[Casual] Dwarddd Monoblue vs Dreamfire [Discipline]/Fire/Future

I think you mean a masochist

1 Like

I was quoting the MMM result, unless ur agreeing that it’s not as bad in person then yeah 7-3 seems about accurate

U r correct

P1T3


Tech StartingHand Workers

TECH
Overeager Cadet
Flagstone Garrison


STARTING HAND
Arrest
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman


WORKERS
Spectral Aven
Jail
Bluecoat Musketeer


NextHand

Overeager Cadet
Manufactured Truth
Scribe
Lawful Search


Discard

Porkhand Magistrate
Arrest
Overeager Cadet
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Reputable newsman, block 0-cost - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director(1/1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector(1/1)
  • :target: Lookout: Reputable Newsman(0/3) blocking 0-cost

In Play:

  • L1 Bigby(2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

so much for aggressive, not gonna panic tower though it doesnt help me much next turn, Vandy has a heal left in her anyway… there r any number of combinations of sac the weak/det/shadow blade which lets them through but it gets fairly expensive and hopefully by blocking dark pact and det i can get away with this… midbanding bigby doesnt feel worth it

@Dreamfire’s turn!

Did you build this?

Not in the end, edited above! Also right back at you with Tech 1 lol

I built my tech 1 on T1

Oh no, turn is unchanged but that is not good :sweat_smile: well played

P2T3


Tech StartingHand Workers

TECH
Dark Pact
Shadow Blade


STARTING HAND
Bone Collector
Graveyard
Sacrifice the Weak
Skeleton Javelineer
Skeletal Archery


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery


NextHand

Summon Skeletons
Bone Collector
Deteriorate


Discard

Pestering Haunt
Sacrifice the Weak
Dark Pact
Shadow Blade


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Vandy kills Director
Haunt trades with Inspector, you draw
Heroes’ Hall - ($5)
Bone Collector - ($3)
Graveyard - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1), rune
  • :target: Lookout:

In Play:

  • Vandy lvl 3 (3/3)
  • Graveyard (3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I don’t mind going down on cards if I’m getting HH and Graveyard.

@dwarddd’s turn!

P1T4


Tech StartingHand Workers

TECH
Drill Sergeant
Flagstone Garrison


STARTING HAND
Lawful Search
Manufactured Truth
Scribe
Overeager Cadet
Traffic Director(1/1)
Overeager Cadet
Porkhand Magistrate


WORKERS
Spectral Aven
Jail
Bluecoat Musketeer
Porkhand Magistrate


NextHand

Flagstone Garrison
Arrest
Manufactured Truth
Building Inspector(1/1)


Tech 2 card(s)
Get Paid + float - ($10)
Lawful search, draw and look at your hand - ($9)
Scribe, draw - ($7)
Overeager cadet
Overeager cadet
Tech 2 Peace - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet(2/2a)
  • :psfist: Elite: Scribe(1+1/3)
  • :ps_: Scavenger: Overeager Cadet(2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Bigby(2/3)
  • Reputable Newsman(0/3) blocking 0-cost

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@Dreamfire’s turn!

P2T4


Tech StartingHand Workers

TECH
Metamorphosis
Dark Pact


STARTING HAND
Summon Skeletons
Deteriorate
Bone Collector


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Summon Skeletons


NextHand

Thieving Imp
Dark Pact
Shadow Blade
Deteriorate


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Bone Collector trades with SQL, makes a Skeleton
Replay Bone Collector from Graveyard - ($5)
Vandy to maxband, dooms Newsman and Javelineer - ($3)
Garth - ($1)
Make a Skeleton - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (3/3A), rune, doomed
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout: Bone Collector (3/3)

In Play:

  • Vandy lvl 5 (4/5)
  • Garth lvl 1 (1/3)
  • Graveyard (3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

@dwarddd’s turn!

