[Casual] FrozenStorm [Past/Future]/Finesse vs CodexNewb [Discipline/Strength]/Finesse

Game 5, Player 1, Turn 4

P1 [Past/Future]/Finesse vs P2 [Finesse]/Peace/Truth

Starting Hand

Neo Plexus
Nullcraft
Plasmodium
Tinkerer

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Star-Crossed Starlet x2
Nimble Fencer x2
Two Step x2


Main:

  • River (5)
  • Two Step Mox and Plexus (3)
  • Plexus aces Hound
  • Nullcraft pings your base to 19
  • Worker (2)
Workers

Two Step, Tinkerer, Time Spiral, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: River (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (3/2 dancin, -1/1)
  • Nullcraft (1/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Plasmodium
Temporal Research
Star-Crossed Starlet

End of Turn Discard
My Thoughts

mmk, 2x Starlet, and hopefully I draw a fencer / starlet combo next turn to go at his stuff. If he’s smart he’d go Tower here to ensure Plexus death


hmm, can’t see plexus on your board. I suppose it’s still dancing right?

yeah, ill assume he’s backline.

[b]P2T4[/b]
Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Timely Messenger
Spark
Brick Thief
Tenderfoot (1/2)
older brother (2/2)


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Bloom
Spark


NextHand

Flagstone Garrison
Flagstone Garrison
Wither
Helpful Turtle
Spectral Hound (3/3)


Discard

Spectral Hound
Brick Thief
Timely Messenger (1/1)
older brother (2/2)
Overeager Cadet
Overeager Cadet


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tenderfoot - ($6)
break tech lab, base to 17, build tower - ($3)
river - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: tenderfoot (1/2)
  • :pschip: Technician: Quince, lvl 1, (1/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

hmmm, probably losing my tech 2 next turn. better pivot and defend against his null craft and neo (he’ll want neo to hit the tech 2). tower deals with both i guess.

ideally bring back tech lab later, but need to tech in cadets for now. next turn is most likely max oni and ideally, double cadets.

I’mma try somethin a little crazy, lmk if you think we need a ruling but I think this is legit

Game 5, Player 1, Turn 5

P1 [Past/Future]/Finesse vs P2 [Finesse]/Peace/Truth

Starting Hand

Plasmodium
Temporal Research
Star-Crossed Starlet
Nimble Fencer + Fading Argo (techn)

Events of Turn:


Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Maestro x2
Star-Crossed Starlet x2
Nimble Fencer x2
Two Step x2


Main:

  • Plasmodium (8)
  • Temporal Research, draw 2 (5)
  • Nimble Fencer (3)
  • Star-Crossed Starlet (1)
  • Starlet and Nullcraft trade with your River, my River to level 3
  • River kills tenderfoot, you get 1g
  • Mox kills Quince, River maxbands, you draw 1
  • Plexus trades with tech 2, your base to 15, no more dancin
  • Nimble Fencer pegs your tech1 to 3hp
  • Fading Argo, discounted (0)
Workers

Two Step, Tinkerer, Time Spiral, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (1/0, -1/1)
  • Nimble Fencer (2/2)
  • River (3/4 lvl 5)
  • Plasmodium (forecast 3)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Nimble Fencer
Star-Crossed Starlet

End of Turn Discard

Maestro
Maestro
Temporal Research
Star-Crossed Starlet
Neo Plexus
Two Step
Nullcraft

My Thoughts

This is some crazy shenanigans lol


no, iirc you cannot attack your own units, it’s an illegal move.

Dammit, you’re right. My bad, okay Nullcraft is dead too then… Reference for ruling on attacking your own units here, for those interested

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Dreamscape
Drill Sergeant


STARTING HAND
Wither
Flagstone Garrison
Flagstone Garrison
Helpful Turtle
Spectral Hound (3/3)
Overeager Cadet


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Bloom
Spark
Helpful Turtle


NextHand

older brother (2/2)
tenderfoot
Spectral Hound
Timely Messenger (1/1)
Brick Thief


Discard

Wither
Flagstone Garrison
Flagstone Garrison
Dreamscape
Drill Sergeant


Tech 2 card(s)
Get Paid + float - ($10)
tech draw, scav gold - ($11)
rebuild tech 2
Worker - ($10)
overeager cadet
spectral hound - ($9)
max oni - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+A)
  • :psfist: Elite: Soldier (2/1)
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician: Soldier (1/1)
  • :target: Lookout: Oni, lvl 8, (4/5)

In Play:

  • Spectral Hound (3/3)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

not looking good. and garrisons are buried in my discard now. Oni it is.

