GL HF @codexnewb !
Game 1, Player 1, Turn 1
P1 BTN vs P2 [Demonology]/Anarchy/Balance
Starting Hand
Playful Panda
Young Treant
Spore Shambler
Verdant Tree
Merfolk Prospector
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Midori (2)
- Merfolk Prospector (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Midori (2/3+1armor lvl 1)
-
Elite:
-
Scavenger: Merfolk Prospector (1/1)
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Rich Earth
Ironbark Treant
Forest’s Favor
Rampant Growth
Tiger Cub
End of Turn Discard
My Thoughts
I don’t think this deck is particularly strong but I wanted to try it anyway!
GLHF!
[b]P2T1[/b]
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Thieving Imp
Pestering Haunt
Poisonblade Rogue
Jandra, the Negator
WORKERS
Jandra, the Negator
NextHand
Deteriorate
Summon Skeletons
Skeletal Archery
Graveyard
Skeleton Javelineer
Discard
Poisonblade Rogue
Sacrifice the Weak
Pestering Haunt
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
thieving imp, you discard #1 of 5 - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp (2/2+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
i dont think a hero is safe at the moment…if he has RG, he can wipe out jandra. so might as well get a return on my T1 investment and drop TI.
Game 1, Player 1, Turn 2
P1 BTN vs P2 [Demonology]/Anarchy/Balance
Starting Hand
Rich Earth (discarded, bleh)
Ironbark Treant
Forest’s Favor
Rampant Growth
Tiger Cub
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Bone Collector, Tiny Basilisk
Main:
- Prospect for gooolld (6)
- Ironbark Treant (3)
- Worker (2)
- Tech 1 (0)
Workers
Forest’s Favor, Verdant Tree
-
-
Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader:
-
Elite: Ironbark Treant (1+1/2+2armor)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Midori (2/3 lvl 1)
- Merfolk Prospector (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Tiny Basilisk
Rich Earth
Bone Collector
Tiger Cub
End of Turn Discard
My Thoughts
BC seems like the way to start, and Tiny B will be good for keeping Vandy away
[b]P2T2[/b]
Tech StartingHand Workers
TECH
Tiny Basilisk
Tiny Basilisk
STARTING HAND
Summon Skeletons
Deteriorate
Skeleton Javelineer
Graveyard
Skeletal Archery
WORKERS
Jandra, the Negator
Skeletal Archery
NextHand
Tiny Basilisk
Tiny Basilisk
Summon Skeletons
Poisonblade Rogue
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($4)
vandy - ($2)
deteriorate merfolk
skeleton javlineer - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp (2/2+A)
-
Elite:
-
Scavenger:
-
Technician: Skeleton Javelineer (1/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmmmm, green is so scary when it has stuff on the board to swing with. i could be looking at a circle of life, some boosted spectral hounds, or just standard BC’s.
i think i’ll go double TB since they deal with almost all o his tech 1’s, plus can swing back at midori if i lose vandy.
Game 1, Player 1, Turn 3
P1 BTN vs P2 [Demonology]/Anarchy/Balance
Starting Hand
Tiny Basilisk
Rich Earth
Bone Collector
Tiger Cub
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Nether Drain, Lich’s Bargain
Bone Collector, Tiny Basilisk
Main:
- Bone Collector (4)
- Tiny Basilisk (2)
- Midori hits Imp to 1hp, takes 2
- Worker (1)
Workers
Rich Earth, Forest’s Favor, Verdant Tree
-
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Ironbark Treant (1/2+3armor)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Tiny Basilisk (1/2)
In Play:
- Midori (2/1 lvl 1)
- Bone Collector (3/3)
Economy Info:
Cards:
Gold:
End of Turn Hand
Rampant Growth
Spore Shambler
Playful Panda
End of Turn Discard
Merfolk Prospector
Nether Drain
Lich’s Bargain
Tiger Cub
My Thoughts
I feel pretty backed into a corner, maybe Midori was the wrong choice…
[b]P2T3[/b]
Tech StartingHand Workers
TECH
Wandering Mimic
Wandering Mimic
STARTING HAND
Tiny Basilisk
Tiny Basilisk
Poisonblade Rogue
Summon Skeletons
WORKERS
Jandra, the Negator
Skeletal Archery
Poisonblade Rogue
NextHand
Deteriorate
Graveyard
Pestering Haunt
Discard
Thieving Imp (2/1)
Summon Skeletons
Wandering Mimic
Wandering Mimic
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
mid vandy - ($5)
tiny basilisk x2 - ($1)
imp runs into treant for armor and 1
vandy kills treant
sk jav throws spear past your tiny basilisk, kills midori, vandy to maxband.
…vandy maxband boost your bone collector and my sk jav
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Tiny Basilisk (1/2)
-
Technician: Tiny Basilisk (1/2)
-
Lookout:
In Play:
- Vandy, lvl 5, (4/5)
- Skeleton Javelineer (3/3) doomed
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
well, i dont really want to max vandy, but i think i need to given the draw he had. good thing i had an equally good draw.
next turn, probably just tech up. teching double WM as a well balanced option.
lol, no worries. im down to try again.
[b]P1T1[/b]
StartingHand Workers
STARTING HAND
Poisonblade Rogue
Skeleton Javelineer
Thieving Imp
Skeletal Archery
Sacrifice the Weak
WORKERS
Skeletal Archery
NextHand
Summon Skeletons
Jandra, the Negator
Graveyard
Pestering Haunt
Deteriorate
Discard
Sacrifice the Weak
Thieving Imp
Poisonblade Rogue
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
vandy - ($1)
sk jav - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Vandy, lvl 1, (2/3)
- Sk jav (1/1)*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
I’ll run it back but I kinda hate playing this deck lol, so probably done after this. GL HF @codexnewb !
Game 2, Player 2, Turn 1
P2 BTN vs P1 [Demonology]/Anarchy/Balance
Starting Hand
Verdant Tree
Merfolk Prospector
Playful Panda
Tiger Cub
Young Treant
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Tiger Cub (3)
- Playful Panda (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite: Tiger Cub (2+1/2)
-
Scavenger:
-
Technician: Wisp (0/1)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Forest’s Favor
Ironbark Treant
Rampant Growth
Rich Earth
End of Turn Discard
My Thoughts
Green starter vs Black + Vandy just suuuuuckkks lol
oh no worries man. i have a few other games open, so please, no pressure.
1 Like
Yeah let’s ditch it then, GG WP 
1 Like