Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tenderfoot - ($6)
break tech lab, base to 17, build tower - ($3)
river - ($1)
Float ($1)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: River, lvl 1, (2/3+A)
Elite:
Scavenger: tenderfoot (1/2)
Technician: Quince, lvl 1, (1/3)
Lookout:
In Play:
*
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Peace)
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 6
Gold:
Gold: 1
Workers: 9
Thoughts
hmmm, probably losing my tech 2 next turn. better pivot and defend against his null craft and neo (he’ll want neo to hit the tech 2). tower deals with both i guess.
ideally bring back tech lab later, but need to tech in cadets for now. next turn is most likely max oni and ideally, double cadets.
Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
River - ($7)
hound trades with fargo
soldier trades with your river, mine to lvl 3
tech 3 - ($2)
spectral hound - ($1)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Spectral Hound (3/3+A)
Elite: Soldier (2/1)
Scavenger: Soldier (1/1)
Technician: river (2/4)
Lookout:
In Play:
*
Buildings:
Base HP: 15
Tech I HP: 3
Tech II HP: 5 (Peace)
Tech III HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 5
Deck: 8
Disc: 0
Gold:
Gold: 1
Workers: 11
Thoughts
pivoting again to pressure him a bit. no river is nice. he has a nice fat deck at the moment. and i have lots of optiosn in my reshuffle…not that’s a nice reshuffle. mr frodo, some luck at last…
Tech 0 card(s)
Get Paid + float - ($12)
rebuild tech 2
patriot gryphon - ($4)
overeager cadet
overeager cadet
Oni - ($2)
wither maestro - ($0)
river hits maestro for armor and 1
spectral hound kills maestro
Float ($0)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Overeager Cadet (2/2+A)
Elite: Soldier (2/1)
Scavenger: Overeager Cadet (2/2)
Technician: Oni, lvl 1, (2/3)
Lookout: Soldier (1/1)
In Play:
Patriot Gryphon (6/7)
river, lvl 3, (2/2)
Spectral Hound (3/1)
Buildings:
Base HP: 13
Tech I HP: 3
Tech II HP: 5 (Peace)
Tech III HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 3
Deck: 5
Disc: 2
Gold:
Gold: 0
Workers: 11
Thoughts
well, hopefully that’s enough. bummer he got all the virtuosos, but at least i had options. throwing Oni out there in case he gets another fencer. gryphon should help cause chaos since he doesnt have a good way to deal with it.
Discord, bai soldiers, bai doggo, sorry cadets (3)
Two Step Starlets (1)
Vir kills sql, takes 1
Fencer kills scav, you get 1g, takes 1
Plasmodium kills Oni, takes 3, you draw 1, Vir to level 3
Starlets hit your base to 1hp
Workers
Two Step, Tinkerer, Time Spiral, Forgotten Fighter
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 FINESSE
Surplus HP: 4
In Patrol:
Squad Leader:
Elite:
Scavenger: River (2/3 lvl 1)
Technician:
Lookout:
In Play:
Hardened Mox (trashed)
Plasmodium (4/1)
Nimble Fencer (2/2)
Star-Crossed Starlet (6/2 dancin)
Star-Crossed Starlet (6/2 dancin)
Vir (2/2 lvl 3)
Two Step
Battle Suits
Economy Info:
Cards:
Hand: 4
Deck: 1
Disc: 9
Gold:
Gold: 1
Workers: 8
End of Turn Hand
Nimble Fencer
Maestro
Seer
Nullcraft
End of Turn Discard
Grounded Guide
Leaping Lizard
Assimilate
Discord
Fading Argonaut
Maestro
Discord
Two Step
Temporal Research
My Thoughts
This ought to be just about checkmate. Nullcraft can end it with no flier patrol, my board can likely end it if he doesn’t kill some dudes, and Maestro guaranteed + probable fencer is also unblockable.
Tech 0 card(s)
Get Paid - ($11)
tech draw, scav gold - ($12)
quince - ($10)
max river, heals - ($8)
my river kills yours, quince to mid, discard your two step, starlets die
max quince - ($6)
drill sergeant, mirror copies - ($3)
spectral hound, 2 runes - ($2)
cheaper brick thief, my base heals to 2, your base to 19, 2 runes - ($1)
free timely messenger, 2 runes
drill sergeant moves rune to Gryphon
Patriot Gryffon breaks your tech 2, your base to 17
…gryffon ability, 7 damage to your base, your base to 10
mirror drill sergeant move three runes to messenger
messenger breaks surplus, your base to 11
drill sergeant moves 2 runes to brick thief
Float ($1)
Discard 0, draw 2
Board Info: In Patrol:
Squad Leader: Mirror DS (3/3+A)
Elite: Spectral Hound (4/3)
Scavenger: Brick Thief (4/3)+
Technician: Quince, lvl 5, (1/5)
Lookout: DS (3/3)
In Play:
Patriot Gryphon (7/8)+
River, lvl 5, (3/2)
Timely Messenger (4/4)+++
Buildings:
Base HP: 2
Tech I HP: 3
Tech II HP: 5 (Peace)
Tech III HP: 5
Tower HP: 4
Economy Info: Cards:
Hand: 2
Deck: 2
Disc: 5
Gold:
Gold: 1
Workers: 11
Thoughts
okay, this is the best i can do. he can max prynn to banish DS, Mirror DS, and BT. finger’s crossed i survive.
I feel like that’s almost too much combat/ haste with not enough “tricks” / alternative options. I think it would be weaker to nightmare and miracle grow than this purple variant or the white variant. Could be wrong though!