STARTING HAND
Lawful Search
Building Inspector
Community Service
Arrest
Injunction
WORKERS
Jail
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector
Next Hand
Insurance Agent
Manufactured Truth
Judgement Day
Brave Knight
Community Service
Tech 2 card(s)
Get Paid + Scavenger - ($9)
Worker - ($8)
Exhaust Bigby to draw a card.
Build Tech II - Law. - ($4)
Spectral Aven will kill off your Tiger Cub and die from the Elementals’ Anti-Air capabilities.
Bigby will cast Injunction on your Tech I Building, disabling it and your Huntress. - ($2)
Water Elemental has Anti-Air, so if you do it in this order, the Spectral Aven will die.
Also Arrest costs 1 more because of the Resist 1 Calamandra’s midband gives to all my units.
Tiger Cub
Spirit of the Panda
Stampede
Tiny Basilisk
Behind the Ferns
Fairie Dragon
Ferocity
Tech 2 card(s)
Get Paid + float - ($10)
Worker
Argagarg casts Stampede - ($4)
Argagarg kills Traffic Director taking 1 damage. You draw a card.
Water Elemental kills Bigby taking 3(-3armor) damage. Your base takes 2 damage.
Use Calamandra’s Maxband to put a Stalking Tiger into play. - ($0)
Traffic Director
Judgement Day
Manufactured Truth
Community Service
Lawbringer Gryphon
Arresting Constable
Tech 2 card(s)
Get Paid + float - ($11)
Build a Tower. - ($8)
Hire a Brave Knight. - ($5)
Hire an Arresting Constable. - ($1)
Hire an Insurance Agent who insures the Arresting Constable. - ($0)
STARTING HAND
Forest’s Favor
Rampant Growth
Potent Basilisk
Wandering Mimic
WORKERS
Verdant Tree
Ironbark Treant
Playful Panda
Merfolk Prospector
Spore Shambler
Ferocity
NextHand
Behind the Ferns
Potent Basilisk
Tiger Cub
Rampant Growth
Tech 0 card(s)
Get Paid - ($10)
Tech II (Balance) - ($6)
Argagarg casts Rampant Growth on Huntress - ($4)
Huntress kills Brave Knight taking 3+1(-2armor) damage.
Argagarg trades with Insurance Agent. You draw a card.
Water Elemental trades with Arresting Constable. You get 1 gold.
Calamandra casts Forest’s Favor on Calamandra. - ($2)
Stalking Tiger destroys Tower taking 1 damage. Your base takes 2 damage.
Calamandra destroys your Tech II building. Your base takes 2 damage.
WORKERS
Jail
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector
Spectral Aven
Next Hand
Arrest
Lawful Search
Justice Juggernaut
Arresting Constable
Community Service
Tech 0 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Rebuild Tech II.
Summon Bigby Hayes. - ($7)
Bigby Hayes casts Injunction against your Tech II building, disabling it and your Tiger. - ($5)
Hire a Tax Collector who steals one of your floating gold. - ($4)
Perform a Lawful Search of your hand and draw a card. - ($3)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($1)
STARTING HAND
Lawful Search
Arrest
Community Service
Arresting Constable
Judgement Day
Brave Knight
WORKERS
Jail
Porkhand Magistrate
Bluecoat Musketeer
Building Inspector
Spectral Aven
Next Hand
Injunction
Insurance Agent
Manufactured Truth
Traffic Director
Arresting Constable
Discard
Reputable Newsman
Tax Collector
Judgement Day
Lawful Search
Justice Juggernaut
Community Service
Arrest
Tech 0 card(s)
Get Paid + float + Scavenger - ($12)
Bigby casts Lawful Search to check your hand and draw a card. - ($11)
Give Bigby 4 more levels. - ($7)
Bigby casts Judgement Day, destroying all of your creatures. - ($3)
Exhaust Bigby to draw a card.
Hire a Brave Knight. - ($0)
Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
Summon Sirus Quince and his Mirror Illusion. - ($7)
Hire an Arresting Constable. - ($3)
Hire an Insurance Agent who insures the Arresting Constable. - ($2)
Bigby is dead, so I highly doubt he can cast Injunction or draw a card.
(Fear from Injunction is precisely the reason I killed him instead of the Tech II building last turn).
GG. Oh wow this start - I really felt helpless the first few turns, but once the Chain of Injunctions broke down, I suddenly had a quite healthy board to work with. (Thanks, Water Elemental!)
WORKERS
Verdant Tree
Ironbark Treant
Playful Panda
Merfolk Prospector
Spore Shambler
Ferocity
Tech 0 card(s)
Get Paid - ($10)
Calamandra casts Rampant Growth on Fairie Dragon - ($8)
Midori, Fairie Dragon an Wandering Mimic fly over your patrollers to deal 14 damage to your base, DESTROYING it.
Yeah! I really dislike that Law doesn’t have any flying until Tech III so I have a hard time dealing with Midori. Additionally, Calamandra’s ability to get Stealth so easily makes things difficult. I’m not certain what the proper approach to defeat mono-green is but I suspect it’s not Law. It’s probably Peace, but Truth could work depending on green player’s choices. Anywho, I rolled an 8 for the next one.
Still, that delay in my Tech II for 3 turns was very impressive.
I noticed that Blue has absolutely no anti-air in Tech I - I think most colors have a 3/3 anti-air somewhere in there. So only Spectral Aven and Manufactured Truth are options early on. It seems like Injunction would be a good way to keep Tech II flyers form doing anything, but I guess you can’t rely on having it in hand every time you need it and it’s quite expensive to keep up over and over again.
Have you considered combining just Bigby and his spells with another spec? Or will that turn out too expensive?