P1T5


Tech StartingHand Workers

TECH
Free Speech
Spectral Hound


STARTING HAND
Arrest
Flagstone Garrison
Building Inspector(1/1)
Manufactured Truth


WORKERS
Spectral Aven
Jail
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector(1/1)


NextHand

Flagstone Garrison
Traffic Director(1/1)
Drill Sergeant


Discard

Overeager Cadet(2/2a)
Spectral Hound
Manufactured Truth
Arrest
Reputable Newsman(0/3) blocking 0-cost
Flagstone Garrison(4)


Tech 2 card(s)
Get Paid - ($8)
worker - ($7)
midband bigby - ($5)
bigby exhausts to sideline SQL
scribe kills scavenger
cadet kills technician
expensive Arrest bone collector - ($2)
Maufactured truth newsman into bone collector - ($1)
Buffed bone collector kills Vandy, Bigby maxbands i get skele
reputable bone collector dies when he transforms back

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton(1/1)
  • :target: Lookout:

In Play:

  • L5 Bigby(3/4)
  • Scribe(1/2)
  • Overeager Cadet(2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

vandy hate is full go, guaranteed garrison next turn barring a lucky thieving imp

@Dreamfire’s turn!

1 Like

P2T5


Tech StartingHand Workers

TECH
Abomination
Plague Lab


STARTING HAND
Thieving Imp
Dark Pact
Shadow Blade
Deteriorate
Dark Pact


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Shadow Blade


NextHand

Bone Collector
Pestering Haunt
Metamorphosis
Sacrifice the Weak


Discard

Deteriorate
Dark Pact
Dark Pact
Abomination
Plague Lab


Tech 2 card(s)
Get Paid + scav gold - ($10)
Worker - ($9)
Tech 2 (Disease) - ($5)
Thieving Imp, discard #1 - ($2)
Replay Javelineer - ($1)
Make a skeleton - ($0)
Deteriorate Cadet

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician: Skeleton Javelineer (1/1), rune
  • :target: Lookout:

In Play:

  • Garth lvl 1 (1/3)
  • Graveyard (3)
  • Bone Collector (3/3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Oops, should’ve killed one more attacker.

@dwarddd’s turn!

P1T6


Tech StartingHand Workers

TECH
Judgment Day
Community Service


STARTING HAND
Traffic Director(1/1)
Drill Sergeant
Flagstone Garrison
Lawful Search
Community Service


WORKERS
Spectral Aven
Jail
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector(1/1)


NextHand

Manufactured Truth
Drill Sergeant
Overeager Cadet(2/2a)
Judgment Day


Discard

Lawful Search
Community Service
Traffic Director(1/1)


Tech 2 card(s)
Get Paid + float - ($10)
Tap bigby draw
Lawful search you hand, draw - ($9)
Community service, check your discard… get an abomination, our skeletons die you draw off technician - ($4)
bigby stashes a card

Float ($4)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Abomination(6/6a) other units -1/-1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Scribe(0/1) (1dmg)
  • :target: Lookout:

In Play:

  • L5 Bigby(3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 3

Gold:

  • Gold: 4
  • Workers: 9
Thoughts

well that was a lucky theiving imp, the one thing that stopped a flagstone garrison XD (also carrion curse but i wouldve been surprised)

well i get 1 reshuffle draw, and i think if i get something useless this turn im kinda lost so let’s tech shortsightedly, judgement day and community service (abomination is a sure tech against Peace engine) could both bring this back so they’re going in

between them and the garrisons we’ve pretty much got a 4/11 chance of staying in this

post lawful search:
no tech 2s in hand, i drew community service, time to hope he teched abom…

@Dreamfire’s turn!

1 Like

P2T6


Tech StartingHand Workers

TECH
Gorgon
Carrion Curse


STARTING HAND
Bone Collector
Metamorphosis
Pestering Haunt
Sacrifice the Weak
Dark Pact
Plague Lab
Deteriorate


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Shadow Blade


NextHand

Gorgon
Abomination
Deteriorate
Metamorphosis
Dark Pact


Tech 2 card(s)
Get Paid + technician draw - ($10)
Vandy - ($8)
Dark Pact, my base to 17, draw 2
Deteriorate Scribe, you draw
Sacrifice the Weak kills Imp and Abomination - ($6)
Vandy to maxband, dooms Bone Collector - ($2)
Bone Collector breaks tech 2, I get a skeleton, your base to 18
Orpal - ($0)

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal lvl 1 (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Vandy lvl 5 (4/5)
  • :target: Lookout:

In Play:

  • Garth lvl 1 (1/3)
  • Graveyard (3), holding Thieving Imp, Skeleton Javelineer
  • Bone Collector (5/4), doomed

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

I could pull a Cursed Ghoul with Garth, but with the technician DP I have 100% of getting Deteriorate, which lets me set up a 3 hero Meta. I think the only thing that would stop it is Jurisdiction → Free Speech.

