P1T6
Tech Starting Hand Workers
TECH
Immortal
Warp Gate Disciple
STARTING HAND
Sanatorium
Sanatorium
Nullcraft
WORKERS
Forgotten Fighter
Tinkerer
Temporal Research
Time Spiral
Now!
Next Hand
Warp Gate Disciple
Immortal
Neo Plexus
Discard
Calypso Vystari
Argonaut
Immortal
Warp Gate Disciple
Nullcraft
Tech 2 card(s)
Get Paid + Scavenger - ($10)
Rebuild Tech I.
Build 2 Sanatoriums. - ($2)
Plasmodium arrives!
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Hardened Mox 2/1A
-
Elite:
-
Scavenger:
-
Technician: Plasmodium 4/4
-
Lookout:
In Play:
- Sanatorium 1
- Sanatorium 2
- Battle Suits
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 2 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
Here’s to hoping I can keep one of the Sanatoriums alive, bay-bee!
Tech Plan:
- Calypso Vystari, Argonaut - Completed
- Now!, Calypso Vystari - Completed
- Sanatorium, Sanatorium - Completed
- Immortal, Warp Gate Disciple - Completed
- Warp Gate Disciple, Temporal Distortion -
@CarpeGuitarrem’s turn!
1 Like
That’s uh. A lot of Sanatorium.
P2T6
StartingHand Workers
STARTING HAND
Nimble Fencer
Skeleton Javelineer
Bone Collector
WORKERS
Jandra, the Negator
Poisonblade Rogue
Thieving Imp
Pestering Haunt (unstoppable) 1/1
Death Rites
Skeleton Javelineer
NextHand
Two Step
Deteriorate
Grounded Guide
Tech 0 card(s)
Get Paid + float - ($11)
Nimble Fencer exhausts Mox, taking 2 damage
Garth makes a skeleton - ($10)
Garth deals 3 to Plasmodium and dies
Summon Drakk Ramhorn - ($8)
Level Drakk five times to maxband - ($3)
Frenzied skeleton kills Plasmodium from long range
Frenzied Bone Collector breaks a Sanatorium, summoning a skeleton
Two frenzied skeletons break the other Sanatorium
Summon Bone Collector, it gains haste from Drakk - ($1)
Frenzied Bone Collector breaks your Tech II and makes a skeleton
Worker - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Skeleton (long range, anti-air) 1/1
-
Elite:
-
Scavenger:
-
Technician: Skeleton (long range, anti-air) 1/1
-
Lookout: Skeleton (long range, anti-air) 1/1
In Play:
- Skeletal Archery
- Drakk Ramhorn L6 MAX (frenzy aura) 3/4
- Bone Collector 3/3
- Nimble Fencer 2/1
- Skeleton (long range, anti-air) 1/1
- Skeleton (long range, anti-air) 1/1
- Skeleton (long range, anti-air) 1/1
- Bone Collector 3/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I thought about a few lines that just pushed tons of base damage, but I really don't want to leave two Sanatoriums up and risk not being able to push base damage again. Considering that I keep this much of a board, I'm not feeling too much of a risk.
@flagrantangles's turn!
I think that’s GG, honeycakes! Feel free to start a new one, @CarpeGuitarrem
1 Like
Sure! Sounds fun, it’s interesting to explore this deck. You’ve got some interesting tricks of your own over there.
P1T1
StartingHand Workers
STARTING HAND
Poisonblade Rogue
Skeletal Archery
Graveyard
Thieving Imp
Deteriorate
WORKERS
Deteriorate
NextHand
Jandra, the Negator
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak
Summon Skeletons
Discard
Graveyard
Poisonblade Rogue
Skeletal Archery
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Thieving Imp, you discard #2 of 5 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Thieving Imp 2/2
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Just want to make sure…yeah, slamming down Thieving Imp is better than Garth + skeleton. Not ready to start the barrage yet, and I need something that trades with Zane. When it comes to workers, Graveyard is too useful, I want to make sure I still have enough T0 units, and I’m not ready to give up on Skeletal Archery yet. Next turn I can hero, Haunt, Worker, Tech 1, I guess.
