[Casual] Frozenstorm ([Demonology]/Strength/Future) vs AncientSlumber ([Growth]/Necro/Blood)

I actually don’t think you’d have been able to sustain the attack without maxing Garth, but let’s see how this game goes. GL HF @AncientSlumber!

Game 2 Player 2, Turn 1

P2 Demonology/Strength/Future vs P1 Growth/Necro/Blood

Starting Hand

Sacrifice the Weak
Poisonblade Rogue
Pestering Haunt
Skeleton Javelineer
Jandra, the Negator

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Rook (3)
  • Pestering Haunt
  • Poisonblade Rogue (1)
  • Worker (0)
Workers

Skeleton Javelineer

  • :pspurpleshield: Patrol as below
  • Discard 2 draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4 lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Poisonblade Rogue (2/1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Summon Skeletons
Graveyard
Deteriorate
Thieving Imp

End of Turn Discard
My Thoughts

This is major Rook midband threat, AS better hope there’s an YT + LB in his future otherwise it’s necromancer hunting season XD


GL HF! I now pray that you don’t have both Deteriorate and StW, otherwise I’m kindda screwed.

P1T2


Tech StartingHand Workers

TECH
Lich’s Bargain
Lich’s Bargain


STARTING HAND
Playful Panda
Spore Shambler
Ironbark Treant
Young Treant
Forest’s Favor
Tiger Cub


WORKERS
Verdant Tree
Forest’s Favor


NextHand

Rampant Growth
Lich’s Bargain
Lich’s Bargain
Spore Shambler
Rich Earth


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Young Treant - ($2)
Prospector digs for gold - ($3)
Ironbark Treant - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/4a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Young Treant (0/2)

In Play:

  • Garth, lvl 1 (1/3)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Just making sure you understand, rogue has armor piercing, so she can just straight up trade with that ironbark

1 Like

I… did not realize that. Thank you for mentioning it though, I guess I’ll have to put another creature instead if that’s OK with you

Actually I don’t even need to do that, I can just move my units around. YT to SQL and Ironbark to Scavenger. If that’s alright with you, then I’ll do that, if not, go ahead and play as is :slight_smile: Either way seems like I’m in trouble lol

1 Like

I’m pretty okay with YT in SQL instead XD

Game 2 Player 2, Turn 2

P2 Demonology/Strength/Future vs P1 Growth/Necro/Blood

Starting Hand

Summon Skeletons
Graveyard
Deteriorate
Thieving Imp

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest x2


Main:

  • Rogue kills YT
  • Rook to level 6, walk past treant and kill Garth, Rook maxbands (1)
  • Haunt trades with Prospector
  • Worker (0)
Workers

Summon Skeletons, Skeleton Javelineer

  • :pspurpleshield: Patrol as below
  • Discard 3 draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Poisonblade Rogue (2/1)
  • Rook (4/6 lvl 8)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Skeletal Archery
Pestering Haunt
Deteriorate
Sacrifice the Weak
Bird’s Nest

End of Turn Discard
My Thoughts

Kill Garth, await possible Nether Drain, get Birds, be better at tech 2 XD That’s the game plan I think


Yikes, I think I need to stop gambling with getting LBs and just wait to summon Garth on time… Oh well, better to experiment now rather than in the tournament ^^

P1T6


Tech StartingHand Workers

TECH
Nether Drain
Doom Grasp


STARTING HAND
Playful Panda
Tiger Cub
Ironbark Treant (1/4a)
Spore Shambler
Young Treant (0/2)


WORKERS
Verdant Tree
Forest’s Favor
Rich Earth


NextHand

Ironbark Treant (1/4a)
Tiger Cub
Doom Grasp
Lich’s Bargain
Playful Panda


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Ironbark trades with Rogue
Tech 1 - ($3)

Float ($3)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7

Yeah if you’re 40% like that, it’s not a good choice long-term. If you feel like you’re a P2 underdog it’s defensible as a gamble, but you want the odds in your favor XD

If you are ever curious how to calculate the odds, this is a really helpful resource, I can answer questions about how to use it.

Game 2 Player 2, Turn 3

P2 Demonology/Strength/Future vs P1 Growth/Necro/Blood

Starting Hand

Skeletal Archery
Pestering Haunt
Deteriorate
Sacrifice the Weak
Bird’s Nest

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Soul Stone, Ardra’s Boulder
Bird’s Nest x2


Main:

  • Rook hits your base to 16
  • Bird’s Nest (5)
  • Pestering Haunt
  • Hero’s Hall (2)
  • Tech1 (1)
  • Worker (0)
Workers

Skeletal Archery, Summon Skeletons, Skeleton Javelineer

  • :pspurpleshield: Patrol as below
  • Discard 2 draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)
  • Tweetie Bird (1/1)
  • Big Bird (1/1)
  • Bird’s Nest
  • Rook (4/6 lvl 8)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Graveyard
Jandra, the Negator
Thieving Imp
Bird’s Nest

End of Turn Discard
My Thoughts

Proceed as planned XD Maybe max Vandy next turn to get Killer Birds, maybe tech up, not sure yet.


