Casual flagrantangles (Blue) vs TheRavenEffect (Black)

@TheRavenEffect Let’s go!

P1T1


StartingHand Workers

STARTING HAND
Reputable Newsman
Arrest
Traffic Director
Jail
Lawful Search


WORKERS
Jail


NextHand

Manufactured Truth
Building Inspector
Bluecoat Musketeer
Spectral Aven
Porkhand Magistrate


Discard

Reputable Newsman
Arrest
Lawful Search


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire a Traffic Director. - ($2)
Summon General Onimaru. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (1) 2/3

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

I don’t even know what I’m fighting against. Oh well, this seems fine.

1 Like

OK, good luck! I’m going Black, by the way.

P2T1


StartingHand Workers

STARTING HAND
Deteriorate
Jandra, the Negator
Graveyard
Skeletal Archery
Poisonblade Rogue


WORKERS
Poisonblade Rogue


NextHand

Sacrifice the Weak
Pestering Haunt
Thieving Imp
Summon Skeletons
Skeleton Javelineer


Discard

Deteriorate
Graveyard
Skeletal Archery


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Jandra the Negator - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra (3/3+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Might as well get Tech 1 out before the Building Inspector arrives. Jandra’s my only choice to get a body on the field. Probable next turn: Thieving Imp and Vandy, Haven’t decided Tech 2 plan yet, learning toward Necro for variety. Bone Collector is just good value regardless.

"

P1T2


Tech Starting Hand Workers

TECH
Elite Training
Overeager Cadet


STARTING HAND
Spectral Aven
Bluecoat Musketeer
Manufactured Truth
Porkhand Magistrate
Building Inspector


WORKERS
Jail
Spectral Aven


Next Hand

Bluecoat Musketeer
Building Inspector
Lawful Search
Overeager Cadet
Manufactured Truth


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Onimaru. - ($0)
Onimaru murders Jandra.

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (5) 3/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Getting rid of Jandra seems WORTHWHILE. This will prevent Soul Stone shenanigans and also will force him to go down on cards if he wants to have board presence which will, in turn, slow him down. Unfortunately Garth and Vandy can help rectify that. Let’s go for Peace Tech II + The Art of War as a general murder plan.

@flagrantangles

P2T2


Tech StartingHand Workers

TECH
Dark Pact
Bone Collector


STARTING HAND
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
Pestering Haunt
Summon Skeletons


WORKERS
Poisonblade Rogue
Summon Skeletons


NextHand

Graveyard
Skeletal Archery
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Pestering Haunt
Thieving Imp (you discard #4) - ($2)
Skeleton Javelineer - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician: Skeleton Javelineer (1/1 javelin rune)
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1 unstoppable can’t patrol)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Figured Jandra wouldn’t last long, only question now is does he max up Oni next turn. Don’t want to put out a hero for fear of Arrest right now, and hopefully the Haunt will force him to make a move with Oni. Going down on cards early to try and grab board advantage, we’ll see how that works.

"

P1T3


Tech Starting Hand Workers

TECH
Flagstone Garrison
Overeager Cadet


STARTING HAND
Manufactured Truth
Bluecoat Musketeer
Building Inspector
Overeager Cadet
Lawful Search
Elite Training


WORKERS
Jail
Spectral Aven
Building Inspector


Next Hand

Arrest
Reputable Newsman
Porkhand Magistrate
Flagstone Garrison
Overeager Cadet


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Onimaru performs a Lawful Search of your hand and draws a card. - ($4)
Maxband Onimaru. - ($1)
Build Tech I. - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Soldier 2 1/1A
  • :psfist: Elite: Traffic Director 2/1
  • :ps_: Scavenger:
  • :pschip: Technician: Soldier 3 1/1
  • :target: Lookout: Soldier 1 1/1

In Play:

  • Onimaru (8) 4/5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I drew Elite Training but didn’t quite have enough money to really make it work. OOPS.

This was a real World War 1, Spanish flu kind of situation.

P2T3


Tech StartingHand Workers

TECH
Bone Collector
Nether Drain


STARTING HAND
Sacrifice the Weak
Skeletal Archery
Graveyard


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery


NextHand

Deteriorate
Dark Pact
Jandra (3/3+1A)
Bone Collector


Discard

Thieving Imp (2/2)
Sacrifice the Weak
Graveyard
Bone Collector
Nether Drain


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Orpal-maxbands - ($0)
Orpal sacrifices the Thieving Imp, puts a disease rune on the Squad Leader
Squad Leader dies, spreads his infection to the Elite and the Technician, they die
You draw a card
Skeleton Javelineer uses his javelin to kill the Lookout
Pestering Haunt hits your Tech 1 for 1 damage

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal Lv. 6 (2/5+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1 unstoppable can’t patrol)
  • Skeleton Javelineer (1/1 )

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Not the most efficient, maybe, but it clear Oni’s boys, and he won’t want to attack Orpal.

"

Turn redacted to wait for TheRavenEffect to correct their turn.

I’m a bit late with this, but for future reference: this wouldn’t work, since Orpal’s maxband ability targets, and Traffic Director (in elite) is untargetable.

