[Casual] FrozenStorm [Past/Future]/Finesse vs CodexNewb [Discipline/Strength]/Finesse

GL HF @codexnewb !

Game 1, Player 1, Turn 1

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Forgotten Fighter
Battle Suits
Temporal Research
Nullcraft
Tinkerer

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Tinkerer (2)
  • Worker (1)
Workers

Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Tinkerer (1/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

End of Turn Hand

Fading Argonaut
Time Spiral
Plasmodium
Neo Plexus
Hardened Mox

End of Turn Discard
My Thoughts

Oof this is about as weak of a starting hand as I’ll get. I think playing early for time runes makes sense with this, so I will play tinkerer, then maybe go Mox + Fargo. But we shall see


"P2T1


StartingHand Workers

STARTING HAND
Safe Attacking
Sensei’s Advice
Morningstar Flagbearer
Snapback
Grappling Hook


WORKERS
Morningstar Flagbearer


NextHand

Savior Monk
Fox Viper
Fox Primus
Smoker
Aged Sensei


Discard

Snapback
Sensei’s Advice
Grappling Hook


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
safe attacking - ($3)
rook - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 1, (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

hmmm, guess i need to drop safe attacking. really dont want him to absob it, but ill just have to press hard early on.

"

Game 1, Player 1, Turn 2

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Fading Argonaut
Time Spiral
Plasmodium
Neo Plexus
Hardened Mox

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Stewardess of the Undone x2


Main:

  • Fading Argonaut (4)
  • River (2)
  • Tech1 (1)
  • Worker (0)
Workers

Time Spiral, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Tinkerer (1/2)
  • :target: Lookout:

In Play:

  • River (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Hardened Mox
Stewardess of the Undone
Battle Suits
Neo Plexus
Temporal Research

End of Turn Discard
My Thoughts

Hmph… I think I don’t want to skip tech 1 after all. Fargo + River, tech 2x Stewardess, go for a rook kill


"P2T2


Tech StartingHand Workers

TECH
Discord
Nimble Fencer


STARTING HAND
Smoker
Fox Primus
Savior Monk
Fox Viper
Aged Sensei


WORKERS
Morningstar Flagbearer
Fox Viper


NextHand

Discord
Nimble Fencer
Sensei’s Advice
Aged Sensei
Grappling Hook


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
tech 1 - ($5)
tower - ($2)
savior monk - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Rook, lvl 1, (2/4)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

discord bc ill need it this game for sure.

fencer bc i’ll need the aggression to counter at some point.

rook was a huge mistake. probably cost me the game.

"

Game 1, Player 1, Turn 3

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Hardened Mox
Stewardess of the Undone
Battle Suits
Neo Plexus
Temporal Research

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Knight of the Conclave x2
Stewardess of the Undone x2


Main:

  • Stewardess of the Undone, peel up Monk (3)
  • Midband River, hit Rook and take 3 back (1)
  • Fargo trades with Rook, you draw 1, River maxbands
  • Worker (0)
Workers

Neo Plexus, Time Spiral, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Tinkerer (1/2)
  • :target: Lookout:

In Play:

  • River (3/4 lvl 5)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Stewardess of the Undone
Nullcraft
Plasmodium
Knight of the Conclave
Temporal Research

End of Turn Discard
My Thoughts

Woo Rook kill :wink: I almost hope he Snaps River out, but if not I can Plasmo + Nullcraft + Stewardess on the cheap. Grabbing 2x KotC and then 2x Seer after, probably.


"P2T3


Tech StartingHand Workers

TECH
Nimble Fencer
Sparring Partner


STARTING HAND
Aged Sensei
Discord
Grappling Hook
Nimble Fencer
Sensei’s Advice
Snapback


WORKERS
Morningstar Flagbearer
Fox Viper
Aged Sensei


NextHand

Nimble Fencer
Smoker
Fox Primus
Grappling Hook
Savior Monk


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
river - ($4)
fencer - ($2)

Float ($2)
Discard 5, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River lvl 1 (2/3+A)
  • :psfist: Elite: River
  • :ps_: Scavenger:
  • :pschip: Technician: Fencer (2/3)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

that worked out nicely? not as bad as I thought it would be. ready to snapback river and drop some tech 1’s next turn hopefully)

"

This is off-color for River, costs 1

good point. no discord, no grappling hook. updated patrol.

