Casual: flagrantangles (mono-Blue) versus Persphone (mono-Black)

Let us begin! @Persephone

P1T1


Starting Hand, Workers

STARTING HAND
Arrest
Building Inspector
Traffic Director
Manufactured Truth
Lawful Search


WORKERS
Traffic Director


Next Hand

Bluecoat Musketeer
Reputable Newsman
Porkhand Magistrate
Spectral Aven
Jail


Discard

Lawful Search
Arrest
Manufactured Truth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Building Inspector. - ($2)
Summon General Onimaru - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Building Inspector
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Onimaru - Level 1

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3

[B]Gold:[/B]

  • Gold: 0
  • Workers: 5

Just noting my hand for now, I should have time to take my turn over lunch in 4~5 hours.

Opening Hand
  • Merfolk Prospector
  • Tiger Cub
  • Spore Shambler
  • Verdant Tree
  • Forest’s Favor

edit: nevermind, I’m playing monoblack but that was the green starter. Got my games confused.

Opening Hand
  • Skeleton Javelineer
  • Thieving Imp
  • Skeletal Archery
  • Summon Skeletons
  • Sacrifice the Weak

Player 2, Turn 1


Workers make 5g.

Hire 6th worker for 1g. (4g, 4 cards in hand)
  • Skeletal Javelineer

Play Thieving Imp for 3g. (1g, 3 cards)
:exclamation: You discard a card at random.

Thieving Imp patrols in Technician.

Discard 3 cards, draw 5.


Patrols:
:pspuzzle: Technician: Thieving Imp (2 :crossed_swords: 2 :heart:)

Base: 20 :heart:

:pspig: 1g saved.
6 workers


5 cards in hand
  • Pestering Haunt
  • Poisonblade Rogue
  • Jandra, the Negator
  • Graveyard
  • Deteriorate

No cards in deck.

3 cards in discard
  • Skeletal Archery
  • Summon Skeletons
  • Sacrifice the Weak

P1T2


Tech, Starting Hand, Workers

TECH
Spectral Flagbearer
Overeager Cadet


STARTING HAND
Reputable Newsman
Spectral Aven
Bluecoat Musketeer
Jail
Porkhand Magistrate


WORKERS
Traffic Director
Porkhand Magistrate


Next Hand

Arrest
Overeager Cadet
Spectral Aven
Jail
Spectral Flagbearer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru will attack your Thieving Imp and kill it, sustaining 2 damage along the way. You will draw a card.
I will give Onimaru 4 levels forcing him to reach midband and healing his damage as a result. - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Building Inspector
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Onimaru - Level 5, exhausted

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 6
Shuffle and draw a card from Technician (Thieving Imp) dying. (6 cards in hand)
  • Summon Skeletons
Tech 2 cards (2 cards in discard)
  • Gargoyle
  • Doom Grasp

Player 2, Turn 2


1g saved.
Workers make 6g. (7g)

Hire 7th worker. (6g, 5 cards)
  • Jandra, the Negator

Play Garth Torken for 2g. (4g)
Garth Torken Deteriorates Building Inspector, killing him. You get 1g. (4 cards in hand, 3 in discard)
Garth Summons Skeletons for 3g, getting two 1/1 Skeleton tokens. (1g, 3 cards in hand, 4 in discard)

Begin constructing Tech I building for 1g. (0g)

The skeletons patrol in Technician and Scavenger.

Discard 3 cards, draw 3, shuffle 7, draw 2.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger: Skeleton Imp (1 :crossed_swords: 1 :heart:)
:pspuzzle: Technician: Skeleton Inspector (1 :crossed_swords: 1 :heart:)
:eye: Lookout:

Board:
:codextorken: Garth Torken, Lv. 1 (1 :crossed_swords: 3 :heart:)

Base: 20 :heart:
Tech I: 5 :heart:

:pspig: 0g banked, 7 workers.


