Geiger already killed the Imp last turn, may I assume that you’re just replaying it from the graveyard?
Argh. I actually missed that. Yeah, replaying it works fine. If you don’t mind, I want to redo the turn since I have more gold than I thought.
That’s totally fine.
Actually, I don’t really feel like redoing the shuffle, and I do have something I want to do that won’t affect it; I’ll just build a Heroes’ Hall and leave it at that.
P2T4
Tech Starting Hand Workers
TECH
Sanatorium
Sanatorium
STARTING HAND
Calypso Vystari
Time Spiral
Lich’s Bargain
WORKERS
Temporal Research
Forgotten Fighter
Tinkerer
Next Hand
Argonaut
Hardened Mox
Calypso Vystari
Tech 2 card(s)
Get Paid + float - ($9)
Hire Calypso Vystari. - ($8)
Build Tech II - Anarchy. - ($4)
Nullcraft and Geiger kill the Thieving Imp.
Float ($4)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Calypso Vystari 3/2A
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Battle Suits
-
- Plasmodium 4/4
- Nullcraft 1/1
- Max Geiger (3) 2/2
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 0
Gold:
- Gold: 4
- Workers: 8
Thoughts
We are unbelievably dead.
Post-turn edits: Putting Calypso into SQL was a mistake since the Bone Collector can kill it regardless. I should have put it into Technician for the benefit. Furthermore, I shouldn’t have midbanded Geiger the previous turn since then I could have traded him away this turn to make way for Lich’s Bargain and then, if he wasn’t killed, I could have brought in the Plasmodium.
Tech Plan:
- Calypso Vystari, Lich’s Bargain - Completed
- Argonaut, Calypso Vystari - Completed
- Sanatorium, Sanatorium -
- Warp Gate Disciple, Warp Gate Disciple -
- Disguised Monkey, Temporal Distortion -
@CarpeGuitarrem’s turn!
P1T5
Tech StartingHand Workers
TECH
Two Step
Two Step
STARTING HAND
Nimble Fencer
Summon Skeletons
Bone Collector
Kidnapping
Kidnapping
WORKERS
Deteriorate
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
NextHand
Poisonblade Rogue
Sacrifice the Weak
Nimble Fencer
Two Step
Two Step
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Cast Kidnapping on Vystari - ($3)
Vystari trades with Geiger (and apparently goes to my graveyard?); Drakk levels twice
Level Drakk to midband - ($2)
Drakk and frenzied Bone Collector kill your Tech II, skeleton arrives
Play Vystari from Graveyard - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Skeleton 1/1+a
- Elite:
- Scavenger: Calypso Vystari 2/2
- Technician:
- Lookout:
In Play:
- Graveyard (3 HP; Jandra, Thieving Imp)
- Drakk Ramhorn L4 (Dies*, frenzy aura) 2/3
- Bone Collector 3/3
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroes' Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
Thoughts
So, Kidnapping is a free kill on Geiger. That's really good. At that point, I have 4 attack on board and summon a skeleton. Drakk is L3, I need 3 gold to maxband Drakk, 4 gold to play Bone Collector and Fencer. Plus I summon two skeletons. Midband Drakk gives me the extra point of attack I need to break a tech, and Bone Collector + Fencer is a double break. Oh. Right. Didn't do the math here. Kidnapping costs gold.
@flagrantangles's turn!
(Link to that ruling btw, because I definitely didn’t expect it! Rules Questions thread - #556 by EricF )
I will honestly just believe you when you tell me things like that because I don’t keep up with all of the rules minutiae. That said, it looks like I don’t get Calypso back even if I break your Graveyard so that’s a bit funny.
P2T5
Tech Starting Hand Workers
TECH
Warp Gate Disciple
Warp Gate Disciple
STARTING HAND
Hardened Mox
Argonaut
Calypso Vystari
Time Spiral
WORKERS
Temporal Research
Forgotten Fighter
Tinkerer
Hardened Mox
Next Hand
Fading Argonaut
Neo Plexus
Sanatorium
Sanatorium
Discard
Warp Gate Disciple
Warp Gate Disciple
Time Spiral
Calypso Vystari
Tech 2 card(s)
Get Paid + float - ($12)
Rebuild Tech II.
Plasmodium arrives.
Summon Zane and maxband him; he shoves the Skeleton to Technician and then we each draw a card. - ($5)
Worker. - ($4)
Zane kills Calypso and gains a gold; Calypso returns to your Graveyard. - ($5)
Plasmodium kills Drakk.
