Casual: FrozenStorm (Green) vs Eijolend (Purple)

@Eijolend GL HF!

Player 1, Turn 1

P1 White vs P2 Red

[details=Starting Hand]
Forest’s Favor
Rich Earth
Spore Shambler
Ironbark Treant
Tiger Cub
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (4)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Rich Earth (1)
  • Worker (1)

[details=Workers]
Spore Shambler
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Rich Earth

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 1
  • Workers: 5

[details=End of Turn Hand]
Rampant Growth
Merfolk Prospector
Playful Panda
Young Treant
Verdant Tree
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Economy start
[/details]

Hello @FrozenStorm , good to see there are still a lot of familiar faces around!

P2T1


StartingHand Workers

STARTING HAND
Battle Suits
Forgotten Fighter
Nullcraft
Temporal Research
Plasmodium


WORKERS
Plasmodium


NextHand

Tinkerer
Fading Argonaut
Hardened Mox
Neo Plexus
Time Spiral


Discard

Forgotten Fighter
Battle Suits
Temporal Research


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vir - ($2)
Nullcraft - ($0)
Nullcraft attacks your base for 1 damage.

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Vir Lvl.1 (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Okay… I have no clue what I’m doing. A gameplan with Present units supported by Vir and Prynn seems the most straightforward. I’m not sure yet if assimilating Rich Earth is worth the investment, but it feels like an annoying thing to do to somebody.

Player 1, Turn 3

P1 White vs P2 Red

[details=Starting Hand]
Rampant Growth
Huntress
Forest’s Favor
Tiger Cub
Young Treant
Merfolk Prospector (yt)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Tiny Basilisk, Polymorph: Squirrel
Tiny Basilisk, Huntress
[/details]


###Main:

  • Young Treant, draw (5)
  • Tiger Cub (3)
  • Huntress (1)
  • Worker

[details=Workers]
Merfolk Prospector, Verdant Tree, Spore Shambler
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3+1 armor)
  • :psfist: Elite: Young Treant (1/2)
  • :pspig: Scavenger: Playful Panda (2/2)
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout: Tiger Cub (2/2)

####In Play:

  • Rich Earth

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 7

[details=End of Turn Hand]
Tiny Basilisk
Ironbark Treant
Polymorph: Squirrel
Forest’s Favor
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Opting to trade was a good move on his part, I didn’t get tiny b for counter pressure but huntress should force a good trade here. Looks like growth will be the play, either stampede or molac
[/details]

P2T2


Tech StartingHand Workers

TECH
Sentry
Argonaut


STARTING HAND
Time Spiral
Hardened Mox
Neo Plexus
Fading Argonaut
Tinkerer


WORKERS
Plasmodium
Hardened Mox


NextHand

Time Spiral
Battle Suits
Argonaut
Sentry


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Fading Argonaut - ($3)
Neo Plexus - ($1)
Nullcraft deals 1 damage to Calamandra.
Vir trades with Calamandra
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (2/3+A) [3 time runes]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Nullcraft (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

The Elite patrol was actually very well planned on his side as it lines up very nicely with Vir’s midband. I drop the assimilate plan and simply trade the heros - this seems like more board control to me than leaving everything alive.

Player 1, Turn 3

P1 White vs P2 Red

[details=Starting Hand]
Rampant Growth
Huntress
Forest’s Favor
Tiger Cub
Young Treant
Merfolk Prospector (yt)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Tiny Basilisk, Polymorph: Squirrel
Tiny Basilisk, Huntress
[/details]


###Main:

  • Young Treant, draw (5)
  • Tiger Cub (3)
  • Huntress (1)
  • Worker

[details=Workers]
Merfolk Prospector, Verdant Tree, Spore Shambler
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3+1 armor)
  • :psfist: Elite: Young Treant (1/2)
  • :pspig: Scavenger: Playful Panda (2/2)
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout: Tiger Cub (2/2)

####In Play:

  • Rich Earth

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 7

[details=End of Turn Hand]
Tiny Basilisk
Ironbark Treant
Polymorph: Squirrel
Forest’s Favor
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Opting to trade was a good move on his part, I didn’t get tiny b for counter pressure but huntress should force a good trade here. Looks like growth will be the play, either stampede or molac
[/details]

