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Casual: Eijolend ([Feral]/Blood/Law) vs. Jadiel ([Necromancy]/Blood/Anarchy)

P2T4


Tech StartingHand Workers

TECH
Injunction
Stalking Tiger


STARTING HANDRampant Growth
Playful Panda
Ironbark Treant
Young Treant
Scribe
Huntress


WORKERS
Verdant Tree
Rich Earth
Spore Shambler
Ironbark Treant


NextHand

Murkwood Allies
Crashbomber
Forest’s Favor
Tiger Cub


Discard

Injunction
Stalking Tiger
Rampant Growth
Young Treant
Playful Panda


Tech 2 card(s)
Reshuffle, draw a card (before teching)
Get Paid - ($8)
Scribe, I draw a card - ($6)
Worker - ($5)
Use Merfolk Prospector ability. - ($6)
Huntress - ($4)
Bigby casts Rampant Growth on Bigby (+1 cost for off-color) - ($1)
Bigby kills Gunpoint Taxman taking 1 damage after armor.

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Huntress (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Scribe (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby Lvl.1 (2/2) x
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Hopefully no Crashbarrow…

P1T5


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Deteriorate
Poisonblade Rogue (2/1)
Crash Bomber
Bone Collector
Sacrifice the Weak
Crashbarrow


WORKERS
Graveyard
Jandra, the Negator
Thieving Imp
Summon Skeletons


NextHand

Gunpoint Taxman
Crashbarrow
Skeletal Archery
Crashbarrow
Poisonblade Rogue (2/1)


Tech 2 card(s)
Get Paid - ($8)
Garth makes a Skeleton and sacs it to draw - ($7)
Crashbarrow - ($4)
Crashbarrow trades with Huntress and overpowers into Scribe
Garth casts Deteriorate on Scribe, you draw a card
Zane - ($2)
Zane kills Prospector
Javelineer uses rune and deals 1 damage to Bigby at long range
Pestering Haunt trades with Bigby, Zane to L3
Bone Collector and Garth break Tech I, your base to 17, I get a Skeleton
Bone Collector #2 - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector #2 (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Garth (3/1)
  • Bone Collector #1 (3/2)
  • L3 Zane (2/1)
  • Skeleton Javelineer (1/1, no rune)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

GG, I concede. There is no way I come back from this.

I found it very difficult to find any good opening after that Turn 1… Probably two units would be the best answer, but my starting hand didn’t offer me that option. :-/

GG.

Why didn’t you play Ironbark Treant? You said in your thoughts that it loses badly to Sac the Weak, but I don’t think that’s true. I already have a skeleton on the board, so I’m paying 3g+card for your 3g+card. P2 usually wants to take even trades every time as they have an economic advantage. And there’s only a 50% chance I have Sac the Weak…

You’re probably right, I was worried about your board presence being too overwhelming if you get to clear my whole board, but I also think I didn’t properly count your options, because with 5 gold there is nothing left after Worker (1), Tech I (2), StW (2).

Well, I guess my intuition is seriously off after not playing for a while and I need to go back to counting every single gold and all details!