5 cards in hand
  • Sacrifice the Weak
  • Thieving Imp
  • Skeletal Archery
  • Graveyard
  • Poisonblade Rogue
5 cards in deck
  • Gargoyle
  • Doom Grasp
  • Deteriorate
  • Summon Skeletons
  • Pestering Haunt

No cards in discard.

P1T3


Tech, Starting Hand, Workers

TECH
Elite Training
Community Service


STARTING HAND
Arrest
Spectral Flagbearer
Spectral Aven
Jail
Overeager Cadet


WORKERS
Traffic Director
Porkhand Magistrate
Jail


Next Hand

Reputable Newsman
Bluecoat Musketeer
Spectral Flagbearer
Manufactured Truth
Lawful Search


Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Hire a Spectral Aven. - ($4)
Build Tech 1 building. - ($3)
Give Onimaru 3 more levels, maxbanding him. - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Soldier 2 1/1 Sparkshot
  • :pschip: [I]Technician[/I]: Soldier 3 1/1 Sparkshot
  • :target: [I]Lookout[/I]: Spectral Aven

[B]In Play:[/B]

  • Onimaru (8) 4/5
  • Soldier 1 1/1 Sparkshot

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 7
Tech 2 cards (2 cards in discard)
  • Doom Grasp
  • Plague Spitter

Player 2, Turn 3


Workers make 7g. (7g)

Hire 8th worker. (6g, 4 cards)
  • Poisonblade Rogue

Play Skeletal Archery for 2g. (4g)
My two Skeletons, now with Long-Range and Anti-Air, both attack Spectral Aven, dealing 1 damage each and taking no damage in return. Spectral Aven dies.

Garth Torken animates the (illusory?) bones, making a 3rd Skeleton for 1g. (3g)

Play Thieving Imp with my last 3g. (0g, 2 cards)
:exclamation: You discard a card at random.

Thieving Imp patrols in Squad Leader. The new Skeleton patrols in Technician.

Discard 2 cards, draw 4.


Patrols:
:psblueshield: Squad Leader: Thieving Imp (2 :crossed_swords: 2 :heart: 1 :psblueshield:)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Aven Skeleton (1 :crossed_swords: 1 :heart:, Long-Range, Anti-Air)
:eye: Lookout:

Board:
Skeletal Archery
:exhaust: Inspector Skeleton (1 :crossed_swords: 1 :heart:, Long-Range, Anti-Air)
:exhaust: Imp Skeleton (1 :crossed_swords: 1 :heart:, Long-Range, Anti-Air)
:codextorken: Garth Torken, Lv. 1 (1 :crossed_swords: 3 :heart:)

Base: 20 :heart:
Tech I: 5 :heart:

:pspig: 0g banked, 8 workers.


4 cards in hand
  • Gargoyle
  • Doom Grasp
  • Deteriorate
  • Summon Skeletons
1 card in deck
  • Pestering Haunt
4 cards in discard
  • Plague Spitter
  • Doom Grasp
  • Graveyard
  • Sacrifice the Weak

It’s a question of which Peace spell to play around - I probably guessed wrong, hoping Thieving Imp hits the right card if I did.

edit: forgot to record Skeletal Archery on board.

I think you may give me too much credit! :wink:

P1T4


Tech, Starting Hand, Workers

TECH
Tax Collector
Spectral Hound


STARTING HAND
Reputable Newsman
Manufactured Truth
Lawful Search
Bluecoat Musketeer
Spectral Flagbearer
Community Service


WORKERS
Traffic Director
Porkhand Magistrate
Jail
Bluecoat Musketeer


Next Hand

Arrest
Building Inspector
Overeager Cadet
Community Service
Elite Training


Discard

Reputable Newsman
Spectral Aven
Manufactured Truth
Lawful Search
Spectral Flagbearer
Tax Collector
Spectral Hound


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech 2 Truth. - ($2)
Onimaru will kill the Thieving Imp and take 2 damage in the process.

