Casual: flagrantangles (mono-Blue) versus Persphone (mono-Black)

Tech 2 cards (+Musketeer and Firebat is 4 cards in discard)
  • Molting Firebird
  • Molting Firebird

**Player 1, Turn **


Workers make 8g. (8g)

Play :codexzane: Zane for 2g, and put 3 levels on him for 3g. (3g)

:exhaust: Firehouse to deal 2+2 damage to Quince. Quince dies, :codexzane: Zane maxes, and Firehouse readies.

:exhaust: Firehouse to deal 2+2 damage to your Tower, destroying it. Your base takes 2 damage. (You built it back on turn 3 and then it got lost at some point.)

:codexzane: Zane’s maxband ability targets Spectral Tiger, dispelling it. Teller of Tales returns it to your hand.

:codexzane: Zane attacks Teller of Tales, killing her and taking 2 damage. You draw a card. She returns herself to your hand.

Zane's midband draws me a card as well. (4 cards)
  • Lobber

:exhaust: Firehouse to deal 2+2 damage to Jail, destroying it. Makeshift Rambaster is discarded, and Firehouse readies itself. (5 discards)

Recruit a Lobber for 1g. (2g, 3 cards)
:exhaust: Lobber to deal 1+2 damage to your Tech II.
:exhaust: Firehouse to deal 2+2 damage to your Tech II, destroying it. Firehouse readies itself and your base takes 2 damage.

:exhaust: Firehouse to target Spectral Aven, destroying it.

Discard 3 cards, draw 5.


Patrols:
:psblueshield: Squad Leader: Careless Musketeer (2 :crossed_swords: 1 :heart: 1 :psblueshield:, :exhaust: -> 1+2 damage to unit or building and 1+2 to my base)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technican:
:eye: Lookout:

Board:
Hotter Fire (+1 :fire:)
Hotter Fire (+1 :fire:)
:exhaust: Lobber (2 :crossed_swords: 2 :heart:, :exhaust -> deal 1+2 damage to a building)
:fire_engine: Firehouse (4 :heart:, :exhaust: -> 2+2 damage to a unit, hero, or building; if that destroys it, ready Firehouse)
:codexzane: Zane, Lv. MAX (4 :crossed_swords: 2 :broken_heart: 4 :heart:)

Base: 20 :heart:
└Spec: :fire: Fire
Tech I: 5 :heart:
Tech II: 5 :heart:

:pspig: 2g banked, 8 workers.


5 cards in hand
  • Lobber
  • Bombaster
  • Flame Arrow
  • Bamstamper Lizzo
  • Ember Sparks
1 cards in deck
  • Ember Sparks
8 cards in discard
  • Molting Firebird
  • Molting Firebird
  • Careless Musketeer
  • Firebat
  • Makeshift Rambaster
  • Bloodburn
  • Bloodrage Ogre
  • Scorch

I think I have a way to destroy your base on my turn no matter what you do, but I need to check all of the cases.

There are at least two different turns you could take that prevent me from winning immediately on my next turn, if you teched the right cards.

I haven’t the slightest clue what you’re going to do but I think it’s clear that you’re a much better player than I am so I presume this still results in your victory. :slight_smile:

P2T7


Tech, Starting Hand, Workers

TECH
Macciatus, The Whisperer


STARTING HAND
Free Speech
Lawful Search
Brave Knight


WORKERS
Bluecoat Musketeer
Building Inspector
Manufactured Truth
Reputable Newsman
Porkhand Magistrate
Traffic Director
Lawful Search


NextHand

Brave Knight
Arrest
Reteller of Truths
Scribe
Tax Collector


Tech 1 card(s)
Get Paid - ($11)
Worker - ($10)
Hire a Brave Knight. - ($7)
Summon Onimaru and give him 5 levels. - ($0)
Tech 2 begins rebuilding.

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru (6) 3/4 A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Brave Knight
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 12

2g banked + workers make 8g. (10g)

Play Jaina for 2g. (8g)
Jaina casts both Ember Sparks (3g) and Flame Arrow (4g) at your base. Each does 3+2 damage; your base is at 1.