@flagrantangles’s turn!
They may be interesting tricks, but that only matters if they work. Hehehehe.
P2T1
Starting Hand Workers
STARTING HAND
Fading Argonaut
Temporal Research
Tinkerer
Battle Suits
Hardened Mox
WORKERS
Temporal Research
Next Hand
Time Spiral
Forgotten Fighter
Plasmodium
Discard
Tinkerer
Hardened Mox
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Research Battle Suits. - ($2)
Hire a Fading Argonaut. - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Fading Argonaut 3/3 ***
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Hmmmmm, I think we need more spell support than I guessed. Let’s try Lich’s Bargain! Also, going real low to start. LET’S SEE IF IT’S WORTHWHILE.
Tech Plan:
- Calypso Vystari, Lich’s Bargain -
- Argonaut, Calypso Vystari -
- Sanatorium, Sanatorium -
- Warp Gate Disciple, Warp Gate Disciple -
- Disguised Monkey, Temporal Distortion -
@CarpeGuitarrem’s turn!
1 Like
P1T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Sacrifice the Weak
Pestering Haunt
Summon Skeletons
Jandra, the Negator
Skeleton Javelineer
WORKERS
Deteriorate
Pestering Haunt
NextHand
Bone Collector
Sacrifice the Weak
Summon Skeletons
Graveyard
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Jandra, the Negator - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Jandra, the Negator (overpower) 3/3+a
-
Elite: Thieving Imp 3/2
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Y'know, if I'd summoned Garth, I could have sacrificed the weak here. Oh well. Can I get away with delaying Tech 1? If so, I can Jandra here and set aside a gold. If not, I can Haunt + hero, which is…okay? If I delay Tech 1, I'm throwing three cards in the discard this turn, plus two more, reshuffling and drawing five of those eight cards. This lets me go with Jandra instead. Maybe okay.
@flagrantangles's turn!
P2T2
Tech Starting Hand Workers
TECH
Calypso Vystari
Lich’s Bargain
STARTING HAND
Time Spiral
Forgotten Fighter
Plasmodium
WORKERS
Temporal Research
Forgotten Fighter
Next Hand
Tinkerer
Nullcraft
Neo Plexus
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire a Plasmodium. - ($3)
Summon Max Geiger. - ($1)
Float ($1)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Fading Argonaut 3/3 **
-
Elite:
-
Scavenger:
-
Technician: Max Geiger (1) 2/3
-
Lookout:
In Play:
- Battle Suits
- *** Plasmodium 4/4
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Uh oh! Everything is going down.
Tech Plan:
- Calypso Vystari, Lich’s Bargain -
- Argonaut, Calypso Vystari -
- Sanatorium, Sanatorium -
- Warp Gate Disciple, Warp Gate Disciple -
- Disguised Monkey, Temporal Distortion -
@CarpeGuitarrem’s turn!
1 Like
P1T3
Tech StartingHand Workers
TECH
Kidnapping
Nimble Fencer
STARTING HAND
Summon Skeletons
Bone Collector
Graveyard
Skeleton Javelineer
Sacrifice the Weak
WORKERS
Deteriorate
Pestering Haunt
Skeleton Javelineer
NextHand
Poisonblade Rogue
Bone Collector
Skeletal Archery
Kidnapping
Sacrifice the Weak
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Graveyard - ($4)
Drakk Ramhorn - ($2)
Tech 1 - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Jandra, the Negator (overpower) 3/3+a
-
Elite:
-
Scavenger: Thieving Imp 2/2
-
Technician:
-
Lookout:
In Play:
- Graveyard (3 HP)
- Drakk Ramhorn L1 (Dies*) 1/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Line one: Garth + StW + Worker + Tech 1. Jandra kills Geiger for two free levels. I don't think that there's any spells that can remove two time runes from a unit, so I'm safe from Plasmodium. Vulnerable to a 5-gold expenditure (Midband Zane, kills Garth, levels up to max for free.) That leaves Flagrant with 2 gold for Tech 1 and 1 gold for a worker, which means I can deal 3 with Jandra on my following turn but not much else.