Float ($2)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Soldier 1 1/1 Sparkshot
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Soldier 2 1/1 Sparkshot
  • :pschip: [I]Technician[/I]: Soldier 3 1/1 Sparkshot
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Onimaru (8) 4/3

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Tech 2 cards + dead Thieving Imp (7 cards in discard)
  • Gargoyle
  • Death Rites

Player 2, Turn 3


Workers make 8g. (8g)

Garth Torken Deteriorates your Squad Leader, killing it by reducing its health to zero. (3 cards in hand, 8 in discard)

Imp Skeleton attacks your Scavenger soldier, killing it from long-range with 1 damage. You get a gold.
Inspector Skeleton attacks your Technician soldier, also killing it from long-range. You draw a card.

Garth Torken sacrifices Imp Skeleton and pays 4 gold to cast Doom Grasp on General Onimaru, killing him. (4g, 2 cards in hand, 9 in discard)
Garth gets 2 levels, going up to level 3.
Pay 1g to bump him up to level 4, midband. (3g)

Aven Skeleton and Garth (now 2/4) attack your Tech II building for 3 damage.

Garth sacrifices Inspector Skeleton to draw a card, his midband ability. (3 cards in hand.)
Finally, pay 1g for Garth to animate Onimaru’s bones as a fresh Skeleton token. It patrols in Technician. (2g)

Hire 9th worker for 1g. (1g, 2 cards)
  • Pestering Haunt

Discard 2 cards, draw 4.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Onimaru’s Skeleton (1 :crossed_swords: 1 :heart:, Long-Range, Anti-Air)
:eye: Lookout:

Board:
Skeletal Archery
:exhaust: Aven Skeleton (1 :crossed_swords: 1 :heart:, Long-Range, Anti-Air)
:exhaust: :codextorken: Garth Torken, Lv. 4 (2 :crossed_swords: 4 :heart:, midband)

Base: 20 :heart:
Tech I: 5 :heart:

:pspig: 1g banked, 9 workers.


4 cards in hand
  • Doom Grasp
  • Doom Grasp
  • Deteriorate
  • Graveyard
7 cards in deck
  • Gargoyle
  • Gargoyle
  • Summon Skeletons
  • Plague Spitter
  • Sacrifice the Weak
  • Thieving Imp
  • Death Rites

No cards in discard.


I was really worried that you’d draw Art of War before I drew Doom Grasp. Turns out you didn’t!

Doom Grasp is a doozy!

P1T5


Tech, Starting Hand, Workers

TECH
Spectral Tiger
Spectral Roc


STARTING HAND
Community Service
Elite Training
Building Inspector
Overeager Cadet
Arrest
Tax Collector


WORKERS
Traffic Director
Porkhand Magistrate
Jail
Bluecoat Musketeer
Building Inspector


NextHand

Spectral Flagbearer
Spectral Hound
Lawful Search
Spectral Aven
Reputable Newsman


Discard

Arrest
Community Service
Elite Training
Spectral Tiger
Spectral Roc


Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Worker - ($10)
Hire a Tax Collector who steals a gold from you. - ($9)
Build a Tower. - ($6)
Summon and max level Bigby Hayes. - ($0)
Hire an Overeager Cadet.

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tax Collector
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Overeager Cadet
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby Hayes (5) 3/4
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Truth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Tech 2 cards (2 cards in discard)
  • Blackhand Dozer
  • Shrine of Forbidden Knowledge

Player 2, Turn 3


Workers make 9g. (9g)

Hire 10th worker for 1g. (8g, 3 cards)
  • Deteriorate

Garth Torken sacrifices Aven Skeleton and pays 4 gold to cast Doom Grasp on Bigby Hayes, killing him. (4g, 2 cards in hand, 3 in discard)
Garth gets 2 levels, going up to level 6.

Begin building :japanese_ogre: Tech II - Demonology for 4g. (0g)

Onimaru’s Skeleton patrols in Technician.