:exhaust: Lobber to deal the final point of damage to your base. Good game & thanks for playing with me!


I’d like to think to think I’m good… but I’ve lost every other Codex game I’ve played here. I used to be reasonably good at Magic: The Gathering, though, and a lot of similar principles apply. These two articles might help - the general principle of “Who’s the Beatdown?” applies in every asymmetric game. (Even chess - White is the beatdown, Black is control.)

The “Sligh” deck they mention is basically Codex’s red starter. Nautical Dog is Codex’s Jackal Pup - a 2/1 attacking canine for 1. (Except in Magic, you start with 0 workers instead of 4-5, so Jackal Pup has a few more turns of supremacy.)

1 Like

Thank you for the articles. I have read them and they have given me some food for thought but some of it was incomprehensible to me since I’ve never really played Magic.

At any rate, would you like to play again?

Sure. I’ll go monogreen.

1 Like

I rolled a 14!

64, your move.

P1T1


Starting Hand, Workers

STARTING HAND
Lawful Search
Jail
Traffic Director
Reputable Newsman
Building Inspector


WORKERS
Traffic Director


Next Hand

Arrest
Bluecoat Musketeer
Spectral Aven
Manufactured Truth
Porkhand Magistrate


Discard

Jail
Reputable Newsman
Lawful Search


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Building Inspector. - ($2)
Summon Sirus Quince and his Mirror Illusion. - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Building Inspector
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror Illusion
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Sirus Quince (1) 1/3

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3

[B]Gold:[/B]

  • Gold: 0
  • Workers: 5
Opening Hand
  • Tiger Cub
  • Playful Panda
  • Ironbark Treant
  • Rich Earth
  • Rampant Growth

Player 2, Turn 1


Workers make 5g. (5g)

Develop Rich Earth for 3g. (2g, 4 cards)

Play Calamandra Moss for 2g. (0g)
She patrols in Squad Leader.

Hire 6th worker. (3 cards)
  • Ironbark Treant

Discard 3 cards, draw 5.


Patrols:
:psblueshield: Squad Leader: Calamandra Moss, Lv. 1 (2 :crossed_swords: 3 :heart: 1 :psblueshield:)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

Board:
Rich Earth

Base: 20 :heart:

:pspig: 0g banked, 6 workers.


5 cards in hand
  • Merfolk Prospector
  • Young Treant
  • Spore Shambler
  • Verdant Tree
  • Forest’s Favor
0 cards in deck
  • x
  • x
3 cards in discard
  • Tiger Cub
  • Playful Panda
  • Rampant Growth

P1T2


Tech, Starting Hand, Workers

TECH
Free Speech
Free Speech


STARTING HAND
Porkhand Magistrate
Manufactured Truth
Arrest
Spectral Aven
Bluecoat Musketeer


WORKERS
Traffic Director
Bluecoat Musketeer


Next Hand

Free Speech
Lawful Search
Free Speech
Reputable Newsman


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hire a Spectral Aven. - ($2)
Build Tech 1. - ($1)
Quince will cast Manufactured Truth on the Mirror Illusion, transforming it into a Spectral Aven. - ($0)
Spectral Aven Mirror will attack Calamandra and inflict 1 damage through the armor.

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Building Inspector
  • :pschip: [I]Technician[/I]: Spectral Aven
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Sirus Quince (1) 1/3
  • Mirror Illusion 0/1, exhausted

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 6
Tech 2 cards (5 in discard)
  • Gemscout Owl
  • Centaur

Player 2, Turn 1


Workers make 6g. (6g)

Play Spore Shambler for 3g. (3g, 4 cards)
Pay 1g to move a +1/+1 rune from Spore Shambler to your Spectral Aven, destroying it. You draw a card. (2g)

Calamandra Moss attacks and kills Building Inspector, taking 1 more damage. You get a gold

Play Merfolk Prospector for 1g. (1g, 3 cards)

Build Tech I for 1g. (0g)

Hire 7th worker. (2 cards)
  • Young Treant

Spore Shambler patrols in Squad Leader, Merfolk Prospector in Technician.

