Another interesting game. I really liked the idea with the early surplus, but your early turns didn’t apply enough pressure. Maybe this would work better with an opening with a strong early-game hero like Onimaru instead of Quince?
P2T7
StartingHand Workers
STARTING HAND
Playful Panda
Ferocity
Nature Reclaims
Huntress
Circle of Life
WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Spore Shambler
Tiger Cub
NextHand
Gemscout Owl
Oversized Rhinoceros
Rampant Growth
Ferocity
Forest’s Favor
Tech 0 card(s)
Get Paid - ($10)
Merfolk Prospector attacks your Base dealing 8 damage.
Fairie Dragon attacks your Base dealing 9 damage, DESTROYING IT.
Float ($10)
Discard 5, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Young Treant (5/7)
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Water Elemental (8/8)
[B]In Play:[/B]
- Blooming Ancient (9/10) ++ x
- Midori Lvl.8 (9/10)
- Merfolk Prospector (8/6) [feather]
- Wisp (9/7) +++ [Midori midband] xxx
- Argagarg Lvl.5 (6/10)
- Blooming Elm (-/4)
- Might of Leaf and Claw [5 runes]
- Fairie Dragon (9/7)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Growth)
-
Surplus HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 10
- Workers: 10
Yipes! That was quite the decisive victory! You might be right. In previous games I have never found that I was in quite a good enough position to buy a surplus so I figured I would just try it out and see how it shakes out. Unfortunately I don’t assess most things in this game very well so it went pretty poorly.
I rolled a 65 for our next game, provided you’re up for it.
Yeah it is not completely clear to me yet how to evaluate a board state properly. Lots of swingy things can be in an opponents hand and the dynamic that you can just go to fewer cards and drop a lot of things on the board makes the game very interesting but a bit difficult to read.
I’m up for another one. Amazing I got 100!
P1T1
StartingHand Workers
STARTING HAND
Spore Shambler
Playful Panda
Merfolk Prospector
Rampant Growth
Tiger Cub
WORKERS
Playful Panda
NextHand
Forest’s Favor
Verdant Tree
Young Treant
Rich Earth
Ironbark Treant
Discard
Spore Shambler
Rampant Growth
Tiger Cub
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Calamandra - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Calamandra (2/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Merfolk Prospector (1/1)
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 5
P2T1
Starting Hand, Workers
STARTING HAND
Spectral Aven
Building Inspector
Porkhand Magistrate
Lawful Search
Reputable Newsman
WORKERS
Lawful Search
Next Hand
Bluecoat Musketeer
Manufactured Truth
Traffic Director
Arrest
Jail
Discard
Reputable Newsman
Spectral Aven
Porkhand Magistrate
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Bigby Hayes. - ($2)
Hire a Building Inspector - ($1)
Build Tech 1. - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Bigby Hayes (1) 2/3
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Building Inspector
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P1T2
Tech StartingHand Workers
TECH
Ferocity
Centaur
STARTING HAND
WORKERS
Playful Panda
Rich Earth
NextHand
Verdant Tree
Centaur
Tiger Cub
Rampant Growth
Young Treant
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Use Merfolk Prospector ability - ($5)
Ironbark Treant - ($2)
Tech I (+1 cost Building Inspector) - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Ironbark Treant (1+1/4)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Merfolk Prospector (1/1)
- Calamandra (2/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 6
P2T2
Tech, Starting Hand, Workers
TECH
Injunction
Tax Collector
STARTING HAND
Arrest
Manufactured Truth
Bluecoat Musketeer
Traffic Director
Jail
WORKERS
Lawful Search
Jail
Next Hand
Spectral Aven
Manufactured Truth
Building Inspector
Traffic Director
Arrest
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bigby will Arrest your Ironbark Treant, it is sidelined and exhausted. It will not unexhaust during your next upkeep. - ($3)
Building Inspector will attack Calamandra and die while dealing one damage to Calamandra.
Bigby Hayes will attack and kill Calamandra, gaining 2 levels, reaching midband, and healing.
