[Casual] Frozenstorm ([Demonology]/Strength/Future) vs AncientSlumber ([Growth]/Necro/Blood)

Correct on the SS Barb, and I am 99% sure the armor goes away if you polymorph the barb in SQL. His ability is “granting him” the double armor, once he doesn’t have the ability the normal SQL bonus is all that’s there

Also since you’ll probably be wondering about how Overpower and Morningstar Pass interact, here is a link where I asked about it over the summer. The TL:DR; is you need to have 1g to overpower to it (so it is something you “could attack”), but you do not have to pay that 1g to overpower damage it (as you are not attacking it, just whatever you’re hitting first)

Game 4 Player 1, Turn 8

P1 Demonology/Strength/Future vs P2 Growth/Necro/Blood

Starting Hand

Soul Stone
Dark Pact
Thieving Imp
Ardra’s Boulder
Sacrifice the Weak
Morningstar Pass (techn)

Events of Turn:


Upkeep:

  • Get Gold (9+1scav)
  • draw 1 techn
  • Tech 2 cards in (except turn 1)
All Teched Cards

Thunderclap, Morningstar Pass
Morningstar Pass, Jefferson DeGrey, Ghostly Diplomat
Soul Stone, Mythmaking
Dark Pact, Doubling Barbarbarian
Jefferson Degrey, Ghostly Diplomat, Doubling Barbarbarian
Soul Stone, Ardra’s Boulder
Dark Pact, Gargoyle


Main:

  • Ardra’s Boulder (8)
  • Morningstar Pass (4)
  • DeGrey from the graveyard, skeleton dies you draw 1 (1)
  • Backline SS Barb hits YT, overpowers to Garth, who dies, levels fizzle
  • Worker (0)
Workers

Thieving Imp, Pestering Haunt, Poisonblade Rogue, Skeleton Javelineer, Skeletal Archery, Summon Skeletons

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 15
  • Tech1 HP: 5
  • Tech2 HP: 5 STRENGTH

In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (0/6+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: DeGrey (4/3)
  • :target: Lookout:

In Play:

  • Gargoyle (0/1)
  • Doubling Barbarbarian (5/5, soul stone 2 dmg)
  • Graveyard (3hp, holding Doubling Barbarbarian)
  • Morningstar Pass (4hp, preventing damage to all my other buildings)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Dark Pact
Deteriorate
Jandra, the Negator
Jefferson Degrey, Ghostly Diplomat
Mythmaking

End of Turn Discard
My Thoughts

Okay, I think I kill Garth, and Pass is an easy choice. Teching another Pass, and Thunderclap to help get past patrol more. Maybe Colossus would be better? Idk tough to say


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