@dwarddd’s turn!

That looks like GG, i cannot usefully spend any more gold and have 11 float oh no

P1T7


Tech StartingHand Workers

TECH
Free Speech


STARTING HANDDrill Sergeant
Overeager Cadet(2/2a)
Manufactured Truth
Judgment Day
Spectral Flagbearer


WORKERS
Spectral Aven
Jail
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector(1/1)
Manufactured Truth


NextHand

Spectral Hound
Overeager Cadet(2/1)
Reputable Newsman(0/3) blocking 0-cost
Arrest


Discard

Lawful Search
Community Service
Traffic Director(1/1)
Scribe(0/1) (1dmg)
Drill Sergeant
Judgment Day
Free Speech


Tech 1 card(s)
Get Paid + float - ($13)
Worker - ($12)
Spectral Flagbearer - ($11)
Overeager Cadet
tap bigby draw

Float ($11)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Bigby(3/4a)
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet(2/2a)
  • :pschip: Technician: Spectral Flagbearer(2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 11
  • Workers: 10
Thoughts

looks like GG, shouod have patrolled bigby (not that i drew a garrison anyway!)

@Dreamfire’s turn!

It’s an oppressive matchup for sure

P2T7


Tech StartingHand Workers

TECH
Cursed Ghoul


STARTING HAND
Dark Pact
Deteriorate
Gorgon
Abomination
Metamorphosis


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Summon Skeletons
Shadow Blade


NextHand

Carrion Curse
Sacrifice the Weak
Plague Lab
Dark Pact


Discard

Deteriorate
Metamorphosis
Dark Pact
Abomination


Tech 1 card(s)
Get Paid - ($10)
Skeleton runs into Bigby
Deteriorate pops Flagbearer
Metamorphosis, Garth and Orpal maxband - ($4)
Garth fetches Cursed Ghoul, puts a rune on Cadet
Orpal kills Bigby, triggers tower detection
Vandy invisibly breaks tech 2
Garth invisibly breaks tech 1
Gorgon - ($1)
Replay Javelineer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gorgon (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1)
  • :pschip: Technician: Cursed Ghoul (4/5)
  • :target: Lookout:

In Play:

  • Garth lvl 7 (5/6A), ++
  • Vandy lvl 5 (6/7), ++
  • Orpal lvl 6 (4/3), ++
  • Graveyard (3), holding Thieving Imp, Bone Collector

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

@dwarddd’s turn!

mmhmm, GGWP! there was also the turn i didn’t patrol bigby and u broke tech 2, but as it happens i didnt even draw a garrison anyway lol

We can either flip the player order like normal, or if u want we can try with the proposed balance nerfs? idm, either way you can P1 next

GG WP! You gave me a serious fight, but Black is just super efficient and only needs one turn to break away. I think @FrozenStorm said something like: to win as Blue v Black you need to play perfectly efficiently AND surprise your opponent AND still get lucky.

Anyway, yeah, let’s try it with the nerfs: Vandy doesn’t get resist, Deteriorate costs $1, Dark Pact costs $1.

GL HF

P1T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
Graveyard
Deteriorate


WORKERS
Skeletal Archery


NextHand

Jandra, the Negator
Thieving Imp
Pestering Haunt
Sacrifice the Weak
Poisonblade Rogue


Discard

Summon Skeletons
Graveyard
Deteriorate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 1 (2/3)
  • Skeleton Javelineer (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Standard opening. No Det next turn so I might have to pay a surcharge for my tech 1.

@dwarddd’s turn!

1 Like

All those things and even then, it’s a tough win. The Vandy kill + Abom steal were brilliant! Awesome timing, great play, and yet Vandy still comes to own the show. Checked all the boxes, efficient + surprise + some luck on the Arrest + MTruth, still no dice. Such a terrible matchup, they never should have shipped together.

2 Likes