Build a Tower. - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Bigby Hayes (3) 2/4, exhausted
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P1T3
Tech StartingHand Workers
TECH
Gemscout Owl
Centaur
STARTING HAND
Centaur
Tiger Cub
Verdant Tree
Rampant Growth
Young Treant
WORKERS
Playful Panda
Rich Earth
Verdant Tree
NextHand
Gemscout Owl
Forest’s Favor
Spore Shambler
Ferocity
Centaur
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Use Merfolk Prospector ability - ($6)
Centaur - ($3)
Argagarg (and Wisp) - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Centaur (3/4+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Wisp (0/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Merfolk Prospector (1/1)
- Ironbark Treant (2/3)
- Argagarg Lvl.1 (1/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 7
P2T3
Tech, Starting Hand, Workers
TECH
Community Service
Guardian at the Gates
STARTING HAND
Manufactured Truth
Arrest
Building Inspector
Traffic Director
Spectral Aven
Tax Collector
WORKERS
Lawful Search
Jail
Manufactured Truth
Next Hand
Spectral Aven
Reputable Newsman
Porkhand Magistrate
Bluecoat Musketeer
Injunction
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Give Bigby 2 more levels, bring him to maxband. - ($4)
Exhaust Bigby to draw a card.
Hire a Tax Collector, who steals your floating gold. - ($3)
Hire a Building Inspector. - ($2)
Float ($2)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Tax Collector
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Building Inspector
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Bigby Hayes (5) 3/4, exhausted
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P1T4
Tech StartingHand Workers
TECH
Spirit of the Panda
Fairie Dragon
STARTING HAND
Ferocity
Spore Shambler
Forest’s Favor
Gemscout Owl
Centaur
WORKERS
Playful Panda
Rich Earth
Verdant Tree
Spore Shambler
NextHand
Ferocity
Young Treant
Tiger Cub
Rampant Growth
Tech 2 card(s)
Get Paid + no float (because some bureaucrat stole it) - ($7)
Worker - ($6)
Use Merfolk Prospector ability - ($7)
Argagarg 1->3 - ($5)
Use Argagarg Midband to give Centaur +1/+A this turn
Argagarg casts Forest’s Favor on Centaur - ($3)
Centaur kills Tax Collector taking 2+1(-1armor) damage; Overpower kills Building Inspector, you get 1 gold.
Centaur B - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Centaur B (3/4+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Ironbark Treant (1/2+AA)
-
[I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Merfolk Prospector (1/1)
- Argagarg Lvl.3 (1/4)
- Centaur A (4/3) + xx
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 8
P2T4
Tech, Starting Hand, Workers
TECH
Judgement Day
Censorship Council
STARTING HAND
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman
Injunction
Spectral Aven
Arrest
WORKERS
Lawful Search
Jail
Manufactured Truth
Bluecoat Musketeer
Next Hand
Traffic Director
Community Service
Censorship Council
Arrest
Guardian at the Gates
Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Worker - ($10)
Build Tech II Law. - ($6)
Bigby casts Injunction against your Tech I building, exhausting your Centaurs, and preventing them from unexhausting during your next upkeep. - ($3)
Exhaust Bigby to draw a card.
Hire a Porkhand Magistrate. - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Porkhand Magistrate
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Bigby Hayes (5) 3/4, exhausted
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
Well, I have to say that is a bit annoying. 
P1T5
Tech StartingHand Workers
TECH
Feral Strike
Stampede
STARTING HAND
Tiger Cub
Rampant Growth
Young Treant
Ferocity
WORKERS
Playful Panda
Rich Earth
Verdant Tree
Spore Shambler
Tiger Cub
NextHand
Fairie Dragon
Gemscout Owl
Young Treant
Forest’s Favor
Spirit of the Panda
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Use Merfolk Prospector Ability - ($8)
Hero’s Hall - ($6)
Calamandra - ($4)
Calamandra 1->3 - ($2)
Use Argagarg midband on Ironbark Treant
Ironbark Treant trades with Porkhand Magistrate
Float ($2)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Calamandra Lvl.3 (3/4+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Wisp (0/1)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Merfolk Prospector (1/1)
- Argagarg Lvl.3 (1/4)
- Centaur A (4/3) + xx
- Centaur B (3/4)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 2
- Workers: 9
P2T5
Tech, Starting Hand, Workers
TECH
Justice Juggernaut
Lawbringer Gryphon
STARTING HAND
Community Service
Guardian at the Gates
Traffic Director
Censorship Council
Arrest
Tax Collector
WORKERS
Lawful Search
Jail
Manufactured Truth
Bluecoat Musketeer
Traffic Director
Next Hand
Injunction
Judgement Day
Spectral Aven
Community Service
Discard
Porkhand Magistrate
Justice Juggernaut
Lawbringer Gryphon
Arrest
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Exhaust Bigby to draw a card.