Discard 2 cards, draw 4.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Onimaru’s Skeleton (1 :crossed_swords: 1 :heart:, Long-Range, Anti-Air)
:eye: Lookout:

Board:
Skeletal Archery
:codextorken: Garth Torken, Lv. 6 (2 :crossed_swords: 4 :heart:, midband)

Base: 20 :heart:
â””Spec: :japanese_ogre: Demonology
Tech I: 5 :heart:
Tech II: 5 :heart:

:pspig: 0g banked, 10 workers.


4 cards in hand
  • Gargoyle
  • Plague Spitter
  • Sacrifice the Weak
  • Thieving Imp
3 cards in deck
  • Gargoyle
  • Summon Skeletons
  • Death Rites
5 cards in discard
  • Shrine of Forbidden Knowledge
  • Blackhand Dozer
  • Doom Grasp
  • Doom Grasp
  • Graveyard

P1T6


Tech, Starting Hand, Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Spectral Aven
Spectral Flagbearer
Spectral Hound
Lawful Search
Reputable Newsman


WORKERS
Traffic Director
Porkhand Magistrate
Jail
Bluecoat Musketeer
Building Inspector
Lawful Search


Next Hand

Spectral Tiger
Community Service
Liberty Gryphon
Manufactured Truth


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Hire a Spectral Flagbearer. - ($7)
Hire a Spectral Hound. - ($6)
Build Tech 3. - ($1)
Overeager Cadet will attack and destroy the Technician Skeleton, granting you a card.
Tax Collector will swing at Garth Torken dealing two damage and taking two damage.

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spectral Hound
  • :pschip: [I]Technician[/I]: Spectral Flagbearer
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Overeager Cadet 2/1, exhausted
  • Tax Collector 2/1, exhausted

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Truth)
  • :heart: Tech 3 HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0

[B]Gold:[/B]

  • Gold: 1
  • Workers: 10
Draw a card from Technician (Skeleton) dying. (5 cards in hand)
  • Death Pact
Tech 2 cards (7 cards in discard)
  • Death and Decay
  • Terras Q

Player 2, Turn 6


Workers make 10g. (10g)

Hire 11th worker. (9g, 4 cards)
  • Thieving Imp

Play (2g) and max (5g) Orpal Gloor. (2g)
Level up Garth Torken once, maxing and healing him. (1g)

Garth’s maxband ability summons Blackhand Dozer from my discard. (6 cards in discard)
Additionally, pay 1g for Garth to animate another Skeleton. (0g)

Garth attacks Spectral Flagbearer, dealing 3 damage and killing it. You draw a card. Garth takes 2 damage from the Flagbearer + 1 damage from your Tower.

Orpal Gloor sacrifices the fresh Skeleton token to put a -1/-1 rune on Tax Collector. It becomes a 1/2 with 2 damage on it and dies, triggering Orpal Gloor’s maxband ability. I select Overeager Cadet and Spectral Hound as the targets for the additional -1/-1 runes. The illusory Hound is dispelled, and the Cadet becomes a 1/1 with 1 damage, and dies. You get a gold.

Nobody patrols, because they don’t want to get Arrested.

Discard 4 cards, draw 2, shuffle 10, draw 3.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technican:
:eye: Lookout:

Board:
Skeletal Archery
:exhaust: :codextorken: Garth Torken, Lv. MAX (3 :crossed_swords: 3 :broken_heart: 4 :heart:)
:codexorpal: Orpal Gloor, level MAX (2 :crossed_swords: 5 :heart:, deals -1/-1 runes)
Blackhand Dozer (7 :crossed_swords: 6 :heart:, Overpower, demonic drawbacks)

Base: 20 :heart:
â””Spec: :japanese_ogre: Demonology
Tech I: 5 :heart:
Tech II: 5 :heart:

:pspig: 0g banked, 11 workers.


