Casual: Eijolend ([Feral]/Blood/Law) vs. Jadiel ([Necromancy]/Blood/Anarchy)

Hi @Jadiel , gl & hf.

P1T1


StartingHand Workers

STARTING HAND
Spore Shambler
Playful Panda
Tiger Cub
Ironbark Treant
Young Treant


WORKERS
Ironbark Treant


NextHand

Forest’s Favor
Rampant Growth
Merfolk Prospector
Rich Earth
Verdant Tree


Discard

Spore Shambler
Tiger Cub
Young Treant


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Wisp (0/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5
Thoughts

Really interested to see if Drakk is enough to make Law units threatening. Of course just a Frenzied Centaur is frightening too. Although with him also playing blood, I really don’t want to get a Centaur kidnapped.

GL, HF :slight_smile:

P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Deteriorate
Jandra, the Negator
Sacrifice the Weak
Poisonblade Rogue


WORKERS
Poisonblade Rogue


NextHand

Pestering Haunt
Graveyard
Summon Skeletons
Thieving Imp
Skeleton Javelineer


Discard

Deteriorate
Jandra, the Negator
Skeletal Archery
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Garth Deteriorates your Wisp, you get 1g
Garth makes a Skeleton - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Skeleton (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Huntress
Scribe


STARTING HAND
Forest’s Favor
Merfolk Prospector
Rich Earth
Rampant Growth
Verdant Tree


WORKERS
Ironbark Treant
Rich Earth


NextHand

Forest’s Favor
Spore Shambler
Scribe
Tiger Cub
Huntress


Tech 2 card(s)
Get Paid + float + Scavenger - ($7)
Worker - ($6)
Drakk - ($4)
Merfolk Prospector - ($3)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Playful Panda (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Lvl.1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

I’m okay with a Deteriorate that gives me 1 gold! However, it really makes Garth quite safe, so that’s a good reason for him to play it that way. I don’t want to give him anything too valuable to kidnap, so I’m going with weaker Tech I units, that Drakk can buff. I considered bringing in Calamandra first and wait for Tech II to bring in Drakk, but I want to try the blunt approach first.

P2T2


Tech StartingHand Workers

TECH
Lich’s Bargain
Bone Collector


STARTING HAND
Skeleton Javelineer
Pestering Haunt
Thieving Imp
Graveyard
Summon Skeletons


WORKERS
Poisonblade Rogue
Summon Skeletons


NextHand

Skeleton Javelineer
Skeletal Archery
Lich’s Bargain
Jandra, the Negator


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($4)
Skeleton - ($3)
Thieving Imp - ($0)
Pestering Haunt

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth (1/3)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Scribe
Kidnapping


STARTING HAND
Scribe
Spore Shambler
Tiger Cub
Huntress
Forest’s Favor
Rampant Growth


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler


NextHand

Verdant Tree
Playful Panda
Young Treant
Rampant Growth


Tech 2 card(s)
Thieving Imp randomly discards my card #4 of 5.
Get Paid + float - ($7)
Scribe, I draw a card. - ($5)
Worker - ($4)
Merfolk Prospector finds 1 gold. - ($5)
Drakk 1->4 - ($2)
Playful Panda trades with Thieving Imp in a Frenzy
Huntress - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe (1/3+A) [Frenzy 1]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Huntress (3/3) [Frenzy 1]
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Lvl.4 (2/3)
  • Merfolk Prospector (1/1) [Frenzy 1]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

This seems like a fine board, even though I stay at 4 cards for now. Next turn hopefully Tech II threatening Hasted Justice Juggernauts!

P2T3


Tech StartingHand Workers

TECH
Crashbarrow
Bone Collector


STARTING HAND
Skeletal Archery
Skeleton Javelineer
Lich’s Bargain
Jandra, the Negator


WORKERS
Poisonblade Rogue
Summon Skeletons


NextHand

Sacrifice the Weak
Bone Collector
Deteriorate
Graveyard


Discard

Thieving Imp
Lich’s Bargain
Pestering Haunt
Skeletal Archery
Skeleton Javelineer
Crashbarrow
Bone Collector


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II - Blood - ($2)
Lich’s Bargain - ($0)
Haunt trades with Prospector

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Horror (3/3A)
  • :psfist: [I]Elite[/I]: Zombie (3/2)
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L1 Garth (1/3)
  • Skeleton (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1T4


Tech StartingHand Workers

TECH
Justice Juggernaut
Justice Juggernaut


STARTING HAND
Verdant Tree
Young Treant
Playful Panda
Rampant Growth
Forest’s Favor