Hire a Tax Collector who steals one gold from you. - ($7)
Build a Censorship Council, which prevents you from playing more than 1 card a turn (excluding workers) - ($3)
Hire a Guardian at the Gates. - ($0)
Float ($0)
Stash 1, Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Guardian at the Gates 1/6 A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Tax Collector 2/3
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Bigby Hayes (5) 3/4, exhausted
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tower HP: 4
-
Censorship Council HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
Turns out, Overpower is ‘pretty good’.
P1T6
Tech StartingHand Workers
TECH
Potent Basilisk
Nature Reclaims
STARTING HAND
Gemscout Owl
Forest’s Favor
Spirit of the Panda
Fairie Dragon
Young Treant
WORKERS
Playful Panda
Rich Earth
Verdant Tree
Spore Shambler
Tiger Cub
Young Treant
NextHand
Feral Strike
Ferocity
Ironbark Treant
Stampede
Rampant Growth
Discard
Merfolk Prospector
Forest’s Favor
Gemscout Owl
Fairie Dragon
Potent Basilisk
Nature Reclaims
Tech 2 card(s)
Get Paid + less float than expected - ($10)
Worker - ($9)
Tech II (Balance) - ($5)
Calamandra attacks Guardian at the Gates, taking 1+1 damage.
Use Argagarg’s midband on Centaur A.
Centaur A kills Guardian at the Gates, taking 1+1(-1armor) damage and is disabled. Overpowered does 1 damage to tax collector.
Argagarg casts Spirit of the Panda on Centaur B - ($1)
Centaur B kills Tax collector taking 2+1 damage, you draw a card. Overpower deals 3 damage to Bigby. - ($2)
Merfolk Prospector trades with Bigby (Calamandra 3->5,heals)
Argagarg 3->5, Water Elemental - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Water Elemental (3/3)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Wisp (0/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Calamandra Lvl.5 (4/5)
- Argagarg Lvl.5 (1/5)
- Centaur A (4/2) + xxx [disabled]
- Centaur B (5/3) [SotP] xxx
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 6
[B]Gold:[/B]
- Gold: 0
- Workers: 10
P2T6
Tech, Starting Hand, Workers
TECH
Arresting Constable
Insurance Agent
STARTING HAND
Judgement Day
Injunction
Spectral Aven
Reputable Newsman
WORKERS
Lawful Search
Jail
Manufactured Truth
Bluecoat Musketeer
Traffic Director
Spectral Aven
Next Hand
Judgement Day
Tax Collector
Building Inspector
Insurance Agent
Reputable Newsman
Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Summon and max level Onimaru. - ($0)
Float ($0)
Discard 4, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Onimaru (8) 4/5A
-
[I]Elite[/I]: Soldier 3 1/1 Sparkshot
-
[I]Scavenger[/I]: Soldier 1 1/1 Sparkshot
-
[I]Technician[/I]: Soldier 2 1/1 Sparkshot
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tower HP: 4
-
Censorship Council HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
P1T7
StartingHand Workers
STARTING HAND
Feral Strike
Rampant Growth
Ironbark Treant
Ferocity
Stampede
WORKERS
Playful Panda
Rich Earth
Verdant Tree
Spore Shambler
Tiger Cub
Young Treant
Ironbark Treant
NextHand
Fairie Dragon
Stampede
Potent Basilisk
Ferocity
Feral Strike
Tech 0 card(s)
SotP heals 1 damage from Centaur A and Centaur B.
