Tech 2 cards (+Musketeer and Firebat is 4 cards in discard)
- Molting Firebird
- Molting Firebird
**Player 1, Turn **
Workers make 8g. (8g)
Play Zane for 2g, and put 3 levels on him for 3g. (3g)
Firehouse to deal 2+2 damage to Quince. Quince dies, Zane maxes, and Firehouse readies.
Firehouse to deal 2+2 damage to your Tower, destroying it. Your base takes 2 damage. (You built it back on turn 3 and then it got lost at some point.)
Zane’s maxband ability targets Spectral Tiger, dispelling it. Teller of Tales returns it to your hand.
Zane attacks Teller of Tales, killing her and taking 2 damage. You draw a card. She returns herself to your hand.
Zane's midband draws me a card as well. (4 cards)
- Lobber
Firehouse to deal 2+2 damage to Jail, destroying it. Makeshift Rambaster is discarded, and Firehouse readies itself. (5 discards)
Recruit a Lobber for 1g. (2g, 3 cards)
Lobber to deal 1+2 damage to your Tech II.
Firehouse to deal 2+2 damage to your Tech II, destroying it. Firehouse readies itself and your base takes 2 damage.
Firehouse to target Spectral Aven, destroying it.
Discard 3 cards, draw 5.
Patrols:
Squad Leader: Careless Musketeer (2 1 1 , -> 1+2 damage to unit or building and 1+2 to my base)
Elite:
Scavenger:
Technican:
Lookout:
Board:
Hotter Fire (+1 )
Hotter Fire (+1 )
Lobber (2 2 , :exhaust -> deal 1+2 damage to a building)
Firehouse (4 , -> 2+2 damage to a unit, hero, or building; if that destroys it, ready Firehouse)
Zane, Lv. MAX (4 2 4 )
Base: 20
└Spec: Fire
Tech I: 5
Tech II: 5
2g banked, 8 workers.
5 cards in hand
- Lobber
- Bombaster
- Flame Arrow
- Bamstamper Lizzo
- Ember Sparks
1 cards in deck
- Ember Sparks
8 cards in discard
- Molting Firebird
- Molting Firebird
- Careless Musketeer
- Firebat
- Makeshift Rambaster
- Bloodburn
- Bloodrage Ogre
- Scorch
I think I have a way to destroy your base on my turn no matter what you do, but I need to check all of the cases.