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Verdant Tree


NextHand

Tiger Cub
Scribe
Kidnapping
Justice Juggernaut
Forest’s Favor


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Young Treant, I draw a card. - ($4)
Huntress trades with Horror.
Drakk kills the Technician Skeleton taking 1 damage. You draw a card.
Tech II (Law) - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe (1/3+A) [Frenzy 1]
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Lvl.4 (2/2) x
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Lich’s Bargain… didn’t see that one coming - those units are definitely a threat with the possible Blood Synergies. He can simply midband Drakk next turn and win the game. Killing one of the Skeletons potentially keeps my Drakk alive as he only has 7 gold to spend but I have to take care to not give him an additional gold… The card draw is terrible too, as I’m very afraid of another Lich’s Bargain. However, if my Drakk stays alive the race with the Juggernauts can officially begin!

Edit: nope, just recalculated, Drakk is dead and this game is lost, unless he makes a mistake.

Edit: I realised I wrote Garth’s maxband stats incorrectly

P2T4


Tech StartingHand Workers

TECH
Bloodlust
Crashbarrow


STARTING HAND
Deteriorate
Graveyard
Bone Collector
Sacrifice the Weak
Bone Collector


WORKERS
Poisonblade Rogue
Summon Skeletons
Graveyard


NextHand

Pestering Haunt
Thieving Imp
Lich’s Bargain
Skeleton Javelineer
Skeletal Archery


Discard

Deteriorate
Bone Collector
Sacrifice the Weak
Bone Collector
Bloodlust
Crashbarrow


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Garth casts Deteriorate on Scribe
midband Garth - ($3)
Skeleton and Zombie kill SQL
Zane - ($1)
Zane kills Treant, you get 1g
Garth kills Drakk, Garth to L6
Maxband Garth, resurrecting Crashbarrow from Discard - ($0)
Crashbarrow destroys Tech II, your base to 18
Skeleton damages Tech I for 1

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Garth (3/4)
  • Skeleton (1/1)
  • Zombie (2/2)
  • Skeleton (1/1)
  • L1 Zane (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Your base takes 1 damage from Drakk dying.

P1T5


Tech StartingHand Workers

TECH
Injunction
Community Service


STARTING HAND
Kidnapping
Tiger Cub
Scribe
Justice Juggernaut
Forest’s Favor
Playful Panda


WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
Verdant Tree
Forest’s Favor


NextHand

Justice Juggernaut
Merfolk Prospector
Rampant Growth
Huntress


Discard

Scribe
Young Treant
Injunction
Community Service
Kidnapping
Justice Juggernaut


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Rebuild Tech II
Scribe, I draw a card. - ($7)
Tiger Cub - ($5)
Playful Panda - ($3)
Calamandra - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiger Cub (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Scribe (1/3)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra Lvl.1 (2/3)
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

This isn’t looking too good, but let’s try if there is anything I can do to dig myself out of this hole.

Your Tech I is at 4 from last turn.

P2T5


Tech StartingHand Workers

TECH
Bloodlust
Blackhand Resurrector


STARTING HAND
Skeletal Archery
Pestering Haunt
Thieving Imp
Skeleton Javelineer
Lich’s Bargain
Crashbarrow
Bloodlust


WORKERS
Poisonblade Rogue
Summon Skeletons
Skeletal Archery


NextHand

Blackhand Resurrector
Crashbarrow
Bone Collector
Lich’s Bargain
Crashbarrow


Discard

Thieving Imp
Skeleton Javelineer
Bloodlust


Tech 2 card(s)
Get Paid - ($8)
Lich’s Bargain, my base to 11 - ($6)
Sac new Skeleton to draw
Crashbarrow - ($3)
Crashbarrow trades with Tiger Cub, overpowers into Scribe, you get 1g
Skeleton kills Wisp, you draw
Sac exhausted Skeleton to rs, draw 1
Pestering Haunt
Worker - ($2)
Garth makes a Skeleton - ($1)
Garth kills Cal, Zane to L3
Tech Lab (Necro) - ($0)
Zane, Zombie and Skeleton destroy Tech II, your base to 16

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Horror (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Zombie (2/2)
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Garth (3/2)
  • Skeleton (1/1)
  • Zombie (2/2)
  • L3 Zane (2/2)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 11
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech Lab HP: 4 (Necromancy)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

I looked it over again, and yeah I got nothing. GG, I concede.

Really interesting use of Lich’s Bargain, I’ve never seen it used that effectively - I like it!

Can I interest you in a rematch?

Sure, shall I go first this time?

Yeah sure, go ahead.