Edit: actually, the earlier action wouldn’t work either, since Orpal’s midband ability can’t sacrifice Demons.

1 Like

Guh…out of practice. OK, I think this works. @flagrantangles

P2T3


Tech StartingHand Workers

TECH
Plague Spitter
Sickness


STARTING HAND
Sacrifice the Weak
Skeletal Archery
Graveyard


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery


NextHand

Jandra (3/3+1A)
Bone Collector
Dark Pact
Deteriorate


Discard

Pestering Haunt (1/1 unstoppable can’t patrol)
Skeleton Javelineer (1/1)
Sacrifice the Weak
Graveyard
Plague Spitter
Sickness


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Imp kills Squad Leader, takes 1 damage
Skeleton Javelineer kills Elite from long-range
Pestering Haunt trades with the Lookout
Orpal + maxband - ($0)
Orpal sacrifices the Javelineer to kill the Technician

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal Lv. 6 (2/5+1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Thieving Imp (2/1 1 damage)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

.

"

Everything looks good to me but I, admittedly, didn’t catch the original problem since I haven’t ever played the black faction.

P1T4


Tech Starting Hand Workers

TECH
Flagstone Garrison
Drill Sergeant


STARTING HAND
Porkhand Magistrate
Arrest
Reputable Newsman
Overeager Cadet
Flagstone Garrison


WORKERS
Jail
Spectral Aven
Building Inspector
Porkhand Magistrate


Next Hand

Elite Training
Lawful Search
Manufactured Truth
Bluecoat Musketeer
Overeager Cadet


Discard

Traffic Director
Overeager Cadet
Flagstone Garrison
Arrest
Flagstone Garrison
Drill Sergeant


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Onimaru deals 4 damage to Orpal through the armor.
Build Tech II - Peace. - ($2)
Hire a Reputable Newsman who opposes spells and upgrades that cost 2. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Reputable Newsman 1/3 [2]
  • :ps_: Scavenger:
  • :pschip: Technician: Onimaru (8) 2/3 (- -)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Well, I don’t need to keep Onimaru around and I really don’t want Orpal being a bitch so we’re gonna hinder him like a mofo and see if we can’t sneak the kill in. If he attacks with anything currently on the board, it will die unless he attacks the Newsman after using Deteriorate. I probably could delay building Tech II but I’d rather have it up and ready to go as soon as possible.

"P2T4


Tech StartingHand Workers

TECH
Cursed Crow
Cursed Ghoul


STARTING HAND
Deteriorate
Dark Pact
Jandra (3/3+1A)
Bone Collector
Sickness
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra (3/3+1A)


NextHand

Graveyard
Dark Pact
Plague Spitter
Skeleton Javelineer (1/1)
Pestering Haunt (1/1 unstoppable can’t patrol)


Discard

Sacrifice the Weak
Sickness
Deteriorate
Cursed Crow
Cursed Ghoul


Tech 2 card(s)
Get Paid - ($8)
Orpal attacks Oni, dies, gives him 2 more disease runes
Summon Vandy - ($6)
Thieving Imp kills Oni, you draw a card, Vandy gets 2 levels
Vandy casts Dark Pact, my base takes 2 damage, I draw 2 cards
Bone Collector - ($4)
Worker - ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy Lv. 3 (3/4 Sparkshot, Resist 1)
  • Bone Collector (3/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

Orpal did his job, he crippled Oni, good enough for me. Now the question is, do I max up Vandy next turn and ensure that the Newsman ends up dead or not? I would have liked to grab Tech 2, but the gold didn’t work out…that’s fine, I have sollid board control now. So far, so good.

"

P1T5


Tech Starting Hand Workers

TECH
Spectral Flagbearer
Spectral Hound


STARTING HAND
Manufactured Truth
Bluecoat Musketeer
Elite Training
Lawful Search
Overeager Cadet
Flagstone Garrison
Arrest


WORKERS
Jail
Spectral Aven
Building Inspector
Porkhand Magistrate
Elite Training


Next Hand

Traffic Director
Spectral Flagbearer
Flagstone Garrison
Overeager Cadet
Spectral Hound


Discard

Manufactured Truth
Bluecoat Musketeer
Arrest
Lawful Search


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build a Flagstone Garrison. - ($4)
Hire an Overeager Cadet and draw a card.
Summon Sirus Quince and his Mirror Illusion. - ($2)
Quince casts Manufactured Truth on the Newsman to turn him into a Bone Collector. - ($1)
News Collector murders the Thieving Imp; I get a Skeleton and you get a gold.

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician:
  • :target: Lookout: Mirror Illusion 0/1

In Play:

  • Flagstone Garrison
  • Quince (1) 1/3
  • Reputable Newsman 0/1 [2]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Okay, Onimaru and Orpal are gone and now we get into the GARRISONS baby. I’ve set up my Patrol to avoid sparkshot nonsense and to make targeting the Mirror Illusion more costly. I’m feeling good for the moment.