P2T3


Tech StartingHand Workers

TECH
Origin Story
Hyperion


STARTING HAND
Time Spiral
Argonaut
Sentry
Battle Suits


WORKERS
Plasmodium
Hardened Mox
Time Spiral


NextHand

Temporal Research
Tinkerer
Forgotten Fighter
Nullcraft


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Argonaut - ($3)
Nullcraft deals 1 damage to Playful Panda.
Tower - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Argonaut (3/4+A)
  • :psfist: [I]Elite[/I]: Fading Argonaut (2+1/3) [2 time runes]
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Neo Plexus (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I’m a bit worried because sitting back and building up usually favors green. That being said, trading Fargo and Neo Plexus for the Huntress just seems astonishingly bad. I don’t need a hero right now, so the tower seems like a good investment.

Player 1, Turn 4

P1 White vs P2 Red

[details=Starting Hand]
Tiny Basilisk
Ironbark Treant
Polymorph: Squirrel
Forest’s Favor
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Stampede x2
Tiny Basilisk, Polymorph: Squirrel
Tiny Basilisk, Huntress
[/details]


###Main:

  • Tiny Basilisk (6)
  • Summon + Maxband Arg (0)
  • Worker

[details=Workers]
Ironbark Treant, Merfolk Prospector, Verdant Tree, Spore Shambler
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2+1armor)
  • :psfist: Elite: Playful Panda (2+1/1)
  • :pspig: Scavenger: Water Elemental (3/3)
  • :exhaust: Technician: Young Treant (0/2)
  • :target: Lookout:

####In Play:

  • Arg (1/5 lvl 5)
  • Huntress (3/3)
  • Tiger Cub (2/2)
  • Wisp (0/1)
  • Wisp (0/1)
  • Rich Earth

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Tiny Basilisk
Rampant Growth
Polymorph: Squirrel
Stampede
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Stampede it is! This patrol should be safe to pretty much any combination of Stewardess, Now! and Unphase, I think
[/details]

Tiny Basilisk costs 2. So I’m afraid you can’t both play it and max Arg this turn.

I had 8 gold, just forget to update the worker income

Also your nullcraft should be dead, huntress

Ah, right didn’t catch that. It seems there is no way around it and I have to actually deal with that board.

And, silly of me to forget Huntress has Anti-Air and I really shouldn’t have attacked in that case - I have re-randomised my draw last turn to account for the additional Nullcraft in the discard pile.

P2T4


Tech StartingHand Workers

TECH
Hyperion
Promise of Payment


STARTING HAND
Forgotten Fighter
Temporal Research
Tinkerer
Nullcraft
Sentry (drawn from TR)
Hyperion (drawn from TR)


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Nullcraft


NextHand

Hyperion
Battle Suits
Sentry
Promise of Payment
Origin Story


Tech 2 card(s)
Get Paid - ($8)
Prynn - ($6)
Prynn casts Temporal Research, I draw two cards because I have 5 time runes. - ($4)
Worker - ($3)
Prynn casts Forgotten Fighter and returns Tiny Basilisk to your hand. - ($1)
Fading Argonaut trades with Playful Panda.
Argonaut kills Water Elemental taking 3 damage, you get 1 gold.

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Neo Plexus (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Argonaut (3/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Prynn Lvl.1 (1/3) [4 time runes]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Losing the Nullcraft because I didn’t realize Huntress is Anti-Air war really stupid… It would have made the trades much better this turn. The draw from Temporal Research also whiffed in the sense that I got neither Battle Suits for better trades nor Origin Story for preventing Stampede. I’m quite sure I already lost this game very convincingly.