Yeah, makes total sense :slight_smile: I have a feeling I’m gonna need to GG here soon, but we can try again after this game with hopefully no mistakes this time :stuck_out_tongue:

P1T7


Tech StartingHand Workers

TECH
Nether Drain
Doom Grasp


STARTING HAND
Playful Panda
Tiger Cub
Ironbark Treant (1/4a)
Doom Grasp
Lich’s Bargain


WORKERS
Verdant Tree
Forest’s Favor
Rich Earth


NextHand

Rampant Growth
Spore Shambler
Merfolk Prospector (1/1)
Nether Drain
Lich’s Bargain


Discard

Lich’s Bargain
Playful Panda
Doom Grasp
Tiger Cub
Nether Drain
Doom Grasp


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Garth - ($7)
Lich’s Bargain - ($5)
Tower - ($2)
Skeleton - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Zombie (2/2)
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Garth, lvl 1 (1/3)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 7

Indeed I think I’ve got you cornered here :slight_smile:

Game 2 Player 2, Turn 4

P2 Demonology/Strength/Future vs P1 Growth/Necro/Blood

Starting Hand

Graveyard
Jandra, the Negator
Thieving Imp
Bird’s Nest

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Earthquake x2
Soul Stone, Ardra’s Boulder
Bird’s Nest x2


Main:

  • Vandy (6)
  • Birds and Haunt kill Garth, vandy midbands
  • Bird’s Nest, get two new birds (4)
  • Rook kills horror, crumbles
  • Thieving Imp, discard #2 of 5 (1)
Workers

Skeletal Archery, Summon Skeletons, Skeleton Javelineer

  • :pspurpleshield: Patrol as below
  • Discard 2 draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Vandy (3/4 lvl 3)
  • :target: Lookout:

In Play:

  • Tweetie Bird (1/1)
  • Big Bird (1/1)
  • Bird’s Nest
  • Bird’s Nest (not sure I’ve ever had two of these out at once lol)
  • Rook (4/6 lvl 8, crumbled)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Pestering Haunt
Earthquake
Soul Stone
Ardra’s Boulder

End of Turn Discard
My Thoughts

Lol, so killing Garth makes Earthquake pretty much free, and I can lay my other bird’s nest to get fresh birds for it. Never laid both Bird’s Nest at once I don’t think, but sounds like a blast!


Yeah, this seems over, GGWP! let’s try again shall we? GL HF!

P1T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Rampant Growth
Spore Shambler
Young Treant
Forest’s Favor


WORKERS
Forest’s Favor


NextHand

Ironbark Treant
Tiger Cub
Verdant Tree
Rich Earth
Playful Panda


Discard

Young Treant
Rampant Growth
Spore Shambler


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Merfolk Prospector

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 5

GL HF @AncientSlumber!

Game 3 Player 2, Turn 1

P2 Demonology/Strength/Future vs P1 Growth/Necro/Blood

Starting Hand

Skeletal Archery
Deteriorate
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Jandra, the Negator (2)
  • Skeleton Javelineer (1)
  • Worker (0)
Workers

Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Skeleton Javelineer (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Thieving Imp
Poisonblade Rogue
Sacrifice the Weak
Graveyard

End of Turn Discard
My Thoughts

Jandra feels like a good early bully, and probably I can keep her alive to go like Dark Pact + Soul Stone and work her magic that way. Gonna try that this game


P1T2


Tech StartingHand Workers

TECH
Lich’s Bargain
Lich’s Bargain


STARTING HAND
Tiger Cub
Ironbark Treant
Rich Earth
Playful Panda
Verdant Tree


WORKERS
Forest’s Favor
Rich Earth


NextHand

Verdant Tree
Spore Shambler
Lich’s Bargain
Young Treant


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Prospector digs for gold - ($7)
Tiger Cub - ($5)
Playful Panda - ($3)
Tech 1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Merfolk Prospector
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Game 3 Player 2, Turn 2

P2 Demonology/Strength/Future vs P1 Growth/Necro/Blood

Starting Hand

Thieving Imp
Poisonblade Rogue
Sacrifice the Weak
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dark Pact, Soul Stone


Main:

  • Vandy (4)
  • Thieving Imp, discard #4 of 4 (1)
  • Jandra kills Cub, takes 2
  • Worker (0)
Workers

Graveyard, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton Javelineer (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (2/3 lvl 1)
  • Jandra, the Negator (3/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Summon Skeletons
Soul Stone
Pestering Haunt
Sacrifice the Weak

End of Turn Discard
My Thoughts

Okay, AS going down on cards a little. That’s okay for me, I think I can blow stuff up with Dark Pact and Soul Stone, so let’s try it!