5 cards in hand
  • Gargoyle
  • Summon Skeletons
  • Graveyard
  • Plague Spitter
  • Sacrifice the Weak
7 cards in deck
  • Shrine of Forbidden Knowledge
  • Doom Grasp
  • Doom Grasp
  • Death Pact
  • Gargoyle
  • Death and Decay
  • Terras Q

No cards in discard.

P1T7


Tech, Starting Hand, Workers

TECH
Reteller of Truths
Macciatus, The Whisperer


STARTING HAND
Manufactured Truth
Liberty Gryphon
Spectral Tiger
Community Service
Elite Training


WORKERS
Traffic Director
Porkhand Magistrate
Jail
Bluecoat Musketeer
Building Inspector
Lawful Search
Manufactured Truth


Next Hand

Reputable Newsman
Liberty Gryphon
Spectral Aven


Discard

Tax Collector
Overeager Cadet
Spectral Hound
Spectral Flagbearer
Reteller of Truths
Macciatus, The Whisperer
Community Service


Tech 2 card(s)
Get Paid + float + Scavenger - ($12)
Worker - ($11)
Hire a Spectral Roc. - ($7)
Hire a Spectral Tiger. - ($4)
Hire a Liberty Gryphon. - ($1)
Liberty Gryphon will attack and kill Orpal Gloor suffering no damage in return since Orpal does not have flying.

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Spectral Tiger
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Spectral Roc
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Liberty Gryphon 5/5 Haste and Flying; unstoppable, unattackable, and untargetable while I control an Illusion with any other name than Liberty Gryphon. Exhausted.

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 7

[B]Gold:[/B]

  • Gold: 1
  • Workers: 11

For some reason I thought you picked Peace. Whoops. Recalibrating plans…

1 Like

Player 2, Turn 7


Workers make 11g. (11g)

Play (2g) and max (4g) :imp: Vandy Anadrose, the QUEEN OF DEMONS! (5g)
Her maxband ability gives Blackhand Dozer and Spectral Roc +2/+2. Or at least, it would have if you had real units. Instead, your large imaginary bird dies. You draw a card.

Blackhand Dozer, now a 9/8, overpowers Spectral Tiger. The Tiger takes 5 damage and dies; the remaining 4 goes to your Tower, destroying it. Your base takes 2 damage.
Black Dozer takes 5+1 damage from the Elite Tiger and 1 from the Tower, surviving with 7 damage on 8 health.

Vandy pays 2g to Sacrifice the Weak, sacrificing the Dozer and your weakest unit, the T3 Liberty Griffin. (3g, 4 cards in hand, 2 in discard.

With the Tower gone, Garth attacks your Tech II building for 3 damage, destroying it. Your base takes 2 more damage, dropping to 16.

Finally, sculpt (2g) and activate (1g) a Gargoyle. (0g, 3 cards in hand.)
It patrols in Lookout.

Discard 3 cards, draw 5.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technican:
:eye: Lookout: Gargoyle (3 :crossed_swords: 2 :heart:, Flying, Resist 1)

Board:
Skeletal Archery
:exhaust: :codextorken: Garth Torken, Lv. MAX (3 :crossed_swords: 3 :broken_heart: 4 :heart:)
:imp: Vandy Anadrose, Lv. MAX (4 :crossed_swords: 5 :heart:)

Base: 20 :heart:
â””Spec: :japanese_ogre: Demonology
Tech I: 5 :heart:
Tech II: 5 :heart:

:pspig: 0g banked, 11 workers.


5 cards in hand
  • Shrine of Forbidden Knowledge
  • Doom Grasp
  • Doom Grasp
  • Gargoyle
  • Terras Q
2 cards in deck
  • Death Pact
  • Death and Decay
5 cards in discard
  • Blackhand Dozer
  • Summon Skeletons
  • Graveyard
  • Plague Spitter
  • Sacrifice the Weak

edit: five cards in hand was incorrectly labeled as seven cards in deck.