Player 1, Turn 5

P1 White vs P2 Red

[details=Starting Hand]
Tiny Basilisk (returned)
Tiny Basilisk
Rampant Growth
Polymorph: Squirrel
Stampede
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Dinosize x2
Stampede x2
Tiny Basilisk, Polymorph: Squirrel
Tiny Basilisk, Huntress
[/details]


###Main:

  • Tiny Basilisk (7)
  • Stampede (1)
  • Wisp kills Plexus
  • Huntress kills Argonaut, you get 1g, 5 damage overflows to your base
  • Wisp kills Prynn, levels fizzle
  • Tiger Cub breaks your tech 1, your base to 13
  • Arg pings your base to 12
  • Worker

[details=Workers]
Polymorph: Squirrel, Ironbark Treant, Merfolk Prospector, Verdant Tree, Spore Shambler
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Young Treant (0/2)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Arg (1/5 lvl 5)
  • Huntress (3/3)
  • Tiger Cub (2/2)
  • Wisp (0/1)
  • Wisp (0/1)
  • Rich Earth

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 1
  • Workers: 9

[details=End of Turn Hand]
Forest’s Favor
Stampede
Stampede
Tiny Basilisk
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
This should be GG
[/details]

GG I concede… well that was quite one-sided.

Do you have any comments for me beside obviously not attacking with the Nullcraft?

I’m not totally sure where things went wrong for you, to be honest. I think Stewardess probably would have been more useful than Argonaut, and Geiger is a better early combat hero. The nullcraft should have been picking off wisps as much as possible, and perhaps turn 3 would have been better served teching up? You probably do better as P2 racing me to tech 2, where you can do Tricycloids + Hyperion shenanigans or Void Star + Now!

Happy to play again if you’d like to!

Thanks for the feedback. I somehow never found the time to tech up as I was too afraid to leave too many of your units alive. Maybe I have to reconsider that.

Happy to play again, I rolled a 48.

We can just swap P1, go ahead!

That’s fine too!

P1T1


StartingHand Workers

STARTING HAND
Fading Argonaut
Battle Suits
Time Spiral
Tinkerer
Temporal Research


WORKERS
Tinkerer


NextHand

Hardened Mox
Neo Plexus
Forgotten Fighter
Nullcraft
Plasmodium


Discard

Time Spiral
Temporal Research
Fading Argonaut


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Battle Suits - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

Ok, lets try this!

Game 2, Player 2, Turn 1

P1 White vs P2 Red

[details=Starting Hand]
Tiger Cub
Verdant Tree
Merfolk Prospector
Forest’s Favor
Ironbark Treant
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Midori (3)
  • Tiger Cub (1)
  • Worker (0)

[details=Workers]
Verdant Tree
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader: Midori (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Tiger Cub (2/2)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Young Treant
Rampant Growth
Spore Shambler
Playful Panda
Rich Earth
[/details]

[details=End of Turn Discard]
Ironbark Treant
Forest’s Favor
Merfolk Prospector
[/details]

[details=My Thoughts]
Kind of want to experiment with how pressed he gets for Origin Story if I push Midori. I have a nice split of Tiger Cub now, Playful Panda next turn, makes for potentially fun Midori buffing
[/details]

P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Neo Plexus
Hardened Mox
Nullcraft
Plasmodium
Forgotten Fighter


WORKERS
Tinkerer
Plasmodium


NextHand

Neo Plexus
Forgotten Fighter
Nullcraft
Time Spiral
Temporal Research


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Hardened Mox - ($2)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Hardened Mox (2+1/1) [Battle Suits]
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

A Midori opener! I like it! It is quite problematic for me in this situation though, as it threatens Midori midband without losing on board. Fading Argonaut would come in very handy here, but that guy is chilling in the discard pile. I see no way I can possibly protect a hero this turn so Hardened Mox it is! Stewardess should work well if he goes for more tokens to synergize with Midori midband, but I’m not sure what my plan against an early Circle of Life is.

Game 2, Player 2, Turn 2

P1 White vs P2 Red

[details=Starting Hand]
Young Treant
Rampant Growth
Spore Shambler
Playful Panda
Rich Earth
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards (except turn 1)

[details=All Teched Cards]
Huntress, Tiny Basilisk
[/details]


###Main:

  • Rich Earth (3)
  • Playful Panda (1)
  • Tech 1 (0)
  • Worker

[details=Workers]
Spore Shambler, Verdant Tree
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Midori (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout:

####In Play:

  • Rich Earth
  • Playful Panda (2/2)
  • Tiger Cub (2/2)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Rampant Growth
Tiny Basilisk
Forest’s Favor
Ironbark Treant
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
I’ll wait a cycle to see if he’s doing Origin Story, tech 2 is a nice investment to go for
[/details]