I hate that Imp so much lol

P1T3


Tech StartingHand Workers

TECH
Bloodlust
Bone Collector


STARTING HAND
Spore Shambler
Lich’s Bargain
Verdant Tree
Young Treant


WORKERS
Forest’s Favor
Rich Earth


NextHand

Ironbark Treant
Rampant Growth
Lich’s Bargain


Discard

Young Treant
Tiger Cub (2/2)
Lich’s Bargain
Spore Shambler
Bloodlust
Bone Collector


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Garth - ($4)
Lich’s Bargain - ($2)
Prospector finds gold - ($3)
Summon a skeleton - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zombie (2/2a)
  • :psfist: Elite: Wisp (1/1)
  • :ps_: Scavenger: Playful Panda (2/2)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Merfolk Prospector
  • Horror (3/3)
  • Garth, lvl 1 (1/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 6

He’s such a loveable trickster though XD

Game 3 Player 2, Turn 3

P2 Demonology/Strength/Future vs P1 Growth/Necro/Blood

Starting Hand

Summon Skeletons
Soul Stone
Pestering Haunt
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dark Pact, Soul Stone
Dark Pact, Soul Stone


Main:

  • Mid Vandy, kill SQL, sparkshot wisp (5)
  • Soul Stone Jandra, she kills Lookout and overpowers Panda, you get 1g (3)
  • Jav hucks a spear at techn and kills it, you rs draw 1
  • Imp kills Merfolk, takes 1
  • Summon Skeletons (0)
  • Pestering Haunt
Workers

Graveyard, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 1 draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Vandy (3/2 lvl 3)
  • Jandra, the Negator (4/1, Soul Stone)
  • Skeleton Javelineer (1/1, no spear)
  • Thieving Imp (2/1)
  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Dark Pact
Deteriorate
Poisonblade Rogue

End of Turn Discard
My Thoughts

Probably gonna do a Meta plan w/ Rook at this point, but I’ll tech another DP and Soul Stone for now, since I won’t have gold to tech up. Blow all that up, make AS play catchup on board


I keep forgetting Jandra has Overpower… Well, I guess I’m all in this game XD

P1T4


Tech StartingHand Workers

TECH
Doom Grasp
Doom Grasp


STARTING HAND
Lich’s Bargain
Ironbark Treant
Rampant Growth
Playful Panda (2/2)
Lich’s Bargain


WORKERS
Forest’s Favor


NextHand

Young Treant
Tiger Cub (2/2)
Spore Shambler
Bone Collector


Discard

Merfolk Prospector
Doom Grasp
Doom Grasp
Rampant Growth
Playful Panda (2/2)


Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Lich’s Bargain - ($6)
Summon a Skeleton - ($5)
Garth kills scav, you get 1g
Garth midbands - ($2)
Sac a skeleton to draw
Lich’s Bargain - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3a)
  • :psfist: Elite: Skeleton (2/1)
  • :ps_: Scavenger: Zombie (2/2)
  • :pschip: Technician: Zombie (2/2)
  • :target: Lookout: Skeleton (1/1)

In Play:

  • Horror (3/3)
  • Garth, lvl 4 (2/4)
  • Horror (3/3)

Buildings:

  • :heart: Base HP: 8
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 5

Should have patrolled those horrors or attacked my other skeleton, I have lethal XD

Max vandy Doom imp and backline horror
Imp trades sql
Deteriorate elite
Haunt trades lookout
Jandra kills scav and techn
Vandy jav and plain skele hit your base to 2
Dark pact your base, it ded XD

GG WP!

1 Like

lol GGWP. That’s what I get for playing after 3 hours of sleep :stuck_out_tongue: I was kindda lazy checking trades and just winged it ^^ I made some really dumb mistakes tbh, should have gotten a Tower earlier instead of floating (which I considered but decided against). I think it’s a mistake to play this so aggressively on my end.

Anyway, I’m still salty about that first win when I accidently cheated, so if you want let’s replay that game :slight_smile:

It’s easy to underestimate how fast Red and Black can surprise with damage; both have a lot of removal / haste options

I don’t think there’s any reason to be salty about the first game; I do think it was quite close either way but you made good tech choices

GL HF!

Game 4 Player 1, Turn 1

P1 Demonology/Strength/Future vs P2 Growth/Necro/Blood

Starting Hand

Poisonblade Rogue
Deteriorate
Summon Skeletons
Thieving Imp
Skeleton Javelineer

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Thieving Imp, discard #1 of 5 (1)
  • Worker (0)
Workers

Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 3 draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (2/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Jandra, the Negator
Pestering Haunt
Sacrifice the Weak
Graveyard
Skeletal Archery

End of Turn Discard
My Thoughts

Probably go hero + haunt + t1 next turn, let’s see! Could do another Jandra, but that’s kinda expensive