Nullcraft attacks the Graveyard for 1 point of damage.
Hire an Argonaut. - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Argonaut 4/4A
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Battle Suits
- Plasmodium 4/2
- Nullcraft 1/1
- Zane 4/2
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 4
Gold:
- Gold: 2
- Workers: 9
Thoughts
Oh, turns out that Zane is a butthole and this works out nicely for us. I THINK I can break the Graveyard next turn and that will be very good for us. If not, then the Nullcraft can ping it again. We also get to repair our hand a little bit. Things seem to be shaping up.
Tech Plan:
- Calypso Vystari, Lich’s Bargain - Completed
- Argonaut, Calypso Vystari - Completed
- Sanatorium, Sanatorium - Completed
- Warp Gate Disciple, Warp Gate Disciple - Completed
- Disguised Monkey, Temporal Distortion -
@CarpeGuitarrem’s turn!
Nah, you’ll get Calypso back if it ever hits the discard. Units always go to their owner’s discard, but Graveyard intercepts that.
Quick note, Drakk blips your base to 17 when he dies.
P1T6
Tech StartingHand Workers
TECH
Discord
Lich's Bargain
STARTING HAND
Sacrifice the Weak
Nimble Fencer
Poisonblade Rogue
Two Step
Two Step
Kidnapping
WORKERS
Deteriorate
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
Sacrifice the Weak
NextHand
Nimble Fencer
Discord
Bone Collector
Lich's Bargain
Kidnapping
Tech 2 card(s)
Get Paid + float + scavenger - ($11)
Worker - ($10)
Summon Garth and make a skeleton - ($7)
Summon River - ($5)
Two-Step the Skeleton and the Bone Collector - ($3)
Bone Collector kills Argonaut, a skeleton arrives
Nimble Fencer - ($1)
Play Vystari out of the Graveyard - ($0)
Nimble Fencer kills Plasmodium and goes to my Graveyard
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Skeleton Alfred 3/3+a
- Elite:
- Scavenger: Skeleton Beatrice 1/1
- Technician:
- Lookout: Calypso Vystari 2/2
In Play:
- Graveyard (2 HP; Jandra, Thieving Imp, Nimble Fencer)
- Bone Collector 5/1
- River Montoya L1 2/3
- Garth Torken L1 1/3
- Two-Step (Bone Collector, skeleton Alfred)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroes' Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
Okay. I can't double-dip Nimble Fencers because Graveyard explodes when Fencer dies. I can throw Fencer into Zane, after a two-stepped Bone Collector kills Argo. That's 4 gold so far plus 2 for River. I also need something to two-step, either Garth into skeleton or a Poisonblade Rogue or playing something from Graveyard.
@flagrantangles's turn!
P2T6
Tech Starting Hand Workers
TECH
Argonaut
Disguised Monkey
STARTING HAND
Neo Plexus
Fading Argonaut
Sanatorium
Sanatorium
WORKERS
Temporal Research
Forgotten Fighter
Tinkerer
Hardened Mox
Next Hand
Plasmodium
Lich’s Bargain
Sanatorium
Tech 2 card(s)
Get Paid + float - ($11)
Nullcraft kills the Bone Collector, Two Step falls off and the Graveyard explodes.
Build a Sanatorium. - ($7)
Hire a Neo Plexus. - ($5)
Hire a Fading Argonaut. - ($3)
Build a Tower. - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Fading Argonaut 3/3A ***
- Elite:
- Scavenger: Neo Plexus 3/2
- Technician: Zane 4/2
- Lookout:
In Play:
- Battle Suits
- Sanatorium
- Nullcraft 1/1
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
SUGAR WE’RE GOING DOWN.
Tech Plan:
- Calypso Vystari, Lich’s Bargain - Completed
- Argonaut, Calypso Vystari - Completed
- Sanatorium, Sanatorium - Completed
- Warp Gate Disciple, Warp Gate Disciple - Completed
- Disguised Monkey, Argonaut - Completed
@CarpeGuitarrem’s turn!