Game 1, Player 1, Turn 4

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Stewardess of the Undone
Nullcraft
Plasmodium
Knight of the Conclave
Temporal Research
Suits + Mox

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Seer x2
Knight of the Conclave x2
Stewardess of the Undone x2


Main:

  • Plasmodium, discounted (6)
  • Knight of the Conclave
  • Temporal Research, draw 2 (3)
  • Hardened Mox, discounted (1)
  • Tinkerer ticks down Plasmodium
  • Worker (0)
Workers

Nullcraft, Neo Plexus, Time Spiral, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Stewardess of the Undone (2/3)
  • :target: Lookout:

In Play:

  • River (3/4 lvl 5)
  • Tinkerer (1/2)
  • Plasmodium (forecast 2)
  • Knight of the Conclave (forecast 3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Knight of the Conclave
Fading Argonaut
Seer
Battle Suits

End of Turn Discard
My Thoughts

hmm okay, spose maybe teching a river spell would have provided a little more threat… Oh well. Continuing with the plan, 2x Seer, knowing discord is around kinda sucks but want to warp these KotCs in ASAP and Seer lets me do that.


edit: add the float, use grappling hook since i can afford it, float 1, discard 0, draw 2.

P2T4


Tech StartingHand Workers

TECH
Martial Mastery
Star-Crossed Starlet


STARTING HAND
Smoker
Fox Primus
Savior Monk
Grappling Hook
Nimble Fencer


WORKERS
Morningstar Flagbearer
Fox Viper
Aged Sensei
Fox Primus


NextHand

snapback
Sensei's Advice


Discard

Grappling Hook
Martial Mastery
Star-Crossed Starlet


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
max river - ($5)
fencer #2 - ($3)
fencer 1 safely sidelines mox
grappling hook stewardess to lookout ($2)
river kills stewardess
fencer #2 safely kills tinkerer
cheaper smoker
cheaper savior monk - ($1)

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Smoker (1/1)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • River, lvl 5, (3/2)
  • Fencer (2/3)
  • Fencer (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

hmmm, i just need to match him here. he'll get more value from that KOTC, but discord can assist if he's going heavy tech1.

probably going tech 2 finesse, fencer route. teching martial mastery and STS since no risk of reshuffle.

I think you missed your 2 float? That changing anything?

scratch the old turn then, the technician played a big part in what was done

Game 1, Player 1, Turn 5

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Knight of the Conclave
Fading Argonaut
Seer
Battle Suits

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Discord, Two Step
Seer x2
Knight of the Conclave x2
Stewardess of the Undone x2


Main:

  • Knight of the Conclave
  • discount Fading Argonaut (7)
  • Seer, Plasmo arrives (6)
  • Battle Suits (4)
  • River sidelines smoker back to your hand
  • Plasmo kills Monk, takes 3
  • Mox kills your River, levels fizzle
  • Tech 2 Past (0)
Workers

Nullcraft, Neo Plexus, Time Spiral, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Past

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+1armor fading 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Seer (3/1)
  • :target: Lookout:

In Play:

  • River (3/4 lvl 5)
  • Hardened Mox (2/1)
  • Plasmodium (4/1)
  • Knight of the Conclave (forecast 2)
  • Knight of the Conclave (forecast 3)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Seer
Stewardess of the Undone

End of Turn Discard
My Thoughts

Going t2 past, we’ll see whether Second Chances, Rememberer or t3 rush makes the most sense next turn.


ahh, nice catch. it does. updated turn above.

Likewise, edited my turn above, back to you

i unfortunately messed this up all the way back on turn 1. praying for a miracle here, but not feeling good about it.

"P2T5


Tech StartingHand Workers

TECH
Martial Mastery
Star-Crossed Starlet


STARTING HAND
Sensei’s Advice
Sparring Partner
Discord


WORKERS
Morningstar Flagbearer
Fox Viper
Aged Sensei
Fox Primus
Smoker (1/1)


NextHand

Star-Crossed Starlet
Sparring Partner
Grappling Hook
Discord


Tech 2 card(s)
Get Paid+float - ($10)
Worker - ($9)
max rook - ($0)
fencers kill fargo

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook, lvl 8 (4/6+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Fencer (2/1)
  • Fencer (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

gosh, bummer not getting the snapback… just need to tech up and cross my fingers. rook was a huge mistake turn 1. next time ill go with grave.

fingers crossed no origin story…

"

Idk you seem in decent shape to me… I think this KotC plan is less good than it seems on paper.