Game 5, Player 1, Turn 6

P1 [Past/Future]/Finesse vs P2 [Finesse]/Peace/Truth

Starting Hand

Star-Crossed Starlet
Nimble Fencer

Events of Turn:


Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Seer, Discord
Maestro x2
Star-Crossed Starlet x2
Nimble Fencer x2
Two Step x2


Main:

  • River kills SQL, takes 3
  • Star-Crossed Starlet, her and Fencer kill Oni, levels fizzle (6)
  • Tech 2 Finesse (2)
Workers

Two Step, Tinkerer, Time Spiral, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Fading Argonaut (3/3 fade 2)
  • :target: Lookout:

In Play:

  • Hardened Mox (1/0, -1/1)
  • River (3/1 lvl 5)
  • Plasmodium (forecast 2)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Nimble Fencer
Star-Crossed Starlet
Star-Crossed Starlet

End of Turn Discard
My Thoughts

Nice move by him, I hope he had the Garrisons lined up though so this turn mostly fizzles


[b]P2T6[/b]
Tech StartingHand Workers

TECH
Patriot Gryphon
Patriot Gryphon


STARTING HAND
tenderfoot
Brick Thief
Spectral Hound
older brother (2/2)
Timely Messenger (1/1)


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Bloom
Spark
Helpful Turtle
older brother (2/2)


NextHand

Overeager Cadet
Flagstone Garrison
Overeager Cadet
Patriot Gryphon
Wither


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
River - ($7)
hound trades with fargo
soldier trades with your river, mine to lvl 3
tech 3 - ($2)
spectral hound - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (3/3+A)
  • :psfist: Elite: Soldier (2/1)
  • :ps_: Scavenger: Soldier (1/1)
  • :pschip: Technician: river (2/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

pivoting again to pressure him a bit. no river is nice. he has a nice fat deck at the moment. and i have lots of optiosn in my reshuffle…not that’s a nice reshuffle. mr frodo, some luck at last…

Tech 3 Peace? Pass

Game 5, Player 1, Turn 7

P1 [Past/Future]/Finesse vs P2 [Finesse]/Peace/Truth

Starting Hand

Nimble Fencer
Star-Crossed Starlet
Star-Crossed Starlet
Maestro (techn, woooo)

Events of Turn:


Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Leaping Lizard, Grounded Guide
Seer, Discord
Maestro x2
Star-Crossed Starlet x2
Nimble Fencer x2
Two Step x2


Main:

  • Maestro (7)
  • Fencer and 2x Star-Crossed Starlets, for free, tap to bring down your tech 2, your base to 13
  • Vir (5)
  • Surplus (0)
Workers

Two Step, Tinkerer, Time Spiral, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Surplus HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5+1armor lvl 7)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Vir (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Hardened Mox (trashed)
  • Plasmodium (forecast 1)
  • Nimble Fencer (2/3)
  • Star-Crossed Starlet (3/2)
  • Star-Crossed Starlet (3/2)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 2
  • Deck: 6
  • Disc:

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Maestro
Temporal Research

End of Turn Discard

Grounded Guide
Leaping Lizard
Fading Argonaut

My Thoughts

Perfect. I don’t think he actually went Patriot, if anything he’ll rebuild that tech Lab for liberty


i think you’re a gold short for the maxband vir

2 to to summon
6 to maxband
8 total?

Damnit I did the math wrong, Max vir is 8 not 7…

I think I will build a surplus and patrol maestro SQL

Edit lol jinx

Fixed it and redid my draw, continue

[b]P2T7[/b]
StartingHand Workers

STARTING HAND
Overeager Cadet
Overeager Cadet
Patriot Gryphon
Wither
Flagstone Garrison


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Bloom
Spark
Helpful Turtle
older brother (2/2)


NextHand

Brick Thief
Timely Messenger (1/1)
Drill Sergeant


Discard

Wither
Flagstone Garrison


Tech 0 card(s)
Get Paid + float - ($12)
rebuild tech 2
patriot gryphon - ($4)
overeager cadet
overeager cadet
Oni - ($2)
wither maestro - ($0)
river hits maestro for armor and 1
spectral hound kills maestro

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2+A)
  • :psfist: Elite: Soldier (2/1)
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Oni, lvl 1, (2/3)
  • :target: Lookout: Soldier (1/1)

In Play:

  • Patriot Gryphon (6/7)
  • river, lvl 3, (2/2)
  • Spectral Hound (3/1)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

well, hopefully that’s enough. bummer he got all the virtuosos, but at least i had options. throwing Oni out there in case he gets another fencer. gryphon should help cause chaos since he doesnt have a good way to deal with it.

