STARTING HAND
Spore Shambler
Playful Panda
Tiger Cub
Ironbark Treant
Young Treant
WORKERS
Ironbark Treant
NextHand
Forest’s Favor
Rampant Growth
Merfolk Prospector
Rich Earth
Verdant Tree
Discard
Spore Shambler
Tiger Cub
Young Treant
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Wisp (0/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Playful Panda (2/2)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 1
Workers: 5
Thoughts
Really interested to see if Drakk is enough to make Law units threatening. Of course just a Frenzied Centaur is frightening too. Although with him also playing blood, I really don’t want to get a Centaur kidnapped.
I’m okay with a Deteriorate that gives me 1 gold! However, it really makes Garth quite safe, so that’s a good reason for him to play it that way. I don’t want to give him anything too valuable to kidnap, so I’m going with weaker Tech I units, that Drakk can buff. I considered bringing in Calamandra first and wait for Tech II to bring in Drakk, but I want to try the blunt approach first.
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Young Treant, I draw a card. - ($4)
Huntress trades with Horror.
Drakk kills the Technician Skeleton taking 1 damage. You draw a card.
Tech II (Law) - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Scribe (1/3+A) [Frenzy 1]
[I]Elite[/I]:
[I]Scavenger[/I]: Young Treant (0/2)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Drakk Lvl.4 (2/2) x
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
Lich’s Bargain… didn’t see that one coming - those units are definitely a threat with the possible Blood Synergies. He can simply midband Drakk next turn and win the game. Killing one of the Skeletons potentially keeps my Drakk alive as he only has 7 gold to spend but I have to take care to not give him an additional gold… The card draw is terrible too, as I’m very afraid of another Lich’s Bargain. However, if my Drakk stays alive the race with the Juggernauts can officially begin!
Edit: nope, just recalculated, Drakk is dead and this game is lost, unless he makes a mistake.
Deteriorate
Bone Collector
Sacrifice the Weak
Bone Collector
Bloodlust
Crashbarrow
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Garth casts Deteriorate on Scribe
midband Garth - ($3)
Skeleton and Zombie kill SQL
Zane - ($1)
Zane kills Treant, you get 1g
Garth kills Drakk, Garth to L6
Maxband Garth, resurrecting Crashbarrow from Discard - ($0)
Crashbarrow destroys Tech II, your base to 18
Skeleton damages Tech I for 1
Blackhand Resurrector
Crashbarrow
Bone Collector
Lich’s Bargain
Crashbarrow
Discard
Thieving Imp
Skeleton Javelineer
Bloodlust
Tech 2 card(s)
Get Paid - ($8)
Lich’s Bargain, my base to 11 - ($6)
Sac new Skeleton to draw
Crashbarrow - ($3)
Crashbarrow trades with Tiger Cub, overpowers into Scribe, you get 1g
Skeleton kills Wisp, you draw
Sac exhausted Skeleton to rs, draw 1
Pestering Haunt
Worker - ($2)
Garth makes a Skeleton - ($1)
Garth kills Cal, Zane to L3
Tech Lab (Necro) - ($0)
Zane, Zombie and Skeleton destroy Tech II, your base to 16
Not sure if this is the right move here, but I don’t see any good alternatives (Bigby would also work, but I want to try using the green spells to gain an early advantage this time around). With Hero + Playful Panda, my hero can be killed by midbanding Garth unless I put Wisp in Squadlead and even then Deteriorate would get me. The other line I considered is Ironbark Treant, which is horrible against Sacrifice the Weak.
STARTING HAND
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Crashbarrow
Sacrifice the Weak
Pestering Haunt (1/1)
WORKERS
Graveyard
Jandra, the Negator
Thieving Imp
Summon Skeletons
NextHand
Sacrifice the Weak
Crash Bomber
Poisonblade Rogue (2/1)
Bone Collector
Deteriorate
Tech 2 card(s)
Get Paid - ($7)
Maxband Garth, resurrecting Gunpoint Taxman from discard - ($6)
Skeleton + Garth kill Huntress
Bone Collector kills Scribe, you get a card, I get a Skeleton
Sac Skeleton to draw
Pestering Haunt
Skeleton Javelineer - ($5)
Worker - ($4)
Tech II (Blood) - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Gunpoint Taxman (3/3A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Skeleton Javelineer (1/1, jav rune)