Game 1, Player 1, Turn 6

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Seer
Stewardess of the Undone

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Ebbflow Archon x2
Discord, Two Step
Seer x2
Knight of the Conclave x2
Stewardess of the Undone x2


Main:

  • Seer, KotC arrives (7)
  • Seer runs into Rook, he’s on 4hp for his first life
  • Plasmo takes rook’s first life away
  • Vir (5)
  • Worker (4)
Workers

Stewardess of the Undone, Nullcraft, Neo Plexus, Time Spiral, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Past

In Patrol:

  • :psblueshield: Squad Leader: Hardend Mox (2/1+1armor)
  • :psfist: Elite: Knight of the Conclave (5+1/4)
  • :pspig: Scavenger: Seer (3/1)
  • :exhaust: Technician: Vir (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • River (3/4 lvl 5)
  • Knight of the Conclave (forecast 2)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 9

End of Turn Hand

Temporal Research
Tinkerer

End of Turn Discard
My Thoughts

T3 Rush it is.


"P2T6


Tech StartingHand Workers

TECH
Maestro
Maestro


STARTING HAND
Sparring Partner
Discord
Grappling Hook
Star-Crossed Starlet


WORKERS
Morningstar Flagbearer
Fox Viper
Aged Sensei
Fox Primus
Smoker (1/1)


NextHand

Star-Crossed Starlet
Martial Mastery
Martial Mastery
Snapback
Sensei’s Advice


Discard

Fencer (2/1)
Fencer (2/1)
Discord
Grappling Hook
Sparring Partner
Maestro
Maestro


Tech 2 card(s)
Get Paid - ($10)
tech 2 finesse - ($6)
star crossed starlet - ($4)
fencer sideliens mox, dies
rook trades second life with knight, vir to lvl 3
River - ($2)
starlet safely kills vir, river to lvl 3
fencer trades with seer

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: River, lvl 3, (2/4)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Star-Crossed Starlet (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

well, let’s just clear it all and hope for the best. hopefully i dont get wrecked by remember combo here.

"

Game 1, Player 1, Turn 7

P1 [Past/Future]/Finesse vs P2 [Discipline]/Strength/Finesse

Starting Hand

Temporal Research
Tinkerer
Ebbflow Archon (techn, ugh)

Events of Turn:


Upkeep:

  • Get Gold (9+4float+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Two Step, Nimble Fencer
Ebbflow Archon x2
Discord, Two Step
Seer x2
Knight of the Conclave x2
Stewardess of the Undone x2


Main:

  • Prynn (12)
  • Temporal Research, draw 2 (10)
  • Fading Argonaut (9)
  • Worker (8)
  • Tech 3 (3)
  • Tinkerer (2)
  • River and Mox kill your River, Prynn to level 3, you get a card
Workers

Stewardess of the Undone, Stewardess of the Undone, Nullcraft, Neo Plexus, Time Spiral, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Past
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Tinkerer (1/2)
  • :target: Lookout:

In Play:

  • River (3/1 lvl 5)
  • Knight of the Conclave (forecast 1)
  • Hardened Mox (2/1)
  • Prynn (1/3 lvl 3)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 10

End of Turn Hand

Discord
Ebbflow Archon
Plasmodium

End of Turn Discard
My Thoughts

I’ll grab another Two Step and a Fencer for good measure, maybe next turn we tech lab Finesse or Future for more tech 3 idk


P2T7


StartingHand Workers

STARTING HAND
Martial Mastery
Sensei's Advice
Snapback
Martial Mastery
Star-Crossed Starlet
Savior Monk (2/2)
Maestro
Fencer (2/1)
Fencer (2/1)
Maestro


WORKERS
Morningstar Flagbearer
Fox Viper
Aged Sensei
Fox Primus
Smoker (1/1)


NextHand

Star-Crossed Starlet (3/1)
Discord
Sparring Partner


Discard

Martial Mastery
Savior Monk (2/2)
Martial Mastery
Sensei's Advice


Tech 0 card(s)
Get Paid + float - ($12)
tech draw
starlet dies
Grave - ($10)
martial mastery, discard 1, draw 2, look at your hand - ($9)
maestro - ($6)
starlet for free
Fencer for free
martial mastery, discard 1, draw 2
fencer #2 for free
tap fencers and starlet, break your tech 3, your base to 18
Maestro #2 - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5+a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Maestro (3/5)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Star-Crossed Starlet (3/2)
  • Fencer (2/3)
  • Fencer (2/3)
  • Grave, lvl 1, (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

well, let's just clear it all and hope for the best. hopefully i dont get wrecked by remember combo here.

Rook is not available, as you suicided him last turn

Also yuck…

good point. no rook, just float.