Line two: Graveyard (2), double trade Jandra and Imp (overpower 1 damage from Jandra onto Geiger), summon Javelineer (3), worker (4), Tech 1 (6). Patrol Javelineer in SQL to stop Nullcraft from ruining my fun. Possibly lose Graveyard to Forgotten Fighter.
Line three: stay on the defensive, build Graveyard and Garth, worker, Tech 1. Much harder to break.
@flagrantangles's turn!
P2T3
Tech Starting Hand Workers
TECH
Argonaut
Calypso Vystari
STARTING HAND
Neo Plexus
Nullcraft
Tinkerer
WORKERS
Temporal Research
Forgotten Fighter
Tinkerer
Next Hand
Calypso Vystari
Lich’s Bargain
Time Spiral
Discard
Fading Argonaut
Neo Plexus
Argonaut
Calypso Vystari
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Build Tech I. - ($5)
Hire a Nullcraft. - ($3)
Nullcraft attacks and removes Jandra’s armor; Fading Argonaut trades with Jandra.
Geiger kills the Thieving Imp.
Midband and heal Geiger. - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Battle Suits
- ** Plasmodium 4/4
- Nullcraft 1/1
- Max Geiger (3) 2/4
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Uh oh! Everything is still going down.
Tech Plan:
- Calypso Vystari, Lich’s Bargain - Completed
- Argonaut, Calypso Vystari - Completed
- Sanatorium, Sanatorium -
- Warp Gate Disciple, Warp Gate Disciple -
- Disguised Monkey, Temporal Distortion -
@CarpeGuitarrem’s turn!
1 Like
P1T4
Tech StartingHand Workers
TECH
Kidnapping
Nimble Fencer
STARTING HAND
Skeletal Archery
Poisonblade Rogue
Bone Collector
Kidnapping
Sacrifice the Weak
WORKERS
Deteriorate
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
NextHand
Bone Collector
Kidnapping
Nimble Fencer
Summon Skeletons
Kidnapping
Tech 2 card(s)
Get Paid + scavenger - ($8)
Worker - ($7)
Exhaust Graveyard and replay Thieving Imp; you discard #3 of 3 - ($4)
Summon Bone Collector - ($2)
Build Heroes’ Hall - ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp 2/2+a
-
Elite:
-
Scavenger: Bone Collector 3/3
-
Technician:
-
Lookout:
In Play:
- Graveyard (3 HP; Jandra, Thieving Imp)
- Drakk Ramhorn L1 (Dies*) 1/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I could technically break Tech 1 with Kidnapping and midband Drakk. I don't actually have the gold for that, never mind. Also, I can't kidnap Nullcraft, lol, jk. Midband Drakk (3 gold) lets me kill Geiger via a frenzied Imp, which maxbands Drakk, allowing me to summon a Bone Collector with haste (5 gold), worker (1 gold), float a gold. Which lets me almost break Tech 1, but not quite. I could also trade Imp into Geiger or Tech 1, and replay it (3), garnering another discard, which lets me play Bone Collector and hugely gain card advantage. Since I can't outright break Tech 1, that might be a better option, especially since it means we don't get hasted Zane. Could also StW to kill Nullcraft, but that seems bad. Would I rather have no Nullcraft on the board or have a Bone Collector? I think that answer is "bone collector".
@flagrantangles's turn!
Geiger already killed the Imp last turn, may I assume that you’re just replaying it from the graveyard?
Argh. I actually missed that. Yeah, replaying it works fine. If you don’t mind, I want to redo the turn since I have more gold than I thought.
1 Like
Actually, I don’t really feel like redoing the shuffle, and I do have something I want to do that won’t affect it; I’ll just build a Heroes’ Hall and leave it at that.