"P2T5


Tech StartingHand Workers

TECH
Gorgon
Cursed Crow


STARTING HAND
Plague Spitter
Pestering Haunt (1/1 unstoppable can’t patrol)
Skeleton Javelineer (1/1)
Graveyard
Dark Pact
Sickness
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra (3/3+1A)
Graveyard


NextHand

Cursed Crow
Gorgon
Cursed Ghoul
Deteriorate
Cursed Crow


Discard

Dark Pact
Sacrifice the Weak
Pestering Haunt (1/1 unstoppable can’t patrol)
Sickness


Tech 2 card(s)
Get Paid + float+Scavenger - ($13)
Vandy casts Dark Pact
Bone Collector kills the Cadet, I get a Skeleton
Plague Spitter - ($10)
Skeleton Javelineer - ($9)
Worker - ($8)
Tech II (Disease) - ($4)
Vandy kills the Mirror in Lookout

Float ($4)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Spitter (3/3+1A antiair)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton Javelineer (1/1 javelin rune)
  • :target: Lookout:

In Play:

  • Vandy Lv. 3 (3/4 Sparkshot, Resist 1)
  • Bone Collector (3/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 4
  • Workers: 10
    "

P1T6


Tech Starting Hand Workers

TECH
Drill Sergeant
Spectral Flagbearer


STARTING HAND
Spectral Flagbearer
Overeager Cadet
Flagstone Garrison
Traffic Director
Spectral Hound
Drill Sergeant
Drill Sergeant
Bluecoat Musketeer
Manufactured Truth
Lawful Search


WORKERS
Jail
Spectral Aven
Building Inspector
Porkhand Magistrate
Elite Training
Bluecoat Musketeer


Next Hand

Overeager Cadet
Arrest
Spectral Flagbearer
Manufactured Truth
Reputable Newsman


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Hire a Spectral Flagbearer and draw a card. - ($8)
Hire a Drill Sergeant and draw a card. - ($5)
Hire another Drill Sergeant, draw a card, and generate a rune. - ($2)
Hire an Overeager Cadet, draw a card, and generate 2 runes.
Hire a Spectral Hound, draw a card, and generate 2 runes. - ($1)
Quince casts Manufactured Truth on the Reputable Newsman, turning it into a Bone Collector. - ($0)
Manufactured Bone Collector attacks the real Plague Spitter and deals 2 points of damage through the armor before dying; bones are harvested and a Skeleton arrives.
Old Skeleton trades with the Plague Spitter.
Quince kills the Scavenging Skeleton, you gain a gold.

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound 3/3
  • :psfist: Elite: Overeager Cadet 2/2
  • :ps_: Scavenger: Skeleton 1/1
  • :pschip: Technician: Spectral Flagbearer 2/2
  • :target: Lookout:

In Play:

  • Flagstone Garrison
  • Quince (1) 1/2
  • Drill Sergeant 1 6/6 +++
  • Drill Sergeant 2 5/5 ++

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

The Peace Engine is fully online and I think I should be able to clean up this game. He’s gone into Disease and that could be spooky but I have the runes to mitigate the nonsense. I THINK.

"P2T6


Tech StartingHand Workers

TECH
Death and Decay
Metamorphosis


STARTING HAND
Cursed Crow
Deteriorate
Cursed Ghoul
Cursed Crow
Gorgon


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery
Jandra (3/3+1A)
Graveyard


NextHand

Plague Spitter (3/3+1A antiair)
Skeleton Javelineer
Thieving Imp (2/1)


Tech 2 card(s)
Get Paid + float - ($14)
Scavenger - ($15)
Orpal appears, maxbands - ($8)
Vandy maxbands
Vandy’s maxband ability targets Bone Collector and Flagbearer, Flagbearer dies due to Illusion
Deteriorate on the Skeleton, it dies, runes spread to Hound and Overeager Cadet, Hound dies due to Illusion
Cursed Ghoul, it puts a rune on Cadet, Cadet dies
Orpal sacrifices Javelineer to drop a disease rune on Drill Sergeant #1
Bone Collector (now 5/3) trades with Drill Sergeant #1, I get a skeleton
Cursed Crow - ($5)
Gorgon - ($2)
Vandy destroys the Garrison

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gorgon (2/4+1A Deathtouch)
  • :psfist: Elite: Skeleton (1/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Cursed Ghoul (4/5)
  • :target: Lookout:

In Play:

  • Vandy Lv.5 (4/5 Sparkshot, Resist 1)
  • Orpal Lv. 6 (2/5)
  • Cursed Crow (3/3 flying)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

There’s probably a better line of attack here, but he’s left without much. Garrison’s down, that’s high priority. All he can attack with is the Sergeant and Qunice, and Snakeyhair will deal with one of them.

"

Turn removed given Shadow’s notes below.

You forgot to pay for this, you shouldn’t be floating that 2 gold

Deteriote doesn’t to give anything -1/-1 runes, therefore nothing spreads

You also need to pay for the Cursed Ghoul, but you dont have that much float…

2 Likes

@TheRavenEffect Poke poke!

@TheRavenEffect Hello! Would you still like to play?

@TheRavenEffect I think I’m going to assume that you’d no longer like to play. If I’m wrong, then feel free to take your turn.