Oh you actually went for the Patriot! I still shrug my shoulders at the pesky birdy

Game 5, Player 1, Turn 8

P1 [Past/Future]/Finesse vs P2 [Finesse]/Peace/Truth

Starting Hand

Maestro (swap em top)
Temporal Research
Two Step (surplus)
Discord (topdeck, hell ya I’m swappin that)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Draw 1 surplus
  • Plasmo arrives
  • Tech 2 cards in (except turn 1)
All Teched Cards

Assimilate, Discord
Leaping Lizard, Grounded Guide
Seer, Discord
Maestro x2
Star-Crossed Starlet x2
Nimble Fencer x2
Two Step x2


Main:

  • Peek Topdeck, swap that stuff (7)
  • River (5)
  • Discord, bai soldiers, bai doggo, sorry cadets (3)
  • Two Step Starlets (1)
  • Vir kills sql, takes 1
  • Fencer kills scav, you get 1g, takes 1
  • Plasmodium kills Oni, takes 3, you draw 1, Vir to level 3
  • Starlets hit your base to 1hp
Workers

Two Step, Tinkerer, Time Spiral, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Surplus HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: River (2/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Hardened Mox (trashed)
  • Plasmodium (4/1)
  • Nimble Fencer (2/2)
  • Star-Crossed Starlet (6/2 dancin)
  • Star-Crossed Starlet (6/2 dancin)
  • Vir (2/2 lvl 3)
  • Two Step
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Nimble Fencer
Maestro
Seer
Nullcraft

End of Turn Discard

Grounded Guide
Leaping Lizard
Assimilate
Discord
Fading Argonaut
Maestro
Discord
Two Step
Temporal Research

My Thoughts

This ought to be just about checkmate. Nullcraft can end it with no flier patrol, my board can likely end it if he doesn’t kill some dudes, and Maestro guaranteed + probable fencer is also unblockable.


[b]P2T8[/b]
StartingHand Workers

STARTING HAND
Drill Sergeant
Timely Messenger (1/1)
Brick Thief
Spectral Hound (3/3)


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Bloom
Spark
Helpful Turtle
older brother (2/2)


NextHand

tenderfoot
Dreamscape


Discard

Wither
Flagstone Garrison
Spectral Hound (3/1)
Overeager Cadet (2/2+A)
Overeager Cadet (2/2)


Tech 0 card(s)
Get Paid - ($11)
tech draw, scav gold - ($12)
quince - ($10)
max river, heals - ($8)
my river kills yours, quince to mid, discard your two step, starlets die
max quince - ($6)
drill sergeant, mirror copies - ($3)
spectral hound, 2 runes - ($2)
cheaper brick thief, my base heals to 2, your base to 19, 2 runes - ($1)
free timely messenger, 2 runes
drill sergeant moves rune to Gryphon
Patriot Gryffon breaks your tech 2, your base to 17
…gryffon ability, 7 damage to your base, your base to 10
mirror drill sergeant move three runes to messenger
messenger breaks surplus, your base to 11
drill sergeant moves 2 runes to brick thief

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror DS (3/3+A)
  • :psfist: Elite: Spectral Hound (4/3)
  • :ps_: Scavenger: Brick Thief (4/3)+
  • :pschip: Technician: Quince, lvl 5, (1/5)
  • :target: Lookout: DS (3/3)

In Play:

  • Patriot Gryphon (7/8)+
  • River, lvl 5, (3/2)
  • Timely Messenger (4/4)+++

Buildings:

  • :heart: Base HP: 2
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

okay, this is the best i can do. he can max prynn to banish DS, Mirror DS, and BT. finger’s crossed i survive.

  • Nullcraft (8)
  • Prynn Maxband (0)
  • Nullcraft hits your base to 1
  • Prynn banishes Hound, pops
  • Prynn banishes Nullcraft, it immediately returns as Prynn fades away
  • Nullcraft hits your base to 0, GGWP!

Almost didn’t have it, dat brick thief! I should have hit base instead of tech 1 earlier!

Good one to end on before the tourney, I’m psyched to really put this purple variant through its paces!

nice one! yeah, past, future, finesse is tough early game for sure. good luck!

Finesse plus card draw in general is really strong early game. It’s crazy to see how prevalent it’s become in our meta.

GG WP, looking forward to next week!

May I have your 2 cents on a hypothetical [Blood]/anarchy/finesse? :thinking:

I feel like that’s almost too much combat/ haste with not enough “tricks” / alternative options. I think it would be weaker to nightmare and miracle grow than this purple variant or the white variant. Could be wrong though!

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