1 Like
P2T4
Tech Starting Hand Workers
TECH
Sanatorium
Sanatorium
STARTING HAND
Calypso Vystari
Time Spiral
Lich’s Bargain
WORKERS
Temporal Research
Forgotten Fighter
Tinkerer
Next Hand
Argonaut
Hardened Mox
Calypso Vystari
Tech 2 card(s)
Get Paid + float - ($9)
Hire Calypso Vystari. - ($8)
Build Tech II - Anarchy. - ($4)
Nullcraft and Geiger kill the Thieving Imp.
Float ($4)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Calypso Vystari 3/2A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Battle Suits
-
- Nullcraft 1/1
- Max Geiger (3) 2/2
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
We are unbelievably dead.
Post-turn edits: Putting Calypso into SQL was a mistake since the Bone Collector can kill it regardless. I should have put it into Technician for the benefit. Furthermore, I shouldn’t have midbanded Geiger the previous turn since then I could have traded him away this turn to make way for Lich’s Bargain and then, if he wasn’t killed, I could have brought in the Plasmodium.
Tech Plan:
- Calypso Vystari, Lich’s Bargain - Completed
- Argonaut, Calypso Vystari - Completed
- Sanatorium, Sanatorium -
- Warp Gate Disciple, Warp Gate Disciple -
- Disguised Monkey, Temporal Distortion -
@CarpeGuitarrem’s turn!
1 Like
P1T5
Tech StartingHand Workers
TECH
Two Step
Two Step
STARTING HAND
Nimble Fencer
Summon Skeletons
Bone Collector
Kidnapping
Kidnapping
WORKERS
Deteriorate
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
NextHand
Poisonblade Rogue
Sacrifice the Weak
Nimble Fencer
Two Step
Two Step
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Cast Kidnapping on Vystari - ($3)
Vystari trades with Geiger (and apparently goes to my graveyard?); Drakk levels twice
Level Drakk to midband - ($2)
Drakk and frenzied Bone Collector kill your Tech II, skeleton arrives
Play Vystari from Graveyard - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Skeleton 1/1+a
-
Elite:
-
Scavenger: Calypso Vystari 2/2
-
Technician:
-
Lookout:
In Play:
- Graveyard (3 HP; Jandra, Thieving Imp)
- Drakk Ramhorn L4 (Dies*, frenzy aura) 2/3
- Bone Collector 3/3
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes' Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
So, Kidnapping is a free kill on Geiger. That's really good. At that point, I have 4 attack on board and summon a skeleton. Drakk is L3, I need 3 gold to maxband Drakk, 4 gold to play Bone Collector and Fencer. Plus I summon two skeletons. Midband Drakk gives me the extra point of attack I need to break a tech, and Bone Collector + Fencer is a double break. Oh. Right. Didn't do the math here. Kidnapping costs gold.
@flagrantangles's turn!
(Link to that ruling btw, because I definitely didn’t expect it! Rules Questions thread - #556 by EricF )
I will honestly just believe you when you tell me things like that because I don’t keep up with all of the rules minutiae. That said, it looks like I don’t get Calypso back even if I break your Graveyard so that’s a bit funny. 
P2T5
Tech Starting Hand Workers
TECH
Warp Gate Disciple
Warp Gate Disciple
STARTING HAND
Hardened Mox
Argonaut
Calypso Vystari
Time Spiral
WORKERS
Temporal Research
Forgotten Fighter
Tinkerer
Hardened Mox
Next Hand
Fading Argonaut
Neo Plexus
Sanatorium
Sanatorium
Discard
Warp Gate Disciple
Warp Gate Disciple
Time Spiral
Calypso Vystari
Tech 2 card(s)
Get Paid + float - ($12)
Rebuild Tech II.
Plasmodium arrives.
Summon Zane and maxband him; he shoves the Skeleton to Technician and then we each draw a card. - ($5)
Worker. - ($4)
Zane kills Calypso and gains a gold; Calypso returns to your Graveyard. - ($5)
Plasmodium kills Drakk.
Nullcraft attacks the Graveyard for 1 point of damage.