(Still missing that point of damage on your base)
P1T7
StartingHand Workers
STARTING HAND
Kidnapping
Nimble Fencer
Bone Collector
Discord
Lich's Bargain
WORKERS
Deteriorate
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
Bone Collector
NextHand
Two Step
Graveyard
Poisonblade Rogue
Kidnapping
Tech 0 card(s)
Get Paid - ($10)
Lich's Bargain, sacrificing a worker, my base takes 4 - ($8)
Garth bops into Fading Argonaut, levels fizzle
Summon Drakk - ($6)
Cast Kidnapping on Fading Argonaut - ($2)
Fading Argonaut trades with Neo Plexus
Calypso Vystari trades with Zane and finally goes back to your discard pile; Drakk levels twice
Level Drakk to midband - ($1)
The frenzied skeletons break your Sanatorium and die
River deals 2 damage to your Tower
Make a worker - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Skeleton 1/1+a
- Elite: Zombie 3/2
- Scavenger:
- Technician:
- Lookout: Horror (deathtouch) 3/3
In Play:
- Drakk Ramhorn L4 (Dies*, frenzy aura) 2/3
- River Montoya L1 2/2
Buildings:
- Base HP: 16
- Tech I HP: 5
- Heroes' Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
So Discord is really great here since Vystari still lives. I really wanna break that Sanatorium. Skeleton kills a Discorded Neo Plexus. Oh, but I think Kidnapping is the way to go here. Ram Garth into Fargo, summon Drakk and Kidnapping (6), which clears out Neo Plexus and Fargo without patrol zone bonus. I can trade two skeletons in to kill Zane. This lets me kill Sanatorium with River/Vystari. Now, at this point, I have 4 gold left. I can Lich's Bargain, or I can midband Drakk plus Nimble Fencer (9) and make a worker. Oh, I can Lich's Bargain AND play a Fencer. Or LB and make a worker, and level Drakk to midband.
@flagrantangles's turn!
P2T7
Tech Starting Hand Workers
TECH
Disguised Monkey
Marauder
STARTING HAND
Lich’s Bargain
Plasmodium
Sanatorium
Disguised Monkey
WORKERS
Temporal Research
Forgotten Fighter
Tinkerer
Hardened Mox
Plasmodium
Next Hand
Time Spiral
Argonaut
Calypso Vystari
Discard
Neo Plexus
Fading Argonaut
Lich’s Bargain
Disguised Monkey
Marauder
Tech 2 card(s)
Get Paid + Scavenger - ($10)
Hire a Disguised Monkey who sneaks past your Patrol Zone to kill Drakk. - ($7)
Worker. - ($6)
Nullcraft shoots the Zombie.
Build a Sanatorium. - ($2)
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Battle Suits
- Sanatorium
- Nullcraft 1/1
- Disguised Monkey 3/1
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
- Tower HP: 2
Economy Info:
Cards:
- Hand: 3
- Deck: 3
- Disc: 5
Gold:
- Gold: 2
- Workers: 10
Thoughts
SUGAR WE’RE STILL GOING DOWN.
Tech Plan:
- Calypso Vystari, Lich’s Bargain - Completed
- Argonaut, Calypso Vystari - Completed
- Sanatorium, Sanatorium - Completed
- Warp Gate Disciple, Warp Gate Disciple - Completed
- Disguised Monkey, Argonaut - Completed
@CarpeGuitarrem’s turn!
Erm, skeleton has armor, so that attack doesn’t really do anything.
I attacked the Zombie with the Nullcraft, not the Skeleton.
Yeah I misread there. Mind filled in Skeleton for some reason.
P1T8
StartingHand Workers
STARTING HAND
Kidnapping
Two Step
Poisonblade Rogue
Graveyard
WORKERS
Deteriorate
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
Bone Collector
NextHand
Nimble Fencer
Thieving Imp
Jandra, the Negator
Lich's Bargain
Discard
Kidnapping
Poisonblade Rogue
Tech 0 card(s)
Get Paid - ($10)
River breaks your Tower (your base takes 2) and takes 1 damage
Midband River; she heals - ($8)
Skeleton trades with Monkey
Two-Step the Zombie and the Horror (they do the Monster Mash) - ($6)
The Zombie breaks Sanatorium; the Horror breaks Tech II; your base takes 2
Build a Graveyard - ($4)
Tech II – Blood - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Two Step (Zombie and Horror)
- Graveyard
- River Montoya L3 2/4
- Zombie 4/3
- Horror (deathtouch) 5/5
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Heroes' Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 2
Gold:
- Gold: 0
- Workers: 10
Thoughts
I can drop Flagrant's base to 2, but that's probably tempting fate since I don't have direct damage in my deck. Let's safely blow up those buildings. River kills Tower and takes 1. Skeleton kills the Monkey. Two-Step the other two; Horror breaks Tech II, Zombie breaks Sanatorium. Leaves me with 8 gold. 2 gold for a Graveyard, 4 gold for Tech II – Blood, next turn I Garthbarrow and replay from the Graveyard. That should give me enough face damage to finish. Also, I can level River twice to midband.
