Forgotten Fighter
Battle Suits
Temporal Research
Nullcraft
Tinkerer
Events of Turn:
Upkeep:
Get Gold (4)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Tinkerer (2)
Worker (1)
Workers
Forgotten Fighter
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Tinkerer (1/2)
Economy Info:
Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 1
Workers: 5
End of Turn Hand
Fading Argonaut
Time Spiral
Plasmodium
Neo Plexus
Hardened Mox
End of Turn Discard
My Thoughts
Oof this is about as weak of a starting hand as I’ll get. I think playing early for time runes makes sense with this, so I will play tinkerer, then maybe go Mox + Fargo. But we shall see
Hardened Mox
Stewardess of the Undone
Battle Suits
Neo Plexus
Temporal Research
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in (except turn 1)
All Teched Cards
Knight of the Conclave x2
Stewardess of the Undone x2
Main:
Stewardess of the Undone, peel up Monk (3)
Midband River, hit Rook and take 3 back (1)
Fargo trades with Rook, you draw 1, River maxbands
Worker (0)
Workers
Neo Plexus, Time Spiral, Forgotten Fighter
Patrol as below
Discard 3 Draw 3 rs Draw 2
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Stewardess of the Undone (2/3+1armor)
Elite:
Scavenger:
Technician: Tinkerer (1/2)
Lookout:
In Play:
River (3/4 lvl 5)
Economy Info:
Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
End of Turn Hand
Stewardess of the Undone
Nullcraft
Plasmodium
Knight of the Conclave
Temporal Research
End of Turn Discard
My Thoughts
Woo Rook kill I almost hope he Snaps River out, but if not I can Plasmo + Nullcraft + Stewardess on the cheap. Grabbing 2x KotC and then 2x Seer after, probably.
Stewardess of the Undone
Nullcraft
Plasmodium
Knight of the Conclave
Temporal Research
Suits + Mox
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in (except turn 1)
All Teched Cards
Seer x2
Knight of the Conclave x2
Stewardess of the Undone x2
Main:
Plasmodium, discounted (6)
Knight of the Conclave
Temporal Research, draw 2 (3)
Hardened Mox, discounted (1)
Tinkerer ticks down Plasmodium
Worker (0)
Workers
Nullcraft, Neo Plexus, Time Spiral, Forgotten Fighter
Patrol as below
Discard 2 Draw 2 rs Draw 2
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Hardened Mox (1/1+1armor)
Elite:
Scavenger:
Technician: Stewardess of the Undone (2/3)
Lookout:
In Play:
River (3/4 lvl 5)
Tinkerer (1/2)
Plasmodium (forecast 2)
Knight of the Conclave (forecast 3)
Economy Info:
Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Knight of the Conclave
Fading Argonaut
Seer
Battle Suits
End of Turn Discard
My Thoughts
hmm okay, spose maybe teching a river spell would have provided a little more threat… Oh well. Continuing with the plan, 2x Seer, knowing discord is around kinda sucks but want to warp these KotCs in ASAP and Seer lets me do that.
Tech 2 card(s)
Get Paid - ($10)
tech 2 finesse - ($6)
star crossed starlet - ($4)
fencer sideliens mox, dies
rook trades second life with knight, vir to lvl 3
River - ($2)
starlet safely kills vir, river to lvl 3
fencer trades with seer
Float ($2)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: River, lvl 3, (2/4)
Lookout:
In Play:
Safe Attacking
Star-Crossed Starlet (3/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 1
Disc: 7
Gold:
Gold: 2
Workers: 10
Thoughts
well, let’s just clear it all and hope for the best. hopefully i dont get wrecked by remember combo here.
Tech 0 card(s)
Get Paid + float - ($12)
tech draw
starlet dies
Grave - ($10)
martial mastery, discard 1, draw 2, look at your hand - ($9)
maestro - ($6)
starlet for free
Fencer for free
martial mastery, discard 1, draw 2
fencer #2 for free
tap fencers and starlet, break your tech 3, your base to 18
Maestro #2 - ($3)
Float ($3)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Maestro (3/5+a)
Elite:
Scavenger:
Technician: Maestro (3/5)
Lookout:
In Play:
Safe Attacking
Star-Crossed Starlet (3/2)
Fencer (2/3)
Fencer (2/3)
Grave, lvl 1, (2/3)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Tower HP: 4
Economy Info: Cards:
Hand: 3
Deck: 2
Disc: 4
Gold:
Gold: 3
Workers: 10
Thoughts
well, let's just clear it all and hope for the best. hopefully i dont get wrecked by remember combo here.