Hire an Argonaut. - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Argonaut 4/4A
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Battle Suits
- Plasmodium 4/2
- Nullcraft 1/1
- Zane 4/2
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
Oh, turns out that Zane is a butthole and this works out nicely for us. I THINK I can break the Graveyard next turn and that will be very good for us. If not, then the Nullcraft can ping it again. We also get to repair our hand a little bit. Things seem to be shaping up.
Tech Plan:
- Calypso Vystari, Lich’s Bargain - Completed
- Argonaut, Calypso Vystari - Completed
- Sanatorium, Sanatorium - Completed
- Warp Gate Disciple, Warp Gate Disciple - Completed
- Disguised Monkey, Temporal Distortion -
@CarpeGuitarrem’s turn!
1 Like
Nah, you’ll get Calypso back if it ever hits the discard. Units always go to their owner’s discard, but Graveyard intercepts that.
2 Likes
Quick note, Drakk blips your base to 17 when he dies.
P1T6
Tech StartingHand Workers
TECH
Discord
Lich's Bargain
STARTING HAND
Sacrifice the Weak
Nimble Fencer
Poisonblade Rogue
Two Step
Two Step
Kidnapping
WORKERS
Deteriorate
Pestering Haunt
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
Sacrifice the Weak
NextHand
Nimble Fencer
Discord
Bone Collector
Lich's Bargain
Kidnapping
Tech 2 card(s)
Get Paid + float + scavenger - ($11)
Worker - ($10)
Summon Garth and make a skeleton - ($7)
Summon River - ($5)
Two-Step the Skeleton and the Bone Collector - ($3)
Bone Collector kills Argonaut, a skeleton arrives
Nimble Fencer - ($1)
Play Vystari out of the Graveyard - ($0)
Nimble Fencer kills Plasmodium and goes to my Graveyard
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Skeleton Alfred 3/3+a
-
Elite:
-
Scavenger: Skeleton Beatrice 1/1
-
Technician:
-
Lookout: Calypso Vystari 2/2
In Play:
- Graveyard (2 HP; Jandra, Thieving Imp, Nimble Fencer)
- Bone Collector 5/1
- River Montoya L1 2/3
- Garth Torken L1 1/3
- Two-Step (Bone Collector, skeleton Alfred)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes' Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Okay. I can't double-dip Nimble Fencers because Graveyard explodes when Fencer dies. I can throw Fencer into Zane, after a two-stepped Bone Collector kills Argo. That's 4 gold so far plus 2 for River. I also need something to two-step, either Garth into skeleton or a Poisonblade Rogue or playing something from Graveyard.
@flagrantangles's turn!
P2T6
Tech Starting Hand Workers
TECH
Argonaut
Disguised Monkey
STARTING HAND
Neo Plexus
Fading Argonaut
Sanatorium
Sanatorium
WORKERS
Temporal Research
Forgotten Fighter
Tinkerer
Hardened Mox
Next Hand
Plasmodium
Lich’s Bargain
Sanatorium
Tech 2 card(s)
Get Paid + float - ($11)
Nullcraft kills the Bone Collector, Two Step falls off and the Graveyard explodes.
Build a Sanatorium. - ($7)
Hire a Neo Plexus. - ($5)
Hire a Fading Argonaut. - ($3)
Build a Tower. - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Fading Argonaut 3/3A ***
-
Elite:
-
Scavenger: Neo Plexus 3/2
-
Technician: Zane 4/2
-
Lookout:
In Play:
- Battle Suits
- Sanatorium
- Nullcraft 1/1
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Anarchy)
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
SUGAR WE’RE GOING DOWN.
Tech Plan:
- Calypso Vystari, Lich’s Bargain - Completed
- Argonaut, Calypso Vystari - Completed
- Sanatorium, Sanatorium - Completed
- Warp Gate Disciple, Warp Gate Disciple - Completed
- Disguised Monkey, Argonaut - Completed
@CarpeGuitarrem’s turn!
1 Like