P1T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Skeletal Archery
Graveyard
Pestering Haunt


WORKERS
Graveyard


NextHand

Jandra, the Negator
Summon Skeletons
Thieving Imp
Poisonblade Rogue
Deteriorate


Discard

Sacrifice the Weak
Skeletal Archery
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth - ($1)
Skeleton - ($0)
Pestering Haunt

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: L1 Garth (1/3)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Verdant Tree
Ironbark Treant
Young Treant
Playful Panda
Rampant Growth


WORKERS
Verdant Tree


NextHand

Spore Shambler
Forest’s Favor
Rich Earth
Merfolk Prospector
Tiger Cub


Discard

Young Treant
Playful Panda
Ironbark Treant
Rampant Growth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra - ($2)
Calamandra 1->3 - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calamandra Lvl.3 (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Not sure if this is the right move here, but I don’t see any good alternatives (Bigby would also work, but I want to try using the green spells to gain an early advantage this time around). With Hero + Playful Panda, my hero can be killed by midbanding Garth unless I put Wisp in Squadlead and even then Deteriorate would get me. The other line I considered is Ironbark Treant, which is horrible against Sacrifice the Weak.

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Thieving Imp
Poisonblade Rogue
Jandra, the Negator
Deteriorate
Summon Skeletons


WORKERS
Graveyard
Jandra, the Negator


NextHand

Deteriorate
Sacrifice the Weak
Bone Collector
Bone Collector
Thieving Imp


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Poisonblade Rogue - ($0)
Haunt hits your base for 1

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • L1 Garth (1/3)
  • Poisonblade Rogue (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Huntress
Scribe


STARTING HAND
Merfolk Prospector
Forest’s Favor
Tiger Cub
Spore Shambler
Rich Earth


WORKERS
Verdant Tree
Rich Earth


NextHand

Forest’s Favor
Huntress
Rampant Growth
Spore Shambler
Scribe


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Calamandra kills Skeleton taking 1 damage. You get 1 gold.
Tiger Cub - ($3)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiger Cub (2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra Lvl.3 (3/3) x
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

Pressure is still high, not sure if I went wrong somewhere. StW will still wreck my setup… Tech I units can’t come fast enough.

P1T3


Tech StartingHand Workers

TECH
Crashbarrow
Crash Bomber


STARTING HAND
Deteriorate
Thieving Imp
Bone Collector
Bone Collector
Sacrifice the Weak


WORKERS
Graveyard
Jandra, the Negator
Thieving Imp


NextHand

Sacrifice the Weak
Skeletal Archery
Crashbarrow
Summon Skeletons
Skeleton Javelineer


Tech 2 card(s)
Get Paid + scav - ($7)
Worker - ($6)
Rogue trades with Tiger Cub
Pestering Haunt suicides into Cal
Midband Garth - ($3)
Garth kills Cal, Garth to L6
Bone Collector - ($1)
Garth makes a Skeleton - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L6 Garth (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

I forgot Poisonblade Rogue has armor piercing :-/

P2T3


Tech StartingHand Workers

TECH
Murkwood Allies
Crashbomber


STARTING HAND
Rampant Growth
Scribe
Forest’s Favor
Spore Shambler
Huntress
Merfolk Prospector


WORKERS
Verdant Tree
Rich Earth
Spore Shambler


NextHand

Young Treant
Ironbark Treant
Playful Panda
Rampant Growth


Discard

Tiger Cub
Murkwood Allies
Crashbomber
Forest’s Favor


Tech 2 card(s)
Get Paid + float - ($8)
Scribe, I draw a card. - ($6)
Worker - ($5)
Huntress - ($3)
Bigby - ($1)
Merfolk Prospector - ($0)

Float ($0)
Stash 1, Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Huntress (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]: Scribe (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby Lvl.1 (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

Yeah, I thought you might have… :slight_smile:

Edit: I keep thinking Garth is 3/5 at maxband…

P1T4


Tech StartingHand Workers

TECH
Crashbarrow
Gunpoint Taxman


STARTING HAND
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Crashbarrow
Sacrifice the Weak
Pestering Haunt (1/1)


WORKERS
Graveyard
Jandra, the Negator
Thieving Imp
Summon Skeletons


NextHand

Sacrifice the Weak
Crash Bomber
Poisonblade Rogue (2/1)
Bone Collector
Deteriorate


Tech 2 card(s)
Get Paid - ($7)
Maxband Garth, resurrecting Gunpoint Taxman from discard - ($6)
Skeleton + Garth kill Huntress
Bone Collector kills Scribe, you get a card, I get a Skeleton
Sac Skeleton to draw
Pestering Haunt
Skeleton Javelineer - ($5)
Worker - ($4)
Tech II (Blood) - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gunpoint Taxman (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton Javelineer (1/1, jav rune)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Garth (3/1)
  • Bone Collector (3/2)
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8