Discard 2 cards, draw 4.


Patrols:
:psblueshield: Squad Leader: +1 Spore Shambler (1 :crossed_swords: 2 :heart: 1 :psblueshield:)
:psfist: Elite:
:ps_: Scavenger: Merfolk Prospector (1 :crossed_swords: 1 :heart:)
:pspuzzle: Technician:
:eye: Lookout:

Board:
Rich Earth
:exhaust: Calamandra Moss, Lv. 1 (2 :crossed_swords: 2 :broken_heart: 3 :heart:)

Base: 20 :heart:
Tech 1: 5 :heart:

:pspig: 0g banked, 7 workers.


4 cards in hand
  • Tiger Cub
  • Playful Panda
  • Centaur
  • Verdant Tree
3 cards in deck
  • Rampant Growth
  • Gemscout Owl
  • Forest’s Favor
0 cards in discard

P1T3


Tech, Starting Hand, Workers

TECH
Spectral Flagbearer
Spectral Hound


STARTING HAND
Free Speech
Reputable Newsman
Free Speech
Lawful Search
Arrest


WORKERS
Traffic Director
Bluecoat Musketeer
Lawful Search


Next Hand

Spectral Aven
Porkhand Magistrate
Free Speech
Manufactured Truth
Jail


Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Quince will Arrest your Spore Shambler. He is sidelined and exhausted. He will not unexhaust during your next turn. - ($4)
Build a Tower. - ($1)
Quince will attack your Merfolk Prospector, killing him and sustaining one damage himself.

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mirror Illusion
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Sirus Quince (1) 1/2, exhausted

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0

[B]Gold:[/B]

  • Gold: 1
  • Workers: 7
Draw a card for Technician (5 in hand)
  • Rampant Growth
Tech 2 cards (2 in discard)
  • Stalking Tiger
  • Barkcoat Bear

Player 2, Turn 1


Workers make 7g. (7g)

Hire 8th worker. (4 cards)
  • Verdant Tree

Build Tech II - :tiger: Feral for 4g. (0g)

Play Centaur for 3g. (0g, 3 cards)

Centaur patrols in Squad Leader.

Discard 3 cards, draw 2, shuffle 5, draw 3.


Patrols:
:psblueshield: Squad Leader: Centaur (3 :crossed_swords: 4 :heart: 1 :psblueshield:, Overpower)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

Board:
Rich Earth
:exhaust: +1 Spore Shambler (1 :crossed_swords: 2 :heart:)
Calamandra Moss, Lv. 1 (2 :crossed_swords: 2 :broken_heart: 3 :heart:)

Base: 20 :heart:
Tech 1: 5 :heart:

:pspig: 0g banked, 8 workers.


5 cards in hand
  • Gemscout Owl
  • Forest’s Favor
  • Barkcoat Bear
  • Rampant Growth
  • Playful Panda
2 cards in deck
  • Tiger Cub
  • Stalking Tiger
0 cards in discard

edit: fix worker count, text size

P1T4


Tech, Starting Hand, Workers

TECH
Mind Control
Mind Control


STARTING HAND
Jail
Porkhand Magistrate
Manufactured Truth
Spectral Aven
Free Speech


WORKERS
Traffic Director
Bluecoat Musketeer
Lawful Search
Jail


Next Hand

Spectral Hound
Free Speech
Building Inspector
Spectral Flagbearer


Discard

Manufactured Truth
Free Speech
Spectral Aven
Mind Control
Mind Control


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Hire a Porkhand Magistrate. - ($4)
Quince will cast Manufactured Truth on the Mirror Illusion, turning it into a Centaur. - ($3)
Quince will summon another Mirror Illusion. - ($1)
Centaur Mirror will attack into the real Centaur and deal 2 damage while sustaining 3. Once Manufactured Truth is stripped away, the Mirror will die.

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Porkhand Magistrate
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mirror Illusion
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Sirus Quince (1) 1/2

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5

[B]Gold:[/B]

  • Gold: 1
  • Workers: 8

Ah, I forgot to put Merfolk Prospector into the discard when it died last turn. I’ll redraw the part of my hand that came the shuffled discard.

I should have my next turn in 4-6 hours.

NCorrected hand/deck, after including Merfolk Prospector in the discard to be shuffled.

5 cards in hand
  • Gemscout Owl
  • Forest’s Favor
  • Stalking Tiger
  • Barkcoat Bear
  • Rampant Growth
3 cards in deck
  • Tiger Cub
  • Playful Panda
  • Merfolk Prospector
0 cards in discard

Tech 2 cards (2 in discard)
  • Feral Strike
  • Feral Strike

Player 2, Turn 4


Workers make 8g. (8g)

Hire 9th worker. (4 cards)
  • Gemscout Owl

Calamandra casts Rampant Growth on Centaur for 2g. (6g, 3 cards)
Centaur is 5 :crossed_swords: 2 :broken_heart: 4 :heart: 2 :psblueshield: this turn.

Centaur overpowers Porkhand Magistrate, his 5 attack breaking the magistrate’s armor (1), the magistrate (3), and the Mirror Image (1). You draw a card.
Centaur’s armor protects him from the Magistrate, but he takes 1 from the tower.

Put 2 levels on Calamandra for 2g; she reaches level 3, midband, and heals. (4g)
At midband, all my units get Resist 1. (Calamandra herself does not.)

Calamandra attacks and kills Sirius Quince with 3 damage. She takes 1 from Quince and 1 from the tower, then gains 2 levels – which puts her at maxband and heals her immediately.

Finally, play Barkcoat Bear for 4g. (0g, 2 cards)

Discard 2 cards, draw 3, shuffle 5, draw 1.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

Board:
Rich Earth
:exhaust: Centaur (3 :crossed_swords: 3 :broken_heart: 4 :heart:, Overpower, Resist 1)
Barkcoat Bear (5 :crossed_swords: 5 :heart:, Overpower, Resist 3)
+1 Spore Shambler (1 :crossed_swords: 2 :heart:, Resist 1)
Calamandra Moss, Lv. MAX (4 :crossed_swords: 5 :heart:, good abilities)

Base: 20 :heart:
└Spec: :tiger: Feral
Tech 1: 5 :heart:
Tech II: 5 :heart:

:pspig: 0g banked, 9 workers.


4 cards in hand
  • Tiger Cub
  • Playful Panda
  • Merfolk Prospector
  • Feral Strike
4 cards in deck
  • Feral Strike
  • Forest’s Favor
  • Stalking Tiger
  • Rampant Growth
0 cards in discard

It feels like I should have seen some T1 units from you by now? Hopefully I can break through before you bust out Judgment Day and Community Service.

(I think copying the Magistrate & disabling Centaur was the better move. Then, instead of making a 2nd mirror, put 2 levels on Quince and have him swing at Calamandra for the kill and Lv. 5.)

I teched my Tech 1 units during my second turn and then my draws were particularly unlucky in that regard so they were even later than usual. :open_mouth: I haven’t even thought to use Judgement Day and Community Service so it seems like you keep predicting better plays from me. Sorry to disappoint! :confounded:

Furthermore, I don’t mind your assessments of my plays but I would like to clarify what your intention is. If you are simply writing your own thoughts aloud, then carry on! If you specifically are trying to help me get better, then what you’re doing does not accomplish that. I will either learn by making the same kinds of mistakes constantly and consistently until I piece something together or I will learn by someone providing an actual explanation of why a given move is better or worse. As this can be quite burdensome I have no expectation whatsoever that you do this; I just wanted to share my thoughts on the dynamic because I would hate for you to already be putting in effort towards an end that isn’t being accomplished. :slight_smile:

P1T5


Tech, Starting Hand, Workers

TECH
Judgement Day
Macciatus, The Whisperer


STARTING HAND
Spectral Flagbearer
Building Inspector
Free Speech
Spectral Hound
Arrest


WORKERS
Traffic Director
Bluecoat Musketeer
Lawful Search
Jail
Building Inspector


Next Hand

Arrest
Reputable Newsman
Mind Control
Manufactured Truth


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hire a Spectral Hound. - ($7)
Hire a Spectral Flagbearer. - ($6)
Build Tech II: Truth. - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Spectral Hound
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Spectral Flagbearer

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0

[B]Gold:[/B]

  • Gold: 2
  • Workers: 9
Tech 2 cards (2 in discard)
  • Murkwood Allies
  • Stampede

Player 2, Turn 5


Workers make 9g. (9g)

Hire 10th worker. (3 cards)
  • Merfolk Prospector

Calamandra casts boosted Feral Strike with 8g. (1g, 2 cards)
Reveal Blooming Ancient and Rampaging Elephant from my codex, then put them into play.
Blooming Ancient gets a +1/+1 rune from Rampaging Elephant arriving.

:exhaust: Spore Shambler to put its last +1/+1 rune on your Flagbearer, which is destroyed. I pay 1g for Resist. (0g)

Remove a +1/+1 rune from Blooming Ancient to put one on Spectral Tiger, which is destroyed.

Calamandra Moss attacks and destroys your Tower, dealing 4 damage and sustaining 1. Your base takes 2 damage.

Barkcoat Bear attacks and destroys your Tech II with 5 damage. Your base takes 2 damage.

Centaur attacks your base for 3 damage.

Discard 2 cards, draw 4.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

Board:
Rich Earth
:exhaust: Centaur (3 :crossed_swords: 3 :broken_heart: 4 :heart:, Overpower, Resist 1)
:exhaust: Barkcoat Bear (5 :crossed_swords: 5 :heart:, Overpower, Resist 3)
:exhaust: +0 Spore Shambler (0 :crossed_swords: 1 :heart:, Resist 1)
:exhaust: Calamandra Moss, Lv. MAX (4 :crossed_swords: 1 :broken_heart: 5 :heart:, good abilities)
Blooming Ancient (2 :crossed_swords: 4 :heart:, Resist 1, +1/+1 rune abilities)
Rampaging Elephant (6 :crossed_swords: 7 :heart:, Resist 1, readies after first attack)

Base: 20 :heart:
└Spec: :tiger: Feral
Tech I: 5 :heart:
Tech II: 5 :heart:

:pspig: 0g banked, 10 workers.


4 cards in hand
  • Feral Strike
  • Forest’s Favor
  • Stalking Tiger
  • Rampant Growth
0 cards in deck
5 cards in discard
  • Murkwood Allies
  • Stampede
  • Tiger Cub
  • Playful Panda
  • Feral Strike

P1T6


Tech, Starting Hand, Workers

TECH
Judgement Day
Art of War


STARTING HAND
Reputable Newsman
Arrest
Mind Control
Manufactured Truth


WORKERS
Traffic Director
Bluecoat Musketeer
Lawful Search
Jail
Building Inspector
Manufactured Truth


Next Hand

Judgement Day
Free Speech
Free Speech
Macciatus, The Whisperer
Porkhand Magistrate


Discard

Spectral Hound
Spectral Flagbearer
Mind Control
Reputable Newsman
Arrest
Judgement Day
Art of War


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Summon and max level Onimaru. - ($1)
Tech II will rebuild.

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Onimaru (8) 4/5A
  • :psfist: [I]Elite[/I]: Soldier 1 1/1 Sparkshot
  • :ps_: [I]Scavenger[/I]: Soldier 2 1/1 Sparkshot
  • :pschip: [I]Technician[/I]: Soldier 3 1/1 Sparkshot
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 7

[B]Gold:[/B]

  • Gold: 1
  • Workers: 10