@flagrantangles's turn!
P2T8
Starting Hand Workers
STARTING HAND
Time Spiral
Argonaut
Calypso Vystari
WORKERS
Temporal Research
Forgotten Fighter
Tinkerer
Hardened Mox
Plasmodium
Time Spiral
Next Hand
Argonaut
Warp Gate Disciple
Discard
Neo Plexus
Fading Argonaut
Lich’s Bargain
Disguised Monkey
Marauder
Sanatorium
Disguised Monkey
Calypso Vystari
Tech 0 card(s)
Get Paid + float - ($12)
Rebuild Tech II.
Worker. - ($11)
Summon and midband Zane. - ($6)
Zane attacks river for 3 damage.
Nullcraft kills River, Zane maxbands and heals.
Build Tech Lab - Present. - ($5)
Hire an Argonaut. - ($2)
Hire a Calypso Vystari. - ($1)
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Calypso Vystari 3/2
- Technician: Argonaut 4/4
- Lookout:
In Play:
- Battle Suits
- Zane (6) 4/4
- Nullcraft 1/1
Buildings:
- Base HP: 12
- Tech I HP: 5
- Tech II HP: 5 (Anarchy)
- Tech Lab HP: 4 (Present)
Economy Info:
Cards:
- Hand: 2
- Deck: 1
- Disc: 8
Gold:
- Gold: 1
- Workers: 11
Thoughts
UH, MAYBE I CAN START DOING THINGS.
Tech Plan:
- Calypso Vystari, Lich’s Bargain - Completed
- Argonaut, Calypso Vystari - Completed
- Sanatorium, Sanatorium - Completed
- Warp Gate Disciple, Warp Gate Disciple - Completed
- Disguised Monkey, Argonaut - Completed
@CarpeGuitarrem’s turn!
P1T9
Tech StartingHand Workers
TECH
Crashbarrow
STARTING HAND
Jandra, the Negator
Nimble Fencer
Lich's Bargain
Thieving Imp
WORKERS
Deteriorate
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
NextHand
Nimble Fencer
Kidnapping
Two-Step
Discord
Bone Collector
Discard
Kidnapping
Poisonblade Rogue
Two-Step
Lich’s Bargain
Thieving Imp
Nimble Fencer
Jandra, the Negator
Tech 1 card(s)
Get Paid - ($10)
Summon, maxband Garth and pull a Crashbarrow from the discard - ($2)
Crashbarrow kills Vystari and overpowers onto Argonaut, killing both, gets buried in Graveyard
Zombie and Horror break your Tech 2, dealing 2 to your base
Cast Lich's Bargain, sacrificing a worker, dealing 4 to my base - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Skeleton 1/1+a
- Elite: Zombie 3/2
- Scavenger:
- Technician:
- Lookout: Horror (deathtouch) 3/3
In Play:
- Graveyard (Crashbarrow)
- Garth Torken L7 MAX 3/4
- Zombie 2/1
- Horror (deathtouch) 3/3
Buildings:
- Base HP: 12
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Heroes' Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 7
Gold:
- Gold: 0
- Workers: 9
Thoughts
Fencer, kill Vystari, Zombie kills Argo, Horror kills Zane, is 2 gold. Play Garth before, he comes in at L3 after Zane dies. Pay 4 to maxband (6 total), Crashbarrow deals 6 to face. Replay Crashbarrow for 3 (9 total), that's lethal. But Garth costs 2. Bleh. Also Crashbarrow doesn't die until end of turn. Heh.
With my new hand, this SHOULD be a lock. I can’t see a good way for Flagrant to get through my Lich’s Bargain wall, and Discord + Crashbarrow should make it trivial to plow through the patrol zone and push lethal. Kidnapping is also a viable option here instead of Discord.
For anyone playing at home, I’m persistently patrolling the Zombie in Elite just in case Flagrant hasn’t workered Forgotten Fighter.
@flagrantangles's turn!
The Zombie can’t kill the Argonaut because Two Step had already fallen off when River died.
Okay, gonna have a look and redo things.
Okay, should be fixed now!