Get Paid - ($10)
Worker - ($9)
Midori - ($7)
Argagarg casts Stampede - ($1)
Use Argagarg midband on Water Elemental
Water Elemental kills Onimaru taking 4+1(-4armor) damage; your base takes 1 damage (Midori 1->3)
Centaur B kills Soldier 3 taking 2+1(-3armor) damage; your base takes 7 damage
Wisp kills Soldier 1 taking 1+1(-3armor) damage; your base takes 2 damage
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Calamandra Lvl.5 (4/5)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Midori Lvl.3 (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Argagarg Lvl.5 (1/5)
- Centaur A (4/3) + xx [disabled]
- Centaur B (5/4) [SotP] xx
- Water Elemental (3/2) x
- Wisp (0/1)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 1
- Workers: 11
P2T7
Starting Hand, Workers
STARTING HAND
Building Inspector
Tax Collector
Judgement Day
Reputable Newsman
Insurance Agent
Lawbringer Gryphon
WORKERS
Lawful Search
Jail
Manufactured Truth
Bluecoat Musketeer
Traffic Director
Spectral Aven
Building Inspector
Next Hand
Injunction
Porkhand Magistrate
Community Service
Discard
Insurance Agent
Judgement Day
Lawbringer Gryphon
Tech 0 card(s)
Get Paid + Scavenger - ($12)
Hire an Insurance Agent, who puts an insurance rune on Centaur A. - ($11)
Soldier 2 will attack Calamandra, strip her of her armor and then die.
Summon and max level Bigby Hayes. - ($5)
Bigby casts Judgement Day, destroying all of our creatures. As Centaur A dies, I gain 3 gold and draw a card. - ($4)
Worker. - ($3)
Hire a Tax Collector who steals your floating gold. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades that cost 6. - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Tax Collector 2/3A
-
[I]Elite[/I]: Reputable Newsman 1/3
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Bigby Hayes 3/4
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 10
-
Tech I HP: 5
-
Tech II HP: 5 (Law)
-
Tower HP: 4
-
Censorship Council HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]
I have been informed in another game that I cannot use the Heroes’ Hall the turn I build it, so my turn 5 is illegal. How should we continue?
I’m okay with conceding the game but would prefer to keep playing just to see how this situation will turn out.
Ooops, I say we just keep playing and now we’ll just know better. 
Ok, awesome!
P1T8
StartingHand Workers
STARTING HAND
Fairie Dragon
Potent Basilisk
Ferocity
Stampede
Feral Strike
WORKERS
Playful Panda
Rich Earth
Verdant Tree
Spore Shambler
Tiger Cub
Young Treant
Ironbark Treant
NextHand
Rampant Growth
Nature Reclaims
Merfolk Prospector
Gemscout Owl
Forest’s Favor
Discard
Centaur
Centaur
Feral Strike
Ferocity
Potent Basilisk
Stampede
Potent Basilisk
Tech 0 card(s)
Get Paid + no float - ($11)
Boosted Feral Strike; reveal Wandering Mimic and Potent Basilisk; put Fairie Dragon (no feather) and Wandering Mimic into play - ($3)
Midori 3->6 - ($0)
Calamandra kills Tax collector taking 2+1 damage
Argagarg and Midori kill Bigby taking 3+1 damage each (Midori 6->8, heals)
Float ($0)
Discard 5, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Fairie Dragon (4/2)
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Wandering Mimic (4/4)
[B]In Play:[/B]
- Argagarg Lvl.5 (1/1) xxxx
- Calamandra Lvl.5 (4/2) xxx
- Midori Lvl.8 (4/5)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 7
[B]Gold:[/B]
- Gold: 0
- Workers: 11
P2T8
Tech, Starting Hand, Workers
TECH
Elite Training
Elite Training
STARTING HAND
Injunction
Porkhand Magistrate
Community Service
Arrest
WORKERS
Lawful Search
Jail
Manufactured Truth
Bluecoat Musketeer
Traffic Director
Spectral Aven
Building Inspector
Injunction
Next Hand
Guardian at the Gates
Community Service
Elite Training
Arresting Constable
Justice Juggernaut
Tech 2 card(s)
Get Paid - ($12)
Worker - ($11)
Summon and max level Onimaru. - ($2)
Summon Sirus Quince and his Mirror Illusion. - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
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[I]Squad Leader[/I]: Onimaru (8) 4/5A
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[I]Elite[/I]: Reputable Newsman 1/3
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[I]Scavenger[/I]: Soldier 1 1/1 Sparkshot
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[I]Technician[/I]: Soldier 2 1/1 Sparkshot
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[I]Lookout[/I]: Soldier 3 1/1 Sparkshot
[B]In Play:[/B]
- Censorship Council
- Quince (1) 1/3
- Mirror Illusion
[B]Buildings:[/B]
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Base HP: 10
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Tech I HP: 5
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Tech II HP: 5 (Law)
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Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
[B]Gold:[/B]