse (3)
Workers
Battle Suits, Hardened Mox, Time Spiral, Forgotten Fighter, Tinkerer
- Patrol as below
- Discard 3 Draw 1 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 FUTURE
- Tech3 HP: 4
- Tech Lab HP: 4 FINESSE
In Patrol:
- Squad Leader: Neo Plexus (2/2+1armor)
- Elite:
- Scavenger: River (2/3 lvl 1)
- Technician:
- Lookout:
In Play:
- Nullcraft (1/1 invisible)
- Nebula (7/6)
- Fading Argo (2/2 fade 1 invisible)
- Nimble Fencer (2/2 invisible)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 3
- Workers: 10
End of Turn Hand
Void Star
Vortoss Emblem
Discord
Grounded Guide
Origin Story
End of Turn Discard
My Thoughts
I think this will straight end it, but JIC letās grab a GG for damage and BM (man GG BM for good game bad manners? I donāt like that lol )
ill just gg it there. patrolling tenderfoot in scav was greedy and a huge mistake. looks like that allowed you to cheaply kill Oni and also tech up same turn. maybe i could have survived if i force you to pick on or the other. all around, great game. im down to run it back if you are?
GG WP, even Oni in SQL would have worked better yea. That turn I didnāt have OS in hand so I would have had to pay big to dig for it, as I had to respect AoW (though I spose I could have teched up hoping you didnāt have itā¦)
Iāll get a new game going later
Ok GL HF!
Game 5, Player 1, Turn 1
P1 [Past/Future]/Finesse vs P2 [Finesse]/Peace/Truth
Starting Hand
Plasmodium
Neo Plexus
Forgotten Fighter
Temporal Research
Hardened Mox
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Hardened Mox (1)
- Worker (0)
Workers
Forgotten Fighter
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout: Hardened Mox (1/1)
In Play:
- nothin
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
End of Turn Hand
End of Turn Discard
My Thoughts
Hmmā¦ Not sure how to play early with this hand tbhā¦ I spose Mox can make himself useful 50% here, so thatās a plus. Next turn Suits + Fargo, hope that he drew wither t1, two-step?
StartingHand Workers
STARTING HAND
Timely Messenger
Bloom
Wither
Fruit Ninja
Tenderfoot
WORKERS
Fruit Ninja
NextHand
Helpful Turtle
Granfalloon Flagbearer
Brick Thief
Spark
Older Brother
Discard
Bloom
Wither
Timely Messenger
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
tenderfoot - ($3)
Oni - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Tenderfoot (1/2)
- Technician:
- Lookout:
In Play:
- Oni, lvl 1, (2/3)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
Thoughts
bummer getting wither T1. now i have to wait until T3. which might be too late. i can theaten bloomed oni T2 though.
Fingers crossed no wither XD
Game 5, Player 1, Turn 2
P1 [Past/Future]/Finesse vs P2 [Finesse]/Peace/Truth
Starting Hand
Nullcraft
Fading Argonaut
Battle Suits
Tinkerer
Time Spiral
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Two Step x2
Main:
- Fading Argonaut (3)
- Battle Suits (1)
- Mox kills Tendy, you get 1g
- Worker (0)
Workers
Time Spiral, Forgotten Fighter
- Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader: Fading Argonaut (3/3+1armor fade 3)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Hardened Mox (2/1)
- Battle Suits
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Neo Plexus
Nullcraft
Plasmodium
Tinkerer
End of Turn Discard
My Thoughts
Ok, goin for it!
ā¦
OMG whiff city! harsh brah
Tech StartingHand Workers
TECH
Spectral Hound
Spectral Hound
STARTING HAND
Spark
Helpful Turtle
Older Brother
Granfalloon Flagbearer
Brick Thief
WORKERS
Fruit Ninja
Granfalloon Flagbearer
NextHand
Helpful Turtle
Wither
Spectral Hound
Bloom
Spectral Hound
Tech 2 card(s)
Get Paid + float - ($7)
scav gold - ($8)
Worker - ($7)
tech 1 - ($6)
spark fargo - ($5)
oni trades with fargo, lvls fizzle
quince - ($3)
make a mirror - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Mirror (0/1)
- Technician: Mirror (0/1)
- Lookout:
In Play:
- Quince, lvl 1, (1/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
hmmm, should i do it? nahā¦as fun as max oni would be, too risky. just trade oni into fargo, win the gold and card trade.
honestly, i think truth is the best route here. i can rush tech 3 if needed. maybe pivot and tech lab peace halfway if things allow.
next turn, probably tech up.
lmk if you want to try and finish this prior to monday. otherwise we can call it and focus more on summer swiss stuff.
Sorry lol, do want to play this one out
Game 5, Player 1, Turn 3
P1 [Past/Future]/Finesse vs P2 [Finesse]/Peace/Truth
Starting Hand
Neo Plexus
Nullcraft
Plasmodium
Tinkerer
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Nimble Fencer x2
Two Step x2
Main:
- Nullcraft, kill scav, you get 1g (4)
- Mox kill techn, you get a card
- Neo Plexus (2)
- Tech 1 (1)
- Worker (0)
Workers
Tinkerer, Time Spiral, Forgotten Fighter
- Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader: Neo Plexus (3/2+1armor)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Hardened Mox (2/1)
- Nullcraft (1/1)
- Battle Suits
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Temporal Research
Two Step
Two Step
End of Turn Discard
My Thoughts
Whiff sucks hereā¦ is he going early Free Speech? Possible I spose. If thatās what happens Iāll go t2 finesse, 2x fencer for now
definitely down to play it out. i know youāve got more going on that me in terms of games though so no worries either way.
[b]P2T3[/b]Tech StartingHand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Helpful Turtle
Wither
Spectral Hound
Spectral Hound
Bloom
older brother (2/2)
WORKERS
Fruit Ninja
Granfalloon Flagbearer
Bloom
NextHand
Tenderfoot (1/2)
Spark
older brother (2/2)
Timely Messenger
Brick Thief
Tech 2 card(s)
Get Paid + float - ($8)
scav gold, tech draw - ($9)
Worker - ($8)
spectral hound - ($7)
tech 2 peace - ($3)
tech lab truth - ($2)
wither mox - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Spectral Hound (3/3+A)
- Elite:
- Scavenger:
- Technician: Quince, lvl 1, (1/3)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
- Tech Lab HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
fingers crossed no forgotten fighter.
other fingers crossed for garrisonā¦
Game 5, Player 1, Turn 4
P1 [Past/Future]/Finesse vs P2 [Finesse]/Peace/Truth
Starting Hand
Neo Plexus
Nullcraft
Plasmodium
Tinkerer
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
Star-Crossed Starlet x2
Nimble Fencer x2
Two Step x2
Main:
- River (5)
- Two Step Mox and Plexus (3)
- Plexus aces Hound
- Nullcraft pings your base to 19
- Worker (2)
Workers
Two Step, Tinkerer, Time Spiral, Forgotten Fighter
- Patrol as below
- Discard 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader: River (2/3+1armor lvl 1)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Hardened Mox (3/2 dancin, -1/1)
- Nullcraft (1/1)
- Battle Suits
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 0
Gold:
- Gold: 2
- Workers: 8
End of Turn Hand
Plasmodium
Temporal Research
Star-Crossed Starlet
End of Turn Discard
My Thoughts
mmk, 2x Starlet, and hopefully I draw a fencer / starlet combo next turn to go at his stuff. If heās smart heād go Tower here to ensure Plexus death