P1T8


Starting Hand Workers

STARTING HAND
Spectral Aven
Liberty Gryphon
Reputable Newsman
Arrest


WORKERS
Traffic Director
Porkhand Magistrate
Jail
Bluecoat Musketeer
Building Inspector
Lawful Search
Manufactured Truth
Reputable Newsman


Next Hand

Liberty Gryphon
Elite Training
Overeager Cadet


Tech 0 card(s)
Get Paid + float - ($12)
Worker - ($11)
Summon and max level Quince who brings along a mirror illusion. - ($5)
Hire a Spectral Aven. - ($3)
Hire a Liberty Gryphon; Quince’s maxband will allow his Mirror Illusion to become a copy of Liberty Gryphon. - ($0)
Liberty Gryphon will attack and destroy the Gargoyle while sustaining 3 damage.

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spectral Aven
  • :pschip: [I]Technician[/I]: Liberty Gryphon Mirror
  • :target: [I]Lookout[/I]:

[B]In Play:[/B]

  • Liberty Gryphon 5/2 Haste and flying; unstoppable, unattackable, and untargetable while I control an Illusion with any other name than Liberty Gryphon. Exhausted.

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 9
  • Disc: 0

[B]Gold:[/B]

  • Gold: 0
  • Workers: 12
Tech 2 cards (+Gargoyle makes 8 cards in discard)
  • Crypt Crawler
  • Crypt Crawler
  • Gargoyle
  • Blackhand Dozer
  • Summon Skeletons
  • Graveyard
  • Plague Spitter
  • Sacrifice the Weak

Player 2, Turn 8


Workers make 11g. (11g)

:exhaust: :codexqueend: Vandy, pay 1g, and discard a card to fetch Metamorphis from my codex. (10g, 9 discards)

Vandy casts Metamorphosis for 6g. (4g, 4 cards, 10 discards)
I sacrifice all of my units (none.)
:codextorken: Garth and :codexqueend: Vandy both become demons, get +2/+2, gain Readiness, and are Invisible.

:codextorken: Garth attacks and kills :codexquince: Quince with his new 5 attack. Garth takes 1 damage (4 total.)
When Quince leaves play, the Illusory Liberty Griffin is trashed. You don’t draw a card.

Hire 12th worker. (3g, 3 cards)
  • Terras Q

Finally, sculpt (2g) and activate (1g) a Gargoyle. (0g, 2 cards in hand.)

The Gargoyle patrols in Squad Leader.

Discard 2 cards, draw 2, shuffle 12, draw 2.


Patrols:
:psblueshield: Squad Leader: Gargoyle (3 :crossed_swords: 2 :heart: 1 :psblueshield:, Flying)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technican:
:eye: Lookout:

Board:
Skeletal Archery
:codextorken: Demon Garth Torken, Lv. MAX (5 :crossed_swords: 4 :broken_heart: 6 :heart:, Readiness, Invisible)
:exhaust: :codexqueend: Demon Vandy Anadrose, Lv. MAX (6 :crossed_swords: 7 :heart:, Readiness, Invisible)

Base: 20 :heart:
â””Spec: :japanese_ogre: Demonology
Tech I: 5 :heart:
Tech II: 5 :heart:

:pspig: 0g banked, 12 workers.


4 cards in hand

If you’re reading this, it means that you remembered Truth has Eye of the Chancellor before I did, and also that I’m not going to get to do much on my turn.

  • Death Pact
  • Death and Decay
  • Doom Grasp
  • Doom Grasp
10 cards in deck
  • Blackhand Dozer
  • Summon Skeletons
  • Graveyard
  • Plague Spitter
  • Sacrifice the Weak
  • Shrine of Forbidden Knowledge
  • Metamorphosis
  • Crypt Crawler
  • Crypt Crawler
  • Gargoyle

No cards in discard.

edit: forgot to update worker count

P1T9


Tech, Starting Hand, Workers

TECH
Eyes of the Chancellor
Art of War


STARTING HAND
Elite Training
Overeager Cadet
Liberty Gryphon


WORKERS
Traffic Director
Porkhand Magistrate
Jail
Bluecoat Musketeer
Building Inspector
Lawful Search
Manufactured Truth
Reputable Newsman


Next Hand

Community Service
Arrest


Discard

Elite Training
Eyes of the Chancellor
Art of War


Tech 2 card(s)
Get Paid - ($12)
Hire a Liberty Gryphon. - ($9)
Hire an Overeager Cadet.
Summon General Onimaru. - ($7)
Build a Surplus. - ($2)
Onimaru will cast Elite Training on himself and the Overeager Cadet, granting them +1 ATK, +1 armor, anti-air, and sparkshot. - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet 3/2A Anti-Air, Sparkshot
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Onimaru (1) 3/3A Anti-Air, Sparkshot
  • :target: [I]Lookout[/I]: Spectral Aven

[B]In Play:[/B]

  • Liberty Gryphon 1 5/2 Haste and flying; unstoppable, unattackable, and untargetable while I control an Illusion with any other name than Liberty Gryphon.
  • Liberty Gryphon 2 5/5 Haste and flying; unstoppable, unattackable, and untargetable while I control an Illusion with any other name than Liberty Gryphon.

[B]Buildings:[/B]

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 7
  • Disc: 3

[B]Gold:[/B]

  • Gold: 0
  • Workers: 12

Player 2, Turn 9


Workers make 12g. (12g)

:codexqueend: Vandy attacks and kills Overeager Cadet, dealing 6 damage and taking 3.
:exhaust: :codexqueend: Vandy, discard a card, and pay 1g to fetch and cast Dark Pact. My base takes 2 damage. (11g, 3 cards, 2 cards in discard.)

Draw 2 cards (5 cards)
  • Crypt Crawler
  • Sacrifice the Weak

Spawn a Crypt Crawler for 2g. (9g, 4 cards)
Crypt Crawler pays 3 Ă— 1g + 1g for Resist = 4g to bring down Spectral Aven, Liberty Griffon, and the other Liberty Griffon. (5g)
Instead of losing flying like normal, all three illusions are destroyed. (I initially had a much more convoluted plan to wipe your board, but drawing the Crypt Crawler simplified things.)

:codextorken: Garth Torken animates a skeleton for 1g, then sacrifices it and 4g to cast Doom Grasp on Onimaru. He dies and you draw a card. (0g, 3 cards)

:codextorken: Garth Torken, invisible, attacks your Tech II building, dealing 5 damage and destroying it. Your base takes 2 damage.

Discard 3 cards, draw 5.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technican:
:eye: Lookout:

Board:
Skeletal Archery
Crypt Crawler (3 :crossed_swords: 3 :heart:, Sparkshot, 1g -> target flier loses flying.)
Gargoyle (0 :crossed_swords: 2 :heart:, Indestructible)
:codextorken: Demon Garth Torken, Lv. MAX (5 :crossed_swords: 4 :broken_heart: 6 :heart:, Readiness, Invisible)
:exhaust: :codexqueend: Demon Vandy Anadrose, Lv. MAX (6 :crossed_swords: 3 :broken_heart: 7 :heart:, Readiness, Invisible)

Base: 18 :heart:
â””Spec: :japanese_ogre: Demonology
Tech I: 5 :heart:
Tech II: 5 :heart:

:pspig: 0g banked, 12 workers.


5 cards in hand
  • Blackhand Dozer
  • Graveyard
  • Shrine of Forbidden Knowledge
  • Metamorphosis
  • Crypt Crawler
10 cards in deck
  • Summon Skeletons
  • Plague Spitter
  • Gargoyle
6 cards in discard
  • Dark Pact
  • Death Pact
  • Sacrifice the Weak
  • Doom Grasp
  